As well, a sad, doctrine specific, counter to the wher sniper are strafing runs, courtesy of the American Airborne doctrine. However, once the wher sniper gets veterency they do not die immediately.
Oh and luring snipers in with dead bodies who act as "ghosts" is a neat trick, when lucky enough, to uncover ur opponent snipers.
For PE, the best counter is the kettenkrad, even when camoed i believe, and for Brits its the sniping shot by the recon squad or other lucky artillery.
The best early PE counter is actually the AC. Due to Relic's 2.5 schenanigans, they gave the sight bonus meant for the scout car to the AC. It's actually an accident I hope they keep, seeing as the horrible turret rotation speed on the scout car makes it poor for tracking retreating snipers.
Awesome guide, i really like that, but i think you should have said also how snipers can die: like to strafing runs, 1second arty, armored cars that shouldn't be able to spot snipers (while actually they can), well placed (lucky placed) mines...
Good to put it as a guide. though these things have been mentioned so many times before. Joe gave a good writeup. maybe you wanna include Yurdle's sniper stats differences too.
1. the WM sniper has significantly better tracking speeds, both vertical and horizontal. that means it will "track" to the target even if it's not facing it, much faster than the US sniper will.
therefore, you don't actually have to have the WM sniper facing the US sniper in order for him to swing his weapon both up (he's usually pointing it towards the ground) and around (depending on where's he facing relative to the target) quickly enough to snipe. you can easily see this speed difference in-game if you snipe enough.
this makes the WM sniper a better counter-sniper, as your sniper doesn't have to be in perfect position to shoot the US sniper even on the first re-cloak. since the US sniper tracking is so much slower (again you will notice when practicing this guide) sniping the WM sniper on the 1st re-cloak however, is very, very difficult...
2. dont' want to spend 150 munis to strafe a sniper? a cheaper than strafe way to counter-snipe if you're AB company is to use the recon run. simply position your sniper in the manner detailed in the guide, then run your recon run for 50 munis.
boom. headshot. i love AB doctrine when i snipe.
3. many may have noticed if they have 2 snipers target the same squad, only one will fire sometimes. this is because both snipers have selected the same soldier in that squad. to avoid this, select both snipers, hit tab and select 1 pio, then tab and select the 2nd pio. you will insta-gib pio squads this way, and avoid the 1 shot problem.
4. it's very, very difficult to counter-snipe on the first exposure. as you've said, the enemy sniper re-cloak time is very fast. most players will try to counter-snipe on the enemy snipers 2nd shot in order to take advantage of the longer re-cloak time... and so as not to reveal their own sniper until the best possible circumstance arises.
This post has been edited by (2)manno™: Jan 29 2010, 19:48 PM
As well, a sad, doctrine specific, counter to the wher sniper are strafing runs, courtesy of the American Airborne doctrine. However, once the wher sniper gets veterency they do not die immediately.
Staves won't work at vetted snipers, they will survive, only unvetted snipers will die due to a straving run.
What about dual snipers? Is it worth MP cost? How should dual snipers be used: both up on the front line; one up front, the other covering from behind; rotating them in and out of the front line between shots to keep cloaking cool down low? If one sniper is micro-intensive, it seems to me that two would be even harder to manage, at least for the beginner. I'm just wondering because I'm trying Bud's Wehrmacht Tier 3 - 4 Strategy, and trying to decide if dual snipers is worth the trouble.
dual snipers is a bit harder, however against less competent players can give you an advantage against a bike or jeep. Go with sniper first, then when you can consistently get that sniper to the end of the game with 20+ kills start working with two.
2. dont' want to spend 150 munis to strafe a sniper? a cheaper than strafe way to counter-snipe if you're AB company is to use the recon run. simply position your sniper in the manner detailed in the guide, then run your recon run for 50 munis.
boom. headshot. i love AB doctrine when i snipe.
That's what I missed in the Tip. I did use it a couple of times to reveal an enemy sniper, but the reveal period is insanely low (about as long as the time a sniper stays uncovered after his first shot from camo). Thanks to the Tip I will counter-snipe much more effectively now that I know the Ambush and Marauders techniques . Thanks!
This post has been edited by N3rull: Apr 23 2010, 09:22 AM
attack move is faster and doesn't punish you for misclicking.
E.g. if you were in the heat of battle and right clicked on the sniper but didn't actually click on him, your sniper would move there instead of shot. It happens often when you're trying to micro lots of things and also counter snipe in the small window given to you.
If you attack move, it'll auto target the sniper and means you don't have to worry about the accuracy of your clicking. Although you have to absolutely make sure your sniper is in range. I've had times where the sniper shot a KT instead of the sniper behind it
This post has been edited by TrouserDemon: Jan 28 2010, 01:26 AM
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