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Orks Codex - GameReplays.org
 
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Dawn of War 3

Orks Codex

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# 1-Netput Apr 27 2017, 08:42 AM
We are happy to announce our Orks Codex!
Happy reading and theory crafting! Feel free to note down any mistakes you find right here smile.gif


Posts: 23,882

Clan: Prisoners Of War

Game: Battle for Middle Earth 2


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# 2Cruelty Apr 27 2017, 09:51 AM
Nobz categorized as light infantry? ^^ I see you categorized them by the building they are produced from, just maybe change the headers from "light inf.." / "heavy inf..." to the name of the building they are produced from?

Just a suggestion, DoW III hyppeeee only a few more hours biggrin.gif

Posts: 440

Game: Act of Aggression


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# 3-Netput Apr 27 2017, 09:53 AM
Granted you are the 2nd one pointing that out, I've changed it happy.gif
Thanks for your feedback.


Posts: 23,882

Clan: Prisoners Of War

Game: Battle for Middle Earth 2


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# 4Bhruic Apr 27 2017, 12:21 PM
I would suggest also including health and armor type of buildings.

Killa Kan ranged dps is 400 true damage and you might want to clarify that the long range rokkit is doctrinal.

The tier 2 vehicle upgrades costs 300 req and I think the t3 ones costs 450.

Waaagh requirements are:
Da Boyz Hut: 0
Dakka Hut: 1
Mek Shop: 3

Boyz: 0
Shootas: 0
Nobz: 3
Tankbustas: 3
Lootas: 1
Trukk: 2 (I think)
Deffkopta: 3
Killa Kan: 3
Deff Dread: 4
Big Trakk: 5

Posts: 87

Game: Dawn of War 2


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# 5-Netput May 2 2017, 06:49 AM
Updated the guide according to above info. A bit late, but thank you! thum.gif


Posts: 23,882

Clan: Prisoners Of War

Game: Battle for Middle Earth 2


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# 6Inermis May 9 2017, 15:05 PM
Deffgun Lootas have description:
QUOTE
Ranged (armour piercing): 53 DPS
Counters normal armour


Either damage type or counter description is wrong ? smile.gif

Posts: 187

Game: Dawn of War 3


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