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Battle for Middle Earth

Would you take this class?

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# 1Pitch Aug 9 2009, 08:34 AM
http://explorecourses.stanford.edu/CourseS...a&collapse=

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# 2BLeeDeR Aug 12 2009, 03:31 AM
Even though it sounds like we all basically lived that, I would say no. Sounds way too boring.

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# 3Pitch Aug 12 2009, 06:24 AM
well everyone is required to take a freshman writing class at stan. hmm they changed the description of the class on that link. Here's the longer description:

http://vpue-fmpform2.stanford.edu/FMPro?-d...6&-findall=

The Rhetoric of Gaming

Description | Rhetorical Analysis | Texts in Conversation Essay | Research-Based Argument | Notes

Class Number: 57011
Meeting Days: MW
Meeting Times: 9:00a-10:50a
Instructor: Christine Alfano

Description: In 2008, the Pew Internet and American Life Study reported that 97% of American teens play video games, with 50% indicating that they had played a game just "yesterday." While many marked these results as ground-breaking, you, as a Stanford student, are probably hardly surprised by these statistics. Gaming culture is all around us: from the girl down the hall playing World of Warcraft with a friend in Korea to the guys in the lounge rocking out to Guitar Hero; from the kids killing time playing Time Crisis in the arcade to the student in the back of the class playing Super Monkey Ball on his iPhone. Games are now portable and pervasive, functioning not only as a way to have fun but also as real sites of community building, social networking, and learning.

In this class we will consider the rhetoric that underlies gaming culture—how the games we play help define our cultural identity and the way we approach lived experience. We'll focus on three main types of activities: practice, perspective, and production. As part of our "practice" we'll tackle the rhetoric of gaming head-on through our own examination of how gameplay in a variety of genres (arcade-style; first person shooter; multiplayer role playing; educational; open and virtual world experiences) operates as argument about cultural values. To gain perspective on the issue, we'll look at James Paul Gee's analysis of the relationship between game design and literacy; Gonzalo Frasca's essay about how video games can be leveraged for political and social activism; and Mia Consalvo's evocative examination of the culture of game hacking and cheating. Finally, we'll produce our own research-based arguments on these issues and merge practice and production in story-boarding our own rhetorically persuasive games.

Rhetorical Analysis (4-6 pages): This assignment asks you to analyze the rhetorical strategies of a text of your choice that makes an argument about gaming culture, for instance, a billboard ad for Playstation 3; an editorial cartoon about gaming addiction; an op-ed about Second Life; or a game review from XPlay.

Texts in Conversation Essay (6-8 pages): This assignment marks the beginning of your research project. Having chosen a topic related to gaming culture, you will write an essay through which you examine how the different sources, voices, and perspectives inform the larger conversation about the issue you are exploring.

Research-Based Argument (12-15 pages): For this assignment, you will integrate a variety of sources (primary and secondary, print and non-print, possibly even gameplay and game review) to produce a complex, provocative argument about your topic. Some past topics have included: consumerism in Second Life; the use of video games for military recruitment; Dance Dance Revolution; Korean Bangs and the gaming community; educational gaming; the rise of the social gamer; film adaptations/misappropriations of video games from Lara Croft to Resident Evil.

Notes: Notes: You do not have to be an avid gamer to take this course; come to class with an open mind and a willingness to explore and to play. This class is part of the Cross-Cultural Rhetoric project, and there may be opportunity for intellectual and gaming exchanges with an international audience. More details about the course can be found at the class website after July 1 at http://ccr.stanford.edu/f09/

This post has been edited by Pitch: Aug 12 2009, 21:40 PM

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