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# 41ZeroCrack Aug 11 2008, 22:23 PM
just because u mod doesnt mean they cant give u warn tongue.gif

i use arrow key to move and sometime use point and click on mini may

I never use attack move

Posts: 4,559

Clan: ArX

Game: Company of Heroes


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# 42kRISTIAN- Aug 11 2008, 23:00 PM
Zerocrack: No they can't warn staff, we got no warning bars.

Zerocrack: If you were forced to play one of the shitty factions who would it be, British or PE?

Posts: 5,480

Game: Company of Heroes 2


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# 43link0 Aug 11 2008, 23:15 PM
1.
I use hotkeys 1-3 for vehicles.
4-5 for engies/pio/kettens/officers
I don't use hotkeys for normal infantry because I only blob vehicles, not infantry.

2.
I use attack-move very often with all types of vehicles. Since there is rarely any vehicle cover, I usually just want to fire at maximum range. I don't always need to control the precise point at which each vehicle must stand.


QUOTE(AmiPolizeiFunk @ Aug 11 2008, 12:27 PM) *

1. Hey experts, how do you move around the screen? Which hotkeys do you use? Got any special mouse buttons? Do you use arrow keys? Num pad? F-keys?

2. How often do you use attack-move?



Posts: 3,212

Game: StarCraft 2


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# 44UNBANNDSilkrobe Aug 12 2008, 03:47 AM
I got Some questions for the pros

1. Wat is 12azors most hated PE strat.
2. how 2 destroy mutltiple medic bunkers of lvl 10 + wehr players.
3. Y i got 30 % warn and suspension for man on auto erotica

Thank you

Posts: 7

Game: Company of Heroes


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# 45Shukusei Aug 12 2008, 04:39 AM
Hey experts:

Do you guys have any tricks for keeping infantry on the correct side of cover? I try hitting halt when they're at the wall, but after I turn my attention to bring up flamers or build a new structure, I find there will always be one idiot who jumps across on the wrong side. When I try to re-face the squad, two more members will join the idiot to die.

Posts: 1,354


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# 4612azor Aug 12 2008, 05:27 AM
Purged.

This post has been edited by 12azor: Apr 16 2010, 14:22 PM

Posts: 14,151

Clan: EPIC

Game: StarCraft 2


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# 47ZeroChrome Aug 12 2008, 06:06 AM
flame engies vs flame pios both in no cover, who will win?

Posts: 7,147

Game: Minecraft


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# 48daeyeth Aug 12 2008, 06:46 AM
QUOTE(ZeroChrome @ Aug 11 2008, 23:06 PM) *

flame engies vs flame pios both in no cover, who will win?


Whoever gets a critical first wins. Both flamers do the same dmg, it's up in the air. However the engies have a better chance because he has 2 other guys shooting and will knock down the pios health faster, which is important in getting a critical. Flamer criticals depend on how much health the unit has. A target with 100% HP, the flamer has 0% chance at a critical, but a low target with have very high chances at getting a critical. Btw, a flamer critical is when they get burned to death.

Posts: 4,220

Game: Company of Heroes


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# 49Cinders Aug 12 2008, 08:04 AM
How to run over troops effectively with US armor. M10 seems you need to clip them with the sides, but can sherman/croc?

Posts: 574

Game: Company of Heroes


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# 50pingtoft Aug 12 2008, 08:59 AM
1. Is SR as OP as the GR consensus indicates.
2. How do you expect to counter (G43) grenspam when the nerfed beta SR goes retail?

Posts: 4,341

Game: Company of Heroes


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# 51link0 Aug 12 2008, 11:39 AM
QUOTE(pingtoft @ Aug 12 2008, 03:59 AM) *

1. Is SR as OP as the GR consensus indicates.
2. How do you expect to counter (G43) grenspam when the nerfed beta SR goes retail?



1. SR is not OP. It's just broken. It either kills everything, or it kills nothing and wastes your muns. The lack of a smoke flare is a design error.


2. G43s are severely nerfed in Beta to the point of near uselessness. SR wasn't even needed to take them on in Retail. BARs and flamers were and always will be a great early counter to g43s. Mid/late game counters are too numerous and situational to list.


Posts: 3,212

Game: StarCraft 2


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# 52SilkRobe Aug 12 2008, 13:47 PM
Thx Razor. Also can any top players such as link0 tell us ur BOs. I am lvl 10 and i use the 2 inf halftrack and teller mine strat but i was wondering wat was the most popular and was contemplating a very fast ac rush vs usa and wondered if that worked as well. smile.gif

Posts: 205

Game: Company of Heroes


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# 53TychoCelchuuu Aug 12 2008, 16:20 PM
How often do you guys go WSC as US? Do you ever back tech to WSC after getting a motor pool?

Posts: 2,008

Game: Company of Heroes


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# 54daeyeth Aug 12 2008, 16:59 PM
QUOTE(Cinders @ Aug 12 2008, 01:04 AM) *

How to run over troops effectively with US armor. M10 seems you need to clip them with the sides, but can sherman/croc?


Running over infantry with any tank is universally the same. You just "clip" the target at the sides as you say, clicking left of the target, then the right, then left, so on and so forth, so that the infantry AI doesn't know which way to go

This post has been edited by daeyeth: Aug 12 2008, 17:01 PM

Posts: 4,220

Game: Company of Heroes


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# 55daeyeth Aug 13 2008, 00:07 AM
QUOTE(TychoCelchuuu @ Aug 12 2008, 09:20 AM) *

How often do you guys go WSC as US? Do you ever back tech to WSC after getting a motor pool?


I use WSC often because I loved my snipers, they are very powerful. Back-teching after motorpool is perfectly acceptable. I do this when I know just riflemen and BARs won't be enough vs a massive amount of infantry with vet or G43s.

Posts: 4,220

Game: Company of Heroes


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# 56SilkRobe Aug 13 2008, 00:52 AM
when is the best time to get a wsc. i find after 3+4 rifles. on st mere i find its a viable start

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Game: Company of Heroes


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# 5712azor Aug 13 2008, 00:56 AM
Purged.

This post has been edited by 12azor: Apr 16 2010, 14:22 PM

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# 58CHADTHETERRORIST Aug 13 2008, 02:48 AM
experts- do you think demo charges from commandos are OP?

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# 59iaguz Aug 13 2008, 02:55 AM
Hotkeys? I fucking love 'em! I use like a million of 'em each game. Here's my usual hotkey usage:

1-2 = builder units/ket and first G43 PG/recon section and LT.

3-5 = first fighting units, like rifles, other inf sections, MG's and volks and PG's.

I switch to using squads in pairs once there's 4 of them out. I also switch to having engies/pios in a team once the first vehicle hits the field so it can take the number 2 slot, next to 3 and 4 (my units).

7-0 are generally for support units, like Arty, Captains etc.



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Game: Company of Heroes


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# 6012azor Aug 13 2008, 03:26 AM
Purged.

This post has been edited by 12azor: Apr 16 2010, 14:23 PM

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