Explore GameReplays...

Company of Heroes 2

Very Early shocks

Reply to this topic Start new topic
# 13kSandman Dec 23 2013, 00:40 AM
Dont you find it a little imbalanced people?And their grenade range is incredibly huge smile.gif Nothing to add, just early shocks rape my inf in each game

Posts: 64


+
# 2Funky Ducky Dec 23 2013, 02:23 AM
It's no further than guard nades and I believe it is the same as bundled nades. Regardless, rifle nades have much further range especially when vetted.

Posts: 617

Game: Company of Heroes


+
# 3GoodToGo Dec 23 2013, 13:48 PM
Shocks are incredibly powerful. They just rip grens apart and if you manage to vet them, they are pretty much OP.

Posts: 328

Game: Company of Heroes 2


+
# 4Katitof Dec 23 2013, 14:37 PM
QUOTE(GoodToGo @ Dec 23 2013, 14:48 PM) *

Shocks are incredibly powerful. They just rip grens apart and if you manage to vet them, they are pretty much OP.

Grens are 240mp stock general infantry.
Shocks are 440mp doctrinal specialist AI infantry.

Why would they not rip grens apart regardless of vet?

Its like being surprised that T70 looses to P4.

Posts: 2,775

Game: Company of Heroes 2


+
# 5TNrg Dec 24 2013, 00:01 AM
QUOTE(Katitof @ Dec 23 2013, 17:37 PM) *

Grens are 240mp stock general infantry.
Shocks are 440mp doctrinal specialist AI infantry.

Why would they not rip grens apart regardless of vet?

Its like being surprised that T70 looses to P4.


Against very early shocks I'd get an MG + flamer HT and probably a sniper. Only to find out that the T-70 comes a couple of minutes later -> gg.

Why not move the conscripts from the T0 building to the T1 so that the soviet player also has to start by building the T1 building. It would probably fix a lot of things. The soviets wouldn't have the advantage of having +25 or 50 more fuel than the german player and having 1-2 more combat squads on the field.

This post has been edited by TNrg: Dec 24 2013, 00:05 AM

Posts: 342

Game: Company of Heroes 2


+
# 6Funky Ducky Dec 24 2013, 01:25 AM
Because scripts aren't nearly good enough to be worth putting in a tier building. In addition, it would give the Ostheer a huge early game advantage considering the relative build times for the Special Rifle Command and the German T1 building. I have no idea where you're getting the extra fuel or mp from. Costs for German tiers are lower and squads tend to cost the same amount.

Posts: 617

Game: Company of Heroes


+
# 7SSHeini Dec 24 2013, 11:11 AM
QUOTE(Funky Ducky @ Dec 24 2013, 01:25 AM) *

Because scripts aren't nearly good enough to be worth putting in a tier building. In addition, it would give the Ostheer a huge early game advantage considering the relative build times for the Special Rifle Command and the German T1 building. I have no idea where you're getting the extra fuel or mp from. Costs for German tiers are lower and squads tend to cost the same amount.


Yeah but you deliberately forget about the "Phases" that german player needs to spend resources on, in order to build his tiers.

Posts: 189


+
# 8Katitof Dec 24 2013, 12:33 PM
QUOTE(TNrg @ Dec 24 2013, 01:01 AM) *

Against very early shocks I'd get an MG + flamer HT and probably a sniper. Only to find out that the T-70 comes a couple of minutes later -> gg.

Why not move the conscripts from the T0 building to the T1 so that the soviet player also has to start by building the T1 building. It would probably fix a lot of things. The soviets wouldn't have the advantage of having +25 or 50 more fuel than the german player and having 1-2 more combat squads on the field.

Please explain to me how soviets have 25-50 fuel advantage when they have to spend 50 fuel on AT nades and molotovs and how are they having 1-2 more squads on the field when 4 conscripts+molotov costs MORE menpower then 4 grens+T1?
And even if they skip molotov for onknown to humanity reason, its 80mp "advantage".

Posts: 2,775

Game: Company of Heroes 2


+
# 9Funky Ducky Dec 24 2013, 16:07 PM
QUOTE(SSHeini @ Dec 24 2013, 05:11 AM) *

Yeah but you deliberately forget about the "Phases" that german player needs to spend resources on, in order to build his tiers.

I did not "deliberately" forget about it... I thought it was a given. Phasing is a part of tiering up for Germans, which I refer to just as tiering.

Posts: 617

Game: Company of Heroes


+
# 10TNrg Dec 25 2013, 13:50 PM
QUOTE(Katitof @ Dec 24 2013, 15:33 PM) *

Please explain to me how soviets have 25-50 fuel advantage when they have to spend 50 fuel on AT nades and molotovs and how are they having 1-2 more squads on the field when 4 conscripts+molotov costs MORE menpower then 4 grens+T1?
And even if they skip molotov for onknown to humanity reason, its 80mp "advantage".


Well ok maybe 25-50 fuel advantage isn't entirely accurate, only on instances when you have the chance to skip AT nades, like if you got decent amount of AT out already. Then you'd get 25 advantage in fuel. However molotovs and AT nades are a must-get at some point during the game.

But during the early game soviets usually have 1 squad more on the field compared to the germans if you think about it. While the german player builds his T1, the soviet player already has a conscript out. While the german player builds his first T1 unit, the soviet player is already building his second conscript if it's not already out by now. Might be just a very marginal advantage though because of the MG42. Teching molotovs evens this out for a while but it makes conscript squads much more effective.

It's going a bit off topic, sorry about that.

Posts: 342

Game: Company of Heroes 2


+
# 11Funky Ducky Dec 25 2013, 16:53 PM
The German T1 builds very quick and also offers a good mix of units. In order to get snipers, Soviets need to spend more fuel than the Germans and it takes longer. In order to build support weapons, Soviets need to spend even more fuel and it takes even longer. You can usually have 2 units out by the time they finish building the T2 which is why is so darn essential most of the time for Soviets to use scripts. Not to mention that Grenadiers scale far better to late game. Grenadiers come out only marginally slower than scripts which means that scripts will usually engage a pio before a gren, but grens are never far behind.

Btw, if you're using scripts, you never skip at nades unless rushing T-70. Unlike the Soviets, Germans get at right from the beginning with fausts which are just as effective.

Posts: 617

Game: Company of Heroes


+



 Enable email notification of replies |  Enable Smilies |  Enable Signature

   
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)