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CNC Zero Hour

1.04+ Latest Changes

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# 1Jundiyy Dec 12 2021, 16:55 PM
Latest Patch: 4.1
Attached File A_1.04__4.1.big.zip
Size: 4.16mb
Number of downloads: 493
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Bug Fixes


These changes are not final and just for testing purposes. The lists are not in any order, added to make it easier to read.
List 1
•Bunkered state Battle Bus now shows proper model (visual bug).
•Supply Drop Zones can no longer be abused.
Tank Hunters inside Nuke and Tank Outposts no longer shoot 1 rocket and stop.
•China Dozer no longer has weird turning issues.

•China and USA Power Plants don't cause negative power issues.
Microwave Heat radius size fixed (visual bug).
•Scud Storm creates the right colour particles when firing (visual bug).
Burning and poisoned infantry no longer draw enemy fire.
•Scud Storm creates the right colour clouds when destroyed (visual bug).
Scud Storm can no longer be abused (scud bug).
•Particle Cannons spawn the right faction Rangers.
Stealth Palace reveals itself whilst shooting.
•GLA Defence Holes no longer keep players alive.

•Jarmen Kell now fires red coloured tracers when heroic (visual bug).
•Pathfinders now fire red coloured tracers when heroic (visual bug).
•Toxin Tractors now create the right coloured particles when destroyed (visual bug).
•Toxin Shells now show the explosion particles (visual bug).
•Gamma stream uses the right colour when clearing buildings (visual bug).
Toxin Demo Traps now explode after the sound.
•Sneak Attack now uses the correct portrait (visual bug).
•Demo Rocket Buggy keeps explosion effect when upgraded with Buggy Ammo (visual bug).
•Demo Jarmen Kell doesn't repeat voice lines when using Timed Demo Charge
•A crushed Marauder no longer leaves an eternal scrap.
•Sabotage Building ability now uses the correct artwork (visual bug).
•USA and China infantry now uses the correct death screams when poisoned with Gamma.
Demo Traps no longer self detonate by scaffolds.
•Stealth Saboteur now uses the correct death scream.
•Supply Trucks now have a reasonable mass.
Mini Gunners are now easier to crush like regular infantry.
•Demo vehicles now produce wrecks consistently.
•Demo units only play the Suicide sound effect when using the Suicide Ability.
Demo Battle Bus is no longer deleted when using the Suicide Ability.
•Demo Battle Bus is no longer deleted when blown up by a Terrorist.

•Demo Demo Bike with a Worker now shows the correct effect when blown up (visual bug).
Demo Demo Bikes now blow up when being killed by Gamma.
•Helix and Overlord addons are colour red when affected by Frenzy (visual bug).
•Speaker Tower now uses correct snow colours (visual bug).
•All China Bunkers and Propaganda Centres now show up on radar.
All Toxin Tractor weapon are now consistent (have a minimum range).
•Alpha Aurora now uses the correct cameo (visual bug).
Non USA Avengers are not consistent with USA Avengers and will not retaliate.
•Removed floating object attacked to the Avengers (visual bug).
•Demo Base Defences now show the Demolitions Upgrade (visual bug).
•Pilots no longer show Chemical Suits and Advanced Training Cameos (visual bug).
•Pilots no longer move slower when heroic.
•Demo Combat Bike with Worker only shows the Suicide Button after purchasing the upgrade (visual bug).
•Demolitions Upgrade Button is now placed consistently (visual bug).
Demo Technical now explodes immediately when using the Suicide Ability (like other Demo units).
•Humvees and Ambulances now have consistent evacuate buttons (visual bug).
•All USA factions have consistently placed drone upgrades (visual bug).

List 2
•Only Toxin General units can ride Toxin Combat Bikes (just like every faction can only ride their own).
•GLA Combat Bike now only uses one scream.
•The Saboteur's body is now ejected when the Bike is destroyed like all other infantry (visual bug).
•Laser Humvee uses the same enter and exit sound effects as other Humvees.
Spy Drone can no longer be Q selected.
•The Spectre Gunship is no longer selected by pressing W.

•Combat Bike animations are now fixed (single player missions) (visual bug).
•The screen no longer shakes when attacking a Holed Battle Bus.
•All Sentry Drones in all states now use the Move Start Sound.
•Non USA Microwave Tanks now use the correct Move Start sound.
•Non USA Firebases now use the correct sound when selected.
•Non USA Pilots now use voice lines when garrisoning a building.
•GLA Battle Bus now uses the power sliding sound effect (turning at full speed).
All Chinooks collect at the same speed. (Some Chinooks collected very slightly faster than others.)
•Laser Aurora uses the correct tooltip.
•Tomahawk Launchers cameos are not consistent with other USA units (visual bug).
•Scud Launchers now show the AP Rocket cameo (visual bug).
•Nuclear Missile can no longer be abused (no damage).
•Infantry Mini Gunners now show the correct cameos (visual bug).
•Infantry Tank Hunters now show the correct cameos (visual bug).
•All Rebels now show all compatible upgrade cameos (visual bug).
•Assault Troop Crawler now uses a better Speaker Tower effect (visual bug).
•Attack Outpost now uses a better Speaker Tower effect (visual bug).
Emperor Subliminal Messaging Bug, now heals at 2% instead of 1% after upgrade.
•A dead Spectre Gunship now shows the team colour (visual bug).
Battle Masters from all factions can gain horde bonus when mixed (just like infantry can).
•Sentry Drone uses its voice line when leaving the War Factory.
Units no longer waste shots on Overlord debris.
•Fixed unused Toxin Scud Launcher
•Demo Demo Bikes now use the correct red explosions when destroyed or suicided.
Listening Outposts no longer carry smoke with them after being repaired.
Nuke Cannon exploit fixed.
•Demo Rebel voice line fixed when using Booby Traps.
Battle Bus doesn't freeze as much when attack moving air units.
•Battle Busses no longer turn towards air targets when holed.
•Nuke Cannon no longer changes targets as it unpacks.
Humvee doesn't freeze as much when attack moving air units.
•Non GLA Fake Command Centres now show their decal after being upgraded with Fortified Structures upgrade.
•Demo RPGs now use the correct explosion effect (visual bug).
•Toxin RPGs now fire the correct missile (same as regular Toxin RPGs).
GPSs Scrambled Rangers and Red Guards no longer remain stealthed whilst capturing.
•GPSs Scrambled non Inf Hackers no longer remain stealthed whilst capturing.

•Demo Jarmen Kell Demo Charge buttons are now placed the same as Colonel Burtons (visual bug).
•Demo Combat Bike the correct art (visual bug).
•Objects with Dummy Weapons no longer trigger 'under attack' notifications.
Helix Gat Upgrade exploit fixed.
Towvee, Quad Cannon and Gat Tank range bug fix.
•Non USA Paradrops now spawn the correct faction Rangers.
•Super Weapon Generals Particle Cannon now uses the correct coloured particles (visual bug).
Alpha Aurora second explosion now explodes in the correct place (it would sometimes explode a bit further away from the target - it doesn't explode any faster with this change).

List 3
•Missing voice lines have been added for units when attacking airborne targets.
Stinger Sites can no longer double fire (they were able to attack twice).
•Stinger Soldiers now use the correct animation when attacking airborne targets.
•Stinger Sites no longer auto attack buildings.
Carpet Bomb shortcut no longer bugs out when owning 2 different China Command Centres.
•Command Buttons no longer disappear after upgrading with the Command Centres of Nuke and Inf with mines.
Car Bombs no longer bug out.
•Tech Buildings no longer grant xp.

•Jarmen Kell now uses correct animation when sniping whilst riding a bike.
•Jarmen Kell's tracer now emerges from the correct place when sniping vehicles.
•Mini Gunner recoil fixed.
•Mini Gunner tracer now emerges from the weapon instead of the feet when attacking airborne targets.
Overlords no longer turn their chassis when upgraded with the Gat Cannon and firing at airborne targets.
•Avengers no longer turn their chassis when ordered to attack airborne units, only the turret turns.

•Mini Gunner sound effect fixed when aiming at airborne targets.
Speaker Tower can now be upgraded with Landmines.
•Boss Paladin now shows Hellfire drone cameo.
•Boss Paladin has the same upgrade icon positioning as the USA Paladin.
•Hellfire Drones for Air Force, Super Weapon and Laser now uses the correct model (world builder assets only).
•Spectre Gunship now has a cameo pic.
•Spectre Gunship now shows the Countermeasures upgrade.
•Rank 5 Spectre Gunship now uses correct art (level 2 Spectre).
•Rangers with Chemical Suits now show hit effects.
•Cargo Planes now show hit effects after the Countermeasures upgrade.
Scud Storms can now damage itself (if fired upon itself).
•Aurora Bomb and Carpet Bomb model fixed.
Stealth General can now train GLA Hijackers (if it owns a GLA Barracks).
•Nuke General can now train China and Inf Nuke Cannons.
•Air Force can now train USA, Super Weapon and Laser Stealth Fighters.
•Units no longer attack wrecks.

•All Outposts now have the same geometry.
•China Outpost now shows the red grid when detecting stealthed units (visual bug).
•China Troop Crawler now shows the red grid when detecting stealthed units (visual bug).
•China Command Centres now have Radar cameo (visual bug).
•The Supply Lines upgrade has been removed from the Supply Centre and added to the Chinook (visual bug).
•Stealth Fake Arms Dealer now shows Camo Netting cameo.
•Missing Anthrax Beta and Anthrax Gamma cameo pics added (visual bug).


•Damaged Quad Cannon now uses the correct scrap model (visual bug).
•Laser Turret now uses the correct laser beam and sound when assisting or engaging airborne targets.
•Boss General now benefits from the Reinforcement Pad (and is given a Dragon Tank).
Tactic Nuke Mig upgrade can be upgraded whilst on low power.
•Boss Patriot Battery Stop Button moved to the correct place (visual bug).
•Boss Nationalism Upgrade tooltip is now correct (visual bug).
•Boss Scud Storm can now upgrade Neutron Mines.
•Boss Non USA Infantry now show Chemical Suits upgrade cameo (visual bug).
•Palace now have a Stop button (visual bug).
•Demo Tunnels now have a Stop Button - removed Rally Point Button as it can be used with the left mouse click (visual bug).
•All Tunnels now have consistent Stop Buttons (visual bug).
•The order for the Firebase Command Buttons has been fixed (visual bug).
•Boss Destroyed American Buildings now spawn the correct Rangers.
•Boss Tomahawk now leaves scrap when destroyed.

List 4
•USA mission 05 Scud Launcher now leaves scrap when destroyed.
•All types of Helices now show the correct upgrades icons (visual bug).
•Toxin Scorpion now uses the correct amount of poison fields.
•Scorpions with Anthrax Beta + Gamma will now show the correct poison clouds.
•Toxin Terrorists now create green clouds when used by non Tox armies.
•Raptors and King Raptors Guard Air Button is now placed correctly (visual bug).
•Air Force Avenger now receives the same damage as other Avengers from Jet Missiles (Raptors, King Raptors and un-upgraded Migs, they originally received 30% more).
•Non USA Avenger Turrets (world builder units only) now have vision range.
Nuclear Missiles now do multiple explosions - same damage (this means weaker buildings or low health buildings could also lose their hole.
•Hellfire Drones now grant same xp as Battle Drones.

Demo Traps no longer explode due to coming in contact with poison or radiation
•Toxin Tunnel no longer tried to attack the Fuel Air Bomb
Vet 3 Quad Cannon can be disabled by ECM tanks.
•Money Crates can no longer be removed by placing scaffolds over them.

•Boss Pathfinder no longer retaliates if the option is enabled (is now like other Pathfinders).
•Boss Hackers now hack at 10% inside the Internet Centre.
•Boss Lotus now has the same health as other Black Loti.
•Boss Jarmen Kell now has the same fog vision as other Jarmen Kells.
•Boss Propaganda Centre now shows Subliminal Messaging upgrade.
•Boss Tunnel Network build speed is now the same as other Tunnels with power.
•Boss Bunker can now be shut down by a Microwave Tank.
•Many fixes for the Boss Sentry Drone.
•Many fixes for the Boss Avenger.
•Some fixes for the Boss King Rapotor.
•Some fixes for the Boss Helix.
•Tank and Nuke Outposts can no longer be given attack orders if they are empty (like China and Infantry Outposts).
•GLA mission 02 Stealth Tunnel build time fix.
•GLA mission 02 Stealth Stinger Site build time fix.
•GLA mission 02 Stealth Tunnel Network can now be shut down by a Microwave Tank.
•GLA mission 02 Stealth Demo Trap no longer plays a special sound when damaged.
•USA mission 05 Toxin Tunnel fixes.
•USA mission 05 Toxin Stinger Site fixes.
•USA mission 05 Toxin Demo Trap fixes.
•GLA mission 02 Stealth building fixes in regards to being stealthed, Fortified, Microwave immunity, health, build times and models.
•USA 05 Toxin building fixes in regards to being Fortified, Microwave immunity, health, Anthrax Beta, build times, unit production and upgrades and models.
•GLA mission 02 Stealth Infantry fixes in regards to build times, Booby Trap, Hijacker Guard Mode, Sniper upgrades, Sniper retaliation, Sniper death scream from poison, Jarmen Kell vision range, Jarmen Kell auto engaging whilst stealthed, retaliation.
•USA 05 Toxin Infantry fixes in regards to build times, Command Buttons, upgrades, speed, models, tooltips, voice lines, animation, Hijacker Guard Mode, Jarmen Kell infantry snipe, vision range, retaliation.
•GLA mission 02 Stealth vehicle fixes in regards to being stealthed, ECM immunity, build times, health, vulnerability, engaging when stealthed, tracers, scan range, Command Buttons, abilities, models, sounds.
•USA mission 05 Toxin vehicle fixes in regards to turret models, ECM immunity, upgrade cameos, build times, health, firing when stealthed, mass, scan range, upgrades, sounds.
Arms Dealer doors now fully shut whilst building Technicals and Combat Bikes with power (slows down GLA a bit).
•Correct animation for Fortified Fake Supply Stash on snowy maps (visual bug).
•Fixed inconsistent Black Market particle effects (visual bug).
Stealth Saboteur can enter Internet Centres.
•Stealth Saboteur can enter Fake Buildings.
•GLA and Stealth Saboteurs can enter and steal from Supply Drop Zones and Black Markets.

•Demo Saboteur now uses correct death scream.
•Buildings with missing snow models now use regular models for snow maps (rather than being invisible).
•Demo Demo Trap now uses the correct models (visual bug).

List 5
•Demo Bike model fixes when parachuting on to a Reinforcement Pad (visual bug).
•Reinforcement Pad now has a rubble state when destroyed rather than having nothing (like other Tech and Civ buildings).
•Repair Bay now has a rubble state when destroyed rather than having nothing (like other Tech and Civ buildings).
Frenzy no longer reveals the map.
•Cash Bounty needs a fully completed and active (can't be shut down) Command Centre to activate it.

•Saboteur now has a climbing animation (visual bug).
•Avenger and Overlord addons no longer deny the player to place scaffolds over them.
Non China ECMs now behave the same as China ECMs (only auto lock when on guard mode or retaliate is on).
•Stinger Sites are immune to Flash Bangs (could originally only take splash damage).

Most changes taken from hanfield and commy2, thanks guys.

China

Emergency Repair 4 mins > 2 mins
Cash Hack 4 mins > 3 mins
Frenzy 4 mins > 2 mins 30 seconds
Nuclear Missile 6 mins > 5 mins
Land Mines 20S > 16s
Neutron Mines 500 > 400, 25s > 16s
Overlord Gattling Cannon 1200 > 1000
Helix Gattling Cannon 1200 > 1000
Internet Centre 2500 > 1750
Satellite Hack One 1000 > 800
Satellite Hack Two 2500 > 1200
Nationalism 2000 > 1500
Nuclear Tanks 2000 > 1500, 60s > 40s
Uranium Shells 2500 > 1500, 60s > 40s
Gattling Cannon 1200 > 1100
Neutron Shells 2500 > 2000, 60s > 40s
Chain Guns 45s > 40s
Helix Napalm Bomb 20s > 10s
Inferno Cannons 15s > 14s
Red Guard 10s > 9s
Tank Hunter 5s > 4.5s
Hacker 625 > 550, 20s > 15s
Battlemaster 800 > 700
Gattling Tank 800 > 750
Dragon Tank 800 > 700
ECM Tank 800 > 750
Overlord 2000 > 1800
Listening Outpost 15s > 14s
Troop Crawler $1400 > $1250

Inferno Cannon 900 > 800
Helix 1500 > 1450


Tank

Emergency Repair 4 mins > 2 mins
Frenzy 4 mins > 2 mins 30 seconds
Nuclear Missile 6 mins > 5 mins
Land Mines 20S > 16s
Neutron Mines 500 > 400, 25s > 16s
Overlord Gattling Cannon 1200 > 1000
Helix Gattling Cannon 1200 > 1000
Internet Centre 2500 > 1750
Satellite Hack One 1000 > 800
Satellite Hack Two 2500 > 1200
Nationalism 2000 > 1500
Nuclear Tanks 2000 > 1500, 60s > 40s
Uranium Shells 2500 > 1500, 60s > 40s
Gattling Cannon 1200 > 1100
Chain Guns 45s > 40s
Helix Napalm Bomb 20s > 10s
Tank Drop 4 mins > 3 mins
Red Guard 375 > 300, 12s > 10s
Tank Hunter 375 > 350, 7s > 6s
Black Lotus 1875 > 1500
Hacker 780 > 550, 20s > 15s
Listening Outpost 950 > 900, 15s > 14s
ECM Tank 800 > 750
Mig 1600 > 1500, 12s > 10s
Helix 25s > 20s


Nuke

Early Emergency Repair 4 mins > 2 mins
Cash Hack 4 mins > 3 mins
Frenzy 4 mins > 2 mins 30 seconds
Nuclear Missile 6 mins > 5 mins
Land Mines 20S > 16s
Neutron Mines 500 > 400, 25s > 16s
Overlord Gattling Cannon 1200 > 1000
Helix Gattling Cannon 1200 > 1000
Internet Centre 2500 > 1750
Satellite Hack One 1000 > 800
Satellite Hack Two 2500 > 1200
Nationalism 2000 > 1500
Nuclear Tanks 2000 > 1500, 60s > 40s
Uranium Shells 2500 > 1500, 60s > 40s
Gattling Cannon 1200 > 1100
Neutron Shells 2500 > 2000, 60s > 40s
Chain Guns 45s > 40s
Helix Napalm Bomb 20s > 10s
Inferno Cannons 15s > 14s
Nuclear Missile 4500 > 5000
Power Plant $1200 > $1100
Isotope Stability 60s > 40s
Red Guard 350 > 300, 12s > 10s
Tank Hunter 350 > 300, 7s > 5.5s
Hacker 625 > 550, 20s > 15s
Black Lotus 1600 > 1500
Listening Outpost 900 > 850, 15s > 14s
Troop Crawler $1400 > $1250

Helix $1750 > $2000
Helix Nuke Bomb 20s > 10s


Infantry

Emergency Repair 4 mins > 2 mins
Cash Hack 4 mins > 3 mins
Early Frenzy 4 mins > 2 mins 30 seconds
Para Drop 4 mins > 3:30 mins
Nuclear Missile 6 mins > 5 mins
Land Mines 20S > 16s

Neutron Mines 500 > 400, 25s > 16s
Overlord Gattling Cannon 1200 > 1000
Internet Centre 2500 > 1750
Satellite Hack One 1000 > 800
Satellite Hack Two 2500 > 1200
Gattling Cannon 1200 > 1100
Neutron Shells 2500 > 2000, 60s > 40s
Chain Guns 45s > 40s
Helix Napalm Bomb 20s > 10s
Hacker 625 > 600, 20s > 17.5s
Mig 1200 > 1300
Helix 20s > 25s

Assault Troop Crawler 25s > 26s
Inferno Cannon 1100 > 1000, 15s > 14s
ECM 900 > 850


-------------------------

USA

Emergency Repair 4 mins > 2 mins
Composite Armour 2000 > 1750
Paradrop 4 mins > 2:30 mins
Airfield 1000 > 800
Flashbang 30s > 25s
TOW Missile 800 > 1000
Sentry Drone Gun 1000 > 500, 30s > 10s
Rocket Pods 800 > 1000
Bunker Buster Bombs 1500 > 1200
Stealth Fighter 25s > 20s
Scout Drone 100 > 150
Patriot Battery 1000 > 750
Paladin $1100 > $1000
Ambulance 600 > 700
Raptor 1400 > 1100
Comanche 1500 > 1350
Stealth Fighter 1600 > 1250
Aurora 2500 > 2000
Sentry Drone 800 > 500, 10s > 8s
Pathfinders 600 > 1500, 10s > 20s


Air Force

Carpet Bomb 4 mins > 6 mins
Early Emergency Repair 4 mins > 2 mins
Paradrop 4 mins > 2:30 mins
Flashbang 30s > 25s
TOW Missile 800 > 1000
Sentry Drone Gun 1000 > 500, 30s > 10s
Rocket Pods 800 > 1000
Bunker Buster Bombs 1500 > 1200
Stealth Fighter 25s > 20s
Combat Chinook 1200 > 1800, 25s > 30s
King Raptor 1100 > 1200, 20s > 23s
Scout Drone 100 > 150
Patriot 1000 > 750
Chinook 950 > 1200
Sentry Drone 850 > 500, 10s > 8s
Pathfinders 600 > 1500, 10s > 20s


Super Weapon

Emergency Repair 4 mins > 2 mins
Paradrop 4 mins > 2:30 mins
Airfield 1000 > 800
Flashbang 30s > 25s
TOW Missile 800 > 1000
Sentry Drone Gun 1000 > 500, 30s > 10s
Rocket Pods 800 > 1000
Bunker Buster Bombs 1500 > 1200
Stealth Fighter 25s > 20s
Scout Drone 100 > 150
Particle Uplink Cannon 2500 > 3000
Cold Fusion Reaction 900 > 800
Advanced Control Rods 500 > 600, 30s > 25s
Humvee 850 > 800
Sentry Drone 1000 > 500, 10s > 8s
Tomahawk 1400 > 1200
Avenger 2000 > 1750
Raptor 1400 > 1100
Stealth Fighter 1600 > 1250
Comanche 1800 > 1350
Alpha Aurora Bomber 2000 > 2500
Pathfinders 600 > 1500, 10s > 20s


Laser

Emergency Repair 4 mins > 2 mins
Composite Armour 2000 > 1750
Paradrop 4 mins > 2:30 mins
Airfield 1000 > 800
Flashbang 30s > 25s
TOW Missile 800 > 1000
Sentry Drone Gun 1000 > 500, 30s > 10s
Rocket Pods 800 > 1000
Bunker Buster Bombs 1500 > 1200
Stealth Fighter 25s > 20s
Scout Drone 100 > 150
Ambulance 600 > 700

Sentry Drone 800 > 500, 10s > 8s
Raptor 1400 > 1100
Comanche 1500 > 1350
Stealth Fighter 1600 > 1250
Aurora 2500 > 2000
Pathfinders 600 > 1500, 10s > 20s


-------------------------

GLA

Anthrax Beta 2500 > 1500, 30s > 40s
Bio Bomb 500 > 300
High Explosive Bomb 500 > 400
Fortified Structures 1000 > 1500
Booby Trap 1000 > 400, 40s > 15s
Camouflage 2000 > 800, 60s > 30s
Bomb Truck 1200 > 1100, 30s > 24s
Combat Cycle 500 > 400
Hijacker 20s > 10s
Saboteur 30s > 20s


Toxin

Emergency Repair 4 mins > 2 mins
Tunnel Network sell price 100 > 50
Tunnel Network 30s > 33s
Bio Bomb 500 > 300
High Explosive Bomb 500 > 400
Fortified Structures 1000 > 1500
Anthrax Gamma 1500 > 2000
Rebel Ambush 4 mins > 5 mins

Demo Trap 600 > 400, 16s > 10s
Rebel 200 > 300
RPG 300 > 350, 10s > 11s
Angry Mob 800 > 1000
Technical 500 > 600
Bomb Truck 1200 > 1100, 30s > 24s
Battle Bus 1100 > 1200
Scud Launcher 1200 > 1000
Radar Van 550 > 500
Combat Cycle 550 > 450


Stealth

Emergency Repair 4 mins > 2 mins
Fortified Structures 1000 > 1500
Anthrax Beta 2500 > 1500, 30s > 40s
Bio Bomb 500 > 300
High Explosive Bomb 500 > 400
Saboteur 30s > 20s
Bomb Truck 1200 > 1100, 30s > 24s
Combat Cycle 550 > 450


Demo

Emergency Repair 4 mins > 2 mins
High Explosive Bomb 500 > 400
Fortified Structures 1000 > 1500
Rebel Ambush 4 mins > 5 mins
Demolitions Ability 30s > 45s
Demo Trap 200 > 300

Toxin Tractor 750 > 700
Technical 600 > 550
Bomb Truck 30s > 20s
Combat Cycle 500 > 600, 10s > 13s
Angry Mob 800 > 1000


Changes For Challenge - temporary list.

Stealth Palace reveals itself whilst shooting.
GLA Defence Holes no longer keep players alive. - In 1.04 you can have a hole from a Tunnel or Stinger and no other buildings and stay alive.
Mini Gunners are now easier to crush like regular infantry.
Demo Battle Bus is no longer deleted when blown up by a Terrorist or Demo Bike.
All Toxin Tractor weapon are now consistent (have a minimum range).
Emperor Subliminal Messaging Bug, now heals at 2% instead of 1% after upgrade.
Carpet Bomb shortcut no longer bugs out when owning 2 different China Command Centres.
Tech Buildings no longer grant xp.
Overlords no longer turn their chassis when upgraded with the Gat Cannon and firing at airborne targets. - They usually move their main double turret whilst trying to target an air unit with the Gat upgrade.
Speaker Tower can now be upgraded with Landmines.
Stealth General can now train GLA Hijackers (if it owns a GLA Barracks).
Nuke General can now train China and Inf Nuke Cannons.
Air Force can now train USA, Super Weapon and Laser Stealth Fighters.
Nuclear Missiles now do multiple explosions - same damage (this means weaker buildings or low health buildings could also lose their hole. - It does the same damage but in frames, example, if it does 200 damage and the building has 100 hp and the hole has 100 hp, usually it does 200 to the building, but not it will do 100 to the building and 100 to the hole. Of course if a building has more than 200 then it won't destroy the hole.
Vet 3 Quad Cannon can be disabled by ECM tanks.
Stealth Saboteur can enter Internet Centres. - GLA Sabo can already do this.
Stealth Saboteur can enter Fake Buildings. - GLA Sabo can already do this.
GLA and Stealth Saboteurs can enter and steal from Supply Drop Zones and Black Markets.
Frenzy no longer reveals the map.
Cash Bounty needs a fully completed and active (can't be shut down) Command Centre to activate it. - This means you can't just place down a CC anymore, you have to complete it, if a Microwave Tank is shutting it down whilst it is being constructed, Cash Bounty won't activate till the CC comes back online.
Non China ECMs now behave the same as China ECMs (only auto lock when on guard mode or retaliate is on).


This post has been edited by Jundiyy: Jan 21 2022, 11:54 AM

Posts: 8,083

Game: CNC Zero Hour


+
# 2ReLaX Jan 4 2022, 14:27 PM
Hi Jundiyy,

just read a bit through the lists.

Could you maybe use one colour (maybe red) to highlight bug changes which do have an impact on gameplay as crushing of minigunners and so on?

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


+
# 3Jundiyy Jan 7 2022, 14:35 PM
Done that. Added another 100 or so. About 1/5 of the changes are left to add.

Posts: 8,083

Game: CNC Zero Hour


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# 4RaVY Jan 7 2022, 23:42 PM
Wow this gonna be great, is this lists already done?

Posts: 60

Game: CNC Zero Hour


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# 5Jundiyy Jan 8 2022, 08:23 AM
Yes, these are all the changes that are currently in the patch. Of course nothing is final just yet.

Posts: 8,083

Game: CNC Zero Hour


+
# 6RaVY Jan 8 2022, 12:27 PM
QUOTE(Jundiyy @ Jan 8 2022, 08:23 AM) *

Yes, these are all the changes that are currently in the patch. Of course nothing is final just yet.

THIS IS AMAZING changes which can really make the game more balanced than the 1.04 , you guys gonna change the game to better 😃.

Posts: 60

Game: CNC Zero Hour


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# 7ReLaX Jan 8 2022, 14:42 PM
Tourney will come, join if you like.

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


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# 8RaVY Jan 8 2022, 14:59 PM
QUOTE(ReLaX @ Jan 8 2022, 14:42 PM) *

Tourney will come, join if you like.

maybe

Posts: 60

Game: CNC Zero Hour


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# 9ReLaX Jan 8 2022, 16:00 PM
Do you play the game quite often?

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


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# 10DrGoldFish Jan 15 2022, 11:22 AM
Lots of very nice bug fixes here. Also the balancing looks very nice aswel. Finely bombtrucks sentry drones stealthfighters hijackers and sabotours will be used alot not only by me this time smile.gif is there a way to get this version or no

Posts: 581

Game: CNC Zero Hour


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# 11Jundiyy Jan 15 2022, 20:01 PM
Yep, I will be adding a download link in a few days.

Posts: 8,083

Game: CNC Zero Hour


+
# 12ReLaX Jan 16 2022, 08:41 AM
Jundiyy, I have some things which might need clarifications on some "gamechanging bug fixes".

I just post them here as the changes/fixes are described here.

It might be decribed somewhere else, but I am not sure where.

I think it could be good at a later stage to have some description available for some points for the audience to make things clear. That means take it as several players wrote those questions and think about a good, overall answer and how to display it.

Here are the questions:

List 1:
•Tank Hunters inside Nuke and Tank Outposts no longer shoot 1 rocket and stop.
--> Where does that occur, always or temporarely?
•China Dozer no longer has weird turning issues.
--> Same behaviour than USA dozers which maybe takes away the need to use "clear mines"
•Burning and poisoned infantry no longer draw enemy fire.
--> Please explain in detail.
•Toxin Demo Traps now explode after the sound.
--> This means before it had some delay and made Tox Demo Traps unuseful vs fast units?
•Mini Gunners are now easier to crush like regular infantry.
--> For those which don't know it explain a little more.
•Demo Demo Bikes now blow up when being killed by Gamma.
--> Did they suffer no damage by Toxin's Gamma?
•Non USA Avengers are not consistent with USA Avengers and will not retaliate.
--> Please explain.

List 2:
•Nuclear Missile can no longer be abused (no damage).
--> Not sure what is this about.
•Nuke Cannon exploit fixed.
--> Double shooting?
•Helix Gat Upgrade exploit fixed.
--> Needs some input.

List 3:
•Tech Buildings no longer grant xp.
--> Maybe explain which did before.
•Overlords no longer turn their chassis when upgraded with the Gat Cannon and firing at airborne targets.
•Avengers no longer turn their chassis when ordered to attack airborne units, only the turret turns.
•Nuke General can now train China and Inf Nuke Cannons.
•Air Force can now train USA, Super Weapon and Laser Stealth Fighters.
--> All need small explanation.
•Scud Storms can now damage itself (if fired upon itself).
--> They did not at all?

List 4:
•Nuclear Missiles now do multiple explosions - same damage (this means weaker buildings or low health buildings could also lose their hole.
--> So there are 2 explosiions and the delay can destroy even the holes now?
•Hellfire Drones now grant same xp as Battle Drones.
--> How was it before and about how much XP maybe in comparison to other units is it?
•Vet 3 Quad Cannon can be disabled by ECM tanks.
--> This was always the case, that it wasn't able on 1.04?
•Money Crates can no longer be removed by placing scaffolds over them.
--> What happens if I place a scaffold on crates then?
•GLA and Stealth Saboteurs can enter and steal from Supply Drop Zones and Black Markets.
--> What exactly?

List 5:
•Non China ECMs now behave the same as China ECMs (only auto lock when on guard mode or retaliate is on).
--> More details easier explained.

ReLaX

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


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# 13 MaRs Jan 16 2022, 08:44 AM
QUOTE(Jundiyy @ Jan 15 2022, 20:01 PM) *

Yep, I will be adding a download link in a few days.


Awesome work ! Can't wait to play it

Posts: 92


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# 14ReLaX Jan 16 2022, 08:48 AM
You can add some of us on Discord and ask for games.

I will be playing a bit more in the next week, FFG, ZERO HOUR Ladder or CW and I don't mind playing 1.04 or 1.04plus.

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


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# 15MoJo_JoJo Jan 21 2022, 15:17 PM
what's a combat cycle

Posts: 180

Game: CNC Zero Hour


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# 16Jundiyy Jan 22 2022, 00:50 AM
The bike that GLA gets. For Demo it's known as Demo Bike.

@Relax, yep that's fine, will do.

Posts: 8,083

Game: CNC Zero Hour


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# 17snowyyy Feb 9 2022, 09:14 AM
My thoughts on this:
- Because there is a GLA general that has a more powerful Scud Storm than the others, therefore:
Laser general: particle cannon damage should be increased a little; not the Super Weapon general because she already has a reduced build cost.
Nuke general: nuclear missile damage and area of effect should be increased a little.

Also:
- King raptor laser guided missiles upgrades only gives 12% increase in damage. The other USA generals and USA vanilla have 25%. This should be fixed.
- air force carpet bomber should remain at 4 minutes not 6 minutes, because it is not as strong as a moab.
- a faster reload time for vanilla raptors when on the airfield.
- USA is relying too much on humvees, so the actual tanks should get back in the game.
- paladin tank should be stronger than the crusader, not weaker, because it costs more and also costs a general point.
- pathfinders are way too pricey at 1500. Maybe 1000 would be more adequate.
- increase damage a little for tomahawk.
- decrease Microwave Tank access requirement from Strategy Center to War Factory.
- Helix Napalm/ Nuke Bomb upgrade instantly usable after being researched, but with cooldown after each use.
- Nuke general: Battlemaster/Overlord Tank radiation field radius increased a little.
- mini gunners do too much damage to aircraft.
- Battlemasters should get back in the game.
- marauders double scrapped are too strong. Can almost beat an overlord, and are way too strong against paladins, which is unfair.
- quad cannons vet 2 double scrapped do less damage in comparison with a non scrapped vet 2. This should be fixed.
- Rebel ambush should arrive by plane, not out if nothing. It is already a plane that gives the anthrax bomb, so it should be possible this way.
- move Radar Scan upgrade from Black Market to Palace.
- move Anthrax Beta/gamma upgrade from Palace to Black Market.
- move Emergency Repair 1 from 3 to 1 star general rank.
- efficiency should be reduced for powered GLA, from an increase of 100% to an increase of 50% or 75%.
- China Boss general should have access only to units from China generals and China vanilla.
- For clearness, prices for units should be from 25 to 25, for example: 500 525 550 575 600, not 535 565 580.

This post has been edited by snowyyy: Feb 9 2022, 10:29 AM

Posts: 1

Game: None


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# 18KoreHat Feb 10 2022, 16:40 PM
QUOTE(snowyyy @ Feb 9 2022, 12:14 PM) *

My thoughts on this:
- Because there is a GLA general that has a more powerful Scud Storm than the others, therefore:
Laser general: particle cannon damage should be increased a little; not the Super Weapon general because she already has a reduced build cost.
Nuke general: nuclear missile damage and area of effect should be increased a little.

Also:
- King raptor laser guided missiles upgrades only gives 12% increase in damage. The other USA generals and USA vanilla have 25%. This should be fixed.
- air force carpet bomber should remain at 4 minutes not 6 minutes, because it is not as strong as a moab.
- a faster reload time for vanilla raptors when on the airfield.
- USA is relying too much on humvees, so the actual tanks should get back in the game.
- paladin tank should be stronger than the crusader, not weaker, because it costs more and also costs a general point.
- pathfinders are way too pricey at 1500. Maybe 1000 would be more adequate.
- increase damage a little for tomahawk.
- decrease Microwave Tank access requirement from Strategy Center to War Factory.
- Helix Napalm/ Nuke Bomb upgrade instantly usable after being researched, but with cooldown after each use.
- Nuke general: Battlemaster/Overlord Tank radiation field radius increased a little.
- mini gunners do too much damage to aircraft.
- Battlemasters should get back in the game.
- marauders double scrapped are too strong. Can almost beat an overlord, and are way too strong against paladins, which is unfair.
- quad cannons vet 2 double scrapped do less damage in comparison with a non scrapped vet 2. This should be fixed.
- Rebel ambush should arrive by plane, not out if nothing. It is already a plane that gives the anthrax bomb, so it should be possible this way.
- move Radar Scan upgrade from Black Market to Palace.
- move Anthrax Beta/gamma upgrade from Palace to Black Market.
- move Emergency Repair 1 from 3 to 1 star general rank.
- efficiency should be reduced for powered GLA, from an increase of 100% to an increase of 50% or 75%.
- China Boss general should have access only to units from China generals and China vanilla.
- For clearness, prices for units should be from 25 to 25, for example: 500 525 550 575 600, not 535 565 580.



Particle Cannon can use the cumulitive firestorm method the MiGs use to deal bonus damage when moving slow & not have this bonus if moved fast. Less DPS when fast, more fire period to compensate & make it viable against moving targets.

I was wondering what it implies if all USAs could take any AA vehicle including a Humvee with 2 Raptors, to make them more viable.

GLA powered buildtimes can't be independantly adjusted, all factions use the same 200% value.

USA crusaders could get a passenger operated MG, code wise is doable.

non-black napalm MiGs could also get a reload time buff.

Posts: 214

Game: CNC Zero Hour


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# 19ReLaX Feb 11 2022, 14:56 PM
Hi Exile and Jundiyy, bl9rtV had some issue starting the patch.

He deleted those 3 files:
https://cdn.discordapp.com/attachments/9416...zur3sPeNzxQ.jpg

May help out?

Posts: 14,142

Clan: Casters & Co.

Game: CNC Zero Hour


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