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GameReplays.org _ Company of Heroes Tales of Valor Discussion _ WTF Pios on speed

Posted by: Exodus1 Mar 4 2007, 12:36 PM

This just happened to me in my CAL match.

Never seen anything like it before... I'm blown away. WTF.gif

http://s2.photobucket.com/albums/y22/Exodus_101/?action=view&current=PiosonSpeed.flv

If anyone could tell me if there is a way I could get the link to play within the post as a video that'd be great.

Posted by: Ahenian Mar 4 2007, 12:38 PM

Aaah that's hilarous! I wish it happened to me from time to time, me being axis.

Posted by: Yellow2Bellow Mar 4 2007, 13:04 PM

That's really crazy... tongue.gif

Posted by: Utred Mar 4 2007, 13:23 PM

Rofl, you made them mad by setting their house on fire happy.gif

Posted by: mwaf Mar 4 2007, 13:27 PM

wtf lol

Posted by: draggaN Mar 4 2007, 13:28 PM

tripple headshot tongue.gif

Posted by: Micr0za Mar 4 2007, 14:00 PM

IPB Image

Posted by: dontom Mar 4 2007, 14:08 PM

^^ my only explaination

Posted by: Mistress Mar 4 2007, 17:42 PM

lmao great
<3 axis

Posted by: marcusklaas Mar 4 2007, 18:07 PM

I can explain this.

Posted by: General Grant Mar 4 2007, 18:39 PM

Haha that was hilarious... They must have got a lucky hit on the flamer and wiped the squad out.

Posted by: SoulWings Mar 4 2007, 18:43 PM

Wow WTF.gif that was well crazy lol

Posted by: Suprise Mar 4 2007, 19:55 PM

i think a replay would help with this, seeing as it could just be isolated luck in getting 3 sucessive critical hits in less than a second, a replay would prove that if it was a hack we could see if it was used to turn the tide of the battle, or if it was an unimportant fight and the player of the pios just got lucky

Posted by: Arctander Mar 4 2007, 20:12 PM

Wow! Those weren't Pioneers, they were triple experience snipers wearing Pio cammo!

Sheesh, talk about wiped out.

Posted by: Exodus1 Mar 4 2007, 21:51 PM

Here's the replay for anyone that wants to see it. Happens around 7:15.

I still can't get over it, it wasn't a serious battle as you'll see in the replay, but I just can't explain it.
Its funny as hell for me to watch it after the game.




Attached File(s)
Attached File vs._lakermouse_3.rec
Size: 235.72k
Number of downloads: 59
Player Name Side Team
Exodus1 1
Lakermouse 2

Posted by: Freebo Mar 4 2007, 22:07 PM

bwhahahha! omg, ownage biggrin.gif bring on the 'axis pio's are op'ed' lmao that was great biggrin.gif

Posted by: Company of Might and Magic Mar 4 2007, 22:14 PM

I'm surprised the owner of the pios didn't scream: "FTFL FTW!"

Posted by: Jonesykid Mar 4 2007, 22:43 PM

hahahaha, thats nuts

Posted by: 12azor Mar 5 2007, 00:24 AM

Wow, no one knows this? Flamer damage is based on building size against buildings - therefore your flamers did very little to the pio in the building. Pio/Eng both do higher damage with their weapons up close and your eng were up close to the Pio and so the Pio were dealing pretty much their maximum damage vs the lowest life allies units. Flamer squads almost always lose two men if the guy with the flamerthrower gets hit because he explodes in a ball of fire or somesuch and takes out the guy next to him. So the flamerthrower guy died, took out the guy standing next to him and a headshot on the final man or his life was so low from the 'flame explosion' that he died very fast.

Posted by: crazyrumer Mar 5 2007, 01:30 AM

Agency decided to Investigate.
During the clash for control of industrial complex Sturzdorf between the allied First Sergeant "Exodus1" and the axis Obergrenadier "Lakermouse" the instant death of allies’ engineers were reported due to OP firepower of pioneers.
Engineers were upgraded with flamethrowers in order to clear out the pioneer squad out of factory building west of their base.
1) Engis engaged with flamethrowers the pions inside the building
Attached Image
2) Pions exited the building and opened fire.
Attached Image
Attached Image
3) Engis with flamer and one near him received critical hits
Attached ImageAttached ImageAttached Image
4) Engi on the ground was killed due to normal fire.
Attached Image
5) No fuel tank explosion took place.
Attached Image
Conclusion: Very strange deaths.

Posted by: Radius Mar 5 2007, 03:43 AM

OMG LOOOOOL!

ninja pio's ph34r.gif

Posted by: o4shaker Mar 5 2007, 05:12 AM

haha

Posted by: shiffty Mar 5 2007, 05:32 AM

what do you expect, your being a noob standing out in the open spraying and praying flames everywere, ofcourse your gonna get the headshot. unless those pions had aims bots :|

Posted by: .nide Mar 5 2007, 06:32 AM

haha, looks like you got a lucky shot on the flamer guy and he took out the whole squad.

Posted by: AoA Mar 5 2007, 08:02 AM

I think it comes down to knights cross somehow those invincible dags

Posted by: Neilius Mar 5 2007, 08:02 AM

This is one of the reaosns why CoH is not veyr well suited to high level competitive play, for like prizes and stuff. Imagine if that happened in the final of some grand tournament. There's nothing you can do about that, except not make flamer units, they tend to randomly explode... sad.gif

Posted by: mwaf Mar 5 2007, 08:55 AM

QUOTE(Neilius @ Mar 5 2007, 10:02 AM) *

This is one of the reaosns why CoH is not veyr well suited to high level competitive play, for like prizes and stuff. Imagine if that happened in the final of some grand tournament. There's nothing you can do about that, except not make flamer units, they tend to randomly explode... sad.gif


I'll have to disagree on this. Just because the game involves risk doesn't mean it's not suited for competitive play.

And to make a bad analogy, it's like saying that long jump can't be competed in because the wind isn't constant.

Posted by: Mexico Mar 5 2007, 14:01 PM

QUOTE(mwaf @ Mar 5 2007, 08:55 AM) *

I'll have to disagree on this. Just because the game involves risk doesn't mean it's not suited for competitive play.

And to make a bad analogy, it's like saying that long jump can't be competed in because the wind isn't constant.

The wind affects all contestants, while on CoH you DON'T know who might get the bad luck at times. Sometimes I retreat my engineers, and they're pinned and they retreat very very slowly, making me lose one of them, sure it's gamebreaking sometimes, but I get so pissed I HAVE to win the game frusty.gif bowdown.gif u0udiablo.gif .

Posted by: mwaf Mar 5 2007, 14:42 PM

QUOTE(Mexico @ Mar 5 2007, 04:01 PM) *

The wind affects all contestants, while on CoH you DON'T know who might get the bad luck at times.


Yes it affects all contestants, but my point was that the wind changes and is thus not the same for all contestants. In athletics there are bounds for how much wind is allowed for a result to be eligible as a record. In CoH there are bounds for the randomness, engineers probably won't kill a whole riflesquad with critical hits. The only difference is that in CoH it would be technically possible to eliminate all random factors. I do believe the game is more enjoyable as non-deterministic and that this does not harm competitive play.

(I suppose this discussion is derailing a bit towards the http://www.gamereplays.org/community/index.php?showtopic=205089.)

QUOTE
Sometimes I retreat my engineers, and they're pinned and they retreat very very slowly, making me lose one of them, sure it's gamebreaking sometimes, but I get so pissed I HAVE to win the game frusty.gif bowdown.gif u0udiablo.gif .


Crawl retreating falls into the bug category, not the unnecessary randomness category.

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