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Global War: GENERALS

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# 21AIR-Z Jan 19 2016, 10:51 AM
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This post has been edited by AIR-Z: Jan 19 2016, 10:55 AM

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# 22AIR-Z Jan 22 2016, 08:29 AM
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# 23AIR-Z Mar 28 2016, 17:43 PM
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We are a team of enthusiasts of the two gaming community on strategies of cnc series - generals-zh.ru gamereplays.org and develop "Global World War: GENERALS" - RTS strategy with real existing alliances and military forces (tanks, aircraft, defense guns, air defense, weapons of mass destruction...).
There is no fiction and no tales! Everything is based on a serious actually existing weapons of the 21st century such as the Union and the Russian Federation, the EU, US, Japan, the Pacific Union and China as part of the Asian Alliance! The game is developed on the newest engine, Unreal Engine 4, which is actively supported by developers.
Our game is designed for people over 12 years. for fun company, compete for fans, for fans of military technology, as well as cyber athletes. Through the storyline, we will try to convey the spirit of a truly indescribable terrible war and citizens of panic.

The concept of the game:
fractions:
1) The North American Consortium (SAC / NAC) - the United States, Canada, Australia
2) Global Freedom Army (LRA / GAL) - The terrorists and insurgents in various countries
3) The European Union (EC / EU) - Germany, Austria, Great Britain, Italy, Ireland, France, Spain, Portugal, Finland, Sweden, Denmark, Belgium, Luxembourg, the Netherlands, Greece.
4) Asian Alliance (AA / AA) - Hong Kong, South Korea, China.
5) Pacific Cooperation (CBT / PC) - Japan, Brunei Darussalam, Malaysia, Singapore, Thailand, New Zealand ?, Papua New Guinea, Indonesia, the Philippines, Taiwan
6) South African Adventure (YUAB) - Angola, Botswana, Lesotho, Malawi, Mozambique, Mauritius, Namibia, South Africa, Swaziland, Tanzania, Zimbabwe and refugees from LRA army.
7) Russian Federation (RF / RF)
Differences fractions. generals:
All the fractions are significantly different from each other. Some people prefer to control other tactical actions with Forces groups, and others prefer the mass number of units (ie, the amount of pressure the enemy), and someone is focusing even unexpected attacks, aviation, covert action or even the rapid development of technology, while others prefer superweapon: nuclear missiles, plasma guns, impulse gun, electromagnetic pulse, the hydrogen bomb, and even the latest development - Climatic weapons, etc.
From each fraction is 5 generals. (With this complete list can be found on the forum)
For example, consider the European Union (EU):
1. General rapid reaction force ( "General-speed." The entire rate of speed. No heavy machinery, great intelligence. Gen. everyone knows the next step of the enemy advance)
2. The general ground support (Uses radar and command center to call the additional forces and "surprises" for the enemy. Excellent ground power, but expensive aviation)
3. The general new technologies (energy generated in the command center. It uses the latest technology to win, repair drones, which can quickly cause the broken equipment in order thereby to return to the system)
4. The general impulse gun (use an electromagnetic pulse to disable all the forces of the enemy)
5. The general plasma gun (use the plasma to completely burn the enemy forces)
As a result, in 35 Generals planned game. Each has its own unique technology, unique features, its variation of tactics and combinations of opponents. Each next battle will be significantly different from all these. This will provide players of our game to spend a very long time. (In the future we plan to add new generals in the game on the principle of voting players to entice and encourage second new surprises!). Such a large selection of generals will be available immediately. To open a new combat units the player should spend some time in the game for earning experience points, which you can customize and vidouluchshat its troops and to open new generals.
game modes
The game is aimed at GWW online battles for eSports fans, but also will be a single game, which includes such modes as: Campaign 7, 35 trials general, the way the general, and small missions that players can create themselves. In multiplayer, you will see: On-line battle, the passage of missions in co-op, Ladder, Quick match. Total factions will be 7: North American Consortium of Euro Union, CEO, Asian Alliance, Pacific Union YUAB, Russian Federation. For each of the fractions will have a storyline campaign. In the "General Test" player chooses one general and for several battles will have to overcome various other generals in duel mode. In the "Path of the general" will feature numerous quests with a gradual increase in difficulty with the various modes and bonuses. (Similar tests can be found in the game Mortal Kombat 9 in the "test tower"). In single and multiplayer battles will be available Battle up to 8 players. The game will also be 2 regime battles: arcade and sports. In the arcade mode will be added some exclusive moments enhance the fun of the game. Whereas the sports mode, all the secondary functions that can act on the balance of the game will be disconnected and the game will become more eSports character. The game is also planned to create a personalized customization of your general. dyeing units will be available, and buildings, as well as a variety of badges, emblems and flags.
game Background
The game takes place in the near 2050-ies, where a conflict between the Arab terrorist organization called "radical groups in the struggle for freedom (Liberty Global Army)," Union Pacific and Europe. By 2030, the world of the unipolar world, has become a multi-polar. In different parts of the world have formed a variety of powerful alliances and associations. For example, a terrorist group formed in Africa. In the Pacific basin has formed a military bloc "Union Pacific" on the territory of which was approved by other countries and unions to create a new weapon of mass destruction - climatic weapons. In 2025 as a result of the reform of NATO, it was split into two independent military-political blocs - the EU (Austria, Germany, UK, Italy, Ireland, France, Spain, Portugal, Finland, Sweden, Denmark, Belgium, Luxembourg, the Netherlands, Greece) and the North American Consortium (United States, Canada, Australia, New Zealand).
The arms race has passed to a new level. Union Pacific (Brunei, Malaysia, Singapore, Thailand, New Zealand, Papua New Guinea, Indonesia, Philippines, Taiwan) has developed a prototype climate of weapons of mass destruction. After a couple of successful experiments in secret laboratories, data about the weapons were in sight of the CEO. And already in 2032 he was promoted to capture a prototype of the weapon. The whole world held dyhanie.Tihookeansky Union reported on this situation, the EU Union (EU), ANZUS (Australia, New Zealand, United States), AA (Asian Alliance) and Russia. At the same time, because of the numerous terrorist attacks the world has remained virtually without politicians. And all hopes lie on the generals. After the data incident, a few months later, the Global Liberation Army simultaneously attacked by countries at different points of the earth. In 2033 this world conflict joined another party, supporters of terrorism - South African Adventure. And how will advance the story - you have to decide ...
In 2031 the United States is experiencing a time of great upheaval. The situation on the stock market out of control. Erupted 3rd world financial crisis, plunging the US economy into a new Great Depression. A failing strategy in the Middle East caused the condemnation of all the world's media. Authorities in Texas moved to the United States ended output supporters. Against the background of the crisis in Europe, a wave of anti-American speeches. Arab enclaves formed in the heart of Europe demanded that the EU enlargement "living space". Former employee BMD Wolfgang Schwarz was granted political asylum in Russia after the publication of the details of the current 70 years "Kansler-act", which put Germany's policy in the total dependence on the United States. Rapidly the impoverished citizens of the EU countries have opted for the nationalist parties, promised to close the US military base, and finally solve the Arab question .. 2033g. The US Senate had a bill to reduce the US military presence and the disclaimer military aid to allies in all regions of the world. NATO unit was disbanded. 2034g. US Care radically changed the balance of power in the Pacific. The Pacific Alliance was formed to oppose the expansion of the threat from China. Lack of countries nuclear technology has led the Union Pacific scientists to the idea of ​​creating a completely new type of weapons. 2035. Start building a multipolar world. Under the auspices of the UN Congress passed the nuclear powers. It was pact "On Protection of Life", which prohibits the use of strategic nuclear weapons in conflicts between countries. 2037g. Intsedent Bougainville (Papua New Guinea, the Solomon Islands). The crew of the patrol boat Rabaul recorded strong seismic activity. For unclear reasons, the Coast Guard has not received a warning from the boat crew. As a result, the resulting tsunami city Bougainvillea was completely destroyed. Seismologists record unprecedented seismic activity across the Pacific Ocean. Increased seismic activity in the area Yeloustounskogo supervolcano. US President announces initiative "10,000 favorites" (?), Which fall into the richest Americans families. The eruption awakened throughout the world of volcanoes to the atmosphere thrown hundreds of tons of ash. The average temperature dropped to 10 degrees, ashen veil has covered a significant portion of the planet. 2038g. The evacuation of the ISS staff. many communications satellite lost. The bankruptcy of the leading industrial corporations. The collapse of world trade. 2039. The situation on the planet is critical. The environmental problems of the world by this time grown into a catastrophe - the planet's resources are depleted, the traditional sources of energy is not enough. Due to climate change habitable area becomes smaller. 2039-2042gg. strange forces are left to survive. Millions of people around the world run to the south and become refugees. Drinking water is becoming scarce. Global crop failures. Millions of victims of hunger, cold and epidemics. July 6, 2042. In connection with the catastrophic humanitarian situation in the UN Security Council introduces a state of emergency on the territory of Africa and Middle East. International Court of Justice takes the "Resolution 0" abolishes the state of Africa and the Middle East. July 7, 2042. US President announces South Africa zone of vital US interests. Under the cover of the US Navy in the former South African government and people are being evacuated, included in "iniativu 10,000." 2042-2045gg. Territory "Resolution 0" shaken by riots. After the events about the city of Algiers in 2044, when the peace tank battalion was virtually destroyed by extremists, the EU decided to introduce an additional military contingent to protect their interests and civilians. China and Russia in response announced the formation of their own areas of interest and have started deployment of peacekeeping forces. This situation once again drives the human civilization - coming new world migration of peoples, it is necessary to divide the already divided world.
The gameplay of the game.
The main task of the player:
1) Passage of game story the formation of his army, built a military base and the successful application of strategic and tactical decisions. Construction of the level design is based on the implementation of mini-missions and constantly sets the task of deciding on the method of transmission or control of a site on the gaming arena. The player creates his "army" competent selection of the required number and type of units in the context of limited resources.
2) Participate in online battles with real players, the same as the player himself. 3) cooperative missions. The same single mission, but that could take place with a partner. Gameplay is to manage "their" objects (buildings and units) to perform quests, the passage of the card, the conduct of hostilities and the provision of resources. Obstacles in the way of a player are:
-Map As unexplored labyrinth.
-Mnogochislennye Enemy units (tanks, aircraft and infantry) and special items (radiation, toxins and other).
A bounded resource and the use of several types of structures (command center, power plant, building of military production, technological and economic construction). -Takticheskie Problem \ maneuvers for players will depend on the specific location (map of the battlefield and the location of enemy units).
As is customary in the genre of RTS player controls a variety of units, which gives certain commands: "build", "attack", "produce", "follow me" and others. The game is earning resource is present, which in this case acts utilsyrё (junk) - the only necessary and available resource. Search Salvage is one of the activities which he occupies. It can be found in warehouses, some of the buildings that you can capture and produce it from their buildings. Combat operations are based on the exchange of influences - physical weapons. Each unit or character is characterized by its distinctive ability to attack and counter these attacks.
Types of units:
Infantry
Surface transport
Air Force
Navy
In addition the game will present a working equipment (units, which have the ability to build, defuse mines, or collect resources)

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Weapons:
Each weapon is effective against a certain class of unit. These weapons are divided into attack abilities against specific objectives:
Only infantry
Only the technique
Just Aviation
In addition, each type of weapons particularly effective against a particular unit type. Some units have several types of weapons, among them the player can switch. In addition, these types can be combined with each other. There are many different types of shells in the game: the toxins to the plasma; from sniper bullets to napalm; missiles and to the laser beam. There are now just over 55 types of weapons.

Battle of the generals (Playing two or more players)
Any player who played in the first part of the generals must understand that the story missions the gameplay is significantly different from the online battles. In the future, we want to tell you about the direct gameplay in online battles. In the menu, creating an online game, you can: select a card, the general, the position on the map and the team set up a random selection of the general, choose your color, the starting amount, arcade or sports mode, limiting superweapon, pick a head start and so much more. Our game is very diverse and every player will find in it something for yourself. At the beginning of the match, we see before us is a construction unit and headquarters - the command center. One of the main goals to achieve the advantage over the enemy - is the extraction of resources, namely recyclables. The process of resources is to maintain a sufficient amount of raw material, which is consumed by the player. For the production of the resource used by miners resources (Slaves, helicopters, trucks, ATVs, etc.), which are utilsyrё of warehouses on the player's base (in a certain building for resource gathering). In addition, depending on the game card may be for capturing the building. Such buildings are captured by infantry or appliances (Only the one who has this skill). The ability to capture all trained in the barracks \ barrack (in the building where the new infantry can be ordered). In addition, the working units can be built on the key point of an oil well for resource extraction. This method of production and method of extraction of resources from the warehouse is limited to a certain unique value. Let's look at the following description of the game through the eyes of the EU factions. For the collection of recyclables pickers resources necessary to build a building of "resource center" or seize the building that can bring additional resources to the player in a piggy bank. On the map a limited number of resources, except oil derricks that just yet captured players fighting force. In addition, for the second type of resource can be calculated electricity. The method of its production is simple: the construction of the reactor \ Generator their workers will provide you with these resources on a specific unit. To increase the value of the electricity the player will need to build one more plant. Electricity production units accelerates process improvement and construction of buildings. Each building requires a certain amount of energy. The rate of production units, improvements and construction of new buildings voenotehnologichnyh proportional to the amount of energy. Some factions lack of energy off the radar (mini-map). The building can be de-energized, ie make this building completely ceased to perform its function, thus not requiring electricity. Switching on and off electricity building takes some time. The order of units is carried out of the barracks buildings, barracks, factory, airfield, helipad, etc. for a certain number of resources, and subject to certain conditions, usually it requires a certain building or enhancing. After some time after the order, the unit is ready to listen to the orders of the player. Objects player, namely the units and buildings have their own individual improvements that have been upgraded in a similar manner. Each unit is endowed with its own unique abilities and weapons.
Let's talk about the generals' promotions.
Boost - a unique opportunity to support the general use of the characteristic of his faction. those. each raising their general. Each general has an increase of 4 levels. Each increase is: -Custom requirements (grade, building costs) - Recovery time - Type of action (on the area, on the unit \ object, improving performance) - increase of the level of general's points are awarded for the destroyed units \ building and seizures of buildings. The first level is given immediately. Others on the further development.
A few words about the maps.
game map represents a portion of the territory of the following properties: the maximum size limit of the visible area of ​​the game, the main (initial) height of the map, the map type (single, cooperative or multiplayer for the battle online), the maximum number of players, the starting number of resources.
Each card also has:
-Unique climate (drought, the usual weather, rain, snow, fog, etc.)
-osveschenie (main light and the incident, shadow adjustment)
-time of day (choice of variable or static)
-startovaya Player camera position (standard or exact coordinates on the map)
-Resources
-Takticheskie Important objects and locations
The set of natural objects with which you can interact by means of its units
The map will be impassable and walkable areas (separately for devices and separately for the infantry, thus: where can drive technology, there will be held every infantryman)
Fog of war:
For Multiplayer: The game will be present fog of war - all the actions of the enemy will be seen in the visible area of ​​the map, except for the hidden enemy units, which are detected by special methods (raising, radars units).
For companies: similar to multiplayer, but at the start of the card is completely shrouded in darkness, and the player will have to open these locations yourself.
Where to draw inspiration:
When creating the project I was inspired by a number of strategies: first of all the three main games of the line of command and conquer: Generals zero hour, Tiberium Wars 3: Kane`s Wrath, Red alert, as well as Warrhammer 40k SoulStorm, StarCraft 2, Dune 2, and Company of Heroes. The concept of the game was brought to mind by me for 6 years and subjected to some changes on the part of the two forums lovers of strategy and professional players.
Create perfect in every sense of the strategy, together with experienced players!
The project work:
Project Director, modeler, work with the engine: Alexander Dmitriev (AIR-Z)
The deputy director and chief modeler: Eugene Bruce (OnzaRain)
Chief designer Alexander Borisenko (DustyRhodes)
Helpers Designer: Albert Stern, Dmitry M3Lee, tasty.
Experienced modelers: Vladimir Sayenko, Paul Sumbaev
Working with the engine and the main programmer Alexey Lipatov
Programmers: Albert Khusnutdinov, Ivan Vitali fraps12
Work with particle effects and Alexander GameDLL
Engineer: Igor Savchenko
Artists: Ruslan Lyzko, Irina Chadaeva Irene Simba, Basil Kosharich, Igor Savchenko,
Ekaterina Ignatova, Dean Kononov, Ilya Danilenok Anya Baturin, Paul Walter Blake
Chief writer: Denis Zyatishkin
Aides screenwriter: James Flynn, Specov1k
The main sound: Hope Gurska
Work with the music: Philip Podolny, Ivan Fedorov, Evgeny jack_perkoff
General project assistants: RedDragoN, David Sahakyan, Pavel Bogdanov, Tumen Light.Stalker, ShikiGami, Vlad Arkushenko
Yet very few people for the implementation of such plans in the short term.
The project on the site offline generals-zh.ru - http://www.generals-zh.ru/forum/index.php?showtopic=7205
Group VC - http://vk.com/gwwgenerals
Draft moddb.com - http://www.moddb.com/games/global-world-war-generals
Draft gcup - http://gcup.ru/forum/69-46132-1#693586
Draft gamedev - http://www.gamedev.ru/projects/forum/?id=204457
Draft sc2tv forum - http://forum.sc2tv.ru/threads/93065-И...ld-War-Generals
Draft gamereplays.org http://www.gamereplays.org/community/index...p;f=35&am... # entry9845580
Draft xgm.guru - http://xgm.guru/p/ggw
Instagram project https://www.instagram.com/generals_worldwar/
The project is very necessary experienced programmers, 3D artists, painters and animators.

Donate to project:
Iandex Money: 410011569986872
Qiwi: +79539262564

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# 24RollsandTabs Apr 1 2016, 03:09 AM
I am an English teacher and would be happy to help proofread your english for the game Air-Z

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# 25AIR-Z Apr 1 2016, 09:12 AM
It would be great. Write us on a forum-Generals-zh.ru or skype: Pusciferfly
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# 26xezon Apr 1 2016, 09:15 AM
Nice Art. Whats the progress on code, animation, audio, map design, etc tho?

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# 27AIR-Z Apr 22 2016, 08:04 AM
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# 28AIR-Z Apr 27 2016, 06:18 AM
http://www.youtube.com/watch?v=g4DsJPD-KcM

This post has been edited by AIR-Z: Apr 27 2016, 06:24 AM

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# 29AIR-Z Apr 28 2016, 14:21 PM
New General EU Rapid Reaction Force
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# 30AIR-Z May 5 2016, 10:50 AM
Want to see the way out of the game quickly or simply help in development of the project?
Donat project on PayPal - flemiix@gmail.com
We collect funds for programmers on the server and modelers
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# 31AIR-Z May 9 2016, 19:17 PM
At the moment, developers make a map editor (WORLD Builder). Who has already worked on this or dealt with this? We listen even lovers mappers of different strategies on how they would like to see in the functionality of mapping. Suggest properties of objects, tools for editing, etc. Maybe that will add, at the request entirely new. Make strategy the whole community!

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# 32AIR-Z May 12 2016, 15:58 PM
need proffesionals mapers

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# 33B4D-B0Y May 12 2016, 16:57 PM
QUOTE(AIR-Z @ May 12 2016, 16:58 PM) *

need proffesionals mapers


ReLaX?

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# 34AIR-Z May 15 2016, 10:54 AM
let him write to me on Skype. Interested his "want" in the World Builder
We are now creating your own map editor (World Builder) from scratch. we are interested in the new features, the construction of the interface, windows, partitions, sorting and grouping of objects, textures etc. it to be convenient, fast and reliable.

We came up with the function of symmetry and a couple of new features for objects.

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# 35AIR-Z May 23 2016, 20:06 PM
there is modelers and artists?

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# 36AIR-Z May 24 2016, 16:38 PM
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# 37Luvaskot May 25 2016, 15:36 PM
QUOTE(AIR-Z @ May 15 2016, 12:54 PM) *

let him write to me on Skype. Interested his "want" in the World Builder
We are now creating your own map editor (World Builder) from scratch. we are interested in the new features, the construction of the interface, windows, partitions, sorting and grouping of objects, textures etc. it to be convenient, fast and reliable.

We came up with the function of symmetry and a couple of new features for objects.


I was working on worldbuilder for Tiberium Wars:

http://www.gamereplays.org/commandandconqu...ap-feast-week-2

http://www.gamereplays.org/commandandconqu...ap-feast-week-1

http://www.gamereplays.org/commandandconqu...ap-feast-week-3

Maybe I try to do it for your Mod, but I do not have any modding experience/programming/modelling etc.

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# 38cncHD May 25 2016, 17:02 PM
I'm an expert in making maps. I get in contact with you regarding the world builder.

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# 39AIR-Z May 25 2016, 17:19 PM
QUOTE(Luvaskot @ May 25 2016, 15:36 PM) *

I was working on worldbuilder for Tiberium Wars:

http://www.gamereplays.org/commandandconqu...ap-feast-week-2

http://www.gamereplays.org/commandandconqu...ap-feast-week-1

http://www.gamereplays.org/commandandconqu...ap-feast-week-3

Maybe I try to do it for your Mod, but I do not have any modding experience/programming/modelling etc.

it seems you do not understand me. I am interested in the necessary functionality Editor's note: the properties of objects, different parameters, settings, tools for editing, sorting objects, finding objects, scripts, etc. I am interested in your views and suggestions on all this about how to organize and easier to implement? Can you suggest a new menu, new editor interface, basic settings for maps, game area, etc.

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# 40AIR-Z Jun 3 2016, 19:19 PM
There is a set of the development team! We need:
-Modellers
-Programmers C ++
-Developers on the Unreal Engine
-Artists
-Art designers
-Animators
-3D Artists in Substance Designer
-Experts to develop online services \ customer

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