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# 41Mortiferus Rosa Dec 16 2010, 16:12 PM
QUOTE(arhurt @ Dec 6 2010, 12:27 PM) *

Talking about this game:

Questions I have are:
  1. Do you think I had a solid start? I never faced an ACU like that before, should I have retreated with my 5 tanks at the start there?
  2. Do you think he conceded the game or dropped? His connection was a bit laggy, thats why I ask, since I can't judge for myself if I would have won in the end.
  3. I usually purchase the cheaper structures and fast build time right off the start in hopes of getting my stuff earlier then my opponent. Then I upgrade range and health of my tanks. Is that a solid plan, or should I reconsider?


I am sorry that noone has gotten back to you yet on this topic. Follow this link to a guide I made about countering ACU Rushers. Hopefully it is helpful and if you have anymore questions regarding ACU rushes it would be convenient if you would post them in that forum so others can see and learn.

Unfortunately the game has updated since you made the replay so I am unable to watch it to see what you are doing.

Edit: However, Funkoff did. Listen to his advice because he is correct on every account.

This post has been edited by The-Baron: Dec 16 2010, 16:19 PM

Posts: 377

Game: Supreme Commander 2


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# 42X-Flame Jan 1 2011, 10:23 AM
What is the tactical application for Transports?

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# 43TheWord Jan 1 2011, 10:51 AM
Mostly for base raiding. You get 4 MML's and put it in a transport and just fly around his base dropping the MML where there are no defenses, loose off a volley and watch things die, pack up when his army arrives and go to another part to bomb.

Another application is to drop tanks on an upgraded commander. If he uses OC then you just pack up and wait until it runs out and then drop again.

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Game: Planetary Annihilation


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# 44_Pulse_ Jan 1 2011, 22:51 PM
Experimental cybran transports have good 'sniping' air-to-ground missiles, good for high value buildings, ACUs and mobile units. Most normal transports have weak air-to-ground weapons, in mass numbers, either using crash damage or their normal weapon, you can humiliate your opponent by killing their commander with them.

Posts: 191

Game: Supreme Commander 2


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# 45unknownn Jan 10 2011, 19:30 PM
has someone ever nuked a nuke?? tongue.gif
it would be hilarious to see it XD
in theory it is possible right?
now just hope someone gets a real lucky shot and nukes a nuke whahaha (happy.gif)

Posts: 110

Game: Supreme Commander 2


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# 46Nephylim Jan 12 2011, 21:51 PM
I have tried, but it doesnt work. How to try: Launch a nuke, have it boomeranged. It should go to the exact same spot where it came from. Launch another one when the Boomeranged nuke is about to hit the ground. Nukes go through eachother.

Posts: 1,362

Game: Supreme Commander 2


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# 47Xx_gr2fast4y_xX Jan 13 2011, 18:41 PM
What do you do when you see an enemy ACU rushing?

Posts: 33

Game: Supreme Commander 2


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# 48TheWord Jan 13 2011, 18:47 PM
Normally I just rush him with my ACU and all the units I have made so far. I dump my RP into training and own him.

Posts: 9,085

Game: Planetary Annihilation


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# 49Johnnykey Jan 13 2011, 20:21 PM
QUOTE(TheWord @ Jan 13 2011, 18:47 PM) *

Normally I just rush him with my ACU and all the units I have made so far. I dump my RP into training and own him.


Which usually fails cause the opponent planned it first and has most likely put more RP into his ACU than you, unless you notice the rush way early.

Imo, a better answer would be... gunships, if you're able to. That depends on the map and stuff, cause it requires a lot of mass and some RP.
I really can't think of anything better against ACUs than gunships, they "LOVE" ACUs! Even fully-upgraded ones!

This post has been edited by Johnnykey: Jan 13 2011, 20:21 PM

Posts: 15


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# 50splattedone Jan 13 2011, 21:14 PM
QUOTE(Johnnykey @ Jan 13 2011, 16:21 PM) *

Which usually fails cause the opponent planned it first and has most likely put more RP into his ACU than you, unless you notice the rush way early.

You seem to be misunderstanding. It's not just ACU vs ACU. It's ACU vs ACU-plus-ten-tanks. Unless he's an Illuminate douche, a lone com can't stand up to that kind of force early on and will die really easily.

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Game: Supreme Commander 2


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# 51TheWord Jan 13 2011, 22:51 PM
Yea thats the general point, you need to make units early game and clobber him when he's too cocky.

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Game: Planetary Annihilation


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# 52Nephylim Jan 16 2011, 13:34 PM
Best counter vs ACU rushing if you can pull it off, is to ACU rush right back IMO. Most reliable. You have more mexes, so in theory you can get more research stations in the long run, and get better comupgrades than him. The trick is to keep him busy until then.

I find gunships bad because you need a lot of them to stand up to commander AA. It takes a crapload of time to get enough of them. Also, if he is illuminate, he might be going ACU econ and follow up with mass air, and then you dont want your gunships to be cannon fodder for weedoboths..

Posts: 1,362

Game: Supreme Commander 2


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# 53Xx_gr2fast4y_xX Jan 16 2011, 14:55 PM
QUOTE(Nephylim @ Jan 16 2011, 15:34 PM) *

Best counter vs ACU rushing if you can pull it off, is to ACU rush right back IMO. Most reliable. You have more mexes, so in theory you can get more research stations in the long run, and get better comupgrades than him. The trick is to keep him busy until then.

I find gunships bad because you need a lot of them to stand up to commander AA. It takes a crapload of time to get enough of them. Also, if he is illuminate, he might be going ACU econ and follow up with mass air, and then you dont want your gunships to be cannon fodder for weedoboths..

you can see if someone is rushing with ACU in the scoreboard
usually that kind of player spends all his RP on his ACU so his score will be a lot higher than yours

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Game: Supreme Commander 2


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# 54Xx_gr2fast4y_xX Jan 17 2011, 14:15 PM
umm...what should i built first tanks or spend some research and go for bots?

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# 55Birk Jan 17 2011, 14:29 PM
In most cases go tanks. Titans and Harvogs are only really useful against Cybran because they outrange their bots but in other cases just go tanks. Using bots requires a great deal of micro management.

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# 56TheWord Jan 17 2011, 14:38 PM
Bots are actually the early game counter to ACU rush as they are the only unit faster than speed Illuminate com.

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# 57_Pulse_ Jan 18 2011, 21:38 PM
QUOTE(TheWord @ Jan 17 2011, 14:38 PM) *

Bots are actually the early game counter to ACU rush as they are the only unit faster than speed Illuminate com.


Moreover, bots can more easily dodge an ACU's single shot attacks (until he decides to get AoE in training/Cybran Nano-gun)

Posts: 191

Game: Supreme Commander 2


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# 58Xx_gr2fast4y_xX Jan 19 2011, 13:02 PM
QUOTE(TheWord @ Jan 14 2011, 00:51 AM) *

Yea thats the general point, you need to make units early game and clobber him when he's too cocky.

Actually after i saw that comment i went to play SupCom and immedeatly i was rushed by an enemy ACU and got killed and i was firing at him with gunships and bots but he had researched health improvements and he eventually killed me

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# 59TheWord Jan 19 2011, 13:52 PM
QUOTE(Xx_gr2fast4y_xX @ Jan 19 2011, 14:02 PM) *

Actually after i saw that comment i went to play SupCom and immedeatly i was rushed by an enemy ACU and got killed and i was firing at him with gunships and bots but he had researched health improvements and he eventually killed me


There is your problem, you made gunships.

Just build 1 air fac and build 2 land facs and then carry on expanding as normal. If you get ACU rushed he has to choose between gradual attrition from air (bombers) or your unit blob overrunning him. If he gets AA com then you go bomb his base, if he gets anti land upgrades you attack his base with your land while your air and PD's keep his com away until you get rid of his base and be able to kill his ACU.

I've only lost to one ACU rush recently, and thats because he just kept his com in his base and I didn't expand. Btw I play Cybran, so if you play any other faction there isn't any excuse to lose to ACU rush. Just keep trying to do things more efficiently.

I know several serial ACU rushers and several of them concede the game when they see my name because they know they have no chance at ACU rushing.

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Game: Planetary Annihilation


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# 60X-Flame Jan 19 2011, 20:09 PM
Aside from research/mass/energy costs, is there any reason to build Long Range Artillery when you have access to the Disruptor Station?

And while we're at it, how useful are the Noah Cannon and the Experimental Mobile Air Factory? I know what they do and where they 'can' be used, but how viable are they really?

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