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GameReplays.org _ Company of Heroes Tales of Valor Discussion _ CoH: Modern Combat - Release Announcement

Posted by: OnkelSam Mar 9 2012, 20:29 PM

Our website is back online!

I highly recommand to all of you to participate in the balance discussion and bug reporting on our forums! It is by far the easiest and most efficient for us to collect information in a structured environment like over there!

Read the official release news on http://moderncombat.blacksandstudio.com/news/show/45

QUOTE

Ladies and Gentlemen, we aaaaaare liiiiiive!!

CoH: Modern Combat is finally available to the public!

But first of all, let us apologize. The overwhelming interest in our mod and consequently the refreshing of our website http://moderncombat.blacksandstudio.com while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! It took us a few days, but now we're back online!

Unfortunately, among other reasons this didn't allow us to use the easy installer we had prepared for you, because it requires access to our server to ask for patches. To avoid a further delay we had decided to release a self-extracting archieve as an alternative solution. A detailed http://moderncombat.blacksandstudio.com/download is available on our website. Should you still run into trouble despite following the tutorial, please visit our http://blacksandstudio.com/forum/forumdisplay.php?f=352 and notify us of any issues you've encountered. You can download CoH: Modern Combat using one of the following links

http://www.moddb.com/downloads/start/41179/all

http://www.gamefront.com/files/21425650/ModernCombat.torrent


We are extremely impressed about the community support of our Mod! Almost 35000 downloads in less than a week is more than we could have hoped for!

We recommend that you also have a look through the http://moderncombat.blacksandstudio.com/mod of our website. There you'll find answers to frequently asked questions, as well as detailed information on U.S. and Chinese tech trees, doctrines, units, abilities, and more.

With any luck you'll find plenty of other people online, and we encourage you to play with or against other human players. To make it easier to find and identify people who play the mod, we suggest that you frequent the "Gamereplays.org" chat channel and create a user account name that begins with an "MC" prefix (e.g., "MCOnkelSam").

So... we hope that you all have fun with CoH: Modern Combat, and help us to make further improvements by visiting our http://blacksandstudio.com/forum/forumdisplay.php?f=240 and providing balance suggestions and bug reports, or just discussing strategies and posting replays. Please pay attention to the pinned threads at the top of each section! And remember to keep an eye out for further announcements at http://moderncombat.blacksandstudio.com/!

Good luck, have fun!

~The [I]CoH: Modern Combat team.[/i]

http://www.facebook.com/CoHModernCombat

Posted by: Kat Mar 9 2012, 20:31 PM

Ooooo, nice thumb.gif

Posted by: rgrrrr Mar 9 2012, 21:15 PM

first day of my vacation. nice timing. well, i'll play it later then.

Posted by: Lvl666 Mar 9 2012, 22:13 PM

Nice!! Will have that day off for sure!

Posted by: InPepsiColaWeTrust Mar 9 2012, 23:27 PM

ayyyaahh!!

Posted by: FeePan Mar 10 2012, 03:27 AM

ohmy.gif awesome!

Posted by: Iamatyourfrontdoor Mar 10 2012, 04:33 AM

can't wait to play it.
It will be nice to learn how to play new factions and have a chance to experiment with all the new goodies.

Posted by: SavageNation Mar 10 2012, 07:02 AM

Sweet!!

Posted by: WiFiDi Mar 10 2012, 09:12 AM

moment it comes out i'm downlaoding unless im asleep which wouldn't be out of the question.

Posted by: Pappiano Mar 10 2012, 09:50 AM

Nice. I will try it.. Cheers

Posted by: AUSOwnage Mar 10 2012, 10:28 AM

Wow! I CAN'T BELIEVE THIS IS COMING. I never imagined this project would everr be completed, nice work guys.

I now have a reason to re-install CoH. smile.gif

Pretty please don't mess up the balance like EF did...<3

Posted by: OnkelSam Mar 10 2012, 11:49 AM

QUOTE(AUSOwnage @ Mar 10 2012, 12:28 PM) *

Pretty please don't mess up the balance like EF did...<3

You can be sure that balance will not be perfect on release. It's just not possible with such a limited playerbase. But you CAN BE SURE that we will collect all the feedback we can get and try to make the mod as balanced as possible.
Our aim is to regularly have tournaments etc. to give this mod a competitive future!

......

By the way, we now have a facebook page, where people can follow us, help us spread the word!
http://www.facebook.com/CoHModernCombat

Posted by: Fr33kOzni Mar 10 2012, 15:35 PM

biggrin.gif that looks very nice

Posted by: 2FAST4YA Mar 10 2012, 19:22 PM

Ohhh i thought you guys were kidding when i asked you a http://www.gamereplays.org/community/index.php?showtopic=313859&hl= back if this mod is a joke and you said its not... jokes on me though. Well done!

Gonna take it for a spin once its out biggrin.gif

Posted by: whodafuxdatguy Mar 10 2012, 21:51 PM

FINALLY!!!! Yes yes yes yes yes

Posted by: MoeGreen Mar 11 2012, 11:42 AM

QUOTE(OnkelSam @ Mar 10 2012, 13:49 PM) *

to give this mod a competitive future!



With no automatch, how are you going to achieve this?

Posted by: xIronCrossx Mar 11 2012, 13:56 PM

QUOTE(MoeGreen @ Mar 11 2012, 07:42 AM) *

With no automatch, how are you going to achieve this?


You don't need automatch, and I think they could theoretically make something where it only matches you with other MC players.

Posted by: OnkelSam Mar 11 2012, 15:43 PM

QUOTE(MoeGreen @ Mar 11 2012, 13:42 PM) *

With no automatch, how are you going to achieve this?

First of all we are planning to host tournaments with pricemoney on a regular basis. Even in vCoH tournaments are the only real measure of skill, automatch is only helpful for matchmaking but doesnt say much else.

Further, if you run a mod you can still join automatch and it will only match you with people who run the same mod. We are already working on a method to extract game informations to use this feature for an external ladder.

And last but not least, we're going to host all kinds of other competitions with prices in order to promote people to play competitively, such as shoutcast events, etc.

Posted by: Benoslav Mar 11 2012, 17:47 PM

Why is there not a newspost about this yet? We really need to get as many people hyped up about this as possible!

Posted by: GhOuLaSh Mar 11 2012, 20:26 PM

Will there be 2vs2 maps for people who don't like 1vs1, or only 1vs1 maps?

Posted by: OnkelSam Mar 11 2012, 21:23 PM

Of course there are also 2vs2 maps. We hope to get more and more maps in the future, made by the community. All our assets will be available with release.

Posted by: ayne Mar 11 2012, 22:34 PM

So you really want to make this a competitive mod that will be popular for a very long time with a large number of people. interesting, difficult though as you can see by EF. That automatch feature could be really useful to find matches, b/c without it can take a while (EF again)

Why do you need to make new maps? Cant the old ones be used?

Posted by: OnkelSam Mar 11 2012, 22:58 PM

QUOTE(ayne @ Mar 12 2012, 00:34 AM) *

So you really want to make this a competitive mod that will be popular for a very long time with a large number of people. interesting, difficult though as you can see by EF. That automatch feature could be really useful to find matches, b/c without it can take a while (EF again)

Why do you need to make new maps? Cant the old ones be used?

Of course the old ones can still be used. But we also put quite some effort into creating new environmental assets to be able to create maps with a modern/asian atmosphere. From an artistic point of view this will be one of our main focus after release, to increase the number of assets and thereby the authenticity of our maps.

The automatch feature is definitely something we have hopes for, but will not be available close after release. By hosting tournaments or other kind of events we hope to provide the possibility for player vs player games and give them a platform.
It might be worth mentioning that we are a non-comercial mod. ALL the money we make with advertisements or donations will be payed back to the community in form of pricemoney or other features. Of course money is not everything, but its always been a good stimulation for competition wink.gif

Posted by: allgunsblazing Mar 11 2012, 23:10 PM

Awesome news, I hyped this up on the Atomic forums... great work guys!

Also, please get a GR/Relic news-post done as thats the only way to tell the masses.

Posted by: OnkelSam Mar 11 2012, 23:20 PM

Relic newsposts are already done:
on the official CoH https://www.facebook.com/companyofheroes
on http://www.companyofheroes.com/announcements/coh-modern-combat-mod-release-announcment

Posted by: allgunsblazing Mar 11 2012, 23:37 PM

Ah just saw it, good job! smile.gif

Posted by: twinArmageddons Mar 12 2012, 02:56 AM

aww i thought this was GDC news, well its still nice news

Posted by: oogliebooglie Mar 12 2012, 04:34 AM

Looks interesting, hope it's actually designed to be balanced and fun instead of "what if attack helicopters were in CoH?"

Dunno how it can be done but you should really try and raise awareness of CoH and your mod. I fear that even if you make an awesome mod that's actually on par with CoH in terms of gameplay quality the small playerbase of CoH will prevent this mod from taking off. Unless of course a dotaesque scenario occurs where this mod becomes more popular than CoH itself and people buy CoH to play it.

Posted by: Dwighty Mar 12 2012, 10:07 AM

Great work, guys! smile.gif

Posted by: HanziOfDoom Mar 12 2012, 19:31 PM

Im disgusted with the mod taking place in a modern era time. This is not a insult to the mod team wich has done a outstanding job it looks! Really epic amout of quality, i like your dedication and sense for details. I just think you picked the wrong war for your mod, modern warfare is just so shit really.

Im gonna give it a try nevertheless smile.gif

Posted by: Benoslav Mar 12 2012, 20:12 PM

If you're looking for a good way to spend money you make that will help the community, set up a ventrillo/TeamSpeak server that will help people find matches and communicate in betwwen and during them!

Posted by: hicksi Mar 12 2012, 21:41 PM

get it. its really worth! smile.gif

Posted by: OnkelSam Mar 12 2012, 23:25 PM

QUOTE(Benoslav @ Mar 12 2012, 22:12 PM) *

If you're looking for a good way to spend money you make that will help the community, set up a ventrillo/TeamSpeak server that will help people find matches and communicate in betwwen and during them!

thats one of the ideas we had in mind =)

Posted by: AUSOwnage Mar 12 2012, 23:49 PM

By the way,

Can the GR mods/admins please announce this mod on the GR portal/CoH homepage at least? This mod deserves all the attention it can get.

Also, does the community at companyofheroes.com know about the mod? I figure the more people who hear about the mod the likely it can be a success. smile.gif

Posted by: twinArmageddons Mar 13 2012, 11:54 AM

its 13th WHERES MAH MOD!?

Posted by: SavageNation Mar 13 2012, 13:56 PM

^^

Posted by: pingtoft Mar 13 2012, 15:10 PM

QUOTE(twinArmageddons @ Mar 13 2012, 13:54 PM) *

its 13th WHERES MAH MOD!?

It's closer than ever smile.gif

We do have one small issue that the huge interest just crashed the modern combat web site post-13661-1143531603.gif

Posted by: Pappiano Mar 13 2012, 15:12 PM

I WANNA PLAY!!

Posted by: Frode789 Mar 13 2012, 15:29 PM

GIEF NAO!

(tongue.gif)

Posted by: Olekman Mar 13 2012, 15:33 PM

Of course, when I'm hyped for this mod as hell, the site is down.

Gotta love the Internet.

Posted by: Loony Mar 13 2012, 15:34 PM

If everyone is refreshing like me it´s not going up soon tongue.gif

Posted by: OnkelSam Mar 13 2012, 15:57 PM

We know we promissed you a self-installer, but unfortunately we have run into problems on short notice! Instead you have to do the initial installation of CoH: Modern Combat using a selfextractor. Once you have done that you will use the mod using our custom launcher, which will then take care of any updates in the future, as promised. We'll explain you in detail how to do everything, its pretty easy.

During the next days we will present a solution that makes it easier for people who have trouble to install it this way.

Step 0)
Make sure your Company of Heroes client and your http://www.microsoft.com/download/en/details.aspx?id=17851 are up to date!

Step 1)
Download the selfextractor using the link provided, and save it anywhere on your computer.
http://www.moddb.com/downloads/start/41179/all
http://www.gamefront.com/files/21425650/ModernCombat.torrent

Step 2)
Run the downloaded ModernCombat.exe as an Administrator. If you aren't sure whether or not you have administrator rights on your PC, you can forcibly run the program as an administrator by right-clicking on the file and clicking "Run as administrator".
http://www.imgimg.de/bild_IGRunasAdmin29142bd49png.png.html

Step 3)
A new window will pop up, asking you where to extract the files to. You will have to choose the Company of heroes installation root folder.
For steam installations this usually is:
"C:\program files\steam\steamapps\common\company of heroes".
For regular installations this usually is:
"C:\Program Files (x86)\THQ\Company of Heroes"

http://www.imgimg.de/bild_selfextractingc7cf5b94jpg.jpg.html

Confirm to overwrite "LuaExtCore.dll" and "lua-io.dll" if they already exist!

Step 4)
Once you extracted all the files you will find the Modern Combat launcher under "....\Company of Heroes\Modern Combat\ModernCombat.exe". This also has to be run as administrator! Create shortcuts if you want (rightclick on ModernCombat.exe->send to->Desktop)
Make sure that your firewall doesn't block the launcher!
http://www.imgimg.de/bild_ModernCombatexe27f23b4cjpg.jpg.html

Step 5) (optional)
If you run into trouble while installing the mod you can consult us by creating a post in our Technical Support forum. We'll need some basic information to be able to help you. Please post the contents of your launcher.log ("...\Company Of Heroes\ModernCombat\launcher.log") and your system specifications in the following format:

QUOTE
Operating System: e.g. Windows 7 Professional 64bit
Did you buy CoH on Steam?: yes/no
CoH Installation directory: e.g. "C:\Program Files\Company Of Heroes"
Which versions of CoH are installed (multiple answers allowed): original CoH/Opposing Fronts/Tales of Valor/CoH Gold Edition


---------------
Patching
---------------

Step 1)
The launcher will automatically check whether updates are available every time you start it up. In that case a popup will appear notifying you that a download is available. Choose the download server and click OK. The initial
http://www.imgimg.de/bild_IGLauncherwithPopup34ad35cabjpg.jpg.html

Step 2)

Once the download is complete it will install itself automatically. A popup will appear notifying you that the patch has installed correctly and that you're ready to play online. Hit the Start button in the bottom right corner in order to run the mod.
http://www.imgimg.de/bild_IGLauncherFinishedPopup283ad7e1jpg.jpg.html

Posted by: BlTEBlTE Mar 13 2012, 17:10 PM

any other download link???: on MODDB says file authorisation could last even couple of days.... sad.gif
edit: O..., thx..., awesome work!!!

Posted by: OnkelSam Mar 13 2012, 17:51 PM

The links in the tutorial post should work now

Posted by: IoveItHateIt Mar 13 2012, 18:12 PM

wtf i keep getting scar errors and when i start up the launcher i get this:

Hopefully there is something to fix this small problem smile.gif


Attached thumbnail(s)
Attached Image

Posted by: pingtoft Mar 13 2012, 18:18 PM

QUOTE(IoveItHateIt @ Mar 13 2012, 20:12 PM) *

wtf i keep getting scar errors and when i start up the launcher i get this:

Hopefully there is something to fix this small problem smile.gif

That happens because the launcher tries to download news from the moderncombat webserver, which is currently off-line; it couldn't handle the immense interest the mod has generated.
Just click ok - it doesn't affect the mod itself.

Posted by: IoveItHateIt Mar 13 2012, 18:36 PM

QUOTE(pingtoft @ Mar 13 2012, 18:18 PM) *

That happens because the launcher tries to download news from the moderncombat webserver, which is currently off-line; it couldn't handle the immense interest the mod has generated.
Just click ok - it doesn't affect the mod itself.

Cool thanks

Posted by: Blondis Mar 13 2012, 18:39 PM

Modern Combat:
1.Map's 10/10
2.Models,icons 10/10
3.Balance 4/10 (like Vanilla)

Posted by: nudden Mar 13 2012, 18:43 PM

i have a fatal error when i try to start a battle ... sad.gif any solutions?

screenshot is attached.


cheers nudden


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Posted by: pingtoft Mar 13 2012, 18:45 PM

QUOTE(nudden @ Mar 13 2012, 20:43 PM) *

i have a fatal error when i try to start a battle ... sad.gif any solutions?

screenshot is attached.
cheers nudden

For now, you have to run the game as administrator.

Posted by: GhOuLaSh Mar 13 2012, 18:47 PM

Same here it seems that something isn't correct for some people since my mate can play it perfectly adding screen aswell


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Posted by: pingtoft Mar 13 2012, 18:48 PM

QUOTE(GhOuLaSh @ Mar 13 2012, 20:47 PM) *

Same here it seems that something isn't correct for some people since my mate can play it perfectly adding screen aswell

see post #50

Posted by: GhOuLaSh Mar 13 2012, 18:49 PM

QUOTE(pingtoft @ Mar 13 2012, 19:48 PM) *

see post #50


Sorry didn't see it when I wanted to post, Thanks it works now.

Posted by: IplayForKeeps Mar 13 2012, 18:51 PM

downloaded it but my comp wont let me install cos it reckons it might harm my computer

IPB Image

Posted by: Mr.Shotgun Mar 13 2012, 18:54 PM

I too get the same as in Post #45 but the start button isn't working either..

Operating System: Windows 7 Home Premium 64bit
Did you buy CoH on Steam?: yes
CoH Installation directory: e.g. "D:\Programma's\Steam\steamapps\common\company of heroes"
Which versions of CoH are installed (multiple answers allowed): original CoH/Opposing Fronts/Tales of Valor

Latest error in the error-log from the launcher says:

QUOTE
13-3-2012 19:42:05 []: Logger started
13-3-2012 19:42:05 [ModernCombat.Launcher.Launcher]: Downloading config.xml
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: Exception caught during launch.
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: There is an error in XML document (1, 2).
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: <html xmlns=''> was not expected.
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderConfig.Read3_Config()
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.Config.load(Stream stream)
at ModernCombat.Launcher.Launcher.launch()
13-3-2012 19:42:06 [ModernCombat.Launcher.Launcher]: Starting GUI.
13-3-2012 19:42:06 []: Logger started
13-3-2012 19:42:06 []: Locale set to nl
13-3-2012 19:42:06 [ModernCombat.Launcher.MainForm]: Start downloading news from http://moderncombat.blacksandstudio.com/api/news/a65d1d9wje7ebd3i.
13-3-2012 19:42:06 [ModernCombat.Launcher.Updater]: Checking for updates.
13-3-2012 19:42:06 [ModernCombat.Launcher.Updater]: Downloading manifest from http://moderncombat.blacksandstudio.com/launcher/.
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: News downloaded.
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: Exception caught parsing news
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: There is an error in XML document (1, 2).
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: <html xmlns=''> was not expected.
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderNews.Read4_News()
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.News.load(Stream stream)
at ModernCombat.Launcher.MainForm.wc_DownloadDataCompleted(Object sender, DownloadDataCompletedEventArgs e)
13-3-2012 19:42:07 [ModernCombat.Launcher.MainForm]: News shown.
13-3-2012 19:42:09 [ModernCombat.Launcher.Updater]: There is an error in XML document (1, 2).
13-3-2012 19:42:09 [ModernCombat.Launcher.Updater]: <html xmlns=''> was not expected.
13-3-2012 19:42:09 [ModernCombat.Launcher.Updater]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderManifest.Read7_Manifest()
13-3-2012 19:42:09 [ModernCombat.Launcher.Updater]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.Manifest.load(Stream stream)
at ModernCombat.Launcher.Updater.getRemoteManifest()
at ModernCombat.Launcher.Updater.execute()
13-3-2012 19:42:14 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:14 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:15 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:16 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:17 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:18 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:18 [ModernCombat.Launcher.MainForm]: Launching CoH.
13-3-2012 19:42:51 [ModernCombat.Launcher.MainForm]: Launching CoH.


Last part being me spamming the Start Button, without success..

Posted by: pingtoft Mar 13 2012, 18:58 PM

QUOTE(GhOuLaSh @ Mar 13 2012, 20:49 PM) *

Sorry didn't see it when I wanted to post, Thanks it works now.

I know - I just wanted to make sure you didn't miss it. smile.gif


QUOTE(IplayForKeeps @ Mar 13 2012, 20:51 PM) *

downloaded it but my comp wont let me install cos it reckons it might harm my computer

IPB Image

If you're paranoid about it:
1. install winrar: http://www.rarlab.com/
2. rightclick moderncombat.exe
3. select 'Open with WinRar'
4. extract the content manually to the path specified in the tutorial
5. virusscan the crap out of evetything

Posted by: OnkelSam Mar 13 2012, 19:15 PM

QUOTE(Mr.Shotgun @ Mar 13 2012, 20:54 PM) *

I too get the same as in Post #45 but the start button isn't working either..

Operating System: Windows 7 Home Premium 64bit
Did you buy CoH on Steam?: yes
CoH Installation directory: e.g. "D:\Programma's\Steam\steamapps\common\company of heroes"
Which versions of CoH are installed (multiple answers allowed): original CoH/Opposing Fronts/Tales of Valor

Latest error in the error-log from the launcher says:
Last part being me spamming the Start Button, without success..

1.) Are you sure you installed the files into your CoH installation folder, and NOT into your "MyDocuments/MyGames/Company of Heroes" folder?
2.) Are you sure you are running the launcher as administrator? (rightclick -> run as administrator)

Posted by: Mr.Shotgun Mar 13 2012, 19:21 PM

QUOTE(OnkelSam @ Mar 13 2012, 19:15 PM) *

1.) Are you sure you installed the files into your CoH installation folder, and NOT into your "MyDocuments/MyGames/Company of Heroes" folder?
2.) Are you sure you are running the launcher as administrator? (rightclick -> run as administrator)


I'm 100% sure of both 1.) and 2.), I'm thinking that the "unusual path (D:\Programma's\Steam)" is not working or something as it doesn't start anything after clicking Start. Relocating the files is not going to work as I don't have enough space left on my C:\ partition..

Posted by: BARBAK Mar 13 2012, 19:22 PM

YOU ARE JUST AWSOME, thanks X1000 for all the job done by your team.

Posted by: pingtoft Mar 13 2012, 19:36 PM

QUOTE(Mr.Shotgun @ Mar 13 2012, 21:21 PM) *

I'm 100% sure of both 1.) and 2.), I'm thinking that the "unusual path (D:\Programma's\Steam)" is not working or something as it doesn't start anything after clicking Start. Relocating the files is not going to work as I don't have enough space left on my C:\ partition..

Custom paths are not a problem, but I'm a little suspicious of the apostrophe.

Posted by: Mr.Shotgun Mar 13 2012, 19:49 PM

QUOTE(pingtoft @ Mar 13 2012, 20:36 PM) *

Custom paths are not a problem, but I'm a little suspicious of the apostrophe.


Ok, I can't edit the folder-name though as all my programs are in that map and it keeps spamming that there is a program open when I try to edit the name of the folder. I might be able to copy coh and the mod into another folder outside the "Programma's" and "Steam" folder..
I can see why the apostrophe can cause some problems as most scripting languages(I know of) use it to define strings. You probably have to add a slash (\) in front of every apostrophe in a link.

Edit:

Moving COH into a different folder didn't work.. Still doesn't do anything when pressing Start.
(D:\Games\company of heroes)

Posted by: copekat Mar 13 2012, 20:01 PM

I cannot play as the modern american or chinese armies. I still play as the WW2 american army.I cannot even change the game mode or game mode settings. Please help Attached Image

Posted by: OnkelSam Mar 13 2012, 20:08 PM

QUOTE(copekat @ Mar 13 2012, 22:01 PM) *

I cannot play as the modern american or chinese armies. I still play as the WW2 american army.I cannot even change the game mode or game mode settings. Please help Attached Image

You need to hace access to the Panzerelete and British faction by owning either Opposing Fronts or Tales of Valor, because we modified these factions to become modern US and modern China.

Posted by: Acidpunk Mar 13 2012, 20:20 PM

I tried this out today as I recently redownloaded Coh on Steam, I have to say some of the work is very impressive but the balance felt a little off if I'm honest.

Still great work so far and I can't wait to see how this progresses, Obviously playing vs the AI kinda sucks and isn't a fair representation of the game.

Can I ask does Automatch work vs similarly modded players at the moment and also what work is being done on potential single player missions?

Posted by: kircata Mar 13 2012, 20:25 PM

Hey guys can you help me this what is showing me when I try to install "Company Of Heroes" - Another version of this product is already installed.Installation of this version cannot continue.To configure or remove the existing version of this product,use Add/Remove programs on the Control Panel. I tried to remove it but it is not there and I couldn't find it anywhere. !!!PLEASE HELP ME!!!

Posted by: IplayForKeeps Mar 13 2012, 21:50 PM

QUOTE(pingtoft @ Mar 13 2012, 18:58 PM) *

I know - I just wanted to make sure you didn't miss it. smile.gif
If you're paranoid about it:
1. install winrar: http://www.rarlab.com/
2. rightclick moderncombat.exe
3. select 'Open with WinRar'
4. extract the content manually to the path specified in the tutorial
5. virusscan the crap out of evetything


im not paranoid my comp is just full on wank.

Posted by: oogliebooglie Mar 13 2012, 21:56 PM

88 users were reading this topic when I posted this

Posted by: knuspr1g Mar 13 2012, 23:10 PM

Great mod! It feels fun to play. smile.gif Hopefully your servers will be back up to discuss errrr ...balancing. tongue.gif

Posted by: Benoslav Mar 13 2012, 23:22 PM

ARRRRGH! GRIDKEYS! What can one do to get these working here?

Posted by: allgunsblazing Mar 13 2012, 23:44 PM

It is quite well balanced imo for the initial release. Only played 5 games so far but it feels natural and a lot more familiar than playing EF for example. The units are pretty much well balanced if you know how to use them.

Good work thumb.gif

Posted by: positive_4_life Mar 14 2012, 00:13 AM

Very fun mod, not sure if I can comment on balance though as I have yet to play as US.

One thing though, US players tell me that their snipers cannot cloak unless in cover while Chinese snipers can move while cloaked?

Posted by: Benoslav Mar 14 2012, 00:23 AM

US snipers can move while cloacked, but can only enter camo while in cover...

This will need A LOT more games to be determined, but I think US infantry clearly has the upper hand, only played against the PC one game per side, but the militia guys managed to even lose an encounter with engis when they charged up to them... That shouldn't happen, right?

Posted by: positive_4_life Mar 14 2012, 01:02 AM

QUOTE(Benoslav @ Mar 14 2012, 01:23 AM) *

US snipers can move while cloacked, but can only enter camo while in cover...

This will need A LOT more games to be determined, but I think US infantry clearly has the upper hand, only played against the PC one game per side, but the militia guys managed to even lose an encounter with engis when they charged up to them... That shouldn't happen, right?

Attached Image

Posted by: twitchwashere Mar 14 2012, 01:37 AM

i downloaded it, and it wont start its set to "C:\Program Files (x86)\Steam\SteamApps\common\company of heroes\ModernCombat"!!!!!!?????!?!?!??!?

Posted by: avivas79 Mar 14 2012, 01:59 AM

first then nothing congratulations for the mod! now i need some help, i install it just as is says in the guide, but when i tried ti play it, nothing changed! it still was WW2, and then i tried to play as the british o panzer army but nothing didnt change. i have the opposing fronts 2.103 version, but as i says i install it by following the guide, but it is WW2. didnt change. plz help i know this is a great mod and i really want to play it tongue.gif

Posted by: SavageNation Mar 14 2012, 03:03 AM

Great job guys, no installation problems, runs great. Most definitely worth the wait.

Posted by: Iamatyourfrontdoor Mar 14 2012, 03:17 AM

I really enjoyed my short time with the mod.
Waaaaaaaaaaaaay to soon to be talking about balancing.

Posted by: Salah Mar 14 2012, 06:35 AM

QUOTE(avivas79 @ Mar 14 2012, 01:59 AM) *

first then nothing congratulations for the mod! now i need some help, i install it just as is says in the guide, but when i tried ti play it, nothing changed! it still was WW2, and then i tried to play as the british o panzer army but nothing didnt change. i have the opposing fronts 2.103 version, but as i says i install it by following the guide, but it is WW2. didnt change. plz help i know this is a great mod and i really want to play it tongue.gif


Same problem here

Posted by: DanielD Mar 14 2012, 06:36 AM

Everyone download it and play it, it's very fun. First impression is same as everyone else (US being strong) but all the vCoH noobs say that too so we should wait and see smile.gif

I had a question: How can I get Corsix's mods working? I have a change to a .lua file that moves my tacmap hotkey but when I target the Modern Combat folder with Corsix I get an error.

Posted by: InPepsiColaWeTrust Mar 14 2012, 07:07 AM

I spend all my night on the mod. It's really good.

How are we suppose to counter the Abram ? tongue.gif

Posted by: Benoslav Mar 14 2012, 08:00 AM

That was just a first impression comment, not a serious balance post... I think that it will be weeks untill a serious balance discussion can get under way. People need to get aquainted with all the units, abilities and so on. However, my first impression is as stands, that the PLA is the underdog... That is why I shall play them to prove myself wrong hopefully.

Posted by: OnkelSam Mar 14 2012, 08:10 AM

First of all, thank you all for you patience! Despite running into problems with our website and subsequently our original game launcher (which is depending on our website) you already have downloaded the mod more than 6000 times in 12 hours.

The overwhelming interest in our mod and consequently the refreshing of our homepage while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! We hope to get in contact with them soon to get our service back up.

Once our website and forum is available again we will be able to give extended support for all of you who still have problems. Just visit our technical support forum and provide us with the requested information. We'll also immediately start working on an easier to install version than the manual installer that is currently available, once our developer forums are available again. Until then our communication is limited!

nevertheless we'll try to help you through this forum until our service is up:

QUOTE(twitchwashere)
i downloaded it, and it wont start its set to "C:\Program Files (x86)\Steam\SteamApps\common\company of heroes\ModernCombat"!!!!!!?????!?!?!??!?

The location is correct. The Program Files (x86) folder however is a special folder, because Windows doesn't automatically provide you with admin permission in some cases! Make sure you run the launcher ("C:\Program Files (x86)\Steam\SteamApps\common\company of heroes\ModernCombat\ModernCombat.exe") as administrator! If that is not enough, make sure that your User Acount Control is disabled (the service which lets windows ask you for permission any time you want to change or access a program). Read up on google how to disable UAC. Lastly, you may give full permission to access the mod folder by rightclicking on the ModernCombat folder, then Properties->Security->edit, and then check full access. ... If this dosn't solve your problem please consult our technical support forum once it is back online

QUOTE(avivas79)
first then nothing congratulations for the mod! now i need some help, i install it just as is says in the guide, but when i tried ti play it, nothing changed! it still was WW2, and then i tried to play as the british o panzer army but nothing didnt change. i have the opposing fronts 2.103 version, but as i says i install it by following the guide, but it is WW2. didnt change. plz help i know this is a great mod and i really want to play it tongue.gif

You will need to patch up your game to the most recent patch, which is 2.602. And you will need to own at least one of the expansions so you have access to the Panzerelite and British faction, because we modified these factions to become modern USA and China

QUOTE(Salah)
Same problem here

Please check my suggestions above.

QUOTE(DanielD)

I had a question: How can I get Corsix's mods working? I have a change to a .lua file that moves my tacmap hotkey but when I target the Modern Combat folder with Corsix I get an error.

You have to target the ModernCombat.module. However, be aware that we cannot fully support modifications of our own mod. It may lead to problems for our patching process.

Posted by: Gaky2 Mar 14 2012, 08:33 AM

I have this problem.... what do ?


Attached thumbnail(s)
Attached Image

Posted by: OnkelSam Mar 14 2012, 08:45 AM

you can ignore that message.
The problem will fix itself once our server is back up. The launcher is only trying to access an .xml file on our server to check for patches and download news. There is no patch available however, so you can just ignore it.

Posted by: riggsman Mar 14 2012, 09:50 AM

I have a problem ; main sound file is not installed due to corruption so I can't even see the launcher in the folder.

Posted by: OnkelSam Mar 14 2012, 09:57 AM

QUOTE(riggsman @ Mar 14 2012, 11:50 AM) *

I have a problem ; main sound file is not installed due to corruption so I can't even see the launcher in the folder.

you need to be a bit more speficic and provide more precise details. otherwise we cant help you

Posted by: riggsman Mar 14 2012, 10:04 AM

QUOTE(OnkelSam @ Mar 14 2012, 12:57 PM) *

you need to be a bit more speficic and provide more precise details. otherwise we cant help you


I tried to install once again to the right path however this is the error message that i get.

Attached Image

Posted by: OnkelSam Mar 14 2012, 10:11 AM

QUOTE(riggsman @ Mar 14 2012, 12:04 PM) *

I tried to install once again to the right path however this is the error message that i get.

It appears that the file you downloaded is corrupted =/

One thing you might try is instead of using the selfextractor, install Winrar, run Winrar, open the ModernCombat.exe using Winrar and then use winrar to extract it to the target location.

If this attempt fails with the same error message, i fear you have to redownload the file. It appears that your previous download got interrupted before it was finished. You might want to use the torrent for your next attempt, because that does not have to be downloaded all at once.

Posted by: riggsman Mar 14 2012, 11:35 AM

QUOTE(OnkelSam @ Mar 14 2012, 13:11 PM) *

It appears that the file you downloaded is corrupted =/

One thing you might try is instead of using the selfextractor, install Winrar, run Winrar, open the ModernCombat.exe using Winrar and then use winrar to extract it to the target location.

If this attempt fails with the same error message, i fear you have to redownload the file. It appears that your previous download got interrupted before it was finished. You might want to use the torrent for your next attempt, because that does not have to be downloaded all at once.


I've re-installed the file, now everything is fine- launcher works i can get in game.

Thanks a lot for the response Sam.

Posted by: realistic_killa Mar 14 2012, 11:47 AM

Just wanted to say guys...

I've played a couple of not so serious games, intending just to take a look...

but this has to be one of the best mods I've played - I mean right up there with some of the epic old-school Star Wars game mods, and battlefield 1942's Desert Combat mod...

The work you have put in is tremendous. Apart from a couple of the audio files, I honestly cannot find a flaw with this mod. As has been mentioned, balance can only really occur after a couple of weeks, but on a quick glance, there doesn't appear to be anything really killing gameplay.

So at a time when multi-billion dollar game companies charge an etra $15 for a map pack, You guys putting in 4+ years for a FREE PROJECT expecting nothing in return is incredible.

As a long time gamer, I thank you for taking the time to release such a mod!

I hope you get a lot of publicity, I sure am telling all my buddies about this, and I hope relic/thq contact you guys regarding Coh 2!

Posted by: mayhemski Mar 14 2012, 12:12 PM

Hi,

I just want to echo everyone else here and offer my congratulations on the mod to all the team involved. Excellent work!

The mod installed fine here and the games I've played so far against the a.i. so far have been enjoyable. Everything seems to work perfectly.

I've only played the US faction so far but my initial impression is that everything flows together nicely so far and it's to be congratulated.

Anyway good work and I look forward to playing the my first matches against other players soon. After I figure out exactly how each unit operates.



Posted by: Pappiano Mar 14 2012, 13:49 PM

Hey, i just played an 1v1 automatch vs pla. I received 10.000 Mp 1000 fuel, and 1000 muni's and got vcoh Us faction. A bit overwhelmed and an opponent wasn't answering my questions, i build 6 shermans and finished it. Pretty funny.
Attached File lolz_sherman_vs_chin4g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818matchna.rec
Size: 136.91k
Number of downloads: 106
Player Name Side Team
JustPappiano 1
ymy2012 2

Posted by: OnkelSam Mar 14 2012, 13:56 PM

QUOTE(Pappiano @ Mar 14 2012, 15:49 PM) *

Hey, i just played an 1v1 automatch vs pla. I received 10.000 Mp 1000 fuel, and 1000 muni's and got vcoh Us faction. A bit overwhelmed and an opponent wasn't answering my questions, i build 6 shermans and finished it. Pretty funny.
Attached File lolz_sherman_vs_chin4g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818matchna.rec
Size: 136.91k
Number of downloads: 106
Player Name Side Team
JustPappiano 1
ymy2012 2


Do you have opposing Fronts or Tales of Valor installed?

Posted by: Pappiano Mar 14 2012, 13:58 PM

QUOTE(OnkelSam @ Mar 14 2012, 13:56 PM) *

Do you have opposing Fronts or Tales of Valor installed?

Yes, i've got them both.

Posted by: HanziOfDoom Mar 14 2012, 13:58 PM

Great mod guys it really surprised me how well made it was! BTW i installed unsing the winrar thing, but how do i uninstall it? i want to reinstall the mod with the selfextractor.

Posted by: OnkelSam Mar 14 2012, 14:10 PM

QUOTE(HanziOfDoom @ Mar 14 2012, 15:58 PM) *

Great mod guys it really surprised me how well made it was! BTW i installed unsing the winrar thing, but how do i uninstall it? i want to reinstall the mod with the selfextractor.

If you dont want to remove the mod there is no reason to reinstall it in any different way. Patching functionality is fully working with the current install and anyone who successfully installed the mod is just fine for the future. We will only provide a different method for less experienced people who were unsuccessful installing so far.

In any case if you want to uninstall it at the moment you have to do it manually, removing the modern combat folder and the moderncombat.module files in the CoH installation directory.

Posted by: M1DAS Mar 14 2012, 14:51 PM

GREAT MOD!

Installed no problems good instructions.

Question: I see once you launch the game the list of missions. None of my missions are active and can not be selected. Are there no missions? will there be?

Posted by: BartonPL Mar 14 2012, 14:56 PM

Im disappointed sad.gif i was hopping to see in chinese army a 20 man units for 50 MP and 12 tanks for 100 fuel sad.gif

Posted by: Mr.Shotgun Mar 14 2012, 15:02 PM

Ok I figured out the problem of the start button not working.
It seems that installing "Tales of Valor" from Steam messes up some files of the original COH.

I bought it all from Steam and to fix this you must "verify integrity of game cache...". of the original COH.
You can find this by right-clicking COH in Steam, Properties (bottom of list), Local Files, Verify Integrity of Game Cache.

I hope this helps some people out.

Posted by: OnkelSam Mar 14 2012, 15:10 PM

QUOTE(BartonPL @ Mar 14 2012, 16:56 PM) *

Im disappointed sad.gif i was hopping to see in chinese army a 20 man units for 50 MP and 12 tanks for 100 fuel sad.gif

tongue.gif

Posted by: Benoslav Mar 14 2012, 15:50 PM

Started playing against actual people today. And I must say I'm sad. The mod itself looks very good, don't get me wrong, it's quite awesome so far. It's just that all the people... whatever happens it's just F U OP this, OP that... Sad, all these downloads might be just smoke. So many people will just rage quit because they don't win right of the bat... sad.gif

Posted by: Ztormi Mar 14 2012, 16:25 PM

QUOTE(Benoslav @ Mar 14 2012, 17:50 PM) *

It's just that all the people... whatever happens it's just F U OP this, OP that...



I guess it's a common characteristic of Coh community biggrin.gif

Played couple comp stomps with my friend yesterday cause there were no players then. Will definetely try again later today.

Posted by: Tommy952 Mar 14 2012, 16:32 PM

Really great fun, but as yet most people don't know half the unique features....tongue.gif

Did you know
- US can build their base tents in any friendly sector, although it doesn't hold territory
- US can dismantle their base tents to gain back a % of the original cost

[theres loads more than that, just what i noticed real quick earlier today]

Some things I'd like to see changed;
- Faster build time on builder units
- Default ability to build the US barracks off the bat, the upgrade seems pointlessly cheap and quick

Small visual bug I noticed;
- US engineers upgraded with demos/sweepers have the satchel charge emblem instead of the demo one- bit misleading - intentional?

But overall of course the amount of work that has gone into it is just immense, I look forward to future tournaments and such and making more shoutcasts of it with some top players!



Posted by: Kolaris Mar 14 2012, 16:42 PM

Yeah I've gotten quite a few flares when I build my stuff outside the base tongue.gif

Posted by: mayhemski Mar 14 2012, 17:11 PM

Just played a few more games....and yeah lots of things to get my head around.

The moving the base I hadn't tried but that's a nice touch.

Some of the Chinese stuff feels quite OP at the moment the 30 sec cool down arty(rhs) for Modern War(the left most CP I think) is just insane...especially if you haven't been spending muni's..as for the rocket launchers ouch. Though that could be that I came from trying US that seems really muni heavy and didn't have as much to spend on upgrades, abilities.

I do like the maps though the 2-player valley map feels a bit like St Mere Dumont at times.

Posted by: WiFiDi Mar 14 2012, 17:12 PM

alot of people seems to be having issues because they don't understand the game yet and are rage quitting... makes me facepalm.

its seems the us can't blob in this game if they do they get owned although also there defintly is some unbalance but alas it can be fixed and overall very well balanced.

Posted by: Loony Mar 14 2012, 17:39 PM

It´s just a fact taht you can´t compare to CoH anymore..
I heard the snipers were imbalanced, cause the US can´t move while cloaked. They are new units, only the basic mechanics of jeeps vs. snipers and AT vs. tanks are left, but the units are just not only new skins, the abilities are very different from CoH.

Posted by: SensiTiveTerror Mar 14 2012, 17:44 PM

HOW INSTALL WİNDOWS XP USERS ?

THANKS.

Posted by: DanielD Mar 14 2012, 17:50 PM

QUOTE(Tommy952 @ Mar 14 2012, 08:32 AM) *


- Faster build time on builder units
- Default ability to build the US barracks off the bat, the upgrade seems pointlessly cheap and quick




Totally agree with the first point, but wanted to express an opposing viewpoint of your second idea here:

Since US builders have some sort of rifle and can perform quite well against both militia and PLA workers, it seems like there ought to be a pretty strong combat-engie spam build possible. So choosing whether or not you want to unlock t1 (which iirc is cheaper than its PLA counterpart) and save that MP for another engie or an OP or something adds some nice flexibility to opening builds, something that is severely lacking in vCoH.

Posted by: BartonPL Mar 14 2012, 18:17 PM

ffs!! I've never played so much retarded game! There is still lot of unbalanced things and bugs

Attaching rep, where u can see
- getting T96 for 1000 MP and the first one was for free (in the end of game)
- This Chinese tank destroyer for 450 MP walking through the hedgerows
- US engi shotgun spam that 0wns everything on their way
- as usual snip spam, which i suggest to limit them to 2 max at the same time for each player
- and many many more...


Attached File(s)
Attached File retarded_game_lol4g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818matc.rec
Size: 3.03mb
Number of downloads: 60
Player Name Side Team
BritishNeverdie 1
CompanyofShemalesYES 1
IzayoiSakuya3 1
penpenpen 2
TalkyWalky 2
IIEXITIIIBartonPL 2

Posted by: Benoslav Mar 14 2012, 18:25 PM

Making balance statements from a 3v3 game isn't a very responsible thing to do.

Posted by: OnkelSam Mar 14 2012, 18:47 PM

QUOTE(BartonPL @ Mar 14 2012, 20:17 PM) *

There is still lot of unbalanced things and bugs

I am sure there are! We have to start somewhere.... remember the early days of vCoH Beta?....
As soon as our webserver is back online we are looking forward to all the feedback we can get and will try to improve the mod as good as possible.... Replays are very helpful. For bug reports even 3vs3 replays are helpful. But i fear we will never be able to balance 3vs3, ... hopefully 1vs1, maybe 2vs2, but 3vs3+4vs4 are hopeless in vCoH too.

Posted by: Gen_Dodo Mar 14 2012, 18:49 PM

From what i've noticed, the AB apache can only be called in on roads, not sure if this is intentional or not.

Posted by: OnkelSam Mar 14 2012, 18:52 PM

QUOTE(Gen_Dodo @ Mar 14 2012, 20:49 PM) *

From what i've noticed, the AB apache can only be called in on roads, not sure if this is intentional or not.

Hm, that is strange.... It should be able to be called on any pathable ground in friendly territory. It just cannot be called in on top of obstacles, because technically it is still a vehicle (there are no air units in CoH).

Posted by: Gen_Dodo Mar 14 2012, 18:54 PM

QUOTE(OnkelSam @ Mar 14 2012, 20:52 PM) *

Hm, that is strange.... It should be able to be called on any pathable ground in friendly territory. It just cannot be called in on top of obstacles, because technically it is still a vehicle (there are no air units in CoH).


It could be that i didn't take into account of friendly territory... I might test it again tonight.

Posted by: Frode789 Mar 14 2012, 19:22 PM

A few impressions:
- Chinese TD is insane. (even though it is doctrinal, the damage is.. wooh.)
- The stryker isn't very reliable AT. Poor damage.
- Shotgun is, as mentioned, too powerful.
- Sniper spam is as terrible as always. Make them not clock at all, unless stationary in cover.

Also, please have some vet symbol or some other symbol to show that you can vet it up. A lot of times, I didn't notice that some of my units had vetted up. (as you need to assign point before you can see a vet symbol)

But don't let that fool you, this mod is awesome. And with a few balance changes, it's gonna be top notch. Keep it up! smile.gif

2vs2 game attached.


Attached File(s)
Attached File mc14g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818.rec
Size: 1.36mb
Number of downloads: 58
Player Name Side Team
Tex789 1
kroniskparanoia 1
GrowCZ 2
Torfkopp 2

Posted by: Geirolul442 Mar 14 2012, 20:21 PM

QUOTE(Frode789 @ Mar 14 2012, 15:22 PM) *

A few impressions:
- Chinese TD is insane. (even though it is doctrinal, the damage is.. wooh.)
- The stryker isn't very reliable AT. Poor damage.
- Shotgun is, as mentioned, too powerful.
- Sniper spam is as terrible as always. Limit snipers to 2 max. Or make them not clock at all, unless stationary in cover.

Also, please have some vet symbol or some other symbol to show that you can vet it up. A lot of times, I didn't notice that some of my units had vetted up. (as you need to assign point before you can see a vet symbol)

But don't let that fool you, this mod is awesome. And with a few balance changes, it's gonna be top notch. Keep it up! smile.gif



Whoa you guys, lets not get carried away. Putting a unit cap on snipers is not the way to go. All that is saying is "well, we really couldn't find a way to balance this unit so we had to limit the amount a player can build instead." I have my own opinions on how the sniper mechanic could be worked out in this game, but the easiest thing to do at the moment (as a temporary solution) would be to adjust cooldown timers. As for balance, it really is too early to tell anything definatively, but the fact that both factions start with MGs should protect early game infantry balance. That doesn't mean things like shotgun spam won't be a problem though. Only time will tell anything for certain.

Anyway, I can't wait to play some more games. The Mod looks awesome and you guys did a great job. Looking forward to the website coming back online so I can help by posting some feedback on how to improeve the meta/balance for you guys to consider.

Edit: Oh yeah, the AA mortars made me laugh the first time smile.gif. Apache = free mortar vet

Posted by: Frode789 Mar 14 2012, 20:43 PM

Might be so yes, but something has to be done.

Posted by: TheJaySolis Mar 14 2012, 20:46 PM

Wow, props to the MC staff, great work

Posted by: Greek31789 Mar 14 2012, 20:55 PM

Congrats on an awesome mod gentlemen!

I've had a few 2v2 games freeze up on me, but 1v1 works like a charm. I've never had a problem with any game size in vCOH or EFCOH, however I am still messing with game setting to see if it is my computer causing the porblem.

Props to BeagleTank on the Highway 303 map. He did an awesome job and the map looks great. My favorite by far.

Posted by: Iamatyourfrontdoor Mar 14 2012, 22:07 PM

I think its faaaaaar to early to being saying somethings OP.
Its just because no one is sure what to do yet and what build orders counter what the best.

Posted by: BartonPL Mar 14 2012, 22:14 PM

can i suggest some changes to this mod?

Posted by: mariens Mar 14 2012, 22:26 PM

nice gonna check this mod in the evening

Posted by: kwiatekkek Mar 14 2012, 23:04 PM

hi
just wanted to try out this mod , but unfortunaly i get this .net error
IPB Image

where can i get it ?

Posted by: Thrill Mar 14 2012, 23:55 PM

installed without problems. played two games and enjoyed them smile.gif. Mod looks great, but i would like to see more colours on the maps. They all look too greenish (and greyish) for me wink.gif. Besides that the only bug I ran into was that for some reason when I'm in game lobby i can't change my status to ready (green light - thumb up), the moment I select it, it automatically changes to not ready. And when I'm hosting a game, I can't start it if the other player changes his status to ready...weird.

Edit: ok. I figured out what was the cause of bug mentioned above. I simply tried to play the game with my vCoH account. I haven't encountered such problems while playing on ToV account.

Now I'm really looking forward to playing more MC games.

Great job guys!!!

Posted by: pingtoft Mar 14 2012, 23:55 PM

QUOTE(kwiatekkek @ Mar 15 2012, 01:04 AM) *

hi
just wanted to try out this mod , but unfortunaly i get this .net error
IPB Image

where can i get it ?

http://www.microsoft.com/download/en/details.aspx?id=17851

Posted by: AmiPolizeiFunk Mar 15 2012, 00:19 AM

Anybody got a link to a full game VoD? Any gg first-person or shoutcast, I'm easy.

Posted by: Tommy952 Mar 15 2012, 00:25 AM

http://www.youtube.com/watch?v=u592iuwZGg8

Posted by: pingtoft Mar 15 2012, 00:53 AM

QUOTE(AmiPolizeiFunk @ Mar 15 2012, 02:19 AM) *

Anybody got a link to a full game VoD? Any gg first-person or shoutcast, I'm easy.

Pepsi was streaming some games against Barton earlier tonight.

Posted by: Chris95 Mar 15 2012, 03:33 AM

OnkelSam

I fully downloaded the mod and let me tell you it looks amazing(Bravo). But I encountered an issue that prevents me from playing the game. Its say "Fatal Scar Error" and the entire map is paused. I can select stuff but they will just stay there frozen.

Thanks,
Chris


Update: Nevermind, I saw post#50. This game is amazing, I hope there are many more updates with new units and stuff. The creators of CoH need to really go into this idea and make it huge with yall. This mod is what World in Conflict should have been (World in Conflict is still a great game.).

Posted by: Gaky2 Mar 15 2012, 03:36 AM

Well here is the first game of me playing this mod, well it is the first PVP game, i had a game before that in skirmish to get the hanging of it, pretty nice.
I really liked that the americans have a V1 a KT a mortar HT and PE vet system... lol
http://www.youtube.com/watch?v=NQnrsohPoN4&feature=youtu.be

Posted by: mrgamers Mar 15 2012, 06:07 AM

is it possible to play MC online with other people? How many people actually use this mod?

Posted by: Gaky2 Mar 15 2012, 07:03 AM

QUOTE(mrgamers @ Mar 15 2012, 06:07 AM) *
is it possible to play MC online with other people? How many people actually use this mod?

Yes... you can see in the video above me playing against a human.
There are about 10 people each time i go in the mod

Posted by: mirc87 Mar 15 2012, 07:27 AM

When i start moderncombat.exe
a window appear and the game don't start

ModernCombat.exe - Fatal error

CLR error: 80004005.
The program will now terminate.

Posted by: OnkelSam Mar 15 2012, 08:16 AM

QUOTE(AmiPolizeiFunk @ Mar 15 2012, 02:19 AM) *

Anybody got a link to a full game VoD? Any gg first-person or shoutcast, I'm easy.

http://da.twitch.tv/gopepsi/b/311670320

thats yesterdays session from pepsi. Starts at the 30 minute mark with a 2vs2 on a MC map, followed by 2 epic 1vs1 against BartonPL on vanilla maps.

Posted by: mirc87 Mar 15 2012, 08:54 AM

When i start moderncombat.exe
a window appear and the game don't start

ModernCombat.exe - Fatal error

CLR error: 80004005.
The program will now terminate.





I NEED HELP!!!

Posted by: LuckyNumberNine Mar 15 2012, 09:15 AM

Great release guys, almost getting the same feeling as I did from Desert Combat and Point of Existence smile.gif

Some issues:
1. Can only call in Longbows on roads in friendly territory.
2. The Longbows M230 seems a bit underpowered versus infantry.
3. Personally I feel that the US faction got too few buildable units.

Pro's:
1. The A-10C, loving it!
2. PLA basestructures and tech system.
3. Maps, looking forward to more 2vs2 maps.

Posted by: Rudo Mar 15 2012, 09:47 AM

Why are the mission locked ? al are classified and two factions ? US and chinese ? i have al the COH addons

Posted by: ElDiabolo Mar 15 2012, 09:58 AM

Because its a mod...normal Coh doesnt work

Posted by: OnkelSam Mar 15 2012, 10:11 AM

QUOTE(mirc87 @ Mar 15 2012, 12:06 PM) *

When i start moderncombat.exe
a window appear and the game don't start

ModernCombat.exe - Fatal error

CLR error: 80004005.
The program will now terminate.
I NEED HELP!!!
Please!

Are you talking about the selfextractor MordernCombat.exe, which you just downloaded?
Or are you talking about the mod launcher which has been installed to your "...\CompanyofHeroes\ModernCombat" directory?

Posted by: OnkelSam Mar 15 2012, 10:12 AM

QUOTE(Rudo @ Mar 15 2012, 11:47 AM) *

Why are the mission locked ? al are classified and two factions ? US and chinese ? i have al the COH addons

Start CoH using your regular shortcut and you will have access to USA, Brits, Panzerelite and Wehrmacht + their campaigns... If you start CoH using our launcher you will have access to USA and China, but there are no missions yet.

Posted by: mirc87 Mar 15 2012, 10:15 AM

QUOTE(OnkelSam @ Mar 15 2012, 10:11 AM) *

Are you talking about the selfextractor MordernCombat.exe, which you just downloaded?
Or are you talking about the mod launcher which has been installed to your "...\CompanyofHeroes\ModernCombat" directory?


of course the mod launcher in "...\CompanyofHeroes\ModernCombat" i execute as admin and then appear that message
ModernCombat.exe - Fatal error

CLR error: 80004005.
The program will now terminate.

Posted by: OnkelSam Mar 15 2012, 10:21 AM

QUOTE(mirc87 @ Mar 15 2012, 12:15 PM) *

of course the mod launcher in "...\CompanyofHeroes\ModernCombat" i execute as admin and then appear that message
ModernCombat.exe - Fatal error

CLR error: 80004005.
The program will now terminate.

Asking googled lead me to http://social.msdn.microsoft.com/forums/en-US/vbgeneral/thread/549ec74f-5a52-4273-aaf9-8743ca85026e/, where people explain that CLR error: 80004005 is related to conflicts between different .net Framework versions.

You should try to uninstall all .net Framework versions on your computer and then reinstall this newest version:
http://www.microsoft.com/download/en/details.aspx?id=17851

Posted by: mirc87 Mar 15 2012, 10:22 AM

QUOTE(OnkelSam @ Mar 15 2012, 10:21 AM) *

Asking googled lead me to http://social.msdn.microsoft.com/forums/en-US/vbgeneral/thread/549ec74f-5a52-4273-aaf9-8743ca85026e/, where people explain that CLR error: 80004005 is related to conflicts between different .net Framework versions.

You should try to uninstall all .net Framework versions on your computer and then reinstall this newest version:
http://www.microsoft.com/download/en/details.aspx?id=17851

i'll try i let you know if fix it

Posted by: 88mmketten Mar 15 2012, 10:28 AM

A patch needs to be released very soon otherwise this mod will go into oblivion very soon like all the other good ones. Alot of imbalance issues.

Posted by: Frode789 Mar 15 2012, 10:57 AM

I feel that US really lacks a unit in the tank building --> Main battle tank. (As the PLA has.) M1 abrams, perhaps very costly to build? "Nerfed" version compared to that which can be called in from Arm comp. It should have a buildable MBT.

Posted by: Bosworth Mar 15 2012, 10:59 AM

Sure there are imbalances – so give´em some time. First off all they did a wonderful job to make all the models and some maps…..now they have 2 change the imbalances…like the indestructible (almost) Chinese Snipers….it is almost impossible to kill them with the Humvee!

I got the feeling that with the US AT Weakness Chinese at this moment are a little bit OP….but it is still fun 2 play the mod……at least comp stomp…….

Posted by: Loony Mar 15 2012, 11:32 AM

QUOTE(88mmketten @ Mar 15 2012, 11:28 AM) *
A patch needs to be released very soon otherwise this mod will go into oblivion very soon like all the other good ones. Alot of imbalance issues.
QUOTE(Frode789 @ Mar 15 2012, 11:57 AM) *
I feel that US really lacks a unit in the tank building --> Main battle tank. (As the PLA has.) M1 abrams, perhaps very costly to build? "Nerfed" version compared to that which can be called in from Arm comp. It should have a buildable MBT.



Simple...

Pay them!
So they don´t need to work and can tweak the mod all the time -.-

Posted by: Frode789 Mar 15 2012, 11:36 AM

What's with the attitude? I have no problem understanding that they have a life, work, family and such outside the mod.. And that things take time. But I assume they plan on keep going with this mod, and a buildable MBT for US would be a good idea.

Geesh.

Posted by: OnkelSam Mar 15 2012, 11:40 AM

relax loony =)

We appreciate all feedback, especially when underlined with replays... Currently we have problems catching the owner of our server (hopefully not on holiday). Once the forum is back online we can start collecting information and work on solutions. Some things will be doable, others may not.

Posted by: GeneralCH Mar 15 2012, 11:52 AM

QUOTE

A patch needs to be released very soon otherwise this mod will go into oblivion very soon like all the other good ones. Alot of imbalance issues.


Haha its always hilarious when people think balance is just made within a few weeks.
Remember that EF mod was horrible at release but after 1 years hard balancing its finally playable. Look at vcoh balance...

Devs put it into this shape and its now on you to test and report issues. smile.gif

- Chinese sniper you can´t kill
- american sniper is too cheap and the cloaking technique is strange.
- Installing MC and other mods won´t work anymore (at least EF launcher doesnt start)

Posted by: OnkelSam Mar 15 2012, 11:54 AM

QUOTE(GeneralCH @ Mar 15 2012, 13:52 PM) *

- Installing MC and other mods won´t work anymore (at least EF launcher doesnt start)

This is very strange. we dont change any files for other mods. we only create an additional folder within your CoH directory and add the respective .module files. You're the first one to report this.

Posted by: GeneralCH Mar 15 2012, 12:00 PM

I had to overwrite some of my files in my coh directory (at least 4 Files next to the .module).

I was very confused because the MC launcher .exe was in the MC mod directory not in the coh directory like any other mod. But it worked.
I deinstalled MC and installed EF again which worked.

Or did i do a mistake?

Posted by: OnkelSam Mar 15 2012, 12:28 PM

QUOTE(GeneralCH @ Mar 15 2012, 14:00 PM) *

I had to overwrite some of my files in my coh directory (at least 4 Files next to the .module).

I was very confused because the MC launcher .exe was in the MC mod directory not in the coh directory like any other mod. But it worked.
I deinstalled MC and installed EF again which worked.

Or did i do a mistake?

We asked you to overwrite a maximum of 2 .dll files, which are the same for all mods who use them. The only reason i asked people to overwrite them was to avoid that the extraction process was cancled. You may install our mod again and skip overwriting those 2 files, and things will still be fine....
If you take a look into our archieve, it is the ModernCombat folder, 5 .module files (which are new) and those 2 .dll files.
IPB Image

Posted by: wokinstorm Mar 15 2012, 12:28 PM

Please help,i got a weird bug with the MOD,i have no sound what so ever.
the mod it self works but when i start it no sound.

Please help,thank you.

Posted by: Rudo Mar 15 2012, 13:46 PM

Its a good Mod IMo ty for that , but i think Air Borne is to powerfull .

Like the Apache ....

Posted by: FeePan Mar 15 2012, 14:27 PM

QUOTE(Rudo @ Mar 15 2012, 23:46 PM) *

Its a good Mod IMo ty for that , but i think Air Borne is to powerfull .

Like the Apache ....


The airborne tree is probably the weakest if anything. A muni intensive doctrine for an already muni intensive faction and you don't even get an M1A2 to bail you out in the late game.

Posted by: sheriff_McLawDog Mar 15 2012, 14:56 PM

I think it looks pretty cool. I was going to donate a few spare bucks but the site is down sad.gif (yes, I know you are already aware of this)

Posted by: SensiTiveTerror Mar 15 2012, 15:17 PM

Only China and the U.S. Army here?

Posted by: ElDiabolo Mar 15 2012, 16:10 PM

Only? lol

Posted by: wokinstorm Mar 15 2012, 16:11 PM

So can any one help me with my problem? i dont any sound in the game,the mod it self works ok just with out any suond what so ever

Posted by: OnkelSam Mar 15 2012, 16:18 PM

QUOTE(wokinstorm @ Mar 15 2012, 18:11 PM) *

So can any one help me with my problem? i dont any sound in the game,the mod it self works ok just with out any suond what so ever

what sound settings do you use ingame? Usually it should work for all settings, but try to increase it maybe.

Posted by: Frode789 Mar 15 2012, 16:20 PM

Are there any advantages by using the arm comp Abrams in stead of the TUSK? (TUSK is awesome)

Posted by: wokinstorm Mar 15 2012, 16:38 PM

QUOTE(OnkelSam @ Mar 15 2012, 16:18 PM) *

what sound settings do you use ingame? Usually it should work for all settings, but try to increase it maybe.

all of my settings are on 100% i cant go any higher.

Posted by: MoeGreen Mar 15 2012, 17:01 PM

QUOTE(OnkelSam @ Mar 11 2012, 17:43 PM) *

First of all we are planning to host tournaments with pricemoney on a regular basis. Even in vCoH tournaments are the only real measure of skill, automatch is only helpful for matchmaking but doesnt say much else.

Further, if you run a mod you can still join automatch and it will only match you with people who run the same mod. We are already working on a method to extract game informations to use this feature for an external ladder.

And last but not least, we're going to host all kinds of other competitions with prices in order to promote people to play competitively, such as shoutcast events, etc.


I thought that the Automatch wouldn't work with mods, very nice.

Posted by: Firesparks Mar 15 2012, 17:35 PM

QUOTE(Frode789 @ Mar 15 2012, 16:20 PM) *

Are there any advantages by using the arm comp Abrams in stead of the TUSK? (TUSK is awesome)

The armor doc Abram is slightly cheaper and faster. In tank to tank combat the Abram and the tusk have the same statistic, except for the previously mentioned speed.

the tusk offer the .50cal, its rear side is more resistant against the rpg and the pf-98, and its main gun is better against infantry.

Posted by: Frode789 Mar 15 2012, 18:32 PM

Ah, then the only statistical diff is the speed. Shame, seeing as the TUSK is awesome against inf especially, it should have had a minor drawback (or armor abrams should have been better vs tanks, perhaps some form of HVAP ammo)

Anyway, I just played a bit with both armor and inf companies. And one thing that really surprised me was the vet up ability that US has: For 100 munitions, you can vet up any inf squad two levels. Meaning, with just a little bit of muni you can make a vet 3 army. Uh.

Posted by: Rudo Mar 15 2012, 18:37 PM

US at can shoot from far away and lock to everything and do massive dammage its like piat from brits , they shoot infantry,snipers
Us arty is powerfull to powerfull imo.
PLA rocktes sucks .
PLA sniper is some wat op.

Posted by: marber Mar 15 2012, 18:48 PM

Hi, sorry to write with the translator, but I am Spanish and my English is very bad,,, my problem is this, yesterday I downloaded and decompressed the selfxtractor within the COH folder,,, everything installed fine, I have the anthology coh, but my surprise is that to play, all missions are locked, and no longer know what to do,,,, any answer??, thanks



Attached Image

Posted by: OnkelSam Mar 15 2012, 19:03 PM

QUOTE(marber @ Mar 15 2012, 20:48 PM) *

Hi, sorry to write with the translator, but I am Spanish and my English is very bad,,, my problem is this, yesterday I downloaded and decompressed the selfxtractor within the COH folder,,, everything installed fine, I have the anthology coh, but my surprise is that to play, all missions are locked, and no longer know what to do,,,, any answer??, thanks
Attached Image

They appear locked, because we didn't release any missions, yet.

Posted by: Benoslav Mar 15 2012, 19:21 PM

Is it two levels for 100 munitions? I was under the impression it was only one level (and that's how it should be imo). Need to check on that. The T4 PLA rocket arty is quite good I'd say... Still, 7 or so games isn't a reliable measure, but to quote the current relic lead balance dev for DoW2 'it seems to kill a lot of shit'. biggrin.gif

Posted by: Darkbladecr Mar 15 2012, 19:59 PM

QUOTE
current relic lead balance dev for DoW2 'it seems to kill a lot of shit'

When did he say that tongue.gif

Posted by: Benoslav Mar 15 2012, 20:04 PM

In one of the GR interviews when talking about why they have nerfed the Land Raider in a patch.

Posted by: hooley Mar 15 2012, 21:16 PM

China is pretty overpowered at every stage. Militia beating riflemen easily WTF???? AT gun is super op, pens EVERYTHING, packs up way too fast, moves faster than riflemen or any other american infantry, and even faster than some vehicles, and is impossible to hit. Chinese sniper FAR FAR FAR outclasses the USA sniper. Chinese are WAY too cheap for how expensive and close to USA units in power/ability. Chinese have far more AT options than USA as well, its REALLY insane how easily China copes with USA armor, while at every stage it feels like USA is struggling to manage all of the enemy vehicles. And yes, I've played both sides.

I love the concept, and I love the new models, units, setting, etc. But the balance is way worse than is acceptable. People were commenting on the shoutcast from a few months ago about how strong many of the Chinese units seemed, and it doesn't seem like anything was changed. MUST BE FIXED ASAP if you do not want this to be a repeat of Eastern Front and end up as a waste of 4 years. sad.gif

Review scores:
Concept: 10/10
New models, units, etc: 10/10
Gameplay: 8/10 (its modern war, a few more tweaks to the CoH formula could have been done)
Balance: 2/10 (its bad guys, sorry sad.gif)

Posted by: QWERTYAndreas Mar 15 2012, 21:44 PM

I have played the mod, and so far it is very nice.

It would be nice, if you made some reward INFANTRY units to make the mod more unique.
Like "delta-force" for air superiority (more expensive, no AT-4, camo ind cover and marksman shot - maybe a little better vs inf) etc.

And if some vechiles, something like M113 instead of stryker. More amored, less mobile and more expensive. You already have the model.

Best regards

Posted by: hooley Mar 15 2012, 21:48 PM

QUOTE(QWERTYAndreas @ Mar 15 2012, 21:44 PM) *

And if some vechiles, something like M113 instead of stryker. More amored, less mobile and more expensive. You already have the model.


I believe the Stryker is better armored than the M113 IRL. I could be mistaken tho.

Posted by: Kojaimea Mar 15 2012, 22:17 PM

Installation question:

If i currently only have the Steam version of CoH - just vanilla factions - but can remember my password for an account with OF attached, can I still play this mod?

Watched a bit, it looks awesome. thum.gif

Posted by: OnkelSam Mar 15 2012, 22:20 PM

QUOTE(Kojaimea @ Mar 16 2012, 00:17 AM) *

Installation question:

If i currently only have the Steam version of CoH - just vanilla factions - but can remember my password for an account with OF attached, can I still play this mod?

Watched a bit, it looks awesome. thum.gif

The game must be at 2.602 and you will need access to the Panzerelite and British faction, because we modified them to become modern USA and China. Only vanilla factions available are not enough, only OF factions available IS enough, so if you want to keep your two copies separate it is possible.

Posted by: Nimitz Mar 15 2012, 22:35 PM

QUOTE(hooley @ Mar 15 2012, 23:16 PM) *

China is pretty overpowered at every stage. Militia beating riflemen easily WTF???? AT gun is super op, pens EVERYTHING, packs up way too fast, moves faster than riflemen or any other american infantry, and even faster than some vehicles, and is impossible to hit. Chinese sniper FAR FAR FAR outclasses the USA sniper. Chinese are WAY too cheap for how expensive and close to USA units in power/ability. Chinese have far more AT options than USA as well, its REALLY insane how easily China copes with USA armor, while at every stage it feels like USA is struggling to manage all of the enemy vehicles. And yes, I've played both sides.

I love the concept, and I love the new models, units, setting, etc. But the balance is way worse than is acceptable. People were commenting on the shoutcast from a few months ago about how strong many of the Chinese units seemed, and it doesn't seem like anything was changed. MUST BE FIXED ASAP if you do not want this to be a repeat of Eastern Front and end up as a waste of 4 years. sad.gif

Review scores:
Concept: 10/10
New models, units, etc: 10/10
Gameplay: 8/10 (its modern war, a few more tweaks to the CoH formula could have been done)
Balance: 2/10 (its bad guys, sorry sad.gif)

rofl

you pro man you pro

how many games you played? 3? laugh.gif

Posted by: marber Mar 15 2012, 22:50 PM

What i need to play... I dont have missions everithing is blocked
Please ....help!!!!!!!!i i like to playyyy......

Posted by: hooley Mar 15 2012, 22:57 PM

QUOTE(Nimitz @ Mar 15 2012, 22:35 PM) *

rofl

you pro man you pro

how many games you played? 3? laugh.gif


how many times you fail at trolling? obviously you aren't getting any better at it.

Posted by: NickEcho Mar 15 2012, 23:03 PM

Did arround 20 games so far, mostly 2v2s and I have a couple of things to say.

PLA mg is too weak, it seems that it never pins anyone, just slowly supresses. Also it deals very little damage, while militia hits the dirt after 3 bullets are fired from USA mg and proceeds to receive a ton of damage. Increase supression or damage for PLA mg? It would make sence, because riflemen already have an upper hand against militia.

PLA at gun has a very narrow field of fire and has some issues hitting its targets, which is amplified by the fact that USA uses only highly mobile APCS and ACS.

Javelins 100% penetration against everything?

Regulars are a bit squishy and too specialized for a mainline infantry unit. No at upgrades/abilities, questionable anti infantry upgrade that seems to actually weaken its damage output... Give them sandbags atleast?

PLA infantry could use some sort of soft at ability, like panzerfaust, sticky or at grenade.

Some vet requirements should be reworked. I tried using a flame piospam and after scoring ~10 kills squad was still only vet 1. Also, militia takes ages to gain any sort of veterancy.

Yes, I'm a PLA player, although I did try playing USA a couple of times. I think PLA could use some sort of doctrinal infantry.

Posted by: OnkelSam Mar 15 2012, 23:04 PM

QUOTE(marber @ Mar 16 2012, 00:50 AM) *

What i need to play... I dont have missions everithing is blocked
Please ....help!!!!!!!!i i like to playyyy......

you can only play skirmish or multiplayer, we havent released any missions yet.

Posted by: Benoslav Mar 15 2012, 23:27 PM

QUOTE(NickEcho @ Mar 16 2012, 01:03 AM) *

Did arround 20 games so far, mostly 2v2s and I have a couple of things to say.

PLA mg is too weak, it seems that it never pins anyone, just slowly supresses. Also it deals very little damage, while militia hits the dirt after 3 bullets are fired from USA mg and proceeds to receive a ton of damage. Increase supression or damage for PLA mg? It would make sence, because riflemen already have an upper hand against militia.

PLA at gun has a very narrow field of fire and has some issues hitting its targets, which is amplified by the fact that USA uses only highly mobile APCS and ACS.

Javelins 100% penetration against everything?

Regulars are a bit squishy and too specialized for a mainline infantry unit. No at upgrades/abilities, questionable anti infantry upgrade that seems to actually weaken its damage output... Give them sandbags atleast?

PLA infantry could use some sort of soft at ability, like panzerfaust, sticky or at grenade.

Some vet requirements should be reworked. I tried using a flame piospam and after scoring ~10 kills squad was still only vet 1. Also, militia takes ages to gain any sort of veterancy.

Yes, I'm a PLA player, although I did try playing USA a couple of times. I think PLA could use some sort of doctrinal infantry.



Hmmm... I play PLA aswell for the most part anyway. So far only 10 games with them, mostly 1v1s. I think that considering the plethora of AV options they have, it would be quite insane if their regular infantry got some AT abilities aswell. I must agree on the MG though, it's supression is so bad it's not even funny.

I wouldn't touch the javelins personaly just yet, they seem like the only reliable counter to the Type 59, or whatever that T4 tank is called. Give them a bit more time.

On vet for militia and engies I do not have a comment really. I mean, if you choose the Future is near doctrine and give them these better rifles, they seem to hold their own and I once got a squad all up to lvl 3. I think their good as cannon fodder and wouldn't change them just yet, lets give them a few weeks/tens of games.

What I personally don't like is the fact that there are two rocket artillery pieces in the PLA lineup and no forceful, reliable Anti-Infantry vehicle (direct fire I mean). I'm no expert on modern military equipment, but I think that the non-doctrinal calliope could do with being replaced by some sort of low-mid caliber, AA tank/vechicle, that would chew on late game infantry lineups and, as a nice little addition, have a shot at stuff flying around from the airborne doctrine. Then the T3 one could get a little boost and increase in costs. For now I have no real incentive to go T3, when I can afford T4 and have a steady fuel income (and no, it's not 'normal', in vCoH for example, you could very well choose to go T3 as wehr, even if you had resources to go higher, because of unique nebels and the utility of pumas)

Also, it makes my brain boil when I think about the fact, that there are no mines available for the PLA without choosing a doctrine (I might have missed them, but I'm pretty sure they're not there). Slap them on the tank hunters at least, if you want to keep the current doctrine bonuses.

If it comes to actual unit vs unit and composition vs composition balance issues though, I think it's really to early to say.

BTW. a question for the devs. What is exactly the purpouse of airborne troops? They seem to come in very late in the game and not really bring to much fireworks with them to justify the wait/cost...

Posted by: marber Mar 15 2012, 23:27 PM

Ams......ok...thank you very much

Posted by: Blitzkrieg1974 Mar 15 2012, 23:48 PM

Hey is it possible to brute force the settings so the mod is running in 1920x1080 at 60HZ refresh rate compared to 30? Or any specific file I need to edit? Thanks.

Posted by: OnkelSam Mar 16 2012, 00:18 AM

QUOTE(Benoslav @ Mar 16 2012, 01:27 AM) *

AA tank/vechicle, that would chew on late game infantry lineups and, as a nice little addition, have a shot at stuff flying around from the airborne doctrine.

Have you tried the ZBD05 from T3? It should be decent against infantry and can also target Air stuff. We've thought about putting it behind an unlock (like the ZSD-89 in T2) so it doenst reach the battlefield so early and therefor increase its damage. But well, it's a bit early to think about this....

QUOTE

BTW. a question for the devs. What is exactly the purpouse of airborne troops? They seem to come in very late in the game and not really bring to much fireworks with them to justify the wait/cost...

Previously it was a combined Air Assault ability, which dropped a Stryker MGS and Airbourne at the same time. We just recently split it into two abilties due to animation issues. Airbourne alone might need some love as a consequence. We'll see.

Posted by: pingtoft Mar 16 2012, 00:22 AM

QUOTE(Blitzkrieg1974 @ Mar 16 2012, 01:48 AM) *

Hey is it possible to brute force the settings so the mod is running in 1920x1080 at 60HZ refresh rate compared to 30? Or any specific file I need to edit? Thanks.

are you running it on a telly that reports 30Hz refresh rate?
You make a shortcut of moderncombat.exe and add '-novsync' to the commandline. This will make CoH run at as high a framerate as it can.

Posted by: Blitzkrieg1974 Mar 16 2012, 00:32 AM

QUOTE(pingtoft @ Mar 16 2012, 00:22 AM) *

are you running it on a telly that reports 30Hz refresh rate?
You make a shortcut of moderncombat.exe and add '-novsync' to the commandline. This will make CoH run at as high a framerate as it can.


Thanks mate. Created a shortcut of the Modern Combat application in the Modern Combat folder, added the -novsync to the command line in the target box properly, launcher opens, launch game still getting 30hz. Where am I going wrong?

Posted by: OnkelSam Mar 16 2012, 00:45 AM

QUOTE(Blitzkrieg1974 @ Mar 16 2012, 02:32 AM) *

Thanks mate. Created a shortcut of the Modern Combat application in the Modern Combat folder, added the -novsync to the command line in the target box properly, launcher opens, launch game still getting 30hz. Where am I going wrong?

probably your PC isnt able to run the game faster than 30 fps? try to lower the settings?!

Posted by: Blitzkrieg1974 Mar 16 2012, 00:49 AM

QUOTE(OnkelSam @ Mar 16 2012, 00:45 AM) *

probably your PC isnt able to run the game faster than 30 fps? try to lower the settings?!


I run CoH all settings maxed at rates higher than 30 FPS. Native moniter refresh rate is 60HZ. The issue here is that the launcher is getting the novsync command but the modified game is not, how would I circumvent this?

Posted by: Rudo Mar 16 2012, 01:59 AM

I stil think javelins are to powerful . Why the heck they shoot MG,Snipers 100% pen vs armour and bunkers ?

Posted by: Rudo Mar 16 2012, 02:05 AM

QUOTE(hooley @ Mar 15 2012, 22:57 PM) *

how many times you fail at trolling? obviously you aren't getting any better at it.


Trolling ? did you read your post.PLA = superpower !
I agree with Nimitz .

Posted by: DanielD Mar 16 2012, 02:08 AM

QUOTE(hooley @ Mar 15 2012, 13:16 PM) *

China is pretty overpowered at every stage. Militia beating riflemen easily WTF???? AT gun is super op, pens EVERYTHING, packs up way too fast, moves faster than riflemen or any other american infantry, and even faster than some vehicles, and is impossible to hit. Chinese sniper FAR FAR FAR outclasses the USA sniper. Chinese are WAY too cheap for how expensive and close to USA units in power/ability. Chinese have far more AT options than USA as well, its REALLY insane how easily China copes with USA armor, while at every stage it feels like USA is struggling to manage all of the enemy vehicles. And yes, I've played both sides.

I love the concept, and I love the new models, units, setting, etc. But the balance is way worse than is acceptable. People were commenting on the shoutcast from a few months ago about how strong many of the Chinese units seemed, and it doesn't seem like anything was changed. MUST BE FIXED ASAP if you do not want this to be a repeat of Eastern Front and end up as a waste of 4 years. sad.gif

Review scores:
Concept: 10/10
New models, units, etc: 10/10
Gameplay: 8/10 (its modern war, a few more tweaks to the CoH formula could have been done)
Balance: 2/10 (its bad guys, sorry sad.gif)


AT gun does not penetrate that much. Militia lose to rifles... they even lose to x2 engies. Were you playing skirmish vs expert AI or something? The cpu gets bonuses to damage etc.

Posted by: Tengilbefriaren Mar 16 2012, 02:32 AM

I've only played a few games against the AI, so this opinion may be a bit premature, but I find it very frustrating that humvees can't seem to kill snipers. It takes like a minute of uninterrupted fire to kill one and that's just not reasonable. Other than that I have mostly good impressions so far.

I think this mod is gonna be totally sweet after a balance patch or two.

Posted by: Iamatyourfrontdoor Mar 16 2012, 02:42 AM

Americans are kick ass IMO. Infantry is very very powerful with good light/medium vehicle support and fun doctrines.

Posted by: FeePan Mar 16 2012, 02:59 AM

QUOTE(Iamatyourfrontdoor @ Mar 16 2012, 12:42 PM) *

Americans are kick ass IMO. Infantry is very very powerful with good light/medium vehicle support and fun doctrines.


They're just so muni hungry that it really limits use of doctrinal muni abilities!

Posted by: sheriff_McLawDog Mar 16 2012, 03:40 AM

QUOTE(hooley @ Mar 15 2012, 16:16 PM) *

China is pretty overpowered at every stage. Militia beating riflemen easily WTF???? AT gun is super op, pens EVERYTHING, packs up way too fast, moves faster than riflemen or any other american infantry, and even faster than some vehicles, and is impossible to hit. Chinese sniper FAR FAR FAR outclasses the USA sniper. Chinese are WAY too cheap for how expensive and close to USA units in power/ability. Chinese have far more AT options than USA as well, its REALLY insane how easily China copes with USA armor, while at every stage it feels like USA is struggling to manage all of the enemy vehicles. And yes, I've played both sides.

I love the concept, and I love the new models, units, setting, etc. But the balance is way worse than is acceptable. People were commenting on the shoutcast from a few months ago about how strong many of the Chinese units seemed, and it doesn't seem like anything was changed. MUST BE FIXED ASAP if you do not want this to be a repeat of Eastern Front and end up as a waste of 4 years. sad.gif

Review scores:
Concept: 10/10
New models, units, etc: 10/10
Gameplay: 8/10 (its modern war, a few more tweaks to the CoH formula could have been done)
Balance: 2/10 (its bad guys, sorry sad.gif)

doesn't this belong in the balance section, with all the other players misconceptions concerns?

Posted by: Frode789 Mar 16 2012, 06:27 AM

The PLA sniper can take so much punishment, it's not even funny. :\ And humvee goes down to MG way faster then even the jeep does to wehr MG.

Posted by: FeePan Mar 16 2012, 06:33 AM

QUOTE(Frode789 @ Mar 16 2012, 16:27 PM) *

The PLA sniper can take so much punishment, it's not even funny. :\ And humvee goes down to MG way faster then even the jeep does to wehr MG.


Yeaha it's a huge target with crappy armor. It should take 2/3 of the damage it currently receives and vehicle 240's are just so piss poor at killing anything.

Posted by: insanoflex312 Mar 16 2012, 06:55 AM

QUOTE(FeePan @ Mar 16 2012, 00:33 AM) *

vehicle 240's are just so piss poor at killing anything.


+1

But overall, the balance doesn't seem to be all that bad. Still quite a bit early to judge the balance harshly.

Posted by: realistic_killa Mar 16 2012, 09:27 AM

Yeah sniper/humvee appear to need a bit of tweaking so far... but other than that, its not bad. Pretty damn good for a first release if you ask me (balance wise).

Just had a question OnkelSam, I was lanning against my cousin (I was US) and was experimenting with a very late armored hq, focussing on javelin teams and AT turrets as main anti-vehicle, with close quarters doctrine, i was focussing on getting the abrams TUSK as main AV late. Is this viable at all? Can USA be played bypassing armor HQ completely? Or did you construct USA to be played using all 3 buildings?

Oh, and as has been said, i think airborne troop drop needs some help... biggrin.gif

Posted by: Darkbladecr Mar 16 2012, 11:34 AM

QUOTE
Can USA be played bypassing armor HQ completely? Or did you construct USA to be played using all 3 buildings?


As long as you research Tier 3 you can still upgrade your Stykers to MGS (at upgrade).

Otherwise yes I have played games before without the Tier 3 building, however you miss out on: SAWs and Bradley for infantry raping, and then cheaper MGS for AT support.

Like I said it is possible, but I would not really recommend it, unless you have no fuel at all.

Posted by: Kolaris Mar 16 2012, 13:28 PM

I think it's good that US can utilize builds revolving around Engineers, but the impression I'm getting is that the early game combo of effective Engineers + Riflemen is just a tad too much for Militia to handle. Militia need to get in close to do anything, but Engineers pack enough of a punch to make that an ineffective tactic as well.

Maybe that's intended though, to give PLA a Wehrmacht feel? Because I usually find it best to camp around my MGs with Militia glued to them to prevent flanks. Militia heavy builds aren't as viable as Volks heavy builds were.

Posted by: Benoslav Mar 16 2012, 13:41 PM

Well US engis are flat out better than PLA ones. Same goes with the rifle - militia comparison, so I guess it is intended to play a defensive T1 as PLA and I honestly don't mind. However I think it might be worth experimenting with militia heavy builds based on the future is near doctrine and the upgraded rifles they get. They cost their fair share of munitions, but maybe an OP somewhere on a muni point might take care of that. And however gimmicky it might seem, it might be worth a try for the sake of strategic variety and as a means of surprising your enemy.

Also snipers do well to change things up a bit in these kinds of engagements. They do a very efficient job of lowering the US troops fighting capabilities while militiamen keep them occupied. Come to think of it, I guess I might fool around a bit with upgraded militiamen + sniper builds for early agression. Wonder what would be the best follow up? Propably some T3 light vehicle madness with doctrinal tank late game support. Thoughts?

Posted by: Kolaris Mar 16 2012, 13:57 PM

What I'm saying is that while the Riflemen/Militia cost vs effectiveness feels about right, once you throw in Combat Engineer/Engineer cost vs effectiveness (which is in favor of US Engineers beyond their higher cost as a factional perk), PLA gets forced into static MG builds. Not saying that's necessarily a bad thing, they just don't feel very flexible at the moment.

I don't think a Militia-Militia-Sniper will have the same effect as Volks-Volks-Sniper but I could be wrong.

Posted by: Ztormi Mar 16 2012, 14:31 PM

I can't get my autohotkey script working with the mod. Any tips?

Posted by: Klarin Mar 16 2012, 14:33 PM

Just a quick question: Do you need Tales of Valor to be able to play the mod?

Posted by: insanoflex312 Mar 16 2012, 14:43 PM

As far as I know, you only need OF to play, since the mod changes the british and PE.

-EDIT Something I noticed yesterday. The ATMP can almost beat the Humvee in a 1v1 fight. No way is that supposed to work like that, give the costs of the units.

-2nd EDIT Just did some testing, ATMP loses to Humvee at distance, but will win at close range.

Posted by: Kat Mar 16 2012, 14:57 PM

QUOTE(Klarin @ Mar 16 2012, 16:33 PM) *

Just a quick question: Do you need Tales of Valor to be able to play the mod?


You need either Opposing Fronts or Tales of Valor to play MC. Vanilla CoH is not sufficient. USA and PLA are in fact reconstructed Brits and PE so you need one of the CoH expansions to have armies from which MC armies are build.

Posted by: Klarin Mar 16 2012, 15:12 PM

Good, I have Vanilla and OF. But I never bought ToV. tongue.gif

Posted by: IWinGI Mar 16 2012, 15:44 PM

Ok guys, my friend still can't get his game (mod) to work! He has tried running the ModernCombat.exe as administrator and give the whole folder full control. Which, ultimately didn't do anything! His computer doesn't load the launcher or anything, although his CPU shoots up when he does try to launch it. He has also updated Net FrameWork without success.
Installation directory:
C:\Program Files (x86)\Steam\steamapps\common/companyofheroes/moderncombat
Please help

Posted by: OnkelSam Mar 16 2012, 17:12 PM

QUOTE(insanoflex312 @ Mar 16 2012, 16:43 PM) *

-EDIT Something I noticed yesterday. The ATMP can almost beat the Humvee in a 1v1 fight. No way is that supposed to work like that, give the costs of the units.

-2nd EDIT Just did some testing, ATMP loses to Humvee at distance, but will win at close range.

We are aware of this. The ATMP got an unintended damage buff close before release. We will fix that with the next patch.

@Ztormi:
I am running my autohotkey just fine. Didnt even change anything at it compared to the original CoH.

Posted by: Vizekaiser Mar 16 2012, 18:04 PM

I Get the message: Error in the XML-Document(1,2) (sorry I´m german^^) If i start Modern Combat. But i can start if i push start button. If I then try to play a game, i get this: Fatal Error.....

Any Helps?

Posted by: Rudo Mar 16 2012, 18:47 PM

QUOTE(OnkelSam @ Mar 16 2012, 17:12 PM) *

We are aware of this. The ATMP got an unintended damage buff close before release. We will fix that with the next patch.


Wel strange that you comment on this but not on the up of the PLA side ... Strange .

Posted by: Gen_Dodo Mar 16 2012, 18:54 PM

The locked down javelin squads get reset after one guy gets sniped or killed, i doubt this is intentional.

Posted by: OnkelSam Mar 16 2012, 19:02 PM

QUOTE(Rudo @ Mar 16 2012, 20:47 PM) *

Wel strange that you comment on this but not on the up of the PLA side ... Strange .

I only comment on bugs so far

Posted by: Frode789 Mar 16 2012, 19:09 PM

Are the humvee's supposed to deal so little damage to snipers/take so much damage from MGs? (as in is the unit working as intented)

Posted by: Rudo Mar 16 2012, 19:26 PM

QUOTE(Frode789 @ Mar 16 2012, 19:09 PM) *

Are the humvee's supposed to deal so little damage to snipers/take so much damage from MGs? (as in is the unit working as intented)

No they should one shot al inf , like javelins on armour.

Posted by: Darkbladecr Mar 16 2012, 20:12 PM

QUOTE
His computer doesn't load the launcher or anything, although his CPU shoots up when he does try to launch it. He has also updated Net FrameWork without success.
Installation directory:
C:\Program Files (x86)\Steam\steamapps\common/companyofheroes/moderncombat
Please help

Right click the game in steam and press properties and press the Local Files tab, then press the verify integrity of Game Cache.
This should fix the problem.

Posted by: BartonPL Mar 16 2012, 20:29 PM

USA snipers are really retarded, i would like to pay 340 MP and have normal camo...

Posted by: Benoslav Mar 16 2012, 21:29 PM

Well, I would agree up to the point that both snipers should be the same. Whether they should be like the Chinese one or the US one (I personally think, that the US-type is more interresting) is up to debate, but as it stands now it seems really awkward.

Posted by: Frode789 Mar 16 2012, 21:36 PM

I kind of like the thought of only having camo in cover. The snipers have too much impact on vCoH (just look at high level play, so much revolves around snipers), and it would be a nice change to remove the full-camo currently present (PLA). Remove it, and mirror the snipers. Might be a bit more boring that they are the same, but a lot more balanced.


Posted by: Matthew77 Mar 16 2012, 21:50 PM

I got a weird problem with my AT inf... They sometimes run towards ennemy tanks instead of shooting.

Plus i find that militia is really useless. It looses against engineers...

Posted by: NickEcho Mar 16 2012, 22:23 PM

I like the current status of snipers, I hated the eventual sniper warfare in vcoh.

Militia will always win against engineer squads provided equal cover, unless its a short range engagement and engineers have shotguns.

Posted by: Geirolul442 Mar 16 2012, 22:30 PM

I think this idea was shot down by the MC team earlier in their forum, and at first I thought it was stupid too, but now I am going to full on advocate it. It is illogical for US to get an inferior sniper to the PLA when they get their's at T2 as opposed to the PLA at T1. Additionally, the cover mechanism of the US sniper is awkward and given the meta of vCoH at the moment, giving them a cost reduction seems equally as silly. Now mirror snipers is definitely an option, but to create a scenario which does not mirror, one could increase the range of the US sniper and keep his cover based cloak mechanic. The problem with this is that having proper recon could turn this sniper into a killing machine picking off things from across the battlefield in all directions. Therefore, why not give it a firing cone and force it to lock down like an MG before firing? This would create two distinct snipers with dynamic mechanics, and also introduce the mortar as an effective method for countering snipers (considering the US mortar is a vehicle and the PLA one would counter an immobile sniper). The US sniper could be animated to carry around with it spotter equipment, thus having it make sense that it can not cloak out of cover and needs to lock down. This alternative is viable from both a balancing perspective and a logical perspective, thus making it in my opinion an attractive option. Balancing would probably need to be done on the ranges and cooldown times of both snipers.

Sorry, I got bored of waiting to give feedback...

Oh... and what is said in the post 2 up is true, AT infantry (at least on the PLA side) seem to be magnetically attracted to the treads of tanks.

Posted by: oogliebooglie Mar 16 2012, 22:59 PM

agree about mirroring snipers. Right now PLA snipers are OP. The US anti sniper arsenal consists of cloaked green berets, humvees, and their own snipers. However the US sniper is nearly impossible to use for the counter snipe role, humvees die increasingly fast as the game goes on, and cloaked green berets are rather akward to use. I like the idea of making both similar to the US sniper, since it's an interesting change from the vcoh sniper mechanics.

and it's not too early to judge this, I mean look at PE vs US or wehr vs brits. Once either vanilla faction gets adequate support their snipers become nearly invincible since neither of the OF factions have a proper sniper of their own.

Posted by: NickEcho Mar 16 2012, 23:12 PM

In this game PLA player spammed only tank hunter teams. And they killed infantry. Lots and lots of infantry. It seems that they had like 50% chance to one shot infantry and they became even more accurate when they got vet. This must be fixed.


Attached File(s)
Attached File rpgs_wtf4g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818matchname.rec
Size: 1.35mb
Number of downloads: 56
Player Name Side Team
KillroyIsHere 1
NickEcho 1
ECRELOADEDREBORNTAW 2
MasterControll 2

Posted by: Budwise Mar 16 2012, 23:27 PM

Just had 4 games in a row where everyone just lagged at the opening moment and the game would never start.

Posted by: hooley Mar 17 2012, 00:56 AM

QUOTE(DanielD @ Mar 16 2012, 02:08 AM) *

AT gun does not penetrate that much. Militia lose to rifles... they even lose to x2 engies. Were you playing skirmish vs expert AI or something? The cpu gets bonuses to damage etc.


Nope, I played a couple automatches as USA after playing 5 matches with each faction vs AI; and a squad of China Militia in cover beat my Riflemen in cover two different battles. So I stand by my original post, despite the China fans trolling me. IMO China needs to be toned down a little across the board, and their sniper, as everyone else has said, is too good with perma-invis. The USA and China sniper should mirror each other and both should use the USA mechanic. Perma invis snipers is boring after so many years of it in vcoh, and mirroring is easiest fix.

A thought regarding the USA air doctrine. It kinda sucks thanks to the strange unlock order, and is ridiculously ammo intensive for an already ammo intensive army. The left line is fine, although I believe the Apache could be given slightly longer firing range if there is a spotter unit for it. However, the right side should be slightly revamped. Consider this: Airborne infantry unlocked first for 2cp, then merge the kevlar and airlift bonus into one unlock costing 3cp, then last is the airdropped Stryker for 2cp (current version requires a total of 7cp to unlock, so no change here). Will allow for earlier airborne, esp since they are generally uninspired when compared to vanilla riflemen anyway (maybe give them demo charges, or claymore mines; anything to give them a purpose beyond being a panic button riflemen unit).

Posted by: positive_4_life Mar 17 2012, 01:01 AM

QUOTE(Budwise @ Mar 17 2012, 00:27 AM) *

Just had 4 games in a row where everyone just lagged at the opening moment and the game would never start.

I am having the same issue all of a sudden, funny thing is that this wasn't happening ~3 hours earlier.

Posted by: Kat Mar 17 2012, 01:08 AM

QUOTE(positive_4_life @ Mar 17 2012, 03:01 AM) *

I am having the same issue all of a sudden, funny thing is that this wasn't happening ~3 hours earlier.


I remember I had same issue with Eastern Front. Everything was fine until one day I started to have horrible lag after loading screen and game never started.

Posted by: Gen_Dodo Mar 17 2012, 01:36 AM

It's not only you guys, both me and pepsi tried both 1v1 and 2v2 a while ago and we couldn't start it either. Game just locks up and gives us msg's that the other player is lagging.

Yesterday was just fine though...

Posted by: insanoflex312 Mar 17 2012, 02:05 AM

QUOTE(hooley @ Mar 16 2012, 18:56 PM) *
The USA and China sniper should mirror each other and both should use the USA mechanic. Perma invis snipers is boring after so many years of it in vcoh, and mirroring is easiest fix.

Mirroring them would be a great idea, but making them both USA based means they wouldn't do much at all, especially considering the potenial counters for them.

Also on the RPG infantry-sniping, I lol'd hard. Thats just way too good with that pop ability the chinese were using.

Posted by: positive_4_life Mar 17 2012, 02:09 AM

Well sometimes its doesn't freeze up as well. It seems that it only occurs if I'm playing with only a particular set of players.

Posted by: FeePan Mar 17 2012, 02:50 AM

That happens if some players didn't start the MC launcher as an admin, gives them a fatal scar error at the start of the game and locks it up til they leave.

Posted by: Rudo Mar 17 2012, 04:22 AM

Type 59D tank seems to misfire vs humee , it shoot 4 times at at mid range and al missed, clear view of site .

Posted by: Rudo Mar 17 2012, 04:27 AM

QUOTE(NickEcho @ Mar 16 2012, 23:12 PM) *

In this game PLA player spammed only tank hunter teams. And they killed infantry. Lots and lots of infantry. It seems that they had like 50% chance to one shot infantry and they became even more accurate when they got vet. This must be fixed.


If you notice in replay : He used the For The Motherland each time he atacked .Also in your replay saw the US sniper of your partner doing realy wel and a Type 59D tank (like i stated before) misfires vs humvee.

You guys had no decant at counter some 1 or 2 squads with at vs tanks/mg's/sniper's/mortar's combo (midgame) and yet keep making strykers/humvee's/mortar . At the end there was some abrams but to late , and if you notice it the rpg squads dont do so much dammage vs abrams same as the Type59D . The pla guys used combined arms when pushing ,with flanks arty combo , seems a win to me.

Repairing under mg/militia and tank fire (that wont work)

At one point there was a battle with 2 Type59D vs 1 abrams and 1 upgunned stryker , the pla lost both 59D tank when he got multi hits from the stryker begind him thats called combined arms (i am sure you now that ).

Posted by: HiImRob Mar 17 2012, 04:40 AM

Does anyone else have their sound not work?

Posted by: Rudo Mar 17 2012, 05:25 AM

QUOTE(HiImRob @ Mar 17 2012, 04:40 AM) *

Does anyone else have their sound not work?

Nope seems fine to me

Posted by: Frode789 Mar 17 2012, 06:03 AM

QUOTE(NickEcho @ Mar 16 2012, 23:12 PM) *

In this game PLA player spammed only tank hunter teams. And they killed infantry. Lots and lots of infantry. It seems that they had like 50% chance to one shot infantry and they became even more accurate when they got vet. This must be fixed.


I'm experiencing the same. Spamming tank hunter teams are far too viable strategy. Lately, almost all games I've played against PLAN have consisted of:
Lots of MG, snipers and then just a blob of tank hunter teams. (Then later in the game T4 arty) Boring in the long run to play against.

Replays:


Attached File(s)
Attached File rpgs4g5gameminorversiongamemajorversionzgameversion199.117372_042711_091818.rec
Size: 1.31mb
Number of downloads: 55
Player Name Side Team
Tex789 1
kroniskparanoia 1
leonids2000 2
greekarmyheroes 2

Posted by: Rudo Mar 17 2012, 06:56 AM

Blob, welcome to TOV /MOV sounds you guys need to adapt (werh get put up with blobs from start of COH ) and the adapting ting is a populair answer to this (when reply from us/brit players) how it feels to be in the same state of it , nice ins it .There is no doubt that ther are some balance issue's in the current state of MC.Calling al counters OP seems brainless to me.
MG1,snipers,At inf = combined arms and the pla doctrine supports that .

Lol watched the replay and you cal the PLA players spammers ... both us players blobbed , and 1 PLA player blobbed also .

Posted by: Frode789 Mar 17 2012, 07:31 AM

Adapt? We did, as we won. That wasn't the point. Who said I'm calling all counters OP? I'm simply saying that it (tank hunters vs inf, not their AT capabilities) should be looked into, so are others. The comment about MG-sniper-tank hunters-T4 arty was merely an observation of build order, though many have already mentioned that PLA snipers are OP.

Posted by: NickEcho Mar 17 2012, 09:27 AM

QUOTE(Rudo @ Mar 17 2012, 06:27 AM) *

If you notice in replay : He used the For The Motherland each time he atacked .Also in your replay saw the US sniper of your partner doing realy wel and a Type 59D tank (like i stated before) misfires vs humvee.

You guys had no decant at counter some 1 or 2 squads with at vs tanks/mg's/sniper's/mortar's combo (midgame) and yet keep making strykers/humvee's/mortar . At the end there was some abrams but to late , and if you notice it the rpg squads dont do so much dammage vs abrams same as the Type59D . The pla guys used combined arms when pushing ,with flanks arty combo , seems a win to me.

Repairing under mg/militia and tank fire (that wont work)

At one point there was a battle with 2 Type59D vs 1 abrams and 1 upgunned stryker , the pla lost both 59D tank when he got multi hits from the stryker begind him thats called combined arms (i am sure you now that ).


And the point of this post is?.. I don't care that I lost, I didn't ask for advice for how to play or what I did wrong... I simply stated an obviously unbalanced unit and backed up my comment with a replay. And if you feel so "pr0" by pointing out my teammates mistakes, you should know that he dropped ~10 minutes into the game and pc took over.

Posted by: Benoslav Mar 17 2012, 09:28 AM

Mirroring snipers by the US key wouldn't make them useless, only a bit harder to use and considering how big a reward one gets when succesfully microing them, it is more than justified. I hope we, as a community, can reach a common standpoint on this matter. I understand some people that would like to see this diversity expanded on and balanced somehow, but the truth is that this solution will be a lot easier to implement, so we can check that on the 'balanced' list and move on. Then after we take care of the other issues that come up, we can come back and experiment.

Posted by: wokinstorm Mar 17 2012, 12:10 PM

Hello again,
i have already asked this 2 times but did not got an answer.

I have a weird problem with the mod,it runs great but with sound.
every thing is execly how it should be but no sound,and i dont know what to do.

please help me,thank you

Posted by: QWERTYAndreas Mar 17 2012, 12:38 PM

QUOTE(hooley @ Mar 17 2012, 01:56 AM) *

A thought regarding the USA air doctrine. It kinda sucks thanks to the strange unlock order, and is ridiculously ammo intensive for an already ammo intensive army. The left line is fine, although I believe the Apache could be given slightly longer firing range if there is a spotter unit for it. However, the right side should be slightly revamped. Consider this: Airborne infantry unlocked first for 2cp, then merge the kevlar and airlift bonus into one unlock costing 3cp, then last is the airdropped Stryker for 2cp (current version requires a total of 7cp to unlock, so no change here). Will allow for earlier airborne, esp since they are generally uninspired when compared to vanilla riflemen anyway (maybe give them demo charges, or claymore mines; anything to give them a purpose beyond being a panic button riflemen unit).


I like this suggestion.

But i think some kind of camo-in-cover and marksman ability would make them more unique, and give them a better impact. Another place i have suggested to make them replaceable (reward system) with another unit called "Delta-force", with the abilites mentioned above - and i think it would be another good way of making the mod more unique.

Posted by: oogliebooglie Mar 17 2012, 12:59 PM

US air doctrine RHS needs a serious rework, a stryker at 7 CPs is ridiculous considering that other doctrines get supertanks after just a couple more CPs. So far it definitely seems like the weakest doctrine.

Posted by: Rudo Mar 17 2012, 14:31 PM

QUOTE(NickEcho @ Mar 17 2012, 09:27 AM) *

And the point of this post is?.. I don't care that I lost, I didn't ask for advice for how to play or what I did wrong... I simply stated an obviously unbalanced unit and backed up my comment with a replay. And if you feel so "pr0" by pointing out my teammates mistakes, you should know that he dropped ~10 minutes into the game and pc took over.

Getting bitten in your but.
AI cheats so your replay is not valid .

Posted by: HiImRob Mar 17 2012, 15:11 PM

QUOTE(wokinstorm @ Mar 17 2012, 12:10 PM) *

Hello again,
i have already asked this 2 times but did not got an answer.

I have a weird problem with the mod,it runs great but with sound.
every thing is execly how it should be but no sound,and i dont know what to do.

please help me,thank you


the same thing happens to me, my sound doesn't work either

Posted by: LuckyNumberNine Mar 17 2012, 17:41 PM

I've played about 60 games now, mostly 2vs2 and both PLA and US. In almost every game vs PLA, the opponents main AT force consists of several upgraded Tankhuntersquads, usually backed up by MG and snipers. It's not that it's hard to counter, quite the opposite actually, but I think it's tedious and boring. I almost never see PLA players use 100mm's, either mobile or upgraded on APCs, tankdestroyers or Pf98's (which, in my opinion, are quite lethal vs heavy armor).

Still, the mod is pretty new and people are probably just trying out different gameplay and strats. Point is, I think it's unfortunate if tankhunters are going to be PLAs main anti-tank force. I've thought them as cheap, expendable stop gap AT until something better arrives, however I might have misthought their purpose, though in their current condition they are too powerful (a statement I back up with the fact that everyone I play against use them as main-AT).

Posted by: ElDiabolo Mar 17 2012, 19:06 PM

How did you get 60 games going post-13661-1143531603.gif

I was trying all day and didnt get a single decent 2v2.

Posted by: Frode789 Mar 17 2012, 19:15 PM

QUOTE(ElDiabolo @ Mar 17 2012, 19:06 PM) *

How did you get 60 games going post-13661-1143531603.gif

I was trying all day and didnt get a single decent 2v2.


Odd. Me and him get games pretty fast (basic match). I don't think we have ever waited more then a few minutes. Add us if you want to play smile.gif "Tex789".

Posted by: Nimitz Mar 17 2012, 20:34 PM

Nothing happens when I use exe (y I ran it as admin).

Posted by: NickEcho Mar 17 2012, 21:33 PM

QUOTE(Rudo @ Mar 17 2012, 16:31 PM) *

Getting bitten in your but.
AI cheats so your replay is not valid .


Because that was AI using those RPG teams. Oh wait, it wasn't. And even if it was AI, the fact that RPG teams are way too good against infantry remains.

Posted by: insanoflex312 Mar 17 2012, 21:46 PM

QUOTE(Rudo @ Mar 17 2012, 08:31 AM) *

Getting bitten in your but.
AI cheats so your replay is not valid .

Wow, stop trolling and read and understand the posts. The THs weren't AI controlled. Your post is invalid.

Posted by: QWERTYAndreas Mar 17 2012, 23:14 PM

If i may come with a suggestion:

Limit the PLA sniper to two or three. IN 2v2, 3v3 and 4v4 the PLA is simply too strong. I played some games, where i just build 4-5 and then the enemy inf is useless.
And then i played a game where the enemy build 5-6 snipers, and just kept some RPG teams around.

Posted by: Firesparks Mar 18 2012, 00:24 AM

thanks for everyone's input. We have looked into the RPG and have found and fixed the error that cause it to be so effective against infantry. It will be in the next patch.

Posted by: ElDiabolo Mar 18 2012, 10:39 AM

QUOTE(Frode789 @ Mar 17 2012, 21:15 PM) *

Odd. Me and him get games pretty fast (basic match). I don't think we have ever waited more then a few minutes. Add us if you want to play smile.gif "Tex789".


Sure you get people to join your game. But so far out of all games i played i would have lost one (ended early because of net errors), all there others were just plain noob bashing. And I (we) are not even very good

Posted by: OnkelSam Mar 18 2012, 11:41 AM

QUOTE(ElDiabolo @ Mar 18 2012, 12:39 PM) *

Sure you get people to join your game. But so far out of all games i played i would have lost one (ended early because of net errors), all there others were just plain noob bashing. And I (we) are not even very good

you can proove yourself in our tournaments tongue.gif

Posted by: Raziel2047 Mar 18 2012, 13:19 PM

Hey gys. im having the start button isnt working problem. Im not using steam btw installed using normal dvd n yes i have both COH n TOV. Any ideas?

p.s: the launcher logs.
18/3/2012 9:13:13 PM []: Logger started
18/3/2012 9:13:13 PM [ModernCombat.Launcher.Launcher]: Downloading config.xml
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: Exception caught during launch.
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: There is an error in XML document (1, 2).
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: <html xmlns=''> was not expected.
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderConfig.Read3_Config()
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.Config.load(Stream stream)
at ModernCombat.Launcher.Launcher.launch()
18/3/2012 9:13:14 PM [ModernCombat.Launcher.Launcher]: Starting GUI.
18/3/2012 9:13:15 PM []: Logger started
18/3/2012 9:13:15 PM []: Locale set to en
18/3/2012 9:13:15 PM [ModernCombat.Launcher.MainForm]: Start downloading news from http://moderncombat.blacksandstudio.com/api/news/a65d1d9wje7ebd3i.
18/3/2012 9:13:15 PM [ModernCombat.Launcher.Updater]: Checking for updates.
18/3/2012 9:13:15 PM [ModernCombat.Launcher.Updater]: Downloading manifest from http://moderncombat.blacksandstudio.com/launcher/.
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: News downloaded.
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: Exception caught parsing news
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: There is an error in XML document (1, 2).
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: <html xmlns=''> was not expected.
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderNews.Read4_News()
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.News.load(Stream stream)
at ModernCombat.Launcher.MainForm.wc_DownloadDataCompleted(Object sender, DownloadDataCompletedEventArgs e)
18/3/2012 9:13:16 PM [ModernCombat.Launcher.MainForm]: News shown.
18/3/2012 9:13:17 PM [ModernCombat.Launcher.Updater]: There is an error in XML document (1, 2).
18/3/2012 9:13:17 PM [ModernCombat.Launcher.Updater]: <html xmlns=''> was not expected.
18/3/2012 9:13:17 PM [ModernCombat.Launcher.Updater]: at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderManifest.Read7_Manifest()
18/3/2012 9:13:17 PM [ModernCombat.Launcher.Updater]: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at ModernCombat.Launcher.Manifest.load(Stream stream)
at ModernCombat.Launcher.Updater.getRemoteManifest()
at ModernCombat.Launcher.Updater.execute()
18/3/2012 9:13:18 PM [ModernCombat.Launcher.MainForm]: Launching CoH.
18/3/2012 9:13:20 PM [ModernCombat.Launcher.MainForm]: Launching CoH.

Posted by: nils45 Mar 18 2012, 13:26 PM

Hello. Topic still active? Just wanted to say that I have a problem. Apart from getting the xml when starting the game I can't play the game while inside the game. Confusing? While in the game, in the menus, if I choose skirmish I can't choose US as team or China, and if I start a skirmish the original COH models and buildings appear. THe game is placed in \common\company of heroes\ModernCombat. I bought COH, Tales of Valor and Opposing fronts on Steam. I tried to verify integrity on original COH. I must say so far this mod is shit.

Posted by: IronWings Mar 18 2012, 14:03 PM

^ Don't say the mod is shit because it's not working on your computer... It's insulting for the dev team.

--

I tried MC yesterday, and after a 2v2 as US, two things need some corrections IMO:

- The Air Superiority doctrine should be reworked. The LHS is similar to the Airborne doc in vCoH except that the Apache works as a form of anti-tank sector artillery. Late game, all of my LHS abilities and a part of my RHS abilities were totally negated by AA and rocket launchers. Yes, you read me well, rocket launchers can hit helicopters if their barrage happens to be aiming behind it. This should not happen...
The Apache should also be able to deal serious damages to infantry with its 30mm gun, it makes no sense to have it firing on a blob doing nothing. Especially since it only fires around a specific territory.
Paratroopers don't have anything Riflemen don't have, unlike vCoH paras. I think that they should get some sort of abilities or upgrades. Replacing their M4s by other assault rifles (SCAR-H for instance), or M249s, etc. They should be made more unique. And have some form of fire-up.

- The US faction lacks of artillery units. The only non-doctrinal arty is the armored mortar... That's pretty weak. I faced PLA players who were dug in their bases with walls of MGs, AT guns and tanks. Nothing could break through, not even a TUSK Abrams with Stryker and Bradley support. A10s were not enough to help. The only efficient thing was a Tomahawk but that's a bit overkill... Meh.

Apart from that, and the RPG problems already mentioned, I didn't notice anything special. Excellent work people, hats off to you that's one hell of an amazing mod. ;D

Posted by: OnkelSam Mar 18 2012, 14:26 PM

QUOTE(Raziel2047 @ Mar 18 2012, 15:19 PM) *

Hey gys. im having the start button isnt working problem. Im not using steam btw installed using normal dvd n yes i have both COH n TOV. Any ideas?

You followed the guide in the first post?
Run the launcher as administrator?
Are you sure you installed the mod to your CoH installation directory and not "MyDocuments\MyGames\Companyofheroes"

Posted by: Frode789 Mar 18 2012, 14:57 PM

QUOTE(ElDiabolo @ Mar 18 2012, 10:39 AM) *

Sure you get people to join your game. But so far out of all games i played i would have lost one (ended early because of net errors), all there others were just plain noob bashing. And I (we) are not even very good


Well, you asked.. tongue.gif Since many have new profiles for MC, it is hard to tell if they are good or not. (before) I'd say we have played 50-50ish with noobs/better players. You haven't lost one? It's about time then.. tongue.gif

Posted by: Raziel2047 Mar 18 2012, 15:31 PM

QUOTE(OnkelSam @ Mar 18 2012, 14:26 PM) *

You followed the guide in the first post?
Run the launcher as administrator?
Are you sure you installed the mod to your CoH installation directory and not "MyDocuments\MyGames\Companyofheroes"


yup im sure. i did all that. unless my other mod (Blitzkrieg) is affecting it somehow? the only thing i havent done is uninstall the whole thing n start fresh which im reluctant to do coz updating COH takes a LOOONG time.

Posted by: Darkbladecr Mar 18 2012, 17:38 PM

Try making a shortcut to your RelicCoH.exe in your company of heroes folder and use this setup:

"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod ModernCombat

obviously update to your path

Posted by: DanielD Mar 18 2012, 18:55 PM

I'll post these here since all the devs of MC seem to be checking this thread. Couple of 1v1 replays with some thoughts/suggestions attached:

[replay]258555[/replay]

[replay]258554[/replay]

Posted by: Geirolul442 Mar 18 2012, 21:25 PM

The website is back up!!!

Posted by: Star Ocean Mar 18 2012, 21:27 PM

can anyone who broadcasted some games and saved them to their stream on twitch tv post here so I can watch them?

Posted by: OnkelSam Mar 18 2012, 21:45 PM

Our website is back online!

I highly recommand to all of you to participate in the balance discussion and bug reporting on our forums! It is by far the easiest and most efficient for us to collect information in a structured environment like over there!

Read the official release news on http://moderncombat.blacksandstudio.com/news/show/45

QUOTE

Ladies and Gentlemen, we aaaaaare liiiiiive!!

CoH: Modern Combat is finally available to the public!

But first of all, let us apologize. The overwhelming interest in our mod and consequently the refreshing of our website http://moderncombat.blacksandstudio.com while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! It took us a few days, but now we're back online!

Unfortunately, among other reasons this didn't allow us to use the easy installer we had prepared for you, because it requires access to our server to ask for patches. To avoid a further delay we had decided to release a self-extracting archieve as an alternative solution. A detailed http://moderncombat.blacksandstudio.com/download is available on our website. Should you still run into trouble despite following the tutorial, please visit our http://blacksandstudio.com/forum/forumdisplay.php?f=352 and notify us of any issues you've encountered. You can download CoH: Modern Combat using one of the following links

http://www.moddb.com/downloads/start/41179/all

http://www.gamefront.com/files/21425650/ModernCombat.torrent


We are extremely impressed about the community support of our Mod! Almost 35000 downloads in less than a week is more than we could have hoped for!

We recommend that you also have a look through the http://moderncombat.blacksandstudio.com/mod of our website. There you'll find answers to frequently asked questions, as well as detailed information on U.S. and Chinese tech trees, doctrines, units, abilities, and more.

With any luck you'll find plenty of other people online, and we encourage you to play with or against other human players. To make it easier to find and identify people who play the mod, we suggest that you frequent the "Gamereplays.org" chat channel and create a user account name that begins with an "MC" prefix (e.g., "MCOnkelSam").

So... we hope that you all have fun with CoH: Modern Combat, and help us to make further improvements by visiting our http://blacksandstudio.com/forum/forumdisplay.php?f=240 and providing balance suggestions and bug reports, or just discussing strategies and posting replays. Please pay attention to the pinned threads at the top of each section! And remember to keep an eye out for further announcements at http://moderncombat.blacksandstudio.com/!

Good luck, have fun!

~The [I]CoH: Modern Combat team.[/i]

http://www.facebook.com/CoHModernCombat

Posted by: OnkelSam Mar 18 2012, 21:55 PM

QUOTE(DanielD @ Mar 18 2012, 20:55 PM) *

I'll post these here since all the devs of MC seem to be checking this thread. Couple of 1v1 replays with some thoughts/suggestions attached:

[replay]258555[/replay]

[replay]258554[/replay]

Please link the replays to our http://blacksandstudio.com/forum/forumdisplay.php?f=353, and/or post the balance feedback into our http://blacksandstudio.com/forum/forumdisplay.php?f=247.

Posted by: positive_4_life Mar 18 2012, 22:08 PM

QUOTE(Firesparks @ Mar 18 2012, 01:24 AM) *

thanks for everyone's input. We have looked into the RPG and have found and fixed the error that cause it to be so effective against infantry. It will be in the next patch.

That's good. Right now, its like the Tankhunters are like uber-rifle grenade infantry which counter everything.

Posted by: Rebel06 Mar 19 2012, 06:20 AM

QUOTE(pingtoft @ Mar 13 2012, 18:45 PM) *

For now, you have to run the game as administrator.


Okay... perhaps this is an ignorant question, but how do I run the game as administrator?

Posted by: Loony Mar 19 2012, 08:31 AM

QUOTE(Rebel06 @ Mar 19 2012, 07:20 AM) *


Okay... perhaps this is an ignorant question, but how do I run the game as administrator?


Question is question..

Rightclick the shortcut -> chose "Run as administrator"

Posted by: Hozze Mar 19 2012, 09:41 AM

Have only tried a few skirmishes to check things out, but I still just wanted to congratulate the team on a fantastic looking mod. Seems like you've done a great job of finding a theme and identity for the armies.

Posted by: corker01 Mar 19 2012, 15:51 PM

QUOTE(Bosworth @ Mar 15 2012, 10:59 AM) *

Sure there are imbalances – so give´em some time. First off all they did a wonderful job to make all the models and some maps…..now they have 2 change the imbalances…like the indestructible (almost) Chinese Snipers….it is almost impossible to kill them with the Humvee!

I got the feeling that with the US AT Weakness Chinese at this moment are a little bit OP….but it is still fun 2 play the mod……at least comp stomp…….



I've tried it vs AI, at this point spam Javelins and TOW emplacements. Best US faction AT.

Posted by: corker01 Mar 19 2012, 16:05 PM

QUOTE(OnkelSam @ Mar 16 2012, 00:18 AM) *

Previously it was a combined Air Assault ability, which dropped a Stryker MGS and Airbourne at the same time. We just recently split it into two abilties due to animation issues. Airbourne alone might need some love as a consequence. We'll see.

It seems that the Airbourne holds it's own as they have soft AT ability after research and retained the 'Reinforce Anywhere' option from vCoH. Only thing I noted though, OnkelSam is that the CC skill use did not show the population used by deploying them.

Thanks for the great mod! This will definitely stave off the hankering for CoH2. *two thumbs up!*

Posted by: MoeGreen Mar 19 2012, 17:19 PM

Any plans for a nice unit and weapons overview guide with stats, uses, abilities etc. something like COH-stats?

Posted by: Frode789 Mar 19 2012, 17:45 PM

You can check some stats here MoeGreen:
http://moderncombat.blacksandstudio.com/units/us/24

Posted by: OnkelSam Mar 19 2012, 17:59 PM

We need you qualified GR.org members to participate in our balance discussion biggrin.gif

http://blacksandstudio.com/forum/forumdisplay.php?f=247

Posted by: Nimitz Mar 19 2012, 18:04 PM

You should probably play more before doing anything. I can't find any standard 1v1 games myself anyways post-13661-1143531603.gif . >_>

Posted by: ColonelUber Mar 19 2012, 18:28 PM

Javelins just seem totally bugged out all the time. They really don't like to fire when locked down. Also, it feels like they are supposed to be able to shoot over shot-blocking obstacles when locked down. They don't at the moment, but I'm curious if they are supposed to.

Posted by: Tommy952 Mar 19 2012, 19:14 PM

They do if you use attack ground, but they won't automatically. Afaik that's a bug which they weren't able to fix when I was doing alpha testing a little while ago.

Posted by: OnkelSam Mar 19 2012, 19:15 PM

QUOTE(ColonelUber @ Mar 19 2012, 20:28 PM) *

Javelins just seem totally bugged out all the time. They really don't like to fire when locked down. Also, it feels like they are supposed to be able to shoot over shot-blocking obstacles when locked down. They don't at the moment, but I'm curious if they are supposed to.

I think even in reality you need line of sight for the javelin to log it in, if not laser targeted... From a technical point of view they are regular rockets which go a straight way. The vertical trajectory is just a visual effect we added as a trick. So, you have to have a clean sight on your target to get them to shoot. The only way to shoot over obstacles is attack ground

Posted by: 2FAST4YA Mar 19 2012, 19:27 PM

IRL Javelins launch their projectiles in a manner similar to a mortar but then the projectile is lead with a guiding laser to the target. So yes - javelins should not and cannot shoot over obstacles. You need to have a clear sight.




As for the mod itself. Its next to impossible to find games. What gives?

Posted by: MoeGreen Mar 19 2012, 19:27 PM

QUOTE(Frode789 @ Mar 19 2012, 19:45 PM) *

You can check some stats here MoeGreen:
http://moderncombat.blacksandstudio.com/units/us/24


Yeah, thanks saw that afterwards.

Though, pretty much all the stats in some encyclopedia would be nice.

Posted by: OnkelSam Mar 19 2012, 19:28 PM

QUOTE(Nimitz @ Mar 19 2012, 20:04 PM) *

You should probably play more before doing anything. I can't find any standard 1v1 games myself anyways post-13661-1143531603.gif . >_>

No worries, the next patch concentrates on bug fixing. We just want to get the discussion going, so that people are aware what to look at.

regarding finding games... Nimitz and 2fast4you team up tongue.gif

Posted by: Audemed Mar 19 2012, 23:36 PM

QUOTE(OnkelSam @ Mar 19 2012, 11:15 AM) *

I think even in reality you need line of sight for the javelin to log it in, if not laser targeted... From a technical point of view they are regular rockets which go a straight way. The vertical trajectory is just a visual effect we added as a trick. So, you have to have a clean sight on your target to get them to shoot. The only way to shoot over obstacles is attack ground


It doesn't necessarily require line-of-sight, depending on what object you're trying to shoot over/past and the target's heat signature. If you can lock-on via infrared thru something, it'll still fire just fine.

Posted by: positive_4_life Mar 20 2012, 05:39 AM

okay this is just wierd, so this player in the game somehow manages to get ~5 m10s within the first 10 minutes of the game in Modern Combat mod. IIRC, in the lobby he had an X for his selected faction (not modern US army), which probablys means the game thinks he is playing as a WW2 US faction, instead of the converted Brit -> modern US faction.

My question is, how is it possible that the mod would even be compatible with him (e.g. without sync-error?). I uploaded replay, but its not playable though.


Attached File(s)
Attached File 4g5gameminorversiongamemajorversionzmatchnam.rec
Size: 175.52k
Number of downloads: 46
Player Name Side Team
MajorKen 1
BadAssBagPiper 1
Nashhorn 2
MrNate3333 2

Posted by: OnkelSam Mar 20 2012, 08:54 AM

QUOTE(Audemed @ Mar 20 2012, 01:36 AM) *

It doesn't necessarily require line-of-sight, depending on what object you're trying to shoot over/past and the target's heat signature. If you can lock-on via infrared thru something, it'll still fire just fine.

Well, i just tried to find a justification for what is the technical limitation of our ability biggrin.gif

@positive_4_live:
We have heard about this issue a few times. The only thing we do at the moment is to block the faction choice in the dropdown menu. It seems like it is not 100% bulletproof. US and WM faction are still operational in the background. We'll look into it.

Posted by: Frode789 Mar 20 2012, 11:05 AM

It is a nice map pool for 1vs1 (5), but I wish there were more 2vs2 maps. (highway 303 and point-de-hoc reskin are nice though, no question). Any plans on new 2vs2 maps?smile.gif Of course there are many things that are more important. Just checking if it is in the timeline somwhere =)

Posted by: OnkelSam Mar 20 2012, 14:28 PM

we're constantly working on maps too.

Posted by: oogliebooglie Mar 20 2012, 20:54 PM

IMO the doctrines need to be reworked. The close combat doctrine is probably the best one by far:

elite infantry? check
off map arty? check
super-tank? check
active buff to infantry? check
instapromote? check
decent passive? check

All 6 abilities are useful in some way. Compare it to something like asymmetric warfare, which has abilities that are all situational or random and it becomes incredibly one sided.

Posted by: ayne Mar 21 2012, 01:07 AM

how does the old american army compare to the new mod? as in do the m10s shred chinese tanks? and do panthers shred m1 abrams?

Posted by: Darkbladecr Mar 21 2012, 01:15 AM

QUOTE
They do if you use attack ground, but they won't automatically. Afaik that's a bug which they weren't able to fix when I was doing alpha testing a little while ago.


There is a way to get them to ignore all shot blockers and shoot anything that gets within range, however it makes them completely OP, we were thinking if you could mark a target then this would make sense, however the engine has no way of differentiating between marked targets and not for weapon.rgd behaviors.


Posted by: IronWings Mar 21 2012, 13:30 PM

Too bad, it would have made the target marker from Air Sup doc + Javelins a good combo for instance...

Posted by: HoBo223 Mar 21 2012, 17:09 PM

I'm willing to play.

Xfire - Hobo4321
RO - SandyMcvaginson

Posted by: dassa Mar 25 2012, 02:22 AM

[quote name='OnkelSam' date='Mar 13 2012, 15:57 PM' post='9091298']
hey, i was just wondering if you are going to create a self installer eventually? i'm having alot of trouble with the extractor atm. i follow all the steps provided but when i click on the launcher and it says 'get updates now' i click ok and it just says 'cannot download updates' 'aborted'. a self installer would help alot of ppl i think. thanks

Posted by: darkfox101 Mar 25 2012, 08:57 AM

This mod is sweet. I'm going to upload a vid to my channel. If you have an entertaining replay I'd be happy to cast it as well.

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