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Damage multipliers for Helis

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# 1D3DiC4Ti0N Nov 24 2010, 01:30 AM
My knowledge about the numbers BC2 is built around comes from that site.

But something which is important me isn't covered there. The damage multipliers for helis.
Someone got data on this?

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# 2CrushNZ Nov 24 2010, 07:56 AM
You mean like tanks, more damage from behind?

That graph clearly says that all the multipliers are 1.0x which means it is the stand damage, it doesn't matter where you hit it. It does the same damage.

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# 3Dan7 Nov 24 2010, 11:15 AM
Only the T90, Abrams, Bradley, BMD-3 and BMD-3 AA take 1x to the front and 2x damage to the sides and rear. Everything else has no difference to the damage multipliers no matter which side side you hit.

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# 4D3DiC4Ti0N Nov 24 2010, 17:01 PM
According to this the hellfire does 220, but it 1 hits helis. And unless helis ( unlike tanks ) take more damage when unmanned the chaingun has to have damage drop, since you just need 3 shots to finish a heli right infront of you...

Aswell as the RPG, CG and AT4 damage according to this not having enough power to take a heli down in one shot. It's quite confusing.

This post has been edited by D3DiC4Ti0N: Nov 24 2010, 17:01 PM

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# 5CrushNZ Nov 24 2010, 18:31 PM
You need to look better! tongue.gif

RPGs and whatnot have a different damage output versus tanks, so there aren't multipliers.

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# 6Moliat Nov 26 2010, 02:59 AM
QUOTE(Dan7 @ Nov 24 2010, 11:15 AM) *

Only the T90, Abrams, Bradley, BMD-3 and BMD-3 AA take 1x to the front and 2x damage to the sides and rear. Everything else has no difference to the damage multipliers no matter which side side you hit.


The damage is only doubled if the angle of incidence for the rocket is nearly perpendicular to the tank's side or rear. That's actually quite significant as it doesn't really matter if your position is somewhat skewed when in tank versus tank battle, as the angle of incidence for the enemy tank's shells is highly acute, resulting in a 1x damage multiplier even if he is hitting your side.

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# 7Dan7 Nov 26 2010, 08:54 AM
QUOTE(Moliat @ Nov 26 2010, 04:59 AM) *

The damage is only doubled if the angle of incidence for the rocket is nearly perpendicular to the tank's side or rear. That's actually quite significant as it doesn't really matter if your position is somewhat skewed when in tank versus tank battle, as the angle of incidence for the enemy tank's shells is highly acute, resulting in a 1x damage multiplier even if he is hitting your side.


So that would explain the angle measurements next to the multipliers in the table. If this is true it makes sense since in RL the rocket must be in a perpendicular trajectory to penetrate the armor.

10x for the info Moliat!

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# 8YoungWalke Nov 26 2010, 21:36 PM
dedication has a point
the at4 will do at most 380 against armor (with the 1.0x multiplier) which would leave choppers (and light vehicles) left with 120 hp (500 - 380)
perhaps there is some sort of multiplier for the rockets doing projectile damage?
but the tow rockets do 900 direct damage, so they will one shot the light armors (light vehicles + choppers) and the heavy armors from the rear

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# 9Dan7 Nov 27 2010, 12:40 PM
QUOTE(D3DiC4Ti0N @ Nov 24 2010, 19:01 PM) *

According to this the hellfire does 220, but it 1 hits helis. And unless helis ( unlike tanks ) take more damage when unmanned the chaingun has to have damage drop, since you just need 3 shots to finish a heli right infront of you...

Aswell as the RPG, CG and AT4 damage according to this not having enough power to take a heli down in one shot. It's quite confusing.


About the Helfire missiles: You have a good point. If you go all the way down the vehicles table you will notice and additional section in the corner about vehicle to vehicle damages. Although Hellfires do 220 splash to infantry and buildings, they do a good 600 to other vehicles. That would explain why they one shot other choppers.

QUOTE(YoungWalke @ Nov 26 2010, 23:36 PM) *

dedication has a point
the at4 will do at most 380 against armor (with the 1.0x multiplier) which would leave choppers (and light vehicles) left with 120 hp (500 - 380)
perhaps there is some sort of multiplier for the rockets doing projectile damage?
but the tow rockets do 900 direct damage, so they will one shot the light armors (light vehicles + choppers) and the heavy armors from the rear


TOWs also have a vehicle multiplier. They do 700 to vehicles in a direct hit.

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# 10YoungWalke Nov 27 2010, 16:47 PM
QUOTE(Dan7 @ Nov 27 2010, 12:40 PM) *

About the Helfire missiles: You have a good point. If you go all the way down the vehicles table you will notice and additional section in the corner about vehicle to vehicle damages. Although Hellfires do 220 splash to infantry and buildings, they do a good 600 to other vehicles. That would explain why they one shot other choppers.
TOWs also have a vehicle multiplier. They do 700 to vehicles in a direct hit.


yes you do have a point there (and good eyes)
but then what about the man portable launchers?

and on a side note: why would the tow need to do 900 damage vs infantry?

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# 11D3DiC4Ti0N Nov 30 2010, 02:21 AM
about the hellfire:
in the description is a note about different damage multipliers for TANKS and as there is a tank in the
chart stating the different damage against vehicles, i thought it was about tanks.^^
quite confusing way to display it by denkirson but i guess it's the way you say it is.

but what about the chaingun and rocket launchers?

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# 12GhostrideR Dec 3 2010, 21:01 PM
QUOTE(YoungWalke @ Nov 27 2010, 10:47 AM) *

but then what about the man portable launchers?

and on a side note: why would the tow need to do 900 damage vs infantry?

Man portable launchers - the chart only lists damage vs Tanks. It doesn't give numbers for damage against Helicopters. However, the chart does state that on light vehicles and helicopters the projectile damage AND splash damage are both taken into account. It says this for the main cannon on the tank. I would tend to think that the same would apply to rockets. I know this still only puts the RPG-7 damage at 460 vs helicopter. I can't tell you why this is enough to destroy a helicopter. The chart, it seems, does not provide ALL the info needed.

Copied from Chart in the Explosive Weapons section:
"Blast Damage is a single damage number (bottom number) that continues for a short distance (Red number).
After that, damage linearly drops to zero by it's maximum range (top number).
The red number is its approximate lethal range to infantry at full health when using the Explosive Damage Spec.

Against Armored Vehicles, explosive damage is modified every which way.
Against Tanks and APCs, the listed number is the damage done to their 1250 health.
The explosive icon means the vehicle takes it as explosive damage, the side hit does not matter.
The bullet icon means the vehicle takes it as projectile damage and hitting it in the rear or side will do extra damage based on the Vehicle Chart.
The Anti-Tank mine is sometimes capable of destroying tanks with only one mine, but it is not consistent.
The underside of vehicles seems extra vulnerable to damage.
"Against lighter vehicles, most of these explosives will take them out in one hit."


Copied from Chart in the Vehicles section:

"A tank reads 1000 combined direct and blast damage, and while it will do that amount of damage to a HMMWV or a helicopter"


To me, this says that:
A) Blast damage is taken into account along with the projectile damage.

B) Damages listed are vs tanks. Damage against light vehicles and helicopters is not listed.

C) Damage done by CG, RPG, and AT4 is enough to destroy light vehicles and helicopters, but these exact statistics are not listed.

As for the TOW...TOW is an acronym that stands for Tube-launched, Optically-tracked, Wire command data link, guided missile. We are talking a LOT more power than a grenade or something like that. These things were designed with the intent of destroying a tank in one hit. It only makes sense that a TOW missile would be devastating to infantry.

QUOTE(D3DiC4Ti0N @ Nov 29 2010, 20:21 PM) *

about the hellfire:
in the description is a note about different damage multipliers for TANKS and as there is a tank in the
chart stating the different damage against vehicles, i thought it was about tanks.^^
quite confusing way to display it by denkirson but i guess it's the way you say it is.

but what about the chain gun and rocket launchers?


Chain gun and rocket launcher do the damage as listed

Rocket - 100 dmg direct impact projectile damage + 60 splash damage
Chain gun - 30 dmg direct impact projectile damage + 16.7 splash damage

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# 13YoungWalke Dec 4 2010, 05:07 AM
QUOTE(GhostrideR @ Dec 3 2010, 21:01 PM) *

Man portable launchers - the chart only lists damage vs Tanks. It doesn't give numbers for damage against Helicopters. However, the chart does state that on light vehicles and helicopters the projectile damage AND splash damage are both taken into account. It says this for the main cannon on the tank. I would tend to think that the same would apply to rockets. I know this still only puts the RPG-7 damage at 460 vs helicopter. I can't tell you why this is enough to destroy a helicopter. The chart, it seems, does not provide ALL the info needed.

Copied from Chart in the Explosive Weapons section:
"Blast Damage is a single damage number (bottom number) that continues for a short distance (Red number).
After that, damage linearly drops to zero by it's maximum range (top number).
The red number is its approximate lethal range to infantry at full health when using the Explosive Damage Spec.

Against Armored Vehicles, explosive damage is modified every which way.
Against Tanks and APCs, the listed number is the damage done to their 1250 health.
The explosive icon means the vehicle takes it as explosive damage, the side hit does not matter.
The bullet icon means the vehicle takes it as projectile damage and hitting it in the rear or side will do extra damage based on the Vehicle Chart.
The Anti-Tank mine is sometimes capable of destroying tanks with only one mine, but it is not consistent.
The underside of vehicles seems extra vulnerable to damage.
"Against lighter vehicles, most of these explosives will take them out in one hit."


Copied from Chart in the Vehicles section:

"A tank reads 1000 combined direct and blast damage, and while it will do that amount of damage to a HMMWV or a helicopter"


To me, this says that:
A) Blast damage is taken into account along with the projectile damage.

B) Damages listed are vs tanks. Damage against light vehicles and helicopters is not listed.

C) Damage done by CG, RPG, and AT4 is enough to destroy light vehicles and helicopters, but these exact statistics are not listed.

As for the TOW...TOW is an acronym that stands for Tube-launched, Optically-tracked, Wire command data link, guided missile. We are talking a LOT more power than a grenade or something like that. These things were designed with the intent of destroying a tank in one hit. It only makes sense that a TOW missile would be devastating to infantry.
Chain gun and rocket launcher do the damage as listed

Rocket - 100 dmg direct impact projectile damage + 60 splash damage
Chain gun - 30 dmg direct impact projectile damage + 16.7 splash damage


ok those are all valid points

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# 14Ender_Graff Dec 6 2010, 01:22 AM
Holy crap Ghost, you win the "Most Helpful Strategy Specialist" award! Beastly data crunching smile.gif

I always thought, I press button, helicopter go boom, I clap and bounce up and down. Now I understand why the helicopter go boom smile.gif

This post has been edited by Ender_Graff: Dec 6 2010, 01:23 AM

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# 15GhostrideR Dec 6 2010, 19:10 PM
Thank you Ender. Glad I could help.

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# 16ayne Dec 6 2010, 19:53 PM
jesus, i play games so im not looking at math all day!

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