As mentioned at the EA Play Press Conference today, a new Command & Conquer Mobile game has been announced, titled Command & Conquer: Rivals. Set in the Tiberian universe with GDI vs Nod, it will be focused on 1v1 gameplay.
Check out the reveal trailer and the gameplay overview videos below:
Based on the gameplay overview, players will be able to choose from six commanders, three per faction, which will determine the special ability available to be used during gameplay. The commanders are as follows:
GDI
Lt. Strongarm - Deploys heavy machine gun turret
Dr. Liang - Summons repair drone
General Solomon - Ion Cannon
Nod
Oxanna Kristos - Fanaticism ability that causes units to deal more damage but reduces their durability
Seth - Drill Pod ability that deploys Flame Troopers on the map
Kane - Obelisk of Light defense structure
One of the features of the game is that gaining the majority of the control points would cause a nuclear missile silo to fire on the enemy's base. Inspiration wise, the game takes its units and Commanders from the various eras of the Tiberian Universe.
Polygon states that the game will come out for Android and iOS later this year. In addition to that, players can head over here to pre-register for a chance to play the Pre-Alpha of the game. Furthermore, it is stated at the bottom of the page that:
*By pre-registering for Command & Conquer™: Rivals, Android players in the US and Canada may also be invited to the Command & Conquer™: Rivals pre-alpha. Pre-registering for Command & Conquer™: Rivals does not ensure entry into the pre-alpha.Source: Electronic Arts
Do tell us your thoughts and opinions on this at the comments section below!
However imagine this title being popular, it might open the chance of a normal CNC being developed. If this one flops, CNC will probably be canned for another decade.
Really did not expect Greg Black to be so excited bout this.
When that reddit post showed up talking bout this mobile cnc game a while ago I had no doubt in my mind that it was not the game Greg Black was working on...
Another cnc game I will pretend never happened. If cnc4 didn't do the franchise in, this one surely will.
Polygon‘s article mentions that units will either be earned through progression, or can be purchased. I’ll suspect we will get a glimpse of their monetisation strategy in the very near future:
In addition to that, Redwood Studio’s GM, Michael Martinez discusses about C&C: Rivals. Take note about the part where he says there are several strategy games in development.
However imagine this title being popular, it might open the chance of a normal CNC being developed. If this one flops, CNC will probably be canned for another decade.
lol, that's like i made something so shit, but because it did well ill make something good ? if it does well they will just keep making shit,
Not a single EA CNC game has been decent. CCG was alright but horribly bug-ridden and everything afterwards (starting with ZH) was an abomination. This will kill the franchise just like they did with Dungeon Keeper before, and that's for the best.
We have wanted a game for years, we got one (Which we can play while having a shit, let me add) and people fucking complain. It's a mobile game, it's not going to affect the "main story" or whatever is left of it. Just enjoy it and hope another traditional game is made.
Not a single EA CNC game has been decent. CCG was alright but horribly bug-ridden and everything afterwards (starting with ZH) was an abomination. This will kill the franchise just like they did with Dungeon Keeper before, and that's for the best.
Good move.
Cnc 3 was kinda good tho, after 1.09 patch. I know you were actively playing it when game comes out. Give it an another chance please.
Unfortantely I think we all have to root for this games success in hopes that that might trigger development of a real RTS game in the future. Harsh times folks, harsh times.
Check out the reveal trailer and the gameplay overview videos below:
Based on the gameplay overview, players will be able to choose from six commanders, three per faction, which will determine the special ability available to be used during gameplay. The commanders are as follows:
One of the features of the game is that gaining the majority of the control points would cause a nuclear missile silo to fire on the enemy's base. Inspiration wise, the game takes its units and Commanders from the various eras of the Tiberian Universe.
Polygon states that the game will come out for Android and iOS later this year. In addition to that, players can head over here to pre-register for a chance to play the Pre-Alpha of the game. Furthermore, it is stated at the bottom of the page that:
Do tell us your thoughts and opinions on this at the comments section below!
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