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Supreme Commander 2

Can't seem to win. Am I bad?

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# 1DennisBo Jul 19 2011, 10:20 AM
ok, where to start. I play alot of supreme commander 2 with my good friend, and he beats me up bad..

I bought supreme commander 1 forged alliance, some years ago and I in that game I beat him up bad. but in supreme commander he has so much overhand that it is fells like I'm just really really bad at this game, even though I've had alot of gaming hours in this game(just until resently I had more than him).. I've read that big strategy content guide one, completely and more than one time and seen A LOT of replays and youtube vids. Some very seldom times I get myself building up hours of strategy into one game and that leaves me one victory, while afterwards he counters everything about it.

I play with Illuminate and he plays with Cybran, and sometimes UEF but he always beat me up, UNLESS he plays Illuminate, I got him to play against me with Illuminate twice yesterday wich made him lose to me those two times, but he'll proberbly find out fast how to beat me up with them as well. I've also managed to beat him up a couple of times with an acu rush, but that is kinda being a shit move IMO.

so what do? Am I completely overlooking something, or am i just stupid?

(fyi we both have the DLC)

Posts: 19

Game: Supreme Commander 2


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# 2Mortiferus Rosa Jul 19 2011, 13:45 PM
I am always fond of the statement, practice makes perfect. However, If you were to post a replay or two of the games (where you lose) it would be easier for us to give you advice.

Posts: 377

Game: Supreme Commander 2


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# 4redarrow7216 Jul 20 2011, 12:10 PM
you built way too many research stations. You should focus on a steady land force first. check the guides for some good Built Orders.

do this:

acu: 2 mex-> pgen - > 2 land fact.
engie 1: mex -> mex ->pgen
engie 2: mex -> mex ->pgen

also, don't built shotja's if you've just started playing supcom, since they are hard to control. don't built TML, it's really nice to built them in some occasions but they cost a lot of RP.

put the tech in your tanks and get teleport quickly.

Posts: 830

Game: Supreme Commander 2


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# 5DennisBo Jul 20 2011, 14:17 PM
QUOTE(redarrow7216 @ Jul 20 2011, 13:10 PM) *

you built way too many research stations. You should focus on a steady land force first. check the guides for some good Built Orders.

do this:

acu: 2 mex-> pgen - > 2 land fact.
engie 1: mex -> mex ->pgen
engie 2: mex -> mex ->pgen

also, don't built shotja's if you've just started playing supcom, since they are hard to control. don't built TML, it's really nice to built them in some occasions but they cost a lot of RP.

put the tech in your tanks and get teleport quickly.


first of all, thanks alot for taking your time to see the replay, I don't know if you read my comment at the replay but in the end it doesn't really matter. the reason i put that amount of RS's is that I go for the acu econ at first, to get a strong econ, because without it he has alot stronger econ than me (with the same amount of extractors) since he has some build cost reduction for his units. he doesn't have any problem countering if i just spam tanks since he has some upgrades for his loyalist that makes them alot tougher than my tanks (if there is 20 tanks vs 20 of his loyalists, he wins, every time I don't know how) I hav tried pulling this strategy through for alot of time, and it doesn't pull out. If I use the teleport technology, wich is a brilliant suprice attack at most opponents, he always make sure to have a sacrefice destruction for his buildings, that litterally can take out 40-50 units, with just one building. Don't take this as I don't wanna try out what you said I should, I just allready tried and that makes me an easier target. Also I don't know how many hours of gametime you have, you proberbly have much more experience than I have in this game, and I really don't say this to get you off or anything it just saddens me a little to hear that 183 hours of game time is "just started playing supcom" I am really bad at this, but I think the reason is that I've begun getting tired of trying so many different tactics.

I really don't say any of this to make it sound like you don't have experience, I really don't wanna make it sound that way, and if I in any way have offended you with any of what I've written I am deeply sorry, that wasn't my goal. If you think there's something that I haven't thought about you should go ahead (if I haven't offended you) and tell me what I overlooked.

Posts: 19

Game: Supreme Commander 2


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# 6redarrow7216 Jul 20 2011, 16:13 PM
add me on steam and I´ll use that built for you. you´ll see it´s much more stronger. ACU eco seems like a cool upgrade, but in fact isn´t if he made his tanks stronger. for you to lose with yenzoo´s from loyalists could´ve happened because of a lot of reasons. 1 is tech, and 2nd is micro.

also, don´t come near his structure´s if he has structure detonate. keep your distance.

and no worries about how much you played.
I played for like 150/200 hours untill I got interested in getting better. you now know the tech tree a bit, and what each faction can do. I started learning builts for cybran. especially the 3 landfact opening worked quite well for me.

just watch a lot of replays from some good players, and every replay you lose. you´ll get better in no-time!

Posts: 830

Game: Supreme Commander 2


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# 7Mortiferus Rosa Jul 20 2011, 19:31 PM
QUOTE(redarrow7216 @ Jul 20 2011, 07:10 AM) *

you built way too many research stations. You should focus on a steady land force first. check the guides for some good Built Orders.

do this:

acu: 2 mex-> pgen - > 2 land fact.
engie 1: mex -> mex ->pgen
engie 2: mex -> mex ->pgen

also, don't built shotja's if you've just started playing supcom, since they are hard to control. don't built TML, it's really nice to built them in some occasions but they cost a lot of RP.

put the tech in your tanks and get teleport quickly.


You beat me too it...

Yeah, what Redarrow said pretty much covers it all.

All things considered, I have seen far worse from players.

Might I suggest reading Destro's Guide to Build Orders? Although starting builds are pretty much standard, there is room for small adjustments and changes. Also, my Map of the Week guides have several different starts described in them as well.

I have found that fixing a players Build Order tends to improve their play drastically. Once you find a few that you like and have had a chance to experiment with them, you will find your mid-game will invariably improve as well.

Edit: Might I also suggest perhaps playing on Open Palms, Coalition Shipyard, and Desolitia. They are probably the three best 1v1 maps and offer rather even gameplay for each faction.

This post has been edited by The-Baron: Jul 20 2011, 19:35 PM

Posts: 377

Game: Supreme Commander 2


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# 8DennisBo Jul 20 2011, 21:34 PM
QUOTE(redarrow7216 @ Jul 20 2011, 17:13 PM) *

add me on steam and I´ll use that built for you. you´ll see it´s much more stronger. ACU eco seems like a cool upgrade, but in fact isn´t if he made his tanks stronger. for you to lose with yenzoo´s from loyalists could´ve happened because of a lot of reasons. 1 is tech, and 2nd is micro.

also, don´t come near his structure´s if he has structure detonate. keep your distance.

and no worries about how much you played.
I played for like 150/200 hours untill I got interested in getting better. you now know the tech tree a bit, and what each faction can do. I started learning builts for cybran. especially the 3 landfact opening worked quite well for me.

just watch a lot of replays from some good players, and every replay you lose. you´ll get better in no-time!


wow you are really nice, thanks for not hating me for that last post. I've added you on steam, and yeah about the micro, he's really good at microing. looking forward to see you in game. I've never really tried the 3 landfactory opening, and i think its because i have always had problems with not teching in time. but maybe i should try it out.

QUOTE(The-Baron @ Jul 20 2011, 20:31 PM) *

You beat me too it...

Yeah, what Redarrow said pretty much covers it all.

All things considered, I have seen far worse from players.

Might I suggest reading Destro's Guide to Build Orders? Although starting builds are pretty much standard, there is room for small adjustments and changes. Also, my Map of the Week guides have several different starts described in them as well.

I have found that fixing a players Build Order tends to improve their play drastically. Once you find a few that you like and have had a chance to experiment with them, you will find your mid-game will invariably improve as well.

Edit: Might I also suggest perhaps playing on Open Palms, Coalition Shipyard, and Desolitia. They are probably the three best 1v1 maps and offer rather even gameplay for each faction.


whats up with the pro players in this forum is nice to me? biggrin.gif I've read that build order guide, its one of those under "that big one guide" and I'm constantly seeing that i forgot to put the factories in front of the game. but I'll read it once again, just to fresh up. (as well as the map guides)

Posts: 19

Game: Supreme Commander 2


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# 9Mortiferus Rosa Jul 20 2011, 21:55 PM
QUOTE(DennisBo @ Jul 20 2011, 16:34 PM) *

whats up with the pro players in this forum


Pro? You're too kind...

Posts: 377

Game: Supreme Commander 2


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# 10redarrow7216 Jul 21 2011, 12:29 PM
QUOTE(The-Baron @ Jul 20 2011, 21:55 PM) *

Pro? You're too kind...


well.. you are a senior strategy specialist and an awesome caster after all tongue.gif

Posts: 830

Game: Supreme Commander 2


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# 11DennisBo Jul 21 2011, 12:49 PM
just to show you what happens when i tank spawn

http://www.gamereplays.org/supremecommande...s&id=222317 (makes lots of mistakes in this one that i can see how i would have won if didn't do them)

http://www.gamereplays.org/supremecommande...s&id=222319 (I have no idea at all on how I should have won this one)


http://www.gamereplays.org/supremecommande...s&id=222332 here i spawn assult bots, and die..

This post has been edited by DennisBo: Jul 21 2011, 14:31 PM

Posts: 19

Game: Supreme Commander 2


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# 12redarrow7216 Jul 21 2011, 15:06 PM
in the first game it was like you didn;t had enough resources to expand. pause the factories for a brief moment. Also, he had 5 factories while you had 4. than he went unit detonate and killed 30 tanks with 8 units. auch. try to counter that spam with air if it gets too hard.

about both games: NEVER attack a group that is larger than yours. Why did you split your units?

2nd. game; attack him sooner. and kite his loyalists. if he's coming for you just retreat. you have more range than he does.

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Game: Supreme Commander 2


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# 13Mortiferus Rosa Jul 21 2011, 17:03 PM
Next time you play a 1v1 map that has water, build 2 or three mobile missile launchers (if your aeon) and send them in the water to harass his main base. It will force him to research and build stuff he wouldnt normally need and you can get free RP.

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Game: Supreme Commander 2


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# 14Mortiferus Rosa Jul 21 2011, 17:04 PM
QUOTE(redarrow7216 @ Jul 21 2011, 07:29 AM) *

well.. you are a senior strategy specialist and an awesome caster after all tongue.gif


Talking the talk is not the same as walking the walk...

Although I know what I am saying, I have much trouble actually putting it into practice.

Posts: 377

Game: Supreme Commander 2


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# 15DennisBo Jul 21 2011, 20:45 PM
ok, so now he's countering with pd's and teching up in the background and have mobile misile launchers as well as shields, should i just make my factories make mml's only?

Posts: 19

Game: Supreme Commander 2


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# 16splattedone Jul 21 2011, 23:47 PM
QUOTE(The-Baron @ Jul 21 2011, 13:04 PM) *

Talking the talk is not the same as walking the walk...

Although I know what I am saying, I have much trouble actually putting it into practice.

Pretty much, yeah. Although maybe you don't know as much as you think you do if you can't put it into practice tongue.gif . This game doesn't exactly have difficult mechanics, so translating between theory and practice is really easy compared to something like, say, Starcraft.

Posts: 529

Game: Supreme Commander 2


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# 17redarrow7216 Jul 22 2011, 06:01 AM
QUOTE(DennisBo @ Jul 21 2011, 20:45 PM) *

ok, so now he's countering with pd's and teching up in the background and have mobile misile launchers as well as shields, should i just make my factories make mml's only?


well, what kind of shields does he have? if its just factory shield you only need like 4-5 MML. not sure how much you need for normal shields cause you don't see that often. Should be around the same. Just hammer his shields down, make sure you still have more tanks so he can't raid ur MML and if you want to be certain, built a factory+PD just out of reach of his MML so you can retreat to safety if you need it.

Also, I noticed you don't use the control + move order for your blobs. If you do that, you'll cluster your army. This way more tanks can fire at your opponent thus giving you a higher DPS.

also, if you know he spends his mass on research stations, know you should have more units or just as much tech.

you've got the built now for open palms. you almost beat polarbear (I lol'd when I was watching that match), one of the best players around. you just need to train your micro. that's what killed you that match.

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Game: Supreme Commander 2


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# 18Mortiferus Rosa Jul 22 2011, 12:44 PM
QUOTE(splattedone @ Jul 21 2011, 18:47 PM) *

Pretty much, yeah. Although maybe you don't know as much as you think you do if you can't put it into practice tongue.gif . This game doesn't exactly have difficult mechanics, so translating between theory and practice is really easy compared to something like, say, Starcraft.


Ehh.... the wall I always hit is my micro (particularly land). I know the concept behind it, but I would be buggered if I actually won a micro-battle.

Posts: 377

Game: Supreme Commander 2


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# 19splattedone Jul 22 2011, 13:17 PM
QUOTE(The-Baron @ Jul 22 2011, 08:44 AM) *

Ehh.... the wall I always hit is my micro (particularly land). I know the concept behind it, but I would be buggered if I actually won a micro-battle.

I can help you work on that. I used to have crap micro, but then Neph helped me work on it a bit and now it's fine. My micro will never win me a game, but it's not so bad it'll make me lose unless my opponent's macro and decision-making is equal to mine and it really does come down to micro.

Hit me up on Steam if you're interested ^^. I honestly could use the practice too.

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Game: Supreme Commander 2


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# 20DennisBo Jul 28 2011, 14:23 PM
http://www.gamereplays.org/supremecommande...s&id=223504 answer to this should be,

1) stop producing land units
2) start making tml's
3) and make air
4) research?

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