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Battle for Middle Earth

Changelog

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# 21LATINO Mar 21 2020, 12:45 PM
Changelog is now up to date.


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Game: Battle for Middle Earth


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# 22Ringl Apr 1 2020, 12:29 PM
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This post has been edited by Ringl: May 24 2020, 23:12 PM

Posts: 75

Game: Battle for Middle Earth


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# 23Earendil Apr 3 2020, 09:07 AM
QUOTE(Ringl @ Apr 1 2020, 14:29 PM) *

hi. patch now looks realy nice, cause it makes space for new tactics. Good job team and patch disigner.

If u interested in my feedback, i think modificated by 1.09 bfme need 1 option in room.

when you open faction menu, it must be like:
Random
Gondor
Rohan
Mordor
Isengard; [and random, but no chance to get 1 faction] -
no Gondor
no Rohan
no Mordor
no Isengard
where "no gondor" = 3 other faction on random.
1.] If for example player find boring to play gondor today.

2.] If players got map where mordor or other faction have a prefer.

3.] If players set "no isen" and "no mordor" thay never will get evil mirror in games if they dont want to.

4.] gameranger have a players who dont play or even dont like 1 faction. But dont want to pick factions too.

5.] It can be tournament like 4 faction, where:
: group A
: Pl1 - n gon
: Pl2 - n roh
: Pl3 - n mor
: Pl4 - n isn

6.] If a person just wants to play for 2 - 3 of his favorite armies and wants to shorten the list.

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I dont know how hard it to realize, but it looks like the small thing for the better convenience in a lot of match ups.

Interesting Idea


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Game: Battle for Middle Earth


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# 24LATINO Apr 11 2020, 22:19 PM
General

New loading screen.

New Gondor Textures : Rangers, Knights, Tower Guards

New orc archer variations, lvl 5+ orc warriors have new skins and armor.

New 2v2 map added "Far Harad".

Added No Mordor option for Druadan Forest and Mouths of Entwash.

QoL change for Nanduhirion, moved goblins a bit from the slopes, to prevent money from not being retrievable.

Qm maps changes:

Central Ithilien moved the goblins closer to the middle top farm, so it shoots the settlement like the bottom spot.

Osgiliath: added more trees, moved the troll lair on the left side closer to one of the farms.

Pelargir: added trees closer the mill in the city.

Mount Doom: added trees to mills, and around all 4 bases.

Gap of Rohan: moved one of the front mills on the top left spot to the back corner of the base.

Emyn Muil: added more trees to the mills and near every base.

Pelennor Fields: made farms/mills more accessable, less farms protected by wargs/goblins.

Crossroads: removed 1 farm and 1 goblin lair, so both sides have equal ammount of creeps/farms. Moved some of the settlements on certain spots to make the map less imbalanced.

NEW COLORS!: Removed Wine Red and replaced with Gold, removed Teal and replaced with Light Green.

Gondor

Boromor cost Increased to 1600 (from 1400)

Boromir Damage reduced to 45 (from 60)

Boromir PreAttackDelay increased to 350 (from 300)

Boromir firingduration increased to 650 (from 600)

Faramir now requires more xp to level up.

Faramir leadership now at level 5 (from 4).

Faramir captain of gondor now at level 6 (from 5).

Marketplace Grand harvest bonus reduced to 40% (from 50%)

Iron ore bonus reduced to 20% (from 50%).

Rohan

Gimli cost reduced to 2k (from 2.5k)

Legolas can no longer train allied Legolas.

Legolas Knife Fighter duration reduced to 10s (from 30s).

Mordor

Trollcage now requires 4 trolls for lvl 2.

Fixed drummer troll tooltip to display correct information.


Isengard

Warg rider cost 650 (from 700)

This post has been edited by LATINO: Apr 11 2020, 22:26 PM


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Game: Battle for Middle Earth


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# 25Ringl Apr 16 2020, 10:39 AM
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This post has been edited by Ringl: May 24 2020, 23:14 PM

Posts: 75

Game: Battle for Middle Earth


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# 26LATINO Jun 13 2020, 11:08 AM
Changelog is now up to date.

Last Updates Changes Summary :

General

• Added new colors
• FX changes, new colors when heroes and buildings lvl up, different for each army.
Land radiation fx is now even more obvious.
Legolas hitbox improved, he is now much easier to target.
Gondor summoned elves now have Last Alliance skin, and different powerpoint image in the spellbook.
Removed all infantry+Cavalry combos (Soldiers+Knights, Towerguards+Knights, Peasants+Rohirrims)
Soldiers of Rhun now correctly display damage FX (when they are being hit).
• Outer slaughterhouse now cost 200 (from 300) now starts at lvl 2 with 2000 health, production similar to that of a lumber mill with few extra workers.
Bounty values of certain units increased.
Improved/Rebalanced some of the QM maps: Central Ithilien, Crossroads, Druadan Forest, Emyn Muil, Gap of Rohan, Mount Doom, Osgiliath, Pelargir, Westfold, Wold.
Mountain troll Drummer troll and Cave troll bounty now 100 (from 20)
Siege tower bounty now 60 (from 10)
Mumakil bounty now 200 (from 50)

Gondor
• Boromir speed increased to same as Legolas/lurtz, now deals splash damage with his regular attack. Base damage increased 50 (from 35)
Gondor camp now has 6 towers instead 4.
Gondor camp keep money increased to 10 (from 5)
REMOVE THIS Faramir Leadership now at lvl 4 (from 5) now grants 50% armor and grants fear resistance.
• Faramir captain of gondor now at lvl 6 (from 7)
REMOVE • Iron ore bonus increased 50% (from 20%)
• Grand harvest increased 50% (from 40%)

Mordor
• Orcs now do 70% damage to Rohan Farms (from 36%)
Orc archer Preattackdelay reduced to 800 (from 1000)
Min reload time reduced to 1200 (from 1500)
Max reload time reduced to 1700 (from 2000)
• Troll cage now requires less xp to reach lvl 3 10500 (from 12000)
Mumakils now has self heal at lvl 1.
Mumakil pen now requires less xp to level up.

Rohan

Rohan camp keep money reduced to 5 (from 10)
Gimli now requires more xp between levels 5-10.
KnifeFighter now grants 20% armor and 35% speed. (duration reduced to 10s (from 30s)
• Legolas can now train Faramir, with train archer ability.
Rohan citadel now fires arrows like Gondor citadel, armor changed to the same as gondor (structure armor).

Isengard

• Saruman Leadership changed, now grants 30% Armor, 50% Attack and fear resistance.
• Warg rider cost reduced 650 (from 760)

This post has been edited by LATINO: Jun 13 2020, 11:11 AM


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# 27LATINO Aug 23 2020, 15:44 PM
Changelog is up to date.

Last Updates Changes Summary :

General

Outer slaughterhouse price increased to 250 (from 200)

Isengard

Lurtz leadership reduced to 60% damage (from 75)

Saruman leadership reduced to 30% damage & 30% armor (from 50% damage and 30% armor)

Warg pit cost increased to 750 (from 700)

Warg rider cost increased to 700 (from 650)

Warg howl cooldown increased to 100s (from 90s)

Crossbow cp increased to 30 (from 20)


Mordor

Gollum cost reduced to 50 (from 100)

Outpost cost reduced to 600 (from 800 mordor only)

Trolls always run now.


Rohan

Legolas hawk strike damage vs siege reduced, mordor catas no longer get oneshot if they have drummer ld.

Elves sword porcupine damage reduced to 70 (from 100)


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Clan: LeGenD`

Game: Battle for Middle Earth


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# 28LATINO Apr 18 2021, 23:52 PM
Update Coming 20.04.2021

Last Update before release :

General

Improved the AI slightly for single player mode.

Fixed an error that would cause the campaign to crash during Evil Fangorn and Good Isengard.


Enabled additional random textures (black warg fur, blue helmets)

Added NM to every single 3v3 and 4vs4 that was previously missing.

Cavetroll guard max range increased to 500 (from 400)

Added more sounds upon completing buildings.

New Maps : 4v4 Fields of Edhellond - 2v6 Helms Deep - 2v4 Minas Tirith


Gondor

Gondor Workshop now receives 10% production speed each level, to a max of 20% at level 3.

Boromir damage reduced to 45 (from 50)

Heroes are now more resistant to boromir knockdown, 15% chance (from 20%)


Isengard

Freezing rain cooldown increased to 5min (from 4min30s)

Mordor

Orc Warrior damage vs Isengard and Mordor citadel reduced by 20%.

Mumakil now require more fire damage to rampage 1950 (from 1800).


Rohan

Legolas hawkstrike damage reduced vs Ballista, Trebuchet and Walltrebuchets by 20%.


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Game: Battle for Middle Earth


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# 29LATINO Apr 22 2021, 14:45 PM
You can now switch of zoom in the via the PatchSwitcher.

It comes automatically with x2 on it if you play on x1 then just cross it.

Make sure to cross and uncross once atleast so you dont have maps with ? ingame.

This could be the last update before patch's release (1st June 2021)


Enjoy


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# 30LATINO May 26 2021, 20:00 PM
Last Update (This changes are only from 1.09 to 1.09 aka no 1.06 values put in this)

Also, the Changelog will not be updated, the official one will be posted upon patch release (109-106)

General

Dorwinion balance fix, removed 3 troll lairs.
Added Eastfold NM.

New Sounds

Gandalf Whistle while mounting is longer.
New sounds added when Gandalf shield bubble is activated.
New sound when gimli uses axe throw.


Gondor

Gandalf leadership icon replaced with shieldbubble, leadership description moved to hero portrait.
Ranger cp cost 20 (from 15)
Trebuchet bounty value reduced to 50 (from 120)



Mordor

Gollum now take more damage from laborers.
Catapult bounty value reduced to 50 (from 80)
Siegetower cost increased to 800 (from 600), buildtime increased to 45s (from 30s)
Siegetower bounty value reduced to 50 (from 60).
Mumakil bounty value reduced to 150 (from 200).
Mumakil now display when they have leadership and when they are healing.
Mumakils can no longer become terribly affraid by using mordor catapult alternate fire. (caused them to gain a permanent speedboost)


Rohan

Legolas Hawkstrike cooldown increased to 45s (from 30s)
Legolas no longer grants armor leadership.
Elven warrior cost increased 700 (from 600) cp increased to 20 (from 15).
Elven warrior melee damage reduced to 15 (from 30)
Elven warrior porcupine damage (pike damage) reduced to 30 (from 50)
Aragorn Anduril (hopefully) fixed to show fx to all enemies and allies.


Isengard

Siegeworks buildcost increased to 1200 (from 1000).
Saruman now requires slightly less xp between levels 5-10.

This post has been edited by LATINO: May 26 2021, 20:15 PM


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