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# 1LATINO Aug 10 2019, 14:21 PM
Version 1.09 Beta February 2021


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Blue=1.09 - Red=1.06


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General

• Elven wood & Tainted Land defence bonus increased 45% (from 40%)
• Heal power now heals 100% of the units max health (from 80%)
• Outpost cost increased 800 (from 600 for Gondor, Rohan & Isengard.)
• Outpost citadel armor against crush reduced significantly, 75% taken (from 20%)
• Postern gates reduced 100 (from 300)
• Heroes no longer cost command points.
• Cloudbreak now cost 6 powerpoints (from 7)
• Added several unused leadership icons to a select few heroes.
• Neutral trolls now has a smaller guard max range 400 (from 600)
• Outer slaughterhouse now cost 250 (from 300) now starts at lvl 2 with 2500 health (production similar to that of a lumber mill with few extra workers).
• Added new colors: Brown, Teal, Royal Purple, Dark Red, Black, Dark Green, and Lime Green.
• Witch King and Saruman Leadership no longer stack.
• Sentry towers no longer do 50% extra damage to berserkers.
• FX changes, new colors when heroes lvl up, different for each army.
• HD Basefloors
• New maps
• New models on units (more coming)
• Added new colors
• Land radiation fx is now even more obvious.
• Legolas hitbox improved, he is now much easier to target.
• Gondor summoned elves now have Last Alliance skin, and different powerpoint image in the spellbook.
• Removed all infantry+Cavalry combos (Soldiers+Knights, Towerguards+Knights, Peasants+Rohirrims)
• Soldiers of Rhun now correctly display damage FX (when they are being hit).
• Bounty values of certain units increased.
• Improved/Rebalanced some of the QM maps: Central Ithilien, Crossroads, Druadan Forest, Emyn Muil, Gap of Rohan,
Mount Doom, Osgiliath, Pelargir, Westfold, Wold.
• Mountain troll, Drummer troll and Cave troll bounty now 100 (from 20)
• Siege tower bounty now 60 (from 10)
• Mumakil bounty now 200 (from 50)


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• Warchant now recharges faster 120 seconds (from 135s)
• Saruman Base Health increased slightly 1200 (from 1100)
• Saruman Leadership changed, now grants 30% Armor, 30% Attack damage and fear resistance.
• Saruman can now climb ladders.
• Wormtongue radius slightly increased 80 (from 60 to avoid hordes bugging.)
• Added Lurtz bounty value.
• Pillage moved to lvl 2 (from 6). Fixed pillage to correctly provide resources.
• Lurtz now more vulnerable to crush (horse damage) 60% damage taken (from 40%)) and uruk damage 60% taken (from 50%) .
• Uruk crossbow preattackdelay now shorter 500 ( from 730)
• Wargpit cost reduced 750 (from 800)
• Warg rider cost reduced 700 (from 760)
• Wargs with blades now deal more damage 90 (from 80)
• Warg howl now grants 50% attack for 35s (from 60% and 29s
• Berserker now cost reduced 150 (from 200)
• Berserker buildtime increased 15s (from 13)
• Freezing rain recharge time decreased 4min30 (from 5min)
• Rain duration decreased 2min (from 3min)
• Siegeworks cost reduced 1000 (from 1500)
• Pike-Crossbow Combo speed increased 42 (from 33) to match speed of Uruk-Crossbow Combo.
• Uruk Crossbows now require less experience to level up, they now require same experience as pikes/warriors.



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• Wallbanner cost reduced 400 (from 800), fixed the tooltip to show the correct stats +50% armour +25% attack.
• Hawkstrike recharge time decreased 30s (from 45s)
• KnifeFighter now grants 20% armor and 35% speed.
• Legolas now has leadership available at lvl 3, grants 50% armor and fear resistance to all archers. (excluding rohirrim archers)
• Legolas can now train Faramir and ally Legolas, with train archer ability.
• Axe throw is now available when slayer is active.
• Leap moved to lvl 2 (from 3) radius increased slightly 40 (from 35)
• Slayer moved to lvl 5 (from 7) cooldown reduced 1min20 (from 1min 30)
• Gimli now does splash damage with his regular attack and with axe throw.
• Removed "minimum attack range" on the axe throw which caused gimli not to throw axe.
• Gimli self heal doubled.
• Eomer Leadership now available at lvl 1, no longer grants experience leadership.
• Eomer spear moved to lvl 3 (from lvl 1) damage increased 400 (from 280), added splash damage, and now does critical damage to monsters (trolls, mumakils) and cavalry. Cooldown increased 60s (from 25s)
• Treebeard now spawns from Rohan Citadel, cost increased 3000 (from 2000).
• Treebeard speed slightly raised.
• Yeoman Cp reduced 10 (from 15)
• Now takes only 4 rohirrims or 2 rohirrim+1 rohirrim archer for stable rank 2.
• Upgrades research faster 30s (from 45s)
• Rohan upgrades equip cost slightly increased: forged blades 350 (from 300), Heavy Armor 300 (from 250) shields cost 400 (from 350)
• Elven warriors sight increased 420 (from 270)
• Elven warriors now do specialist damage (pike damage) when in sword formation 70 (from 25) (summoned elves only do 30)
• Elven warriors with blades now deal more damage 60 (from 45)
• Elven warrior cost reduced to 600 (from 700), now cost 15 cp (from 20[/b])
• Eowyn Smite damage boost against Witchking decreased 400% (from 500%)
• Theoden health increased 1000 (from 900)
• Eomer, Eowyn and Theoden are now mounted coming out from the citadel.
• Removed the Elven combo option.
• Eowyn speed increased to match that of eomer.
• Eowyn disguise now available at lvl 2 (from 4)
• Eowyn Shield maiden now available at lvl 3 (from 5)
• Rohirrim and Rohirrim archer cp increased 20 (from 15)
• Rohan camp keep money reduced to 5 (from 10)
• Gimli now requires more xp between levels 5-10.
• Legolas KnifeFighter now grants 20% armor and 35% speed. (duration reduced to 10s (from 30s)
• Rohan citadel now fires arrows like Gondor citadel, armor changed to the same as gondor (structure armor).

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• Gandalf Experience leadership reduced 100% given (from 200%)
• Gandalf the grey no longer requires Gandalf the white to mount.
• Gandalf LightningSword can now be cancelled like his other spells.
• Gandalf Shield bubble armor bonus increased now 150% (from 99%)
• Gandalf the white powerpoint now gives 500 extra hp (from 300)
• Faramir now spawns at lvl 1, (with mount available).
• Faramir bow damage increased 50 (from 30)
• Faramir max reload time decreased 1500ms (from 1600ms)
• Faramir captain of gondor now at lvl 6 (from 7)
• Boromir cost reduced 1400 (from 1600) now spawns at lvl 1.
• Boromir speed increased to same as Legolas/lurtz, now deals splash damage with his regular attack. Base damage increased 50 (from 35)
• Boromir horn of Gondor now available at lvl 3, Recharge time shorter 1 min 30 (from 2 minutes) fear time reduced slightly 10s (from 15s), now works on fol cavalry.
• Now grants 75% attack leadership (from 60%).
• Captain of Gondor now available at lvl 5 (from 6)
• Brothers now need less experience to lvl up between lvls 1-6.
• Barrack and Archery range now only require 3 soldier/archer units for lvl 2.
• Grand harvest increased 50% (from 40%)
• Rohirrim summon now summons 5 units (from 4)
• Gondor well now heals monsters (trolls, nazgul, mumakil)
• Stoneworker Uppgraded towers damage reduced 70 (from 90)
• Towerguard cost reduced 400 (from 500)
• Towerguard shield formation defence bonus increased 50% (from 40%) now only lose 40% speed (from 50%)
• Ranger cost reduced 500 (from 600)
• Ranger cp cost reduced 15 (from 20)
• Ranger buildtime reduced 30s (from 40)
• Gondor shield upgrade cost reduced 1000 (from 1300)
• Gondor shield equip cost reduced 200 (from 400)
• Gondor upgrade cost (fire, blade, heavy armor) increased 700, Banner 500 (from 300)
• Gondor soldier cost reduced 100 (from 120)
• Trebuchets fire upgraded damage decreased 300 siege/200 fire ) (from 350 siege/300 fire) range with fire stones reduced 420 (from 480)
• Trebuchet cp increased 8) (from 5)
• Now more vulnerable to flame 85%) damage taken (from 50%)
• Splash damage (with fire) reduced 25) (from 40)
• Bounty value increased 120) (from 20)
• Siege work fire stone research cost increased 1000) (from 800)
• Siegwork no longer receive production speed bonus upon lvl up.
• Gondor blacksmith now ranks up faster between lvl 2 and 3.
• Marketplace bonus now stays even after being deleted.
• Flaming rock upgrade cost increased 1000 (from 800).
• Gondor camp now has 6 towers instead 4.
• Gondor camp keep money increased to 10 (from 5).


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• Orc warrior now has a faster attack reload time 1.70s (from 1.83s)
• Orcs now do 70% to Rohan Farms (from 36%)
• Orcs now do 60% (from 36%)) damage to Gondor outside farms, Lumber mills, Outer
• Orcs now less vulnerable to slash 145% taken (from 170%)
• Orcs need more xp to reach lvl 2, 50xp (from 40)
• Eye of Sauron experience leadership reduced 50% (from 100%)
•Gollum cost reduced to 50 (from 150) no longer has damage boost vs infantry. Gollum armor reduced.
• Gollum armor reduced. Slash armor 80% taken (from 35%) Uruk 80% taken (from 25%)
• Default armor 70% damage taken (from 50%).
• Gollum 70% damage boost against infantry removed. Now deals only 10 damage.
• Darkness recharge time decreased 4min (from 5min)
• Darkness damage bonus increased 50% (from 33%)
• Scavenger power point reduced 2 (from 4) bounty doubled.
• Call the horde power point reduced 4 (from 6) duration increased slightly, cooldown reduced 3min (from 5min)
• Haradrim Lancer cost reduced 200 (from 240)
• Soldier of Rhun cost reduced 350 (400)
• Soldier of Rhun build speed reduced 40s (from 45s)
• Drummer troll cost reduced 1200 (from 1300) buildtime decreased 45s (from 53s)
• Drummer trolls now give leadership to mumakil.
• Drummer troll experience leadership reduced 100% (from 200%)
• Nazgul now more resistant to pierce damage 30% taken (from 61%),now more vulnerable to fire damage 90% taken (from 50%), total damage from fire upgraded arrows roughly the same.
• Witchking now more resistant to pierce damage 30% taken (from 40%) now more vulnerable
to fire damage 80% taken (from 90%).
• Mordor Siegetower cost reduced 600 (from 1000), build time decreased 30s (from 45s)
• Haradrim palace can now research Banner Carrier Uppgrade at lvl 2.
• Mumakil now has a chance to rampage when exposed to enough fire damage.
• Catapult cp increased 8 (from 5)
• Catapult armor against flame damage reduced 85% damage taken (from 50%)
• Catapult buildtime increased 50s (from 40s)
• Catapult bounty increased 80 (from 10)
• Catapult splash radius reduced 25 (from 30)
• Orcs archers Preattackdelay reduced to 800 (from 1000)
Min reload time reduced to 1200 (from 1500)
Max reload time reduced to 1700 (from 2000)
• Mumakils now has self heal at lvl 1.
• Mumakil pen now requires less xp to level up.
• Trolls always run now.


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This post has been edited by LATINO: Apr 12 2021, 16:54 PM


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Posts: 3,623

Clan: LeGenD`

Game: Battle for Middle Earth


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# 2Pallando Aug 11 2019, 15:04 PM
Orange and I made a draft for a 1.06 based patch, feel free to take what you think could be useful. It overlaps with the former 1.09 in some ways.

Spoiler
CODE

- Mordor Orc Warrior damage against external structures now 65% (from 36%), attack speed increased slightly
- Drummer trolls no longer grant leadership to siege engines; instead they grant leadership to Mumakil
- Drummer troll experience bonus reduced to 100% (from 200%)
- Haradrim build cost reduced to 200 (from 240)
- Scavenger power point cost decreased to 3 (from 4), Bounty Value doubled to 2.0 (from 1.0)
- Call the Horde power point cost reduced to 4 (from 6)
- Mordor Archer health increased to 90 (from 60)

- Gimli Leap moved to rank 2, Slayer moved to rank 5, minimum attack range on axe throw removed
- Rohirrim command point cost increased to 20 (from 15)
- Base movement speed of Ents increased (25 from 20)
- Elven Warrior's damage with forged blades doubled (90 from 45)
- Rohirrim Archer base damage now 17 (from 20), additional fire damage reduced to 13 (from 15)
- Removed Elven Combo option

- Gondor Soldier build cost reduced to 100 (from 120)
- Gondor Archers pierce damage (15 from 12) and flame damage increased (27 from 22), no longer have attack bonus against orcs
- Ranger base damage (20 from 15) and fire damage bonus (15 from 8) increased
- Gondor Barracks and Archery Range now only require 3 recruited units to level up to rank 2
- Boromir reworked. Cost reduced to 1400 (from 1600), now created on rank 1, Horn available on rank 2 (from 5), Leadership available on rank 3 (from 4) and Captain of Gondor now available on rank 5 (from 6), health increased by 100, base damage increased to 50 (from 35)
- Gondor trebuchet damage with fire stones decreased (300siege/200flame from 350siege/300flame), range decreased slightly (420 from 450)
- Gandalf experience bonus reduced to 100% (from 200%)
- Gandalf the Grey can now mount horse
- Gondor Well, like the Rohan well, can now heal MONSTER kind of units
- Faramir leadership no longer grants fear resistance
- Gandalf Istari Light now does more damage to the WitchKing (200% damage from 180%)

- Saruman health increased to 1200 (from 1100), armor leadership bonus increased to 50% (from 30%)
- Warg rider cost decreased to 700 (from 760)
- Wargs with Forged Blades now do more damage (90 from 80)
- Crossbow-Pikeman combo horde movement speed now 40 (from 37)
- Palantir Vision now works on all URUK and ORC type of units, cavalry and heroes, no longer works on MACHINE (siege) type units
- Crossbowmen have a faster pre-attack time (500ms from 730ms)

- Heroes no longer cost Command points
- Cavalry can now be uncontrollably afraid (Horn of Gondor effect)
- Postern Gate build cost decreased to 100 (from 300)
- Statue Experience Bonus decreased to 50% (from 100%)
- Heal power now heals up to 100% of the unit's max health (from 80%)


Good luck.

Posts: 11,367

Clan: Sons of Elendil

Game: Battle for Middle Earth


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# 3Pallando Aug 13 2019, 23:31 PM
Most of the changes seem fair to me. However, there are one or two things that I personally just see as a no-go.

Treebeard in Rohan Cita is the classic change that I am very displeased with. The guy's the leader of the Ent Moot (plus not directly associated with Rohan in film or book) so it makes perfect sense for him to be recruitable in the Entmoot. Maybe Orange and I are the only ones who think that... but it doesn't make sense, especially lore-wise - and these games are somewhat true to the lore, or rather movies. Besides, Rohan already has the biggest variety of heroes out there so why give them so much at once? Rather try to make Treebeard attractive in the Entmoot than moving him somewhere else. I don't think it's a good idea to shift heroes around in general, not from the start anyway.

Not sure about drummer troll giving LD to cavalry. Could make Rohirrim archers even more broken in some match ups and they're already pretty much the strongest unit out there. I reckon it might be to compensate for Theoden/Witch-king LD not stacking, but still the overall LD they can receive is high. Eye, Theoden, Eomer (now on lvl 1), Aragorn, Darkness, (Land)..

About reducing build costs of Gimli and Legolas... I know we've had it in 1.09 all the time, but considering that they both got big buffs (Legolas LD/better knife fighter and Gimli superman), I'm not sure if the prices should be kept low like this. The change log is in fact still fairly long and this is what I meant when I originally called for "compromise". Now all the 1.09 Gimli/Legolas changes made it to the new version; maybe it would make more sense to start out with only some of the changes, I don't know.

Just my input. I personally have no qualms except for the things I mentioned above. I'm hardly an active GameRanger player so I won't fight any battles over this patch.

Posts: 11,367

Clan: Sons of Elendil

Game: Battle for Middle Earth


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# 4Beterwel Aug 14 2019, 10:58 AM
QUOTE(Pallando @ Aug 14 2019, 01:31 AM) *

Most of the changes seem fair to me. However, there are one or two things that I personally just see as a no-go.

Treebeard in Rohan Cita is the classic change that I am very displeased with. The guy's the leader of the Ent Moot (plus not directly associated with Rohan in film or book) so it makes perfect sense for him to be recruitable in the Entmoot. Maybe Orange and I are the only ones who think that... but it doesn't make sense, especially lore-wise - and these games are somewhat true to the lore, or rather movies. Besides, Rohan already has the biggest variety of heroes out there so why give them so much at once? Rather try to make Treebeard attractive in the Entmoot than moving him somewhere else. I don't think it's a good idea to shift heroes around in general, not from the start anyway.

Not sure about drummer troll giving LD to cavalry. Could make Rohirrim archers even more broken in some match ups and they're already pretty much the strongest unit out there. I reckon it might be to compensate for Theoden/Witch-king LD not stacking, but still the overall LD they can receive is high. Eye, Theoden, Eomer (now on lvl 1), Aragorn, Darkness, (Land)..

About reducing build costs of Gimli and Legolas... I know we've had it in 1.09 all the time, but considering that they both got big buffs (Legolas LD/better knife fighter and Gimli superman), I'm not sure if the prices should be kept low like this. The change log is in fact still fairly long and this is what I meant when I originally called for "compromise". Now all the 1.09 Gimli/Legolas changes made it to the new version; maybe it would make more sense to start out with only some of the changes, I don't know.

Just my input. I personally have no qualms except for the things I mentioned above. I'm hardly an active GameRanger player so I won't fight any battles over this patch.

Hi Palla,

Thanks for the feedback. I kind of agree on all points. The reason for buffing gimli and lego and making them cheaper is to make more viable strategies possible as rohan. However, some testing will point out if this is fruitful. The new 106 base is bringing forth some new elements that differ from 1.09, which still need to be discovered. Keeping or removing treebeard will definitely be discussed soon. If you have any other feedback please feel free to post. It helps!

Posts: 1,278

Game: Battle for Middle Earth


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# 5maxsmart Aug 22 2019, 18:09 PM
Sorry I posted about the changelog, I'd like to do it about the version spoken between palla and orange.

Mordor: I agree with everything. Perhaps i'' put eye with a little more experience, and still against percent of damage against structures of orcs (they are free). increasing the health of archers is very fair (they cost 300)

Rohan: I don't understand the increasing command cost of rohirirm (if heros still cost command point). I'm not sure about the damage of elves summon with swords, I agree about increase, but double may be too much ( is something that can be tested, I thing)
Main disagree is about decrese the damage of RA. They are expensive, cost command points and if you compare with rangers and gondor soldiers I Can't agree with your values.

Gondor: Disagree with the increasing of damage in archers and combos, I firmly disagree with Boro LD in L·, is too early, the new Boromir is very strong, Gondor has the best hero and best magics, really is uneeded, Also Firmly disagree with the damage of IStari in WK, it was very high before, now a single shot of gandy and Fara can kill the hero of Mordor that cost almost 2k more than them. I think istari is enough as is. GANDI has more than enough magics.

Isen : Agree with everything

REST: Only disagree with the command point of heros. They must cost command points. If you have rohan can put easily 6 strong heros with too big army (even increasing the cost of rohirrim, what happen if you spam elfs? .

Anyway is a good start point.

This post has been edited by maxsmart: Aug 22 2019, 20:32 PM

Posts: 387

Game: Battle for Middle Earth


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# 6suturbs Sep 8 2019, 17:39 PM
Are there any bases for changes or change rates?
QUOTE
- Crossbowmen have a faster pre-attack time (500ms from 730ms)

might be too much of change. (against special riding over a crossbow before taking arrow hit. shrinkage in battle tactics of horse + hero)
QUOTE
- Postern Gate build cost decreased to 100 (from 300)

people should be more responsible of gate-closing. (unnecessay, too cheap. why not 200? what is your base of change?)
QUOTE
- Statue Experience Bonus decreased to 50% (from 100%)

it's now nearly meaningless to build tower...
QUOTE
- Mordor Orc Warrior damage against external structures now 65% (from 36%), attack speed increased slightly

I dont know wher do yo u find these new rates? just throwing randomly? might be much *along with* harad 200. have we considered *along with*s and *altogethers* for all armies?
QUOTE
- Drummer trolls no longer grant leadership to siege engines; instead they grant leadership to Mumakil
well, this is no good, because mordor treb is weaker vs units without ld.

some noobs said 600 too much to incrase mumakil health. but not commenting on this, 4000 to 6000 (sort of a r*** d**k competing, especially with rohan wall banner LD thing.).
QUOTE
- Removed Elven Combo option

well nearly nobody uses this combo. but still unncessary to me.
QUOTE
- Gandalf experience bonus reduced to 100% (from 200%)

bye bye easy rank 10 gandalf with drum. meaningless in various XvX occasions. some as if makes changes to make games last longer. are they g**s? we dont have such times for single games.
QUOTE
- Gandalf the Grey can now mount horse

I still think he should use a donkey, or warg.
QUOTE
- Gandalf Istari Light now does more damage to the WitchKing (200% damage from 180%)

unnecessary. should never be to kill witchking so easy.

Posts: 1,520

Game: Battle for Middle Earth


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# 7Beterwel Sep 8 2019, 17:50 PM
QUOTE(suturbs @ Sep 8 2019, 19:39 PM) *

Are there any bases for changes or change rates?

might be too much of change. (against special riding over a crossbow before taking arrow hit. shrinkage in battle tactics of horse + hero)

people should be more responsible of gate-closing. (unnecessay, too cheap. why not 200? what is your base of change?)

it's now nearly meaningless to build tower...

I dont know wher do yo u find these new rates? just throwing randomly? might be much *along with* harad 200. have we considered *along with*s and *altogethers* for all armies?

some noobs said 600 too much to incrase mumakil health. but not commenting on this, 4000 to 6000 (sort of a r*** d**k competing, especially with rohan wall banner LD thing.).

well nearly nobody uses this combo. but still unncessary to me.

bye bye easy rank 10 gandalf with drum. meaningless in various XvX occasions. some as if makes changes to make games last longer. are they g**s? we dont have such times for single games.

I still think he should use a donkey, or warg.

unnecessary. should never be to kill witchking so easy.

Thanks for the feedback.

Posts: 1,278

Game: Battle for Middle Earth


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# 8LATINO Sep 8 2019, 17:55 PM
@Suturbz


QUOTE
- Statue Experience Bonus decreased to 50% (from 100%)
it's now nearly meaningless to build tower...


I do not remember writing this on our changelog.

It can be hard for us to continue reading and answering to you if you mixing up changelogs.

I also do not know what Tower has to do with a statue but yeah this change isnt from our patch.

Thank you for the interest tho.

This post has been edited by LATINO: Sep 8 2019, 17:59 PM


Posts: 3,623

Clan: LeGenD`

Game: Battle for Middle Earth


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# 9suturbs Sep 8 2019, 21:05 PM
QUOTE
it's now nearly meaningless to build tower...

*Edit: I meant statue but written tower*

Anyways, Killing a tower is easier now. Already wasn't a big deal... (statue is less significant now, i see it as not fitting)

People's harsh comments may have exhausted you the patcher guys, but they arent harsh. They are feedbacks that are potentially helpful. (if you don't know everything. if the purpose is not also a personalized patching)

Interest? thanks, but I'd prefer thanks on "feedback", not "my interest". I am naturally already *following* the news and patch change (or game change) possibility of BFME1 (The most commonly and widely played as 1.03 & its derivatives)

BTW I heard 1.00 is pretty smoth lets get back to it lol
BTW why dont kill all patches, and mofify over 1.00? and make a 1.001 patch? wouldn't it be less delayful?

This post has been edited by suturbs: Sep 8 2019, 21:18 PM

Posts: 1,520

Game: Battle for Middle Earth


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# 10tartar57 Sep 8 2019, 21:11 PM
QUOTE(suturbs @ Sep 8 2019, 21:05 PM) *

*Edit: I meant statue but written tower*
I bet everyone else could figre it out from the former statement, after givin 3 seconds of attention. but you instead, choose "not to understand".

It may have exhaust you people's harsh comments but they arent. They are strict feedbacks that merely be helpful. otherwise ignorable.

Interest? thanks? I prefer thanks on feedback, not interest.
I am naturally already interested in patch change possibility of BFME.

As always you are lost , he means you are not even quoting the acual changelog, but the (discontinued patch of Pallando, or "Pollando" like you call him).
If you check the first post in this topic you will see the only valid changelog of patch 1.09. Everything you just wrote in your post is useless gibberish yet again, and hold 0 value. I say these words with kindness, and without malicious intentions, have a good one and gl getting games.

Posts: 23

Game: 8bit Armies, Hordes and Invaders


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# 11suturbs Sep 9 2019, 07:37 AM
@tartar57, dear the Jacen or YOSHI like user..(yoshi the Banned user). It was my lack of giving attention... At least i commented on Pollando's.. Even if so, there is still no problem. Except you, having not a feedback given, yet feedbacking on how a feedback is so call improper.

This post has been edited by suturbs: Sep 9 2019, 08:19 AM

Posts: 1,520

Game: Battle for Middle Earth


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# 12LATINO Sep 9 2019, 09:49 AM
Good Morning Mr Staff Suturbs,

Hope you are well,

This may be unfortunately the last time I am personally answering to you.

Why? because you do not bring any constructive feedback and believe me I tried hard to understand by reading them 1-3 times and some even translated them because I could not understand some of your sentences.

I can really not waste my time reading and answering your thanksful words while bunch of people PM me with proper feedbacks ( reason we had 5 updates since this section was brought back.)

As Val said in one of his topic, please do not make us lose precious time.. by posting repetitive words but maybe try to play and join the bunch of testers. You are also posting feedbacks concerning wrong changelogs..

Probably when you write this you are bored waiting in GameRanger... while we playing the beta.

You use those long hours posting here and maybe trying to make us angry by repetitively doing that.

We appreciate a lot that this beta bringing activity gamewise and forumwise.

Thank you very much and see you on the fields.

P.S my name is LATINO and not LAGTINO

This post has been edited by LATINO: Sep 9 2019, 09:55 AM


Posts: 3,623

Clan: LeGenD`

Game: Battle for Middle Earth


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# 13suturbs Sep 9 2019, 12:32 PM
We are sorry that I accidently posted comments for a old patch... I am sorry for not keeping it shorter whatsoever... But doesn't this still count as goodwill? And How is it 0 feedback?

Or are you being a little harsh on me only beucase to set a sympathy to your "1.09 patch force-promoter friend", tartar57? (or his well known nick, the banned friend yoshi?)

Either ways, good luck to community, all in all I am not enemy of a new patch..

Posts: 1,520

Game: Battle for Middle Earth


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# 14Val` Sep 9 2019, 13:47 PM
QUOTE(Pallando @ Aug 14 2019, 07:31 AM) *



Treebeard in Rohan Cita is the classic change that I am very displeased with. The guy's the leader of the Ent Moot (plus not directly associated with Rohan in film or book) so it makes perfect sense for him to be recruitable in the Entmoot. Maybe Orange and I are the only ones who think that... but it doesn't make sense, especially lore-wise - and these games are somewhat true to the lore, or rather movies. Besides, Rohan already has the biggest variety of heroes out there so why give them so much at once? Rather try to make Treebeard attractive in the Entmoot than moving him somewhere else. I don't think it's a good idea to shift heroes around in general, not from the start anyway.




Hi guys, sorry to drop in and post something negative first up, but I have to agree here with Pallando. Besides all the lore and logic of having TB in the entmoot, this also creates an enormous balance issue because he is now protected by a citadel. An entmoot doesnt have protection, a citadel has plenty. So the risk of building TB is completely eliminated. It also means the cost(and time) of the entmoot has no relevance to TB, therefore TB can be purchased far earlier in the game than usual, and therefore you create the problem that some factions will struggle to counter him in relative terms of the time he comes onto the field. Even with the cost increase of him. I am generally quite relaxed with thresholds of balance decisions, but even in BFME2 this is something I would never do. Pallando is correct in saying its better to make him more attractive from the entmoot, whether that be his own stats, or making entmoot harder to destroy, things like that.

Sorry Ive not had time to fully analyse everything as im doing beta with BFME2 at the same time. Nonetheless, keep it up w00t.gif


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# 15Beterwel Sep 9 2019, 16:05 PM
QUOTE(Val` @ Sep 9 2019, 15:47 PM) *

Hi guys, sorry to drop in and post something negative first up, but I have to agree here with Pallando. Besides all the lore and logic of having TB in the entmoot, this also creates an enormous balance issue because he is now protected by a citadel. An entmoot doesnt have protection, a citadel has plenty. So the risk of building TB is completely eliminated. It also means the cost(and time) of the entmoot has no relevance to TB, therefore TB can be purchased far earlier in the game than usual, and therefore you create the problem that some factions will struggle to counter him in relative terms of the time he comes onto the field. Even with the cost increase of him. I am generally quite relaxed with thresholds of balance decisions, but even in BFME2 this is something I would never do. Pallando is correct in saying its better to make him more attractive from the entmoot, whether that be his own stats, or making entmoot harder to destroy, things like that.

Sorry Ive not had time to fully analyse everything as im doing beta with BFME2 at the same time. Nonetheless, keep it up w00t.gif

Yeah I can see your point. However, in the experience I have he is easily countered and 3k is a lot of money for Rohan. Still takes quite some time to make him and he dies pretty fast to horses, fire, labs, naz etc. These balance concerns do not apply based on the games I've seen him being used.

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# 16suturbs Sep 9 2019, 16:24 PM
Dear Val', I agree. Moreover, Some might always like treebeard spawn just near the opponent castle, on a farm. Some would never like to worry/bother moving him to the destination.

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# 17Val` Sep 10 2019, 07:36 AM
QUOTE(Beterwel @ Sep 10 2019, 00:05 AM) *

Yeah I can see your point. However, in the experience I have he is easily countered and 3k is a lot of money for Rohan. Still takes quite some time to make him and he dies pretty fast to horses, fire, labs, naz etc. These balance concerns do not apply based on the games I've seen him being used.


It still means that the opponent cannot stop Treebeard being built.


Whats the motive for this change?


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# 18LATINO Sep 10 2019, 07:59 AM
QUOTE(Val` @ Sep 10 2019, 09:36 AM) *

It still means that the opponent cannot stop Treebeard being built.
Whats the motive for this change?


Him being "useless" for more than 10 years.

Personally I do not think i have buy him more than 10 times in my 1000000 rohan games (any format) and this only when I was super rich.

Buying him from Entmoot (5k + 2k)= 7k this is the reason I never prioritized him.

Now we have plenty of games him being used and opening different strategies without him being op but useful same time.

Have seen him more on the field during this beta than past 10 years.

When you buy him (3K) is a risk so does not mean that having him you going to win the game.


Treebeard

This post has been edited by LATINO: Sep 10 2019, 08:08 AM


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# 19Val` Sep 10 2019, 11:33 AM
What about just making TB a part of the entmoot spawn? That solves everyones problem. Him and 2 ents, something like that to keep the cost down.


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# 20LATINO Sep 10 2019, 12:45 PM
QUOTE(Val` @ Sep 10 2019, 13:33 PM) *

What about just making TB a part of the entmoot spawn? That solves everyones problem. Him and 2 ents, something like that to keep the cost down.


We had something like that in mind for if we had to commit with Beardguy.

For now we only have Lore complains but ingame wise none.

Atleast by the testers smile.gif


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