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BlackHorseCav - SorYu

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# 21-SorYu Mar 10 2011, 00:02 AM
Any comments, advices ?

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# 22-SorYu Apr 4 2011, 22:58 PM
I know this program is coming to its end and I wasn't especially active, but since my mentor haven't posted in over a month I ask whether it's possible that any of you supported me a little bit here ?
I would much appreciate it as I wanna learn sth new.

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# 23trve^viking Apr 7 2011, 03:10 AM
hey, just saw that and i think ill jump in, BHC is busy atm tongue.gif

do u have msn and teamviewer? and which ps version u use?

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# 24-SorYu Apr 7 2011, 11:22 AM
Yes I have, version is CS 5. Thx for attention.


This post has been edited by -SorYu: Apr 11 2011, 00:24 AM

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# 25trve^viking Apr 7 2011, 21:00 PM
added smile.gif just write me when u see me on, iam most online at evenings in the week, i have german timezone, gmt + 1 or 2.

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Clan: iWuB

Game: Graphics


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# 26-SorYu Apr 7 2011, 21:28 PM
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Check this out. Comments pls tongue.gif

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# 27-SorYu Apr 9 2011, 12:34 PM
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Another try.

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# 28trve^viking Apr 9 2011, 15:10 PM
its better from the focal point and flow, but like i said in msn, u have too many differend colors, here the render we work with smile.gif

Attached Image

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# 29-SorYu Apr 10 2011, 01:02 AM
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# 30trve^viking Apr 10 2011, 17:09 PM
rly a few steps better than the last sig, the light source is on the right place, focal point is not bad.
the render is a bit oversharpend, u see the borders of the hair? should look more smooth, also the font dont rly match imo. ur on a good way smile.gif

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# 31-SorYu Apr 11 2011, 00:24 AM
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# 32trve^viking Apr 11 2011, 02:37 AM
like i told u in msn, its not a that bad sig and u get rly better, but i would work on the oversharpend effects/colors of it, and make it more =.
also text can be better, we will work on that next tv session smile.gif , i also will post something i made out of the psd u send me.

heres the anime sig from the render before.
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# 33-SorYu Apr 11 2011, 13:03 PM
Sweet ! biggrin.gif
I can never do proper depth, let alone light elements in c4ds ^^

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# 34trve^viking Apr 13 2011, 22:56 PM
its all a practice thing, depends always on the render and the theme what bg is good, u can build urself 1 with renders or take parts of walpapers or stocks.

heres the sig from ur psd, i did not that much to it,just removed a few things and put a gradient map on it, the colors are more "smooth" now imo and the focal point is clear.

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# 35trve^viking Apr 13 2011, 23:53 PM
here is the psd smile.gif
http://www.mediafire.com/?g80h75k1rekh6fx

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# 36-SorYu Apr 14 2011, 17:11 PM
Attached Image

How about this one ?

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# 37trve^viking Apr 14 2011, 21:11 PM
i would put the lightsource more to the left,maybe behind the border, cause atm it dont looks like that she looks on it.
also on these anime sigs i would try to build the scene better, cause the face of the figures are boring compared to human faces, well ofc not if its a known character out of dbz or naruto or so tongue.gif
but try to show the upper body in the sig or make the head smaller.

This post has been edited by trve^viking: Apr 14 2011, 21:14 PM

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# 38-SorYu Apr 19 2011, 14:48 PM
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# 39-SorYu Apr 19 2011, 15:04 PM
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I think I'll use it as sig.

This post has been edited by -SorYu: Apr 19 2011, 15:04 PM

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# 40trve^viking Apr 19 2011, 20:12 PM
thats cool, i like the first version, colors are not bad + the text fits good smile.gif u used the layer mask to erase the part of her head?

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