Posted by: powerkartoffel Feb 26 2021, 16:06 PM
Buff and Debuff for 1.09v2
In this guide, we take a look at the use of spells and leaderships. We examine how to efficiently take advantage of the potential that buffs and debuffs have. We see into their visible effects, status effects, stacking and canceling.DefinitionsBuffs
are active or passive spells or leaderships, which affects propriate or allied units, increasing status effects.Debuffs
are active or passive spells which decreases status effects of enemy units. They have a buff canceling or killing function.Stacking
describes how two or multiple buffs or debuffs increase or decrease status effects together.Canceling
is an effect which suppresses buffs.Killing
is an effect which deletes completely the effect of a buff.About armor:
The maximum amount of armor in buffs, leaderships and also stances and formations is +75% all additional armor does not have effect. Exceptions are Glorious Charge, armor upgrades and immunity spells.
Armor Resistant (Armor Inspiring)
Armor Resistant (AR) gives 25% more armor, 125% experience and works just on horde units. It is just cancelable with Freezing Rain.
AR does not stack among themselves and can just be canceled by Freezing Rain.
Arwen Leadership just works on cavalry.
Saruman Leadership is a hidden leadership, which does not appear on the palantir.
Armor Buffs give usually 35% more armor and work on horde units. Exceptions are Starlight Buff by Glorfindel (+35% armor & 150% damage) and the Charge Attack of Guardians (+25% armor & 125% speed).
Eomers Armor Buff just affects cavalery units.
Armor Buffs do not stack among themselves and are cancelable by any debuff.
On trolls Gorkils Totem gives +20 to auto heal and 125% experience. Drummer Troll Leadership gives on trolls +20 to auto heal, +15% armor and 115% experience.
Damage Resistant (Damage Inspiring)
Damage Resistance gives 125% damage and 125% experience on horde units.
It is just cancelable by Freezing Rain and does not stack among other Damage Resistances.
For the Lone Tower Damage Resistant, the upgrade in the fortress or citadel have to be purchased.
Damage Leadership gives usually 150% damage and 125% experience on horde units. The exception is Warchant, which gives 140% damage and 110% Speed on horde units.
It is cancelable by any debuff in the game, by WargHowl and allied ElvenWood. It does not stack among themselves.
BFME Bug: Rallying Call or Warchant looses the effect permanently if casted over leadership-cancelers. Even if the units exit the debuffed area.
High Tier Leadership
High Tier Leadership (HTL) gives 25% more armor, 125% damage and 150% experience on horde units.
HTS is just cancelable by Freezing Rain and does not stack among themselves.
Sharku has a second not cancelable leadership to decrease the crush deceleration of near cavalry. (multiplicator 35%)
Palantir gives 115% and Ivory Tower 110% speed.
Ivory Tower effects heros and horde units.
Palantir effects machines and horde units.
Speed Buffs can just be canceled with Freezing Rain. Palantir and Ivory Tower stacks together and with other buffs.
Also other buffs like Warchant, Charge Attack of guardians, Tree Beard Leadership and Mighty Rage can increase speed.
Farsight gives 35% more range (shooting & vision).
It just effects catapults, ballistas, tribuches, ranged infantry and ranged cavalry.
Farsight stacks with everything and is just cancelable by Freezing Rain.
Elven Wood gives 35% more armor, 125% damage and 125% experience on horde units. Furthermore Elven Wood sets enemy crush deceleration to 350%.
It stacks with everything but Damage Leadership and can just be canceled by Freezing Rain. Damage Leaderships get killed when casted over Elven Wood.
Elven Wood can overcast Tainted Land and Men Wood, but can not be overcasted by them.
On horde units Darkness gives 33.3% more armor, 150% damage and 150% experience.
On monsters Darkness gives 33.3% more Armor, 125% Damage and 150% Experience.
Darkness stacks with everything and is cancelable by Cloud Break and Freezing Rain furthermore Cloud Break and Freezing Rain can be canceled by Darkness.
Tree Beard Leadership
Tree Beard Leadership gives 25% more armor, 20% more range (shooting & vision), 125% experience and 110% speed.
It just effects Ents and is just cancelable by Freezing Rain.
Mighty Rage gives 25% more vision, 125% damage and 120% speed on horde units and heros. Casted on enemy horde units it is also an debuff.
It is DEBUFF_PROOF what means it is not cancelable by any debuff and stacks with any other buff.
Glorious Charge gives 125% damage and sets the armor to 99% , makes immune against fear and terror and sets crush deceleration to 0. It works just on cavalry and is like Mighty Rage DEBUFF_PROOF, what means it is not cancelable by any debuff and stacks with any other buff.
Shield Maiden sets the crush deceleration of near rohirrim to 50%. It is like Mighty Rage and Glorious Charge DEBUFF_PROOF, what means it is not cancelable by any debuff and stacks with any other buff.
Debuffs usually gives -25% armor and 75% damage on enemy horde units. Freezing Rain, Mouth of Sauron's Doubt and Elven Mist effects also Monsters. Mouth of Sauron's Doubt and Elven Mist effects also heros.
Debuffs does not stack among themselves.
All debuffs cancel LEADERSHIP & BUFF types (Damage Leadership and Armor Buff). Which exclude RESISTANT types or DEBUFF_PROOF types. Freezing Rain cancels any kind of leadership (LEADERSHIP, BUFF, RESISTANT types).
There exist just two stuns in the form of debuffs.Poisonous Words
slows down enemy horde units and heros to 60% speed and slows down the fire rate of archers to 50%.Hour of the Witchking
with 75% damage on enemy heros. Sets enemy hero spell timers to 20% ready.
Both stuns stack with each other and with all debuffs.
Changes 1.06 to 1.09v2
by Powerkartoffel & Ecthelion