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GameReplays.org _ Zero Hour General Discussion _ Command and Conquer Remastered - Have Your Say!

Posted by: ToxicShock Jan 23 2019, 16:22 PM

Commanders, Comrades and Generals, please check this out;




https://www.gamereplays.org/cnczerohour/portals.php?show=page&name=commandandconquer-remastered-have-your-say-jan19









We look forward to your input! thumb.gif



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Posted by: Claymore92 Jan 23 2019, 19:49 PM

Bring back the servers for C&C 3 Tiberium Wars, or at least convey that message to the higher ups. I have two copies of the game and I would still buy a third one at full price with official server support. I know I am off-topic but this is the closest I'll ever get to talking to an EA team and the article itself says: "If you don't speak out now, you may regret it."

C&C 3 look so well, it could pass as a 2019 game. Does not need any remastering. Just add server support and it will sell like cookies.

Add server support for other games as well if you want but just add Tiberium Wars server support first.

You will be working 1 year, possibly more, on remastering whole 2 games. TW looks so good, it will pass as a 2019 game. All you need to do is add server support and sell it. And adding server support can be done in weeks.

IF YOU DO NOT DO THIS THEN IT IS WASTED PROFIT. I HAVE THE MONEY. WE HAVE THE MONEY. WE WANT TO GIVE YOU OUR MONEY. GIVE US REASON TO GIVE YOU OUR MONEY.

Posted by: Wildhide Jan 23 2019, 19:57 PM

The games have to be 3D.
If not then it's not going to attract anyone besides the C&C hardcore fans and some retro players, which in the eyes of EA will likely be a failure. I hope that the other OpenRA members who are a part of the team understand that these games should attract more than OpenRA players, as they will probably play it anyways.
Even if at risk of "damaging" the old feels of the classics, the remasters should keep their year of making and see the audience as maybe a little bigger than hardcore C&C players.
In short don't try to copy every aspect of the old C&C to get the same feeling, we can play them to get that feeling

Posted by: Luvaskot Jan 23 2019, 19:57 PM

C&C3: Tiberium Wars

Posted by: Olli Jan 23 2019, 20:05 PM

bring back an offical Server to Tiberium Wars! As Claymore said, the game looks pretty good, maybe nothing more is necessary - and you`ll increase the number of players! smile.gif

Posted by: ILUHAN Jan 23 2019, 20:13 PM

C&C3 for sure.

Posted by: cwedvin Jan 23 2019, 20:20 PM

not sure if i am off topic or not now but here i GO:

Please bring back servers for red alert 3.

dont change how the game is in any way just fix some bugs in the game, similar to the 1.12.6 maps we have gotten from the comunity.

as for other c&c games, bring back as many games as you can, host up servers, provide help for buggs, or Tech support if needed. add New maps, fix old buggs.


heck even create some New maps.

oh and (i dont know if this is already a thing but)

but the screen size for diffrent games improved.

i got 5 copies of ra3, there has not been any other game i loved as much as red alert 3.

i wuld love to try out the other c&c games whit other players.



Posted by: *Hedgehog* Jan 23 2019, 20:23 PM

These guys said all.Thing is.Bring back offical multiplayer to game,game is useble,you shouldnt remaster it.We need more player,we need online,we need CnC3:Tiberium Wars

Posted by: kokkin Jan 23 2019, 20:40 PM

Hi. I have one 1 request. Please add better servers to CNC3 and start supporting it. It is a good game and u don't even need to remaster it or something else, just improve some textures and graphics. If u wont, so, plz make remaster of CnC1 very same to TW but not KW(dont do remaster). JUST RESTART THE CNC3TW, IT WILL HAVE A NEW LIFE
P.S make a good economy and unit balance for KW. sorry for my English

Posted by: {DO}-LiquidOCELOT Jan 23 2019, 20:43 PM

I am quite surprised why after the cancellation of generals 2 the remastered catalogue doesnt include generals 2 in the mix, i am quite shocked; taking data from gamereplays website and on youtube i noticed most traffic and interest is generated for generals zerohour and its mods then why this game isnt on the roster, also an honorable mention would go to Kanes Wrath And Red alert 3 but what's most shocking decision for me is generals 2 if i can get answer as to why it isnt included please help me understand.
Other than that this is great news that a website like gamereplays is involved in the community council but why such a long delay in the announcement this wasnt told A month ago when Jim vessella posted regarding the community council on reddit ; what took you guys so long for this official announcement or this was a recent development cause i saw openra being actively involved ???

Posted by: bero41 Jan 23 2019, 20:53 PM

RED ALERT 3 servers can be repaired by many bugs and sometimes crashes can occur.

Posted by: ~AngelOfDeath~ Jan 23 2019, 21:40 PM

QUOTE(Claymore92 @ Jan 23 2019, 19:49 PM) *

Bring back the servers for C&C 3 Tiberium Wars, or at least convey that message to the higher ups. I have two copies of the game and I would still buy a third one at full price with official server support. I know I am off-topic but this is the closest I'll ever get to talking to an EA team and the article itself says: "If you don't speak out now, you may regret it."

C&C 3 look so well, it could pass as a 2019 game. Does not need any remastering. Just add server support and it will sell like cookies.

Add server support for other games as well if you want but just add Tiberium Wars server support first.

You will be working 1 year, possibly more, on remastering whole 2 games. TW looks so good, it will pass as a 2019 game. All you need to do is add server support and sell it. And adding server support can be done in weeks.

IF YOU DO NOT DO THIS THEN IT IS WASTED PROFIT. I HAVE THE MONEY. WE HAVE THE MONEY. WE WANT TO GIVE YOU OUR MONEY. GIVE US REASON TO GIVE YOU OUR MONEY.


+1

Posted by: Constable Chris Jan 23 2019, 21:54 PM

Well, I won't get another opportunity to do this, so I will give my 2 cents.

Apologies in advance if I go off-topic...

RA3 needs a proper automatch system desperately. This can be achieved if you bring back official server support to RA3. I doubt RA3 needs remastering in terms of visuals because the game looks fine as it is (but regardless updated visuals are always a welcome change from the 2008 ones we have), but when it comes to bugs... that is a different story, and in this case it needs remastering badly.

Not to mention the huge amount of top players who left this game due to the lack of proper support for the game, be it servers or other things. This can be especially seen in the aftermath of the gamespy shutdown. The player count just tanked when automatch was out of the equation.

This highlights the importance of bringing back proper server support to RA3. It is possibly our only chance of bringing back players to the game. Some people would argue that players left RA3 for different reasons but that is besides the point.

Another thing worth mentioning, is the outdated SAGE engine that we are currently using. A replacement with something better (at least better pathfinding for units) would be excellent.

As far as the remastered RA1 goes...it should definitely be 3D.

Just my 2 cents.

Posted by: Plokite_Wolf Jan 23 2019, 23:13 PM

QUOTE(Constable Chris @ Jan 23 2019, 22:54 PM) *

As far as the remastered RA1 goes...it should definitely be 3D.

Keyword is remaster, not remake.

Posted by: Fargo Jan 23 2019, 23:35 PM

QUOTE(Claymore92 @ Jan 23 2019, 20:49 PM) *

Bring back the servers for C&C 3 Tiberium Wars, or at least convey that message to the higher ups. I have two copies of the game and I would still buy a third one at full price with official server support. I know I am off-topic but this is the closest I'll ever get to talking to an EA team and the article itself says: "If you don't speak out now, you may regret it."

C&C 3 look so well, it could pass as a 2019 game. Does not need any remastering. Just add server support and it will sell like cookies.

Add server support for other games as well if you want but just add Tiberium Wars server support first.

You will be working 1 year, possibly more, on remastering whole 2 games. TW looks so good, it will pass as a 2019 game. All you need to do is add server support and sell it. And adding server support can be done in weeks.

IF YOU DO NOT DO THIS THEN IT IS WASTED PROFIT. I HAVE THE MONEY. WE HAVE THE MONEY. WE WANT TO GIVE YOU OUR MONEY. GIVE US REASON TO GIVE YOU OUR MONEY.


This guy... So Clueless.... Cnc3 died soon and that's why servers been cut off, you think bringing servers back.would make game way more active than before? And how fair it would be without any improvement charge second time for the game... What is this logic ...

Forget.your cnc3 anyway, its a bad game, wish for zh instead

Posted by: Fargo Jan 23 2019, 23:38 PM

QUOTE(kokkin @ Jan 23 2019, 21:40 PM) *

Hi. I have one 1 request. Please add better servers to CNC3 and start supporting it. It is a good game and u don't even need to remaster it or something else, just improve some textures and graphics. If u wont, so, plz make remaster of CnC1 very same to TW but not KW(dont do remaster). JUST RESTART THE CNC3TW, IT WILL HAVE A NEW LIFE
P.S make a good economy and unit balance for KW. sorry for my English

Do you know what remastered.means even? Its exactly wjat you said, better graphic, textures... And ofc better servers, oh dear

QUOTE({DO}-LiquidOCELOT @ Jan 23 2019, 21:43 PM) *

I am quite surprised why after the cancellation of generals 2 the remastered catalogue doesnt include generals 2 in the mix, i am quite shocked; taking data from gamereplays website and on youtube i noticed most traffic and interest is generated for generals zerohour and its mods then why this game isnt on the roster, also an honorable mention would go to Kanes Wrath And Red alert 3 but what's most shocking decision for me is generals 2 if i can get answer as to why it isnt included please help me understand.
Other than that this is great news that a website like gamereplays is involved in the community council but why such a long delay in the announcement this wasnt told A month ago when Jim vessella posted regarding the community council on reddit ; what took you guys so long for this official announcement or this was a recent development cause i saw openra being actively involved ???



Sadly generals 2 wasn't released

Posted by: Claymore92 Jan 23 2019, 23:44 PM

QUOTE(Fargo @ Jan 23 2019, 23:35 PM) *

This guy... So Clueless.... Cnc3 died soon and that's why servers been cut off, you think bringing servers back.would make game way more active than before? And how fair it would be without any improvement charge second time for the game... What is this logic ...

Forget.your cnc3 anyway, its a bad game, wish for zh instead

This guy... So Clueless.... Do you realise servers been cut off because of following:

"GameSpy Industries (the entity responsible for GameSpy multiplayer services) was bought from IGN Entertainment by Glu Mobile in August 2012... In April 2014, Glu announced that it would shut down the GameSpy servers on May 31, 2014, so its developers could focus on work for Glu's own services." (source: Wikipedia, or google it simply)

GameSpy provided the online servers for C&C 3 TW as well as for ZH. If C&C 3 server been cut off because game died soon (as you falsely state), why ZH servers been cut off?

I could explain why every sentence of your post is misinformation and non-sense but your lack of knowledge is so staggering that I'll rather quit here. And we are in off topic territory anyway.

Posted by: Leikeze Jan 23 2019, 23:47 PM

QUOTE(Fargo @ Jan 23 2019, 18:35 PM) *

This guy... So Clueless.... Cnc3 died soon and that's why servers been cut off, you think bringing servers back.would make game way more active than before? And how fair it would be without any improvement charge second time for the game... What is this logic ...

Forget.your cnc3 anyway, its a bad game, wish for zh instead

Uh, you know Zero Hour lost it's servers the same time.

Posted by: Technique Jan 24 2019, 00:43 AM

Remakes, not remasters.

You have to 1 up Blizzard's efforts.
They can afford to ''just'' upscale what they have because both their games (sc:bw and wc3:tft) still have active esports going on till this day. For the cnc games that's not the case and in a remake it's also easier/more accepted to modernize the gameplay/ui/controls and all that good stuff up to 2019 and beyond standards.

If it's just a remaster/upscale it will be a fun little treat for a very small/niche playerbase, which has its charms I suppose.
But remake is the only way if you want to go big with this.

And +1 for the official server support for the cnc games currently hosted on cnconline, especially for the missing automatch feature like Constable Chris mentioned.

Posted by: Marlboro-Red Jan 24 2019, 00:53 AM

QUOTE(Claymore92 @ Jan 24 2019, 00:44 AM) *

I could explain why every sentence of your post is misinformation and non-sense but your lack of knowledge is so staggering that I'll rather quit here. And we are in off topic territory anyway.


Don't bother.

Posted by: yzzd-xrdh Jan 24 2019, 01:13 AM

Dear EA Company: Hello I am a player from China. I want to express my sincere love for the battlefield series. I am very willing to buy the latest works. But I especially want to go back to 2013 and take the General 2 test... I really like the subject of generals. Now the network environment, no matter how good the work, will be given a certain number of bad reviews, no game is not bad reviews. I know EA is worried about its policies in China, but piracy in China has been extinct for a long time. As Chinese players in the new era, we are willing to pay for genuine games. Steam and Origin. I have a request. I want to play General 2. No matter how much it costs, you can use the old engine to do it. You don't need any frost engine. 2013-2019, Please Achieve Player Dream

Posted by: Fargo Jan 24 2019, 01:43 AM

QUOTE(Claymore92 @ Jan 24 2019, 00:44 AM) *

This guy... So Clueless.... Do you realise servers been cut off because of following:

"GameSpy Industries (the entity responsible for GameSpy multiplayer services) was bought from IGN Entertainment by Glu Mobile in August 2012... In April 2014, Glu announced that it would shut down the GameSpy servers on May 31, 2014, so its developers could focus on work for Glu's own services." (source: Wikipedia, or google it simply)

GameSpy provided the online servers for C&C 3 TW as well as for ZH. If C&C 3 server been cut off because game died soon (as you falsely state), why ZH servers been cut off?

I could explain why every sentence of your post is misinformation and non-sense but your lack of knowledge is so staggering that I'll rather quit here. And we are in off topic territory anyway.

Wishing thinking guy... Please explain, hah, wants to pay twice for say game for same game? Are you okay man? Do you value your earned money at all?

Servers been cut off mostly because all cnc games were dead lretty much, and extra reason which you mention as well, so yeah gg

Posted by: Thanatos Jan 24 2019, 05:15 AM

QUOTE(Technique @ Jan 24 2019, 10:43 AM) *

Remakes, not remasters.

You have to 1 up Blizzard's efforts.
They can afford to ''just'' upscale what they have because both their games (sc:bw and wc3:tft) still have active esports going on till this day. For the cnc games that's not the case and in a remake it's also easier/more accepted to modernize the gameplay/ui/controls and all that good stuff up to 2019 and beyond standards.

If it's just a remaster/upscale it will be a fun little treat for a very small/niche playerbase, which has its charms I suppose.
But remake is the only way if you want to go big with this.

And +1 for the official server support for the cnc games currently hosted on cnconline, especially for the missing automatch feature like Constable Chris mentioned.


+1 games must be 3D and official server support for all past cncs would be great

Posted by: Wildhide Jan 24 2019, 06:01 AM

QUOTE(Technique @ Jan 24 2019, 03:43 AM) *

Remakes, not remasters.

You have to 1 up Blizzard's efforts.

This
QUOTE(yzzd-xrdh @ Jan 24 2019, 04:13 AM) *

Dear EA Company: Hello I am a player from China. I want to express my sincere love for the battlefield series. I am very willing to buy the latest works. But I especially want to go back to 2013 and take the General 2 test... I really like the subject of generals. Now the network environment, no matter how good the work, will be given a certain number of bad reviews, no game is not bad reviews. I know EA is worried about its policies in China, but piracy in China has been extinct for a long time. As Chinese players in the new era, we are willing to pay for genuine games. Steam and Origin. I have a request. I want to play General 2. No matter how much it costs, you can use the old engine to do it. You don't need any frost engine. 2013-2019, Please Achieve Player Dream

Isn't Generals 1 banned in China?
I don't think EA has any problem with China, in fact as any company they would want to have as big of an audience as they can get.

Posted by: zokker13 Jan 24 2019, 07:28 AM

Throw the idea of a remaster in the trashcan where it belongs. Nobody asked for this and the games have different issues that can only be fixed with a remake. Making a remaster just shows that EA is disconnected for it's customer' and fits perfectly into the current EA situation.

A remake is more important since you need a good foundation for a remaster. SAGE is not a good foundation and should not be built upon.


Make the software to create the online experience open source so that the community can host their own backends - or at least make the protocol open source.


Posted by: Fargo Jan 24 2019, 07:37 AM

QUOTE(zokker13 @ Jan 24 2019, 08:28 AM) *

Throw the idea of a remaster in the trashcan where it belongs. Nobody asked for this and the games have different issues that can only be fixed with a remake. Making a remaster just shows that EA is disconnected for it's customer' and fits perfectly into the current EA situation.

A remake is more important since you need a good foundation for a remaster. SAGE is not a good foundation and should not be built upon.
Make the software to create the online experience open source so that the community can host their own backends - or at least make the protocol open source.

Indeed, but still better than nothing I guess... But EA so lazy and desperate for money, its crazy

Posted by: -Prokilla' Jan 24 2019, 07:38 AM

Generals, Zero Hour, & Renegades are the only 3 games worth remastering. ..I tried Ra3 & it looked like a dam Cartoon, so i never bothered with Tiberium.
They need to keep C&C realistic, not all this blown up futuristic crap.

Posted by: ToxicShock Jan 24 2019, 08:08 AM

Hey guys, we already know what games are being "remastered", namely (the original) Command and Conquer and (the original) Red Alert. What we need to know is what features you want those games to have. For example:

Should there be extra factions and sub-factions or does that detract?
Are micro controls, eg reverse move, unit scatter etc important to you?
Should in game economy be simple or complex?
Are programmable hot keys important?
Should features be unlocked as a player ranks or is that a disaster?
Do you want to see fully competitive ladders?
Should there be an emphasis on anti-cheat?
Do you want extended stats for Single Player?
Is intelligent AI important to you?
Should there be more in-game movies?
etc, etc, etc

At the moment, we are not being offered a remake or new servers, so let's work with what he have.

Posted by: bero41 Jan 24 2019, 08:16 AM

QUOTE(ToxicShock @ Jan 24 2019, 08:08 AM) *

Hey guys, we already know what games are being "remastered", namely (the original) Command and Conquer and (the original) Red Alert. What we need to know is what features you want those games to have. For example:

Should there be extra factions and sub-factions or does that detract?
Are micro controls, eg reverse move, unit scatter etc important to you?
Should in game economy be simple or complex?
Are programmable hot keys important?
Should features be unlocked as a player ranks or is that a disaster?
Do you want to see fully competitive ladders?
Should there be an emphasis on anti-cheat?
Do you want extended stats for Single Player?
Is intelligent AI important to you?
Should there be more in-game movies?
etc, etc, etc

At the moment, we are not being offered a remake or new servers, so let's work with what he have.


Yeah, I'm a red alert player. An extended ladder statistic is nice. For example, the system can also be brought to rank and Turkey can be added factions tongue.gif smile.gif

Posted by: Diamond- Jan 24 2019, 10:00 AM

QUOTE(ToxicShock @ Jan 24 2019, 09:08 AM) *

Hey guys, we already know what games are being "remastered", namely (the original) Command and Conquer and (the original) Red Alert. What we need to know is what features you want those games to have. For example:

Should there be extra factions and sub-factions or does that detract?
Are micro controls, eg reverse move, unit scatter etc important to you?
Should in game economy be simple or complex?
Are programmable hot keys important?
Should features be unlocked as a player ranks or is that a disaster?
Do you want to see fully competitive ladders?
Should there be an emphasis on anti-cheat?
Do you want extended stats for Single Player?
Is intelligent AI important to you?
Should there be more in-game movies?
etc, etc, etc

At the moment, we are not being offered a remake or new servers, so let's work with what he have.


As someone who really comes from the original CCGenerals and still bothers with that old game I have a few strong points that should be considered for a remastered version of C&C:

Most C&C games have 3 factions. CCZeroHour has 12 factions which has always lead to a big complaint concerning balancing. It is impossible to balance so many armies, but I really think adding just one extra faction is the way to go:

- Not only is it much easier to balance 4 instead of 12 armies, but in contrast to 9 different matchups for 1v1 games, the number of possible matchups would rise significantly from 9 to 16!

- The number of possible matchups for 2v2 games would rise even more from 81 different constellations to 256 different constellations for each individual player.

- A 4th faction (which is not derived from one of the existing 3) would add some extra great value to the game.

- More then ever before, graphics nowadays seem to be more important than the gameplay itself. How could people in the past even play games then? We all had just as much fun as every has today and that was because the gameplay has been fascinating for us, not these bling textures and dx renderings. Graphics do not matter as much as everyone thinks. I would say: stay realistic, no lasershows and/or exaggerated effects that take the concentration and focus from us players!

- Last but not least: never ever allow people to buy "upgrades" over the internet in order to get stronger and faster units or anything else that could be beneficial. That's an absolute no-go. With every new game room hosted chances for each player/team should be equalised.

Posted by: JarmenElectra Jan 24 2019, 10:10 AM

Sexy women in cut scenes is a must, get Gemma Atkinson back biggrin.gif
IPB Image

To the guy above me, balancing twelve armies is hard but that variety makes zh exciting. They just need to do a better job balancing and use top players to test them out as they will find the advantages and imbalances easier then just noobs testing it. But ea always rush deadlines and something like balance is a low priority to them so to reach deadlines thatís probably one of the first things sacrificed or neglected

In regards to generals 2:

- Things like being able to program hot keys, making control groups, alt paths all that stuff has to be in the games if anything they need to add to that not subtract from it.
- In regards to how eco is done I like how generals does it except for stupid hackers thatís just dumb

If itís ever some pay to play model then itís a flop before it begins, if they redid generals and you have to pay to unlock more generals then Iím not even getting the game. Who wants to pay £100 for a game, what planet do they actually live on? Especially with there being so many great free games these days. Ea needs to stop being greedy and realise shit like that will just destroy it further.

The best way EA could actually handle this is by making a joke of themselves for instance using the time machine from red alert to go back in time and remove all the blemishes from the c&c franchises past. That would be an epic opening scene to red alert but yea I donít think ea has a sense of humour, but sometimes itís just better to admit your mistakes you know and I think they would actually get some respect from the community by acknowledging they fcked up

What you guys have done with shatabrick, they need to incorportae that into the game themselves so there is 1v1, 2v2, 3v3, 2v2v2 leaderboards etc. If anything gets unlocked due to progression through multiplayer it should only be cosmetic stuff only. For instance maybe soemthing like the clling cards in call of duty.

And what would be hella cool is if they tacked on some additional fun game modes if they have time and space:
- Hide and seek game mode
- Zombie outbreak (like aod) but holding off zombies instead
- King of the hill, domination

Or you know EA could just give me the reigns to the generals remaster and I will make u the game everyone wants..

sorry that isnt very concise lol but some good ideas maybe

Posted by: zokker13 Jan 24 2019, 12:08 PM

QUOTE(ToxicShock @ Jan 24 2019, 09:08 AM) *

Hey guys, we already know what games are being "remastered", namely (the original) Command and Conquer and (the original) Red Alert. What we need to know is what features you want those games to have. For example:

Should there be extra factions and sub-factions or does that detract?
Are micro controls, eg reverse move, unit scatter etc important to you?
Should in game economy be simple or complex?
Are programmable hot keys important?
Should features be unlocked as a player ranks or is that a disaster?
Do you want to see fully competitive ladders?
Should there be an emphasis on anti-cheat?
Do you want extended stats for Single Player?
Is intelligent AI important to you?
Should there be more in-game movies?
etc, etc, etc

At the moment, we are not being offered a remake or new servers, so let's work with what he have.


What a coincidence that they happen to remaster the games already supported by openra.
They could have remastered games that are in dire need and had good player counts; namely RA2, Tiberium Sun and Generals.
Lost opportunity.

Posted by: {DO}-LiquidOCELOT Jan 24 2019, 12:27 PM

QUOTE(zokker13 @ Jan 24 2019, 12:08 PM) *

What a coincidence that they happen to remaster the games already supported by openra.
They could have remastered games that are in dire need and had good player counts; namely RA2, Tiberium Sun and Generals.
Lost opportunity.


Zokker you and other people like technique think that the remastered title means it will just have an upgraded skin and the game might even be a 2d title not even 3d going back to 1995 sage engine just modded why you think like this, do you have any sources to confirm i believe its a confusion perhaps this keyword remastered is a bit misleading in this aspect i mean i think at least they will go the frostbite engine that is currently playing Battlefield 5 with ray tracing enabled no ? please give me your valuable input i am kinda concerned help

Posted by: JarmenElectra Jan 24 2019, 12:38 PM

QUOTE({DO}-LiquidOCELOT @ Jan 24 2019, 12:27 PM) *

Zokker you and other people like technique think that the remastered title means it will just have an upgraded skin and the game might even be a 2d title not even 3d going back to 1995 sage engine just modded why you think like this, do you have any sources to confirm i believe its a confusion perhaps this keyword remastered is a bit misleading in this aspect i mean i think at least they will go the frostbite engine that is currently playing Battlefield 5 with ray tracing enabled no ? please give me your valuable input i am kinda concerned help


ofc they will be on a new game engine, they aint gonna use like a 20 year old engine. Look at COD4 remastered, expect that basically

Posted by: Leikeze Jan 24 2019, 12:57 PM

QUOTE(JarmenElectra @ Jan 24 2019, 07:38 AM) *

ofc they will be on a new game engine, they aint gonna use like a 20 year old engine. Look at COD4 remastered, expect that basically

Expect a less enjoyable version of what we've already got?

Posted by: eXs.bLoOd Jan 24 2019, 13:28 PM

Generals, C&C3 and Ra3 need to get back the official servers before the C&C Community dies finaly.
They should sell the games on origin with online functions.
Maybe new Patches wich are currently mostly created by the last standing community.

The new C&C Game ends like C&C4 if they do not support the Community like they did until today.

C&C3 TW and KW for my point are aweasome games, aweasome graphic and its Competiv!

And pls.. no 2D Remake of the old 2D Games... if its 2D, its the new C&C4.

Bring back the original RTS!

QUOTE(ToxicShock @ Jan 24 2019, 09:08 AM) *

Hey guys, we already know what games are being "remastered", namely (the original) Command and Conquer and (the original) Red Alert. What we need to know is what features you want those games to have. For example:

Should there be extra factions and sub-factions or does that detract?
Are micro controls, eg reverse move, unit scatter etc important to you?
Should in game economy be simple or complex?
Are programmable hot keys important?
Should features be unlocked as a player ranks or is that a disaster?
Do you want to see fully competitive ladders?
Should there be an emphasis on anti-cheat?
Do you want extended stats for Single Player?
Is intelligent AI important to you?
Should there be more in-game movies?
etc, etc, etc

At the moment, we are not being offered a remake or new servers, so let's work with what he have.


Should there be extra factions and sub-factions or does that detract? -> Be nice but not important
Are micro controls, eg reverse move, unit scatter etc important to you? -> For sure! competitive!
Should in game economy be simple or complex? -> Like original one
Are programmable hot keys important? -> For sure! competitive!
Should features be unlocked as a player ranks or is that a disaster? -> No need lol
Do you want to see fully competitive ladders? -> For sure! competitive!
Should there be an emphasis on anti-cheat? -> For sure! competitive!
Do you want extended stats for Single Player? -> No!
Is intelligent AI important to you? -> It makes it much more difficulty
Should there be more in-game movies? -> No need lol

Posted by: Wildhide Jan 24 2019, 13:30 PM

I'm starring at Doom 2016 and it gives me hopes of what this could be
I'm starring at Cod MW1 remastered and it gives me fears of what this could be

Posted by: Leikeze Jan 24 2019, 13:49 PM

Please give ZH an AI worthy of being in the game.

Posted by: -Netput Jan 24 2019, 14:17 PM

off topic:
Guys, there is no point in talking about Generals 2, RA2, RA3, CNC3, etc. They want input on how to make the remaster/remake of RA1/CNC1 the way the community want it. Talking about anything else will just clutter this topic and make valuable feedback get lost.

On topic:
I think it is important that you stay close to the atmosphere of the original game. The graphics should be relatable, but should up to par for 2019 RTS graphics. Other then the feeling, I would really look at what makes modern RTS games worth to play. If you play OpenRA or the original RA1 you will quickly see that the game simply isn't that fun any more. The units aren't that interesting and respond slowly with terrible path finding. Also the controls are quirky and there simply isn't that much interesting going on.

Therefore it is important to start with good path finding and unit response time. From there I would modernize the controls to 2019 standards (select all units, select per unit type, quick scroll, scatter, save camera points, good EVA feedback, etc). When the foundation is solid it is time to keep the interest of people. To accomplish that you need to add some extra units and upgrades, perhaps even unit abilities. Some extra buildings for late game cash generation would be a good addition as well.

Single player campaign should be the same story and missions, but with updated movies.
AI should be up to par as lots of players play it with buddies against AI.
Multiplayer should feature (team)quick match, clans, ladders with seasons and in game (chat)lobbies. Just take a look at Red Alert 2. They nailed it.

Unlockables would be a nice addition as well. However, only unit skins/camouflage and stuff like that. Every unit and/or upgrade should be available right from the start. The crowd nowadays love to unlock stuff , so it wouldn't hurt to put some bragging rights in for the kids new to C&C.

Posted by: JarmenElectra Jan 24 2019, 14:39 PM

QUOTE(Leikeze @ Jan 24 2019, 12:57 PM) *

Expect a less enjoyable version of what we've already got?

pretty much lol im not holding my breath

Posted by: -ExiLe` Jan 24 2019, 14:55 PM

12 armies isn't that hard to balance with 15+ years of knowledge! the developers just need a little help from the experts around here.

Quite dissapointed and also surprised Generals isn't in the planning as of now, without any factual numbers I bet the demand of a Generals Remaster is the highest

Posted by: A.Productions YT Jan 24 2019, 16:11 PM

Keep it original. Reverse-move would actually make the gameplay so much easier, especially with PVP. Better AI will enhance the game and will always make it interesting. And keep the economy simple. It works better.

Posted by: Surgeon Jan 24 2019, 18:05 PM

Hello.
Am a fan since a release. Would be nice to see a resurrection of a legendary series. Legends dont die, and we are prooving it by playing via different softwares. On the same hand, thanks to those who keep these games alive.My vote goes to Tiberium wars.

Posted by: -Photonics- Jan 24 2019, 21:07 PM

@Game replay staff
So i saw a lot of off-topic comments, why not making an online vote system about every subjects of the remastered games we would like to debate ? Every subjects would gets questions and multiple choices to answers.

Anyways, here is something you can send to EA about the new game :

Global :

1 - No micro transactions / pay to win system / unlockable features or everything that could destroy the balance between the players in the game.
2 - Don't try to copy other RTS games. C&C is C&C, it had his own success with the first C&C games (C&C 1 and RA1), this would be a disaster to see this game becomes an other starcraft game for example.
3 - You have tried to change completely the C&C gameplay in C&C4, you saw what happened ... Don't try to fix the basic gameplay things that dont need to be fixed. The gameplay with base building, ressource harvesting, units production structure, no population limit,... (not an exhaustive list) is essential for C&C.
4 - The game must be about strategy and not only about APM (If you've seen the way RA1 is played online today, you know what i mean). In my opinion, this is why RA1 is no more fun to play today : ultra fast stressful games, you harvest way too much ressource in little time, and the one who wins is the one who is the fastest to click on the tank icon... There is no fun to play that.
5 - Graphics are probably the thing you can improve (but remember this is not what makes a good game). Don't go for a cartoon style like in RA3. The buildings were not realistic and the animations were exaggerated. The animations we had in C&C Generals would be more suitable (I'm talking about the animations when units got destroyed for example).
6 - The game must have single player campaigns.
7 - Ranked maps for 1v1 / 2v2 / 3v3 / 4v4 maps. A ladder with team games would be interesting, and prevents tournaments from being 1v1 events only. More diversity of games in tournaments -> larger community involved and tournament participation.

Gameplay :

8 - Only 2 factions would be good, 3 is hard to balance in some situations, more than 3 is too chaotic to balance. No sub-faction.
9 - The interface should be like it is on C&C 3 / RA3 / OpenRA : The sidebar on C&C1 / RA1 makes you lose a lot of times to find your units and produce (except in the playstation 1 version where it was more upgraded).
10 - Building system like in C&C1 / RA1 : no building units like we had in C&C Generals.
11 - Ressources system like in C&C1 / RA1 / C&C3 : Energy system (power plants) + Harversters and Tib/Ore field (with regrowing process).
12 - Limit the possibility for a unit to have a special ability (RA3 had a power for almost every units...)
13 - Limit the special abilities per faction (spy plane, atomic bombs, ...) More than 5 powers is too much. Make sure to don't unbalance the game with overpowered abilities (this happened a lot in RA3 games).
14 - Bring back naval units (And only units. No more buildings on the sea...).
15 - No epic units (like there were in C&C3 KW).
16 - Micro controls implemented.
17 - Programmable Hotkeys.

Posted by: zokker13 Jan 24 2019, 21:28 PM

QUOTE({DO}-LiquidOCELOT @ Jan 24 2019, 13:27 PM) *

Zokker you and other people like technique think that the remastered title means it will just have an upgraded skin and the game might even be a 2d title not even 3d going back to 1995 sage engine just modded why you think like this, do you have any sources to confirm i believe its a confusion perhaps this keyword remastered is a bit misleading in this aspect i mean i think at least they will go the frostbite engine that is currently playing Battlefield 5 with ray tracing enabled no ? please give me your valuable input i am kinda concerned help

You usually talk about a remaster if a company wants to upgrade a game assets, basically higher resolutions, sound, UI and infrastructure. Sometimes, you see even more, such as in Starcraft Remastered in which they also fixed game changing bugs, allowing new strategies.
A remaster usually doesn't change the feel of the game. Reading about new factions actually surprises me.
Perhaps the announcement is about a remake.

I'd be also very surprised to see another attempt to use Frostbyte for another RTS after Generals 2. Especially not for 2d based games.

Taking the SC:Remastered example again; this will hurt the openra community, similar how the new Starcraft Remastered basically killed all the private servers for sc:bw.

Posted by: Bussybär Jan 24 2019, 21:52 PM

Dont forget the dinosaur and ant-missions and maps!

Posted by: Technique Jan 24 2019, 23:25 PM

QUOTE(JarmenElectra @ Jan 24 2019, 14:38 PM) *

ofc they will be on a new game engine, they aint gonna use like a 20 year old engine. Look at COD4 remastered, expect that basically

Why ''of course''? What do you base that on?

For example both sc remaster and wc3 remaster are on the original engines and thus you can switch between the original and remastered graphics.

That's really what a remaster is.

Pretty sure the age of empire HD versions are on the same engine as well.

While Resident Evil 2 remake is a great example what a modern re-released game SHOULD do for a great old title if it doesn't need to 100% preserve the gameplay for some esports scene.

Posted by: JulzzZ Jan 25 2019, 02:55 AM

How many of you have actually completed the Original C&C95 Campaigns, extra missions and same with Ra1+expansions?

Interested to see.

Posted by: Zocom7 Jan 25 2019, 05:37 AM

The Red Alert mod for RA3 is almost a perfect remake of C&C Red Alert.
Tiberian Dawn mod for C&C3 is almost a perfect remake of C&C Gold.
Talking the re-mastering for those games, there's not much to talk about there except for better graphics and resolutions. Iran's Portable RA and Nyerguds Portable C&C95 have been the closest to be unofficial remasters.

Strange why almost everyone wants original servers back for C&C3 and RA3. I rather think those games should continue to be patched as there are still numerous bugs and leftover loopholes. But unless you want a new patch team to be hired just for that.

What I would really want is a C&C Generals/Zero Hour heavy remastering with the SAGE used in C&C3 and RA3 to eliminate most bugs, glitches and to have better looking graphics, plus the sky textures and better AI.

Posted by: Wildhide Jan 25 2019, 05:51 AM

Guys I have a better proposal if you keep talking about remasters
How about a new f*cking game?

Posted by: Fargo Jan 25 2019, 08:25 AM

Cnc 3 graphic kinda cartoon indeed, not to mention cnc4... Ra games just old, so not much yiu can expect.... Only ccg and zh graphic are tje most realistic tbh

Posted by: -Prokilla' Jan 25 2019, 08:26 AM

QUOTE(Fargo @ Jan 25 2019, 00:25 AM) *

Cnc 3 graphic kinda cartoon indeed, not to mention cnc4... Ra games just old, so not much yiu can expect.... Only ccg and zh graphic are tje most realistic tbh

Agreed !

Posted by: ToxicShock Jan 25 2019, 08:55 AM

I've had to remove some posts because they got too personal. In turn, I had to remove the posts that quoted the posts I removed, some of which were otherwise quite sensible. I am not happy about that, so knock the personal insults on the head.

Posted by: ROLL Jan 25 2019, 16:00 PM

Im sorry but in wich Section we are ??

Posted by: ToxicShock Jan 25 2019, 17:20 PM

This topic has been linked through from the Site News forum and every C&C section on the site.

Posted by: Police/AK Jan 25 2019, 17:34 PM

i'm looking forward to TW as remastered this ( if it happens ) would be awesome and they might add in game server just like before ( EA server ).

i hope they will remaster this nice game.

Posted by: ~AngelOfDeath~ Jan 25 2019, 20:14 PM

Remaster of Command & Conquer 3 is not needed. Everything we need is a new official server support. wink.gif

Posted by: BobbyMacBob Jan 25 2019, 20:45 PM

Lifetime cnc fan here (I first played cnc when I was 3, have played all the games to completion more than once)

To me, the game needs to have the solid base of a 2019 rts. The solid controls consisting of advanced stuff like scatter, reverse move, formations, bookmarks, customizable hotkeys and other things allowing for advanced micro and skill and competition.

Besides that and upgrading graphics, balance, and interface, KEEP IT TRUE to what we love of TibDawn and RA1. solid base building mechanics and economy, no stupid level caps or unlocks like in CNC4, and like the originals that way.

It should also have actual competitive ladder and servers, bringing a true cnc multiplayer experience back (The old ones were pioneers of multiplayer matches within rts after all).

Posted by: ROLL Jan 25 2019, 21:19 PM

Ok i will be clear here i nearly played all C&C games wich i think most of you played all C&C games but games like (C&C3,KW,) its not much fun tho graphic is great ok but the gameplay isnt fun at all like i watched a stream for guy who called bike on rush i think he is Expert i watched his stream for 1 min and i got bored . And EA will make big mistake by remaster one of them wich wont happen. The game wich for now still very active till now its ZH for a lot if reasons i dont say that cuz i play ZH only no i said it cuz nearly i played all C&C games

Posted by: Leikeze Jan 25 2019, 23:18 PM

My sole concern for any of the remasters is a fully-functional online service with no-glitches, that includes full customization in its QuickMatch feature, if that isn't in the game, I have no interest.

Logging in anymore is such a gamble. I am too old now to wait more than 3 minutes before finding a match, so being online an hour with only 2 - 4 games played is enough to make me scream. Gotta be able to play at least 50 games a day like I used to to make things exciting again. A single thing that makes the online aspect slow would be enough to deter me completely.

Posted by: {DO}-LiquidOCELOT Jan 26 2019, 06:43 AM

What if EA games with recent success of CNC rivals goes for a PC/Android/AppleStore cross platform Command And Conquer Remastered i am sure these new mobiles with Adreno 430+ gpu's can handle the graphics well it seems far fetched and out right impossible may be in 2020 after release of CNC remastered first string of titles they do this ?!?!?!

Posted by: ScOtSmAn Jan 26 2019, 09:50 AM

Re-release command and conquer generals with a small patch and online support and we are good to go wub.gif

Posted by: GBHmichael Jan 26 2019, 12:35 PM

If any game is going to have a sense of longevity, it needs to have some sort of competitive factor. With this, these are a must:

1. Faction balancing
2. Bug fixes
3. Online support (+ ladder and matchmaking based off ability)
4. Regular tournaments

All of the above will of course need some level of support.

But then on top of that, it has to be fun to play, and like has been mentioned in some of the previous comments, units in old RTS games often seem quite bland (maybe because the way they move looks clunky or they just don't look good anymore). With this in mind, these would be nice:

1. Improved graphics
2. Improved UI
3. Customisable hotkeys
4. Modern control techniques (select all/all of a type/all on screen, reverse, patrol, scatter etc.)

On a side note (and I know it's not what this thread is about), I do think that working on the older C&Cs isn't the best way to go. The way that they were only really appeals to those with a sense of nostalgia. The newer C&Cs (excluding C&C4/alliances/rivals) would also invoke a similar response, just less as they're quite frankly, better. The best option would be a new game, and I don't think many would disagree with me there.

Posted by: -Prokilla' Jan 26 2019, 17:56 PM

QUOTE(Leikeze @ Jan 25 2019, 15:18 PM) *

My sole concern for any of the remasters is a fully-functional online service with no-glitches, that includes full customization in its QuickMatch feature, if that isn't in the game, I have no interest.

Logging in anymore is such a gamble. I am too old now to wait more than 3 minutes before finding a match, so being online an hour with only 2 - 4 games played is enough to make me scream. Gotta be able to play at least 50 games a day like I used to to make things exciting again. A single thing that makes the online aspect slow would be enough to deter me completely.

I remember on the Old server we never had to wait long for matches, just seconds.. 1,2, & 3 lobbys were always active, Asia & ClanWar lobby was the GO TO lobby to chit chat etc.. The game to me had alot less ingame bugs like MM & game crash back then to, compared to now... If they would fix the bugs, balance out the armies, fix or set up a fresh new server, an update the graphics & add some new units on ccg & zh, & keep it realistic, ( refering to the units ) i think it would be killer.

Posted by: Incia Jan 27 2019, 20:14 PM

Sole Survivor remastered with server support.

Also didn't they already say they are going to start off with tib dawn and RA1? And then three first pages are about Tib wars and servers? I don't really understand this topic. Didn't they want to know what features they are going to add to the tib dawn remaster version? Wasn't that the question? Adding tib wars servers to tib dawn remaster don't really make sense.

But ey, kay, server support to all cnc games would be great.

Also remaster of the original titles would be great.

Posted by: Constable Chris Jan 27 2019, 23:11 PM

QUOTE(GBHmichael @ Jan 26 2019, 12:35 PM) *

If any game is going to have a sense of longevity, it needs to have some sort of competitive factor. With this, these are a must:

1. Faction balancing
2. Bug fixes
3. Online support (+ ladder and matchmaking based off ability)
4. Regular tournaments

All of the above will of course need some level of support.

But then on top of that, it has to be fun to play, and like has been mentioned in some of the previous comments, units in old RTS games often seem quite bland (maybe because the way they move looks clunky or they just don't look good anymore). With this in mind, these would be nice:

1. Improved graphics
2. Improved UI
3. Customisable hotkeys
4. Modern control techniques (select all/all of a type/all on screen, reverse, patrol, scatter etc.)

On a side note (and I know it's not what this thread is about), I do think that working on the older C&Cs isn't the best way to go. The way that they were only really appeals to those with a sense of nostalgia. The newer C&Cs (excluding C&C4/alliances/rivals) would also invoke a similar response, just less as they're quite frankly, better. The best option would be a new game, and I don't think many would disagree with me there.



+1 Improved the visuals, UI, and implement customizable hotkeys would be excellent.

Posted by: methuselah Jan 29 2019, 22:19 PM

Hi all. I started to try and interpret this so I could cull things together and it became clear to me a lot of you do not understand the remaster project as it stands. At this time two games are being remastered, only two, so all other feedback even if it is wonderful immediately gets dismissed. So these are the two games

If you have feedback for those two games leave it in here and I'll do my best to see that it gets presented. If you have feedback for anything else feel free to leave it but know I'm not going to present it as they are totally focused on the two games above, understandably so. What I hope happens is that these two do really well and that leads to the other games getting redone over time but at this time that is wishful thinking on my part and nothing more.

Back to it Commanders, carry on!

Posted by: trve^viking Jan 29 2019, 23:08 PM

QUOTE(methuselah @ Jan 29 2019, 23:19 PM) *

Hi all. I started to try and interpret this so I could cull things together and it became clear to me a lot of you do not understand the remaster project as it stands. At this time two games are being remastered, only two, so all other feedback even if it is wonderful immediately gets dismissed. So these are the two games
  • Tiberian Dawn
  • Red Alert
If you have feedback for those two games leave it in here and I'll do my best to see that it gets presented. If you have feedback for anything else feel free to leave it but know I'm not going to present it as they are totally focused on the two games above, understandably so. What I hope happens is that these two do really well and that leads to the other games getting redone over time but at this time that is wishful thinking on my part and nothing more.

Back to it Commanders, carry on!

i dont see the point to have that topic updated in the zh section then,i liked ra1 on the ps1,but thats about it,i dont rly care atm if they remake it or not. that people talk more about ccg/zh and cnc3 here is maybe a sign to start with these games first tongue.gif i also dont expect anything from it tbh,EA lost that trust long time ago.

Posted by: methuselah Jan 29 2019, 23:16 PM

QUOTE(trve^viking @ Jan 29 2019, 18:08 PM) *

i dont see the point to have that topic updated in the zh section then,i liked ra1 on the ps1,but thats about it,i dont rly care atm if they remake it or not. that people talk more about ccg/zh and cnc3 here is maybe a sign to start with these games first tongue.gif i also dont expect anything from it tbh,EA lost that trust long time ago.


The assumption is that some CCG and ZH players may have played TD or RA at one time and that you might be interested in having some input. That will not be true of all players clearly but it will be of some.


Posted by: -Prokilla' Jan 30 2019, 03:43 AM

QUOTE(methuselah @ Jan 29 2019, 15:16 PM) *

The assumption is that some CCG and ZH players may have played TD or RA at one time and that you might be interested in having some input. That will not be true of all players clearly but it will be of some.

Meth...with CCG & ZH as popular as it is, i bet it'll happen.

Posted by: Mr.Mc Jan 30 2019, 08:49 AM

Why can't as a community we convince (perhaps with a monetary donation for persuasion) an high level EA developer staff member to simply release the community made patches through Origin that updates the game data files update to have:

- The community servers as the new default official servers
- C&C3 KW update to 1.02+ R14 as the official Kanes Wrath Patch.
- C&C3 TW 1.10 patch with a few super minor balance tweaks and bug fixes.

The patches are coded by community members for free so it costs them nothing for labor on their side. Why can't EA just allow our community made patches to update through Orgin with just a small amount effort through their Origin server?

Posted by: Claymore92 Jan 30 2019, 14:00 PM

QUOTE(methuselah @ Jan 29 2019, 22:19 PM) *

If you have feedback for anything else feel free to leave it but know I'm not going to present it as they are totally focused on the two games above, understandably so. What I hope happens is that these two do really well and that leads to the other games getting redone over time but at this time that is wishful thinking on my part and nothing more.

Back to it Commanders, carry on!

While I do hope that those two games will do really well and that the success of those two games will lead to other games being redone, my biggest concern is that they picked the first games in the series for a remaster. I mean, it is kind of logical to start remastering from the first entry in the series but the MAJOR ISSUE is that if these two games fail, it will 99,99% avert EA from making any further remasters. And these two games have a higher chance of failing than most other games in the C&C franchise (excluding C&C 4 -if they ever decide to remaster it, which I highly doubt they will) simply because they are the first games (read as "most basic C&C games"). I don't want to belittle or trashtalk any game, but I think we can agree that those two games don't offer even nearly as much content (units, support powers, factions) as the later releases (example C&C 3 TW/KW or RA 3). And that is the issue in my opinion: When you want to sell something you want to make the best product possible; Tiberian Dawn and/or Red Alert don't seem like the best product possible to me, and if they fail it will most likely avert EA from making the best product possible. And they have a higher chance of failing than C&C 3 or RA 3.

Posted by: methuselah Jan 30 2019, 14:59 PM

QUOTE(-Prokilla' @ Jan 29 2019, 22:43 PM) *

Meth...with CCG & ZH as popular as it is, i bet it'll happen.

I hope you are right!


QUOTE(Claymore92 @ Jan 30 2019, 09:00 AM) *
While I do hope that those two games will do really well and that the success of those two games will lead to other games being redone, my biggest concern is that they picked the first games in the series for a remaster. I mean, it is kind of logical to start remastering from the first entry in the series but the MAJOR ISSUE is that if these two games fail, it will 99,99% avert EA from making any further remasters. And these two games have a higher chance of failing than most other games in the C&C franchise (excluding C&C 4 -if they ever decide to remaster it, which I highly doubt they will) simply because they are the first games (read as "most basic C&C games"). I don't want to belittle or trashtalk any game, but I think we can agree that those two games don't offer even nearly as much content (units, support powers, factions) as the later releases (example C&C 3 TW/KW or RA 3). And that is the issue in my opinion: When you want to sell something you want to make the best product possible; Tiberian Dawn and/or Red Alert don't seem like the best product possible to me, and if they fail it will most likely avert EA from making the best product possible. And they have a higher chance of failing than C&C 3 or RA 3.


I totally understand what you are saying and at this point I can't comment much specifically but the logic of starting at the beginning, also happening to be the oldest therefore the least playable, really does make a lot of sense. Ultimately this succeeds or fails on two things
1) How good, how compelling, is the final product?
2) How viable in today's market is Command & Conquer?
I'll bet the answer to #2 is an unequivocal yes, I'm optimistic, based on the team assembled, about #1 as well!

Posted by: Technique Jan 30 2019, 15:16 PM

Except #2 is not a fair measurement.

People going crazy over Wc3 reforged - its already being hyped with big tournament money announced and the regular game is already more popular again as well.

While if they did wc1... no one besides a very small niche group would care.
So by that reasoning it would not be worth it to continue doing the other games.

EA simply made a big mistake picking the games they did, only way those games could work is via an actual remake.
Remaster will fail, plain and simple.

Posted by: methuselah Jan 30 2019, 15:21 PM

I would take that bet Jeff but I don't know how to define "fail" in EA terms. I personally think it will do pretty well but in this day and time is that good enough to merit remastering the rest?
All I can say is this.....I'm glad they are doing something C&C wise that is pc related and I can't wait to play. Where it goes from there who knows.

Posted by: ROLL Jan 30 2019, 15:49 PM

QUOTE(methuselah @ Jan 30 2019, 19:21 PM) *

I would take that bet Jeff but I don't know how to define "fail" in EA terms. I personally think it will do pretty well but in this day and time is that good enough to merit remastering the rest?
All I can say is this.....I'm glad they are doing something C&C wise that is pc related and I can't wait to play. Where it goes from there who knows.

those 2 games will they have online servers ??

Posted by: Wildhide Jan 30 2019, 16:13 PM

The problem with saying that they will "fail" is that we have no idea of the bugdet therefore expectations EA has into these 2 remasters
EA is a company, they know all the stuff that we say here. I myself don't expect them to put as many expectations into these as we think, for the reasons that Technique said

Posted by: Leikeze Jan 30 2019, 17:57 PM

QUOTE(ROLL @ Jan 30 2019, 10:49 AM) *

those 2 games will they have online servers ??

They have to, otherwise, nobody would even bother looking into them.

Posted by: methuselah Jan 30 2019, 18:32 PM

QUOTE(ROLL @ Jan 30 2019, 10:49 AM) *

those 2 games will they have online servers ??


Yes.

Posted by: zokker13 Jan 30 2019, 22:47 PM

QUOTE(Technique @ Jan 30 2019, 16:16 PM) *

EA simply made a big mistake picking the games they did, only way those games could work is via an actual remake.
Remaster will fail, plain and simple.


Basically this. The accounced games already have a remaster in the vision of openra. Why bother to redo it? It's just proof that EA is still disconnected from their customers which is not surprising at all.

I'd even argue that the announced games are the worst choice - perhaps Renegade and C&C4 are worse but those are ignored from most fans anyway.

Posted by: ToxicShock Jan 31 2019, 13:08 PM

We have a Game Engine change;

https://www.reddit.com/r/commandandconquer/comments/alisr9/remaster_update_and_source_code/

That seems like quite a radical change to me.






Posted by: Val` Jan 31 2019, 13:45 PM

You guys are so lucky w00t.gif

Posted by: Noodlesocks Jan 31 2019, 13:58 PM

Release a desktop app along with the game for the multiplayer/game browser so players don't have to load and sit in game waiting for games to start. Will allow players to do other things on the computer and instantly jump into any game lobbies that show up on a whim like cnc.net

Posted by: Technique Jan 31 2019, 15:11 PM

QUOTE(ToxicShock @ Jan 31 2019, 15:08 PM) *

We have a Game Engine change;

https://www.reddit.com/r/commandandconquer/comments/alisr9/remaster_update_and_source_code/

That seems like quite a radical change to me.

Ye that basically makes it a remake already imo.

Like for example sc:bw can crossplay vs sc:r, you won't be able to do that with this cnc ''remaster''.

So hopefully they go 3d as well then, make full use of the engine.
Add some new units, perhaps some abilities to make the gameplay more modern etc.

Posted by: ROLL Feb 1 2019, 00:55 AM

Why this topic still on ? No one care about (Tiberian Dawn , Red Alert)
all what i see here is a lies to convince pepole with that (C&C3 , KW) they still active and fun games .

Posted by: {DO}-LiquidOCELOT Feb 1 2019, 09:37 AM

Taking into consideration the "GlyphX" Engine we all know even though Grey Goo was not that much of a huge hit still it had decent enough graphics and if in Feburary/March we get an update to the most crucial question which every one is wondering or asking is "Will The New Remastered Be In 2d Or 3d" I think it being 3d which the fans are asking for and seeing Grey Goo then i think alot will agree with me that this would look an extremely promising prospect hopefully EA listens to the community and render this game engine GLYPH'X into 3d it would be a really great experience for every one involved tbh.

Posted by: Cypher Feb 1 2019, 18:56 PM

EA are the underpants gnomes of game developing.

-Remake old games
-???
-Profit

WC3 had/has a massive mod mapping community that Dota2 cannot replace. Remaster makes sense.
BW had/has a massive mapping community and difficulty that SC2 cannot replace. Remaster makes sense.

They are either going to find out that this project isn't really taking off and cancel before release, or land a massive flop. They couldn't even compete on the mobile market anymore if they made it mobile-only.

Also, who at EA is making the shots regarding release dates? CCG was released when WC3 completely dominated it, these remakes of shittier CNC games are definitely not going to be dwarfed by the Blizzard remasters.

And who the hell decided not remaking RA/RA2 (considering the still ongoing Russia/US conflict) or not making another RA-style game about the US vs China would be a good idea? That might have possibly attracted some new people, not just some old people who want to re-live their nostalgia.

Fire whoever made any or all of these decisions.

Posted by: methuselah Feb 1 2019, 19:57 PM

lol Cypher, good to see you still around and full of hot sports opinions!

Posted by: Serby Feb 3 2019, 01:40 AM

QUOTE(ROLL @ Feb 1 2019, 01:55 AM) *

Why this topic still on ? No one care about (Tiberian Dawn , Red Alert)
all what i see here is a lies to convince pepole with that (C&C3 , KW) they still active and fun games .

Another epic post thum.gif

Posted by: ROLL Feb 3 2019, 02:40 AM

QUOTE(Serby @ Feb 3 2019, 05:40 AM) *

Another epic post thum.gif

I swear when i saw that you posted i knew that you replayed my post LOL

Posted by: Wildhide Feb 3 2019, 07:07 AM

Does anyone else think that the timing of this photo is very suspicious?
https://twitter.com/FrankKlepacki/status/1084232094862036993
Remastered cinematics confirmed?

Posted by: FireFly:/ Feb 3 2019, 17:51 PM

its stuped, zero hour is best quality so far in c&c games and most popular ( u can check online players and cominuty posts for all cnc games ). its stuped to ignor zero hour reamester another c&c

Posted by: Johann Tilly Feb 4 2019, 15:42 PM

QUOTE(FireFly:/ @ Feb 3 2019, 17:51 PM) *

its stuped, zero hour is best quality so far in c&c games and most popular ( u can check online players and cominuty posts for all cnc games ). its stuped to ignor zero hour reamester another c&c


thumb.gif logo_smilie2.gif thum.gif thumb.gif

Posted by: methuselah Feb 5 2019, 15:26 PM

QUOTE(Wildhide @ Feb 3 2019, 02:07 AM) *
Does anyone else think that the timing of this photo is very suspicious?
https://twitter.com/FrankKlepacki/status/1084232094862036993
Remastered cinematics confirmed?


Not at all. EA wants all of us old timers to know this is coming so we'll buy it and they want the next generation of C&C'ers to be aware as well so you will see all kinds of promotional nuggets as this progresses.

Posted by: Wildhide Feb 6 2019, 07:48 AM

QUOTE(methuselah @ Feb 5 2019, 18:26 PM) *

Not at all. EA wants all of us old timers to know this is coming so we'll buy it and they want the next generation of C&C'ers to be aware as well so you will see all kinds of promotional nuggets as this progresses.

Weird way to promote a game on the twitter of the sound designer but okay

Posted by: OneCabal^ Feb 6 2019, 12:44 PM

QUOTE(methuselah @ Feb 5 2019, 07:26 AM) *

Not at all. EA wants all of us old timers to know this is coming so we'll buy it and they want the next generation of C&C'ers to be aware as well so you will see all kinds of promotional nuggets as this progresses.

Ephesus on ďOLDĒ timers 😂😂😂😂😂

Posted by: -Prokilla' Feb 6 2019, 14:25 PM

QUOTE(OneCabal^ @ Feb 6 2019, 04:44 AM) *

Ephesus on ďOLDĒ timers 😂😂😂😂😂

I bet some of us "OLD" timers can still run circles around you "New Schoolers" lol
Just not sure about Methusala tho.. I'm 46 & isn't he like 90 by now ? 😂😝

Posted by: methuselah Feb 6 2019, 16:31 PM

QUOTE(OneCabal^ @ Feb 6 2019, 07:44 AM) *

Ephesus on "OLD" timers 😂😂😂😂😂

smilie_bleh.gif smilie_bleh.gif smilie_bleh.gif
QUOTE(-Prokilla' @ Feb 6 2019, 09:25 AM) *
I bet some of us "OLD" timers can still run circles around you "New Schoolers" lol
Just not sure about Methusala tho.. I'm 46 & isn't he like 90 by now ? 😂😝


hahahaha! Some days I feel like it, I'll be 56 in a few months tongue.gif

Posted by: Specovik Feb 6 2019, 23:18 PM

For me, all the old parts of the franchise (cnc1,ra1,ra2,cnc2) are important primarily from the single player.
Accordingly, I would like to see, above all, a perfectly executed campaign, with high-quality videos, an improved storyline (the plot of both games is as simple as 2 cents, but it can be made a little more thoughtful). I see the remaster of RA visually in a cartoon style (because the original reminds him more), like 8bit Armies, but more detailed of course. I would like the developers to try hard on the variety and quality of scripts in the missions. many missions in the original gameS were too simple in its essence.
For multiplayer and skyrmish, it would be nice to add two subfractions to the two current factions (adding a new third faction is problematic, without abusing the original), for example like in RA Retaliation in PS1.
And yes. In my time I played in RA1 on PS1. I want play in Remaster RA1 on PS4 too.

Posted by: -Prokilla' Feb 7 2019, 08:14 AM

QUOTE(methuselah @ Feb 6 2019, 08:31 AM) *

smilie_bleh.gif smilie_bleh.gif smilie_bleh.gif


hahahaha! Some days I feel like it, I'll be 56 in a few months tongue.gif

I'm with you brother, there's day's i feel like I'm 80 lol

Posted by: -LithiumFluoride Feb 7 2019, 08:32 AM

it will be great to have generals 2 or the full version of ZH since i heard ZH was released in a rush. Like laser rangers, nuke tank hunters, demo bus, also the usa and gla boss and demo and inf general challenge. It will be epic to watch the true ZH and see the complete usage of arsenal possessed by all the generals(especially laser, nuke, and glas)

Posted by: -LithiumFluoride Feb 7 2019, 08:43 AM

QUOTE(Wildhide @ Jan 24 2019, 14:01 PM) *


Isn't Generals 1 banned in China?
I don't think EA has any problem with China, in fact as any company they would want to have as big of an audience as they can get.


I am from China so yes general 1 is banned in China because from what i heard Tiananmen square is bombed and destroyed in the china mission 1. Tiananmen square is like the white house in the US and it has a lot of political meaning. Back in 2003, 2004 even till today it is still very sensitive since some so-called extremists burn themselves near Tiananmen. That's why general 1 is banned in china. You can still find a pirated version online and there is also online platform for people to play. I am not sure about whether ZH is banned but anyway you can find pirated versions for free online. I think the banned is kinda lifted since I can download Generals 1 from origin in China. But ya you cant access the multiplayer revora server unless you use a VPN in China

Posted by: Val` Feb 7 2019, 10:29 AM

QUOTE(-Prokilla' @ Feb 7 2019, 16:14 PM) *

I'm with you brother, there's day's i feel like I'm 80 lol


All GR subscription fees actually go to Meths retirement fund, its the biggest scam in history

Posted by: -Prokilla' Feb 7 2019, 11:15 AM

QUOTE(Val` @ Feb 7 2019, 02:29 AM) *

All GR subscription fees actually go to Meths retirement fund, its the biggest scam in history

Lol

Posted by: ROLL Feb 7 2019, 11:31 AM

A lot of Dinasors here LOL

Posted by: Wildhide Feb 7 2019, 13:39 PM

QUOTE(-LithiumFluoride @ Feb 7 2019, 11:43 AM) *

I am from China so yes general 1 is banned in China because from what i heard Tiananmen square is bombed and destroyed in the china mission 1. Tiananmen square is like the white house in the US and it has a lot of political meaning. Back in 2003, 2004 even till today it is still very sensitive since some so-called extremists burn themselves near Tiananmen. That's why general 1 is banned in china. You can still find a pirated version online and there is also online platform for people to play. I am not sure about whether ZH is banned but anyway you can find pirated versions for free online. I think the banned is kinda lifted since I can download Generals 1 from origin in China. But ya you cant access the multiplayer revora server unless you use a VPN in China

From what I know that's only a part of it. I've heard the ban is also because of the destruction of the Three Gorges Dam in the 3rd China mission, the fact that the tech building is called Propaganda Center and I've also heard that the game is "too communist" or something alongside that but I might be wrong. Now obviously I would to say the least disagree with the censorship even if it depicted these things

Speaking of china here's some intresting quotes from EA's financial this week:
"And as that (chinese phone) market continues to evolve and mature, we are seeing that brands like FIFA, brands like Need for Speed, Plants vs. Zombies, Command & Conquer and potentially The Sims, may have tremendous appeal there and working through plans on how we execute against that over time.
Also, C&C rivals is quote "performing very, very well in China"
About C&C specifically(from the financial call before this one) they said that it "has a tremendous fan base throughout the Asia region"
It seems Rivals didn't fly as EA predicted in the west, but in the Asian market from the way they talked in the financial call C&C might really be EA might reinvigorate the franchise for Asia. Starcraft 2 is getting old now, and EA might see some oportunities
TLDR From the way EA talks in the financial calls C&C might come back to get the Asian market
"

Posted by: OneCabal^ Feb 7 2019, 17:33 PM

Remaster THIS!!!!! laugh.gif

Posted by: Specovik Feb 7 2019, 17:39 PM

QUOTE(Wildhide @ Feb 7 2019, 16:39 PM) *

From what I know that's only a part of it. I've heard the ban is also because of the destruction of the Three Gorges Dam in the 3rd China mission, the fact that the tech building is called Propaganda Center and I've also heard that the game is "too communist" or something alongside that but I might be wrong. Now obviously I would to say the least disagree with the censorship even if it depicted these things

it sucks. ban games for such reasons.

Posted by: HaWkY^ Feb 7 2019, 19:12 PM

QUOTE(methuselah @ Feb 6 2019, 17:31 PM) *

smilie_bleh.gif smilie_bleh.gif smilie_bleh.gif


hahahaha! Some days I feel like it, I'll be 56 in a few months tongue.gif


Give over! Who are you trying to kid at 56 laugh.gif

QUOTE(Val` @ Feb 7 2019, 11:29 AM) *

All GR subscription fees actually go to Meths retirement fund, its the biggest scam in history


This doesnít surprise me at all. Larry is the kind of guy to pull a stunt like this

Posted by: Leikeze Feb 7 2019, 20:55 PM

QUOTE(ROLL @ Feb 7 2019, 06:31 AM) *

A lot of Dinasors here LOL

How old were you when you first came to the forums?

Posted by: ROLL Feb 8 2019, 03:18 AM

QUOTE(Leikeze @ Feb 8 2019, 00:55 AM) *

How old were you when you first came to the forums?

27

Posted by: Leikeze Feb 8 2019, 03:22 AM

QUOTE(ROLL @ Feb 7 2019, 22:18 PM) *

27

You are older now. ohmy.gif

I was 6 when ZH was released.

Posted by: ROLL Feb 8 2019, 04:37 AM

QUOTE(Leikeze @ Feb 8 2019, 07:22 AM) *

You are older now. ohmy.gif

I was 6 when ZH was released.

I was 27 lwhen i joined forums thats what you asked me
when ZH released i were 13

Posted by: methuselah Feb 8 2019, 15:15 PM

QUOTE(Val` @ Feb 7 2019, 05:29 AM) *


All GR subscription fees actually go to Meths retirement fund, its the biggest scam in history

laugh.gif
QUOTE(Specovik @ Feb 7 2019, 12:39 PM) *
it sucks. ban games for such reasons.


A hearty amen to this, it's a game come on!


QUOTE(HaWkY^ @ Feb 7 2019, 14:12 PM) *

Give over! Who are you trying to kid at 56 laugh.gif



This doesn't surprise me at all. Larry is the kind of guy to pull a stunt like this


Piss off Mark laugh.gif

Posted by: {DO}-LiquidOCELOT Feb 9 2019, 06:49 AM

Taking a quote from Jim Vesella recent post on r/commandandconquer sub reddit Quote/ Jim_Tern "Well, it means weíre aiming to re-use parts of the source code to try and keep the gameplay feel as close as possible to the original games. Again, our goal is to Remaster the original gameplay, not remake it."\ Unquote\ Jim_Tern ; this has been taken from source - Remastered Update And SOurce Code - https://www.reddit.com/r/commandandconquer/comments/alisr9/remaster_update_and_source_code/

Alot of people decoding this information, so here is what the community have taken from this post and seeing comments here from people like Technique and zokker here is what we know so far,

Since its a remaster and not a "Remake" taking in all original Source code from original Tiberium Dawn and Red Alert 1 this sort of means game will be in "2D" not "3d" this means it might look like StarCraft Remastered and this is what the general consesus is meaning it might not look like "Grey Goo" i hope i am correct in decoding this information if i am wrong please point it out to me this is what i have dissected so far from various sub reddits like r/commandandconquer and r/realtimestrategy cheers!!

Posted by: Wildhide Feb 9 2019, 11:44 AM

There might legit be a secret C&C being developed right now by EA that's unannounced
I've explained more in this post, but I thought it's worth linking it here as that one is only on Zero Hour forums
https://www.gamereplays.org/community/index.php?showtopic=1021938

Posted by: Technique Feb 9 2019, 12:51 PM

QUOTE({DO}-LiquidOCELOT @ Feb 9 2019, 08:49 AM) *

Taking a quote from Jim Vesella recent post on r/commandandconquer sub reddit Quote/ Jim_Tern "Well, it means we’re aiming to re-use parts of the source code to try and keep the gameplay feel as close as possible to the original games. Again, our goal is to Remaster the original gameplay, not remake it."\ Unquote\ Jim_Tern ; this has been taken from source - Remastered Update And SOurce Code - https://www.reddit.com/r/commandandconquer/comments/alisr9/remaster_update_and_source_code/

Alot of people decoding this information, so here is what the community have taken from this post and seeing comments here from people like Technique and zokker here is what we know so far,

Since its a remaster and not a "Remake" taking in all original Source code from original Tiberium Dawn and Red Alert 1 this sort of means game will be in "2D" not "3d" this means it might look like StarCraft Remastered and this is what the general consesus is meaning it might not look like "Grey Goo" i hope i am correct in decoding this information if i am wrong please point it out to me this is what i have dissected so far from various sub reddits like r/commandandconquer and r/realtimestrategy cheers!!

EA/Jim Vesella don't know what a remaster is.
Not surprising.

They are far in remake territory with the new engine - modernizing gameplay/ui/controls, just keep calling it remaster so they can skimp on the effort put in.

And this means it won't cater to anyone.
Not to the purist who want an actual remaster (so 1:1 - like the blizzard rts games where you can even cross play with the originals).
And not to the people who want a modern cnc game either.

Posted by: Leikeze Feb 9 2019, 13:48 PM

Grotesque may be the best word to describe it when it comes.

Hopefully not.

Posted by: JarmenElectra Feb 9 2019, 14:52 PM

maybe the reason they arent remastering zh is due to the whole china thing? Im sure they want a piece of that pie so may be reconsidering the use of china as a faction? Its possible

Posted by: -Prokilla' Feb 9 2019, 15:00 PM

QUOTE(JarmenElectra @ Feb 9 2019, 06:52 AM) *

maybe the reason they arent remastering zh is due to the whole china thing? Im sure they want a piece of that pie so may be reconsidering the use of china as a faction? Its possible

Bro.. 1 step at a time.

Posted by: OptiCal Apr 25 2019, 11:18 AM

Well honestly, if they pull these remasters off and its a massive success I can see a bright future for cnc smile.gif

Posted by: methuselah May 3 2019, 17:08 PM

QUOTE(OptiCal @ Apr 25 2019, 06:18 AM) *
Well honestly, if they pull these remasters off and its a massive success I can see a bright future for cnc smile.gif


This is EXACTLY what I thought when I heard the news the first time. You can be skeptical here, and EA has certainly earned that, but I'm hopeful. If this turns into a success who knows where it might go?

Posted by: Leikeze May 3 2019, 20:20 PM

QUOTE(methuselah @ May 3 2019, 12:08 PM) *

This is EXACTLY what I thought when I heard the news the first time. You can be skeptical here, and EA has certainly earned that, but I'm hopeful. If this turns into a success who knows where it might go?

I know exactly where it will go, into my collection.

Posted by: methuselah May 4 2019, 16:21 PM

hehehehe well that also!

Posted by: oompah Jun 8 2019, 14:28 PM

meth, netput, good to see you guys does Darky or AGM ever swing by or participate here anymore? Maddox? Any of those guys?

can't believe I remember my login here, go me.

Netput summed this up the best on page 2. But I'll add in my 2 cents since I am also a "dinosaur" and have some old time connections to westwood and some of the EA guys and the old GR squad here. I'll email Ted (from petro) and see if he will share any info on the project that wouldn't break any rules, doubtful but I'll try - if he responds and gives me permission I'll share here.

on topic

is it odd they are selecting the original c&c to start with instead of maybe ZH? I don't think so. Since c&c has gone dormant they have tried a few things to re-kickstart the franchise but nothing worked, so why not go back to the beginning of the big game that started it all (no offense to Dune 2) and try to suck back in the old timers with a nod (no pun intended) to everyone else as well. I think that is their plan, basically if this doesn't generate some buzz then most likely nothing will.

For those of us who like the c&c style of RTS games this is possibly the last opportunity to show their viability.

Buy the game, spread the word, support the development etc... Because if this works out well enough EA will green light more projects like it and then eventually you might get a ZH remaster and possibly even a brand new game is one of the universes. For me personally my favorite is Generals.


I would imagine that this remaster or remake or whatever you want to call it will be a modern RTS game with optimized UI and cutting edge features while still retaining the nostalgia and general feel of the original game. It will surely be 3D right? Not even sure that Glyph engine is workable to 2D. This is the 8 bit armies engine correct? Man that game was actually pretty tight. I would imagine that we will get a modern game with a throw back style and feel. I suggest we all support this, spread the word and hope for the best.

They just recently said multiplayer is working, holy crap I'd like to see some game play of that. You insiders should all reach out to your Petro contacts or Jim at EA if you know him and see if you can't dig up some more info. Where is APOC now-a-days anyone know?

Great to see you guys, take care
-oomp




Posted by: methuselah Jun 10 2019, 16:02 PM

Netty is still around a bit, Darky I've not seen here of late but I've talked to him he's still entreprenauring tongue.gif , Maddox I've not talked to in forever, good to see some old schoolers getting participating again.

QUOTE(oompah @ Jun 8 2019, 09:28 AM) *

is it odd they are selecting the original c&c to start with instead of maybe ZH? I don't think so. Since c&c has gone dormant they have tried a few things to re-kickstart the franchise but nothing worked, so why not go back to the beginning of the big game that started it all (no offense to Dune 2) and try to suck back in the old timers with a nod (no pun intended) to everyone else as well. I think that is their plan, basically if this doesn't generate some buzz then most likely nothing will.


This is super obvious to me. If you are going to restart the franchise don't you start at the beginning? There are lots of other good points to why pick these titles but it begins and ends with the above for me.

QUOTE(oompah @ Jun 8 2019, 09:28 AM) *

Buy the game, spread the word, support the development etc... Because if this works out well enough EA will green light more projects like it and then eventually you might get a ZH remaster and possibly even a brand new game is one of the universes. For me personally my favorite is Generals.


This is another reason for the overall strategy. If this works then there will be more.....and you've left the whole universe available in order.

As for 3D I can't comment at this time, pretty sure that would be a violation of my NDA which I won't do. EA has driven me crazy over the years but it is a privilege to have any input into a project like this so no comment here although I'm guessing this is something that will become public soon as they dribble out publicity teasers to keep us all hooked.




Posted by: HaWkY^ Jun 10 2019, 16:08 PM

Meth is too busy helping Trump build his wall

Posted by: Claymore92 Jun 10 2019, 17:56 PM

QUOTE(methuselah @ Jun 10 2019, 16:02 PM) *

Netty is still around a bit, Darky I've not seen here of late but I've talked to him he's still entreprenauring tongue.gif , Maddox I've not talked to in forever, good to see some old schoolers getting participating again.


This is super obvious to me. If you are going to restart the franchise don't you start at the beginning? There are lots of other good points to why pick these titles but it begins and ends with the above for me.



This is another reason for the overall strategy. If this works then there will be more.....and you've left the whole universe available in order.

As for 3D I can't comment at this time, pretty sure that would be a violation of my NDA which I won't do. EA has driven me crazy over the years but it is a privilege to have any input into a project like this so no comment here although I'm guessing this is something that will become public soon as they dribble out publicity teasers to keep us all hooked.

Organise some sneak peeks for us staff members, or seniors at least. Pull those strings.


Kidding. I know you are not the boss at EA. Though, sneak peeks would be welcome.

Posted by: oompah Jun 10 2019, 18:40 PM

oh meth you have some kind of relationship with EA or petro? That's cool - what is your role?


Posted by: methuselah Jun 10 2019, 20:01 PM

QUOTE(Claymore92 @ Jun 10 2019, 12:56 PM) *

Organise some sneak peeks for us staff members, or seniors at least. Pull those strings.


Kidding. I know you are not the boss at EA. Though, sneak peeks would be welcome.


Man when I get to that point you can absolutely count on it!

QUOTE(oompah @ Jun 10 2019, 13:40 PM) *
oh meth you have some kind of relationship with EA or petro? That's cool - what is your role?


Nothing official, due to my association here and generally being a pain in the arse I've been invited out to the studio a few times for various things (which was super cool where is my facebook link there are some good pics there)

https://www.facebook.com/methuselah-121885527829227/

and all of that translated to an invite to the community team on this project.

Posted by: oompah Jun 11 2019, 00:21 AM

where is their studio now? I was at the BFME summit back when they were EALA (2005) - freaking AWESOME experience

Posted by: -Prokilla' Jun 11 2019, 06:53 AM

QUOTE(HaWkY^ @ Jun 10 2019, 08:08 AM) *

Meth is too busy helping Trump build his wall

Meanwhile somewhere in the Uk the reclusive Hawky is still Pub hopping & ducking & dodging the legendary Prokilla ^^ tongue.gif

Posted by: Wildhide Jun 11 2019, 13:07 PM

They did not say a single thing about C&C Remasters/Rivals at E3 2019 so I wouldn't put my hopes high that if this works EA will continue the remasters
Then again I've already talked about a theory of a secret C&C in development so I might be more wrong than it seems

Posted by: methuselah Jun 11 2019, 14:06 PM

QUOTE(oompah @ Jun 10 2019, 19:21 PM) *
where is their studio now? I was at the BFME summit back when they were EALA (2005) - freaking AWESOME experience


I went to EALA also, in terms of studio visits that isn't part of this effort so I'm not sure. EALA was a blast I was sad when they shuttered it. So much history there......

Posted by: oompah Jun 11 2019, 14:42 PM

EA's view of C&C has always been interesting to me. When EA tried the reboot with Generals 2 back 2013 the guy in charge of that was Tim Morten (he left for Blizzard after that debacle). I ended up becoming "internet friends" with him and we exchanged emails and stuff during that process, I was also one of the early alpha testers.

I think from talking to him that EAs opinion, (which is probably right in a lot of ways) is that RTS is largely a dead genre. It is just too much risk to put many resources into an RTS game. However C&C is still a strong IP, so every once in a while depending on the EA leadership at the time, someone gets the idea to reboot the IP. Tim said that a top executive at EA was really big on Generals 2 (or command and conquer - whatever title it was using) and that he championed the forming of victory and going at the market. The guy got fired and the game got canceled. Tim said even had the game been launched that the return, even under ideal circumstances, would have been modest. The only way to sell it to the top brass was that it would open the door to making future titles much quicker and easier and hope for a nostalgic rebirth of the IP.

TLDR there is a lot of risk in making an RTS game, even with a well known IP like c&c. But every few years someone at EA does get behind the idea (in different ways - Generals 2, Rivals and now the remaster project) If it works well enough it may open the door to a longer term commitment


Posted by: methuselah Jun 11 2019, 14:59 PM

Generals 2 alpha tester here also, kind of funny as I was a Generals Multiplayer Tester 100 years ago also and I totally agree with your assessment. EA is focused totally on multiplatform or mobile stuff at this time, RTS games to date are PC only.

Something is up here, I'm guessing a remaster comes at a far lighter price than a new title but just seeing money being spent on the project (unless it is all Petro meaning they put in all the work and take a significant share in the revenues) says a lot.

One side nugget totally off topic: When the aforementioned Generals Multiplayer Test first released one Aurora took out a super weapon.
One laugh.gif

Posted by: oompah Jun 11 2019, 17:34 PM

yea I wonder too if Petro has skin in the game or are they just getting paid a flat fee to make the game and are done. From their involvement in the launch video I would guess they are on the hook for some of the costs with promise of some share of the revenue stream.

Petro is a great company and I respect what they do, but man they are stuck in a niche genre. Look at their last titles: Grey Goo, the 8-bit armies series, conan unconquered and now this. PUBG/FORTNITE probably made as much money in one good day as these titles have in their entire life cycle.


Posted by: Leikeze Jun 11 2019, 17:41 PM

QUOTE(methuselah @ Jun 11 2019, 10:59 AM) *

One side nugget totally off topic: When the aforementioned Generals Multiplayer Test first released one Aurora took out a super weapon.
One laugh.gif

The balance in Generals has come a long way since 1919. ohmy.gif

Posted by: methuselah Jun 12 2019, 14:05 PM

QUOTE(Leikeze @ Jun 11 2019, 12:41 PM) *

The balance in Generals has come a long way since 1919. ohmy.gif


laugh.gif

Here's another one you will enjoy. MDvee's when destroyed deployed the MD's unharmed without you having to do a thing. They just magically popped out tongue.gif


Posted by: Leikeze Jun 12 2019, 22:24 PM

QUOTE(methuselah @ Jun 12 2019, 10:05 AM) *

laugh.gif

Here's another one you will enjoy. MDvee's when destroyed deployed the MD's unharmed without you having to do a thing. They just magically popped out tongue.gif

I wouldn't mind that for USA vs China, but in a USA mirror you'd wind up better off not using Humvees at all. Just Ambulances and infantry spam to rule the battlefield.

Posted by: -ExiLe` Jun 12 2019, 22:48 PM

QUOTE(Leikeze @ Jun 12 2019, 23:24 PM) *

I wouldn't mind that for USA vs China, but in a USA mirror you'd wind up better off not using Humvees at all. Just Ambulances and infantry spam to rule the battlefield.


ehhm... no.

Posted by: Leikeze Jun 12 2019, 22:50 PM

QUOTE(-ExiLe` @ Jun 12 2019, 18:48 PM) *

ehhm... no.

Generals man spam is fabulous fun.

Posted by: -ExiLe` Jun 12 2019, 22:53 PM

QUOTE(Leikeze @ Jun 12 2019, 23:50 PM) *

Generals man spam is fabulous fun.


W8, didn't read it all, talking about ccg?

Posted by: Leikeze Jun 12 2019, 22:55 PM

QUOTE(-ExiLe` @ Jun 12 2019, 18:53 PM) *

W8, didn't read it all, talking about ccg?

Yes. Old Meth was a Generals multiplayer tester.

Posted by: methuselah Jun 13 2019, 15:45 PM

I'm a lucky boy I know it. I got to play in the original Generals test, which was more of a promotional thing than an actual test although they (clearly) made some changes from test environment to game release.

I also got to play Generals 2, which was nothing, and I mean nothing, like the first one. The units looked like units from a Generals universe but the gameplay was all Starcraftian.

Posted by: -ExiLe` Jun 13 2019, 15:55 PM

QUOTE(methuselah @ Jun 13 2019, 16:45 PM) *

I'm a lucky boy I know it. I got to play in the original Generals test, which was more of a promotional thing than an actual test although they (clearly) made some changes from test environment to game release.
I also got to play Generals 2, which was nothing, and I mean nothing, like the first one. The units looked like units from a Generals universe but the gameplay was all Starcraftian.


Units and the universe of generals 2 looked very futuristic/tiberium wars like to me.

Posted by: methuselah Jun 13 2019, 16:10 PM

QUOTE(-ExiLe` @ Jun 13 2019, 10:55 AM) *


Units and the universe of generals 2 looked very futuristic/tiberium wars like to me.


I thought that initially too but the more exposure I got to the units was that initial impression was based on the size of the units not the actual look of the units. For some reason, at that point in the build, the units all seemed huge versus how they feel in Gens/ZH. I think that was by design, they were trying to mimic the scale of battle in Generals, meaning you could have really epic battles without a ton of units versus say Tiberium Wars where the big battles were often battles of production as much as anything else.

Posted by: Wildhide Jun 13 2019, 16:24 PM

How is Rivals doing in terms of player base by the way? Did it get behind the EA sport phone games yet?
They haven't mentioned either Rivals or the Remasters in their last financial call so we're probably going back to invisibility for EA after the Remasters(OR THE SECRET C&C IS ANNOUNCED)

Posted by: -ExiLe` Jun 13 2019, 17:12 PM

QUOTE(methuselah @ Jun 13 2019, 17:10 PM) *

I thought that initially too but the more exposure I got to the units was that initial impression was based on the size of the units not the actual look of the units. For some reason, at that point in the build, the units all seemed huge versus how they feel in Gens/ZH. I think that was by design, they were trying to mimic the scale of battle in Generals, meaning you could have really epic battles without a ton of units versus say Tiberium Wars where the big battles were often battles of production as much as anything else.


I actually mean the design in terms of realism and time setting. In ccg/zh alot of units are based on real world vehicles, like commance's, raptors, humvees, paladins (m1 abrams) etc. Ofcourse you got some fantasy stuff like particle cannons, overlords, but alot of these futuristic weapons are also based on real life prototypes and concepts. In generals 2 everything is pretty much fantasy with weird hovering spacecraft and stuff. It's more alien like and futuristic instead of modern.

Posted by: methuselah Jun 13 2019, 17:32 PM

QUOTE(Wildhide @ Jun 13 2019, 11:24 AM) *
How is Rivals doing in terms of player base by the way? Did it get behind the EA sport phone games yet?
They haven't mentioned either Rivals or the Remasters in their last financial call so we're probably going back to invisibility for EA after the Remasters(OR THE SECRET C&C IS ANNOUNCED)


I have no idea. Rivals is literally the only C&C I've never at least tried. I think the lack of mention Tiberian Dawn/Red Alert is more it not being on the imminent horizon more than anything else but that is just a guess.

QUOTE(-ExiLe` @ Jun 13 2019, 12:12 PM) *

I actually mean the design in terms of realism and time setting. In ccg/zh alot of units are based on real world vehicles, like commance's, raptors, humvees, paladins (m1 abrams) etc. Ofcourse you got some fantasy stuff like particle cannons, overlords, but alot of these futuristic weapons are also based on real life prototypes and concepts. In generals 2 everything is pretty much fantasy with weird hovering spacecraft and stuff. It's more alien like and futuristic instead of modern.


Now that is spot on. I was referring as much to the maps and the color scheme as anything else. There was WAY too much Star Craft in it for me and that includes what you've identified here.

Posted by: oompah Jun 13 2019, 17:57 PM

I didn't hate the Generals 2 test build (AGM would have some awesome input here as he was hired to help get the game over the finish line.)

It was very starcraftish in map design and the units were ... weird. Half Generals, half something else (like one of you said, kind of a cross between Generals and futuristic fantasy).

The units were clunky, not sure if that was just due to the early nature of the build or if they were trying to prep for an E-sports profile and wanted to manage the sense of smooth animations impact on lag. Regardless, control of the units felt off.

They also had a huge issue making "crushing" work in the client server environment they were trying to create.

Either they scope-creeped the project into the ground or they did not have a very good game feature/design road-map...How do you get 2 years into development and not have an idea on how to handle crushing?

Either way there was still a lot to be excited about in what I played and I would have loved to have seen the game get some polish and see the light of day, but oh well.

Posted by: methuselah Jun 13 2019, 20:56 PM

Your unit description is spot on, as if they took Generals units and lost what was cool about them, meaning current day stuff mostly, futurized them and removed almost all micro in terms of unit control.
I know it was an incomplete at the time of my exposure so possibly they could have worn all that off but I'm skeptical based on the direction it was going at the time.

Posted by: Wildhide Jun 14 2019, 16:36 PM

Without even playing Generals 2 I can only say this:
It would've went to hell by it being a free-to-play P2W mess, however good the alpha was

In fact I theorize that the only reason they've chosen the Generals universe is to make use of the different commanders system to get $$$ from purchases

Posted by: Leikeze Jun 14 2019, 16:46 PM

$60 to unlock Boss General for 90 days.

Posted by: oompah Jun 14 2019, 17:53 PM

Originally the game was not to be Free to Play and I think it was called Generals 2 and was to be a faithful sequel to Generals and Zero Hour. This was announced on a TV special on some video game awards (the VGAs I think) show on Nickelodeon in Dec 2011.

Also originally bioware (yeah really) was in charge of the story and it was to be story heavy. EA formed a new dev group called Victory and the guy running it, cavenaugh or something, was to work with bioware on it.

The reason for this approach was because Generals was a very beloved game and was still fairly popular and they decided this universe made the most sense.

Then suddenly the game was re-branded as just "command and conquer" and was going to be a new game and also a new service, where future c&c titles would all launch from and be based on the frostbite engine. They claimed to have plans to start working soon on a new red alert game as well - all to be launched from the same new c&c service.

Then the game became a FTP micro transaction game based on multiplayer only.

Then they promised to add back in a single player campaign.

the project was just a mess.

They needed to stick to one approach, lay it out and complete it to standards. For whatever reason the thing just kept getting batted around like a ping pong ball. In the end it most assuredly got cancelled for this reason.

Posted by: JarmenElectra Jun 14 2019, 19:17 PM

What they tried to do ignoring the stupid free to ply model is merge multiple fan bases together in one failed swoop. Pretend itís genwrals but then make it futuristic so it appeals to the fans from the other CNCs but all they did is piss off everyone.

Posted by: methuselah Jun 14 2019, 21:38 PM

QUOTE(oompah @ Jun 14 2019, 12:53 PM) *


They needed to stick to one approach, lay it out and complete it to standards. For whatever reason the thing just kept getting batted around like a ping pong ball. In the end it most assuredly got cancelled for this reason.

This is what destroyed C&C 4. It was originally C&C Arena with no single player and no association to the storyline. Then some genius decided 2+ years into development to rebrand it C&C 4, force poor Sam Bass and his team to craft fiction onto an existing game and what you would up with was C&C 4.

I will never forget sitting in the testing room at EALA and all over the wall are all these cool pictures of a game called Arena. I wish I remembered who asked but someone said "What is this?" and the expressions on the dev team trying to be diplomatic about the whole thing was pretty sad.

Posted by: HaWkY^ Jun 14 2019, 21:40 PM

QUOTE(-Prokilla' @ Jun 11 2019, 07:53 AM) *

Meanwhile somewhere in the Uk the reclusive Hawky is still Pub hopping & ducking & dodging the legendary Prokilla ^^ tongue.gif


Donít really tend to pub hop that much.

Only really go to a hand full of pubs.

QUOTE(methuselah @ Jun 13 2019, 16:45 PM) *

I'm a lucky boy I know it. I got to play in the original Generals test, which was more of a promotional thing than an actual test although they (clearly) made some changes from test environment to game release.

I also got to play Generals 2, which was nothing, and I mean nothing, like the first one. The units looked like units from a Generals universe but the gameplay was all Starcraftian.


Rumour has it that you helped Alan Turing design the computer?

Posted by: foofightersrule Jun 15 2019, 03:36 AM

QUOTE(HaWkY^ @ Jun 14 2019, 14:40 PM) *

Rumour has it that you helped Alan Turing god design the computer matrix?

FTFY

Hi Meth! biggrin.gif

CCG2 was the only alpha testing I've ever taken part in, and only a few games vs Meth, so I have nothing to compare it to; but it had the right ingredients, a gated economy with harassable gatherers and builders, the look and feel could be dialed in later, the numbers could be adjusted to curb spam. Cancelling it seemed premature, but then again, I didn't really know anything tongue.gif

Hopefully the early C&C remasters are a resounding success and they continue on through the titles. Even as it stands though, I'm excited to see how the multiplayer community responds to these titles and of course, some new Frank Klepacki tunes to really turn up the nostalgia!

Posted by: HaWkY^ Jun 15 2019, 10:19 AM

Surely meth designed god? laugh.gif

Posted by: methuselah Jun 18 2019, 14:54 PM

QUOTE(HaWkY^ @ Jun 14 2019, 16:40 PM) *

Rumour has it that you helped Alan Turing design the computer?


I'm not bright enough to have done any such thing but you already knew that tongue.gif

QUOTE(foofightersrule @ Jun 14 2019, 22:36 PM) *
Hi Meth! biggrin.gif


Hello old friend, good to hear from you! I also hope that the remaster is successful so we can see what else might be in the pipeline. I won't lie, I can't wait to get my hands on the multiplayer for both of these games, that is one area that I hope is unencumbered by the "remaster" part of all this.
Also, something I've not seen discussed yet, what is the platform for multiplayer here? They killed Gamespy, I believe the C&C 4 servers are still up otherwise there literally is no official C&C multiplayer of any sort so I'm really curious as to what this is going to look like.

Posted by: oompah Jun 19 2019, 18:28 PM

both?

Posted by: methuselah Jun 21 2019, 13:55 PM

QUOTE(oompah @ Jun 19 2019, 13:28 PM) *
both?


Tiberian Dawn
Red Alert

Posted by: k1ller Jul 22 2019, 22:08 PM

Hi guys,

i saw the update on reddit concerning the UI and as far as i know there aren`t much suggestions in this thread about the Remaster, generally. I want to share my thoughts with you about famous topics concerning the UI control.

I would suggest not to automate too much in terms of building something. All C&C games i played and in which queuing was implemented (e. g. TW or OpenRA) were quite a line and too much mass battles.

I like strategy games in which every unit plays its role in a fight and very less or a single unit could be decisive. In my view we dont need a game full of mass battles but a more skillful early game would be pleasant.
.
.

.It was a kind of a skill level to fight in battles and keep producing units continuously.
Queuing should be (if implemented) a light support only, but it shouldn`t do all the work in the way it is possible in above mentioned games! For example when it comes to an unexpected fight and you have to react on something quickly then queuing should preserve you from running out of the next production. Otherwise it will support spamming.

It would be beneficial to limit queuing radically, multiple ways are imaginable:

- queuing only for infantry and aircraft.

- a queue limit (max 2-3 of the same unit)

- no queuing for the same unit

- and/or enable queuing automatically after a certain playing time (mid or late game)

- and/or only support queuing as of higher tech levels
.I would appreciate the building queues in terms of constructions, because it helps saving time in less important things.
.
..I`m highly sceptical about this parallel building of towers and bunkers from OpenRA, at least not after one has build just a barracks. It will drive games too much into a statical warfare, high tech levels and also leads to mass battles.

I mention this, because i have read some comments in the older reddit thread in which the wish was to be able to build the defense perimeter firstly. This wouldn`t be my preference to be possible. This would more supports the noob. Additionally a lot of defence works drives games unnecessarily into the ultra-late-game and they will last too long. Surely the outdated economy concept is conducive to this.

In my view the challenge for players, when trying to gain an advantage over another player, e. g. by reaching the next tech level, should more be to know the right moment for next tech levels. So the decision whether one is able to afford such buildings or whether there are other challenges (e. g. rushs) that need to be tackled more urgently.

But when you can build one tower after another, in such an easy way you can do in OpenRA, the answer to this question is very simple: I will go bunkering and then let powerful units and superweapons do the job only. We don`t want to promote camping, don`t we?

If parallel building for towers and buildings will be enabled, my suggestion is, that when the building time of a construction is over, you dont`t have to place it on the map in order to start building the next (different) construction, but you can keep it ready in the tab menu. Not more than one of the same construction should be ready to use.
.
.in multiple constructions of the same type, should be discussed.

Posted by: methuselah Jul 23 2019, 14:56 PM

Good input k1ller, welcome to GR!

Posted by: k1ller Jul 23 2019, 15:56 PM

THX, maybe i will come with some more ideas on other topics soon.

Posted by: methuselah Jul 23 2019, 18:16 PM

Excellent!

Posted by: icecold601 Aug 8 2019, 19:15 PM

Hello all. Very happy to see a Remaster in the works and the community is involved. I do see C&C as a series with a free online multiplayer and paid campaign content and/or visual DLC without affecting gameplay (and other non-gameplay influencing paid ad-ons).

My dream would be a portal where you can launch any C&C game past or present or remaster, like Halo MCC, with dedicated servers hosted by EA, all free to play. Players would be able to pay $20-30 or some figure for campaign content packs with the typical live-action C&C campaign, pay for skins/visual upgrade, and some kind of Halo Warzone currency for a more fun, non-competitive mode massive-multiplayer mode. I do believe that there is a balance where attracting 100x the number of players using this approach would be a better, with lower revenue per player, but more players to spend money, but critically improving competitive play by ensuring a plentiful and active community and not biasing competitive matches with paid content, only allowing microtransactions for the fun modes.

Just wanted to say hi to everybody, I haven't been active for many years and maybe some of you guys will vaguely remember me helping out the strategy and fair play sections for C&C 3. Very passionate about C&C 3 and KW and both games of great personal significance as I used to play a lot with my father. Looking forward to being more active on the forums in the future.

All the best and much love to everyone.

Posted by: Wildhide Aug 11 2019, 06:06 AM

So in the 2020 Q1 financial call EA did not even mention C&C rivals as their mobile revenue assets nor talk about the remasters as a future title
I have 1 question, how much money/interest is EA putting in these remasters/C&C franchise?

Posted by: Leikeze Aug 11 2019, 12:04 PM

Perhaps it's greenlit charity work being done by interested individuals at EA.

Posted by: k1ller Nov 18 2019, 00:44 AM

Ok, they revealed a first gameplay teaser. I had almost hoped for something more than what can be seen in the videos. It makes the impression as if an old game was only equipped with a more detailed graphic. Also not much of a "gameplay" can be seen, as it could be interesting for an online gamer.

Nevertheless I would like to make my first suggestion how to remaster the gameplay a little bit and explain this in more detail:


Some unit changes / Ballancing

- Not only one engineer should be sufficient to capture the construction yard or a building of a higher tech level, above all in Tib Dawn.

- Infantry should be more relevant, e.g. stronger rifle men as in OpenRA.

- When more Infantry is involved, Harvesters/ore trucks will need to experience a little adjustment in their overdriving abilities. Anyway it should be avoided, that ore trucks will, as part of a rush, be too effectively. Otherwise they will be raped to overdrive lots of the enemies infantries, above all in the early game, because there won`t be a direct counter against it.
At least the solution in OpenRA, where infantry can avoid vehicles. Personally i would tend to less amour for them, but a cheaper price.

- Improvement of the paradigm to that an army with light, but faster vehicles could be able to own an army with more powerful but slower units (e. g. battle tank vs heavy tank).


Unit handling

A much more sophisticated unit handling in battles is indispensable. Above all, in what way vehicles are to move in a fight. For example how to move a vehicle out of the range of its direct counter by moving to the side or back.

But please not this reverse moving of tanks from C&C3.

When the unit handling won`t be at least on the skill level of a C&C title from this millenium, the Remaster is really just a HD-version with higher resolution only. Then this 20 years old gameplay will still be quite a line I think.


restrict tower rushs

In order to ensure skillful gaming, in my view it has to be prevented, that someone can build too easy into the other players base with towers. I had the impression, that for some NOD players it was part of the strategy to build steadily into the direction of the other player, for the aim of placing obeliscs next to his warfactory or reffineries. The tower rushed player has to give up then and the game is destroyed, especially on small 1v1 maps.


Speed up the gameflow / More harassment

Furthermore it is the case, that one has too much time to respond to an attack with this long-live constructions and units.

A modern release needs a faster gameflow i think, away from this 25 year old slow-motion of the original. Many people like to push the gamespeed a little in the original games, but this is not sufficient regarding strategical aspects.

All buildings, except the construction yard, and also vehicles should be more vulnerable to stimulate harassment.

Tesla coils should still be available in the building order since a radars dome is ready and not already after warfactories. People who prefer to build their defense perimeter firstly, can still arrange rules with others in specific games.

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