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Chokepoints

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# 1Lynx AH-7 Jan 15 2008, 21:54 PM
[h1]Chokepoints[/h1]


Today's tip of the week will take a look at Chokepoints that are incorporated into map design. At the end of this tip they should hopefully no longer be a hindrance to you and are able to take full advantage of them either in attack or defence!

Many of you will probably already know what a chokepoint is (not somebody’s neck tongue.gif ) and some common ones in many of the maps of World in Conflict. Generally, they’re an area on the map where a road or common route for ground units narrows and passes through a small area that is surrounded by impassable terrain such as valley surrounded by hills/mountains or in the case of armoured units, the area could be surrounded by forests.

In some cases, the surrounding area can be destroyed to open up a chokepoint, thereby making the area more easily passable and also allowing more room to manoeuvre armoured units. On a lot of the maps the main roads tend to be narrow as they are surrounded by buildings, forests etc and so can be dangerous chokepoints.


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A common chokepoint is the middle of the map Riverbed where the land from the Power Station narrows due to the trees until the path approaches the North Rally Point



So is it normally sensible for armoured units to completely avoid chokepoints? Not at all because on some maps they can even be impossible to avoid, on the map Island most of the roads are extremely narrow especially the ones that lead to the top of the Island. In trying to avoid chokepoints you will more than likely lead your units over completely open terrain which couldn’t be more ideal for Air units to attack you.

Avoiding chokepoints will probably also force you to take a long way around to a point wasting valuable time in getting units to reinforce the frontlines quickly. The presence and timing of your units in a battle may decide whether an attack is successful or not!

You need to recognise when a chokepoint could be dangerous to you or the enemy or not at all and how can you use them to your advantage. Sometimes a chokepoint may not be as obvious as you think, such as a bridge for example.

Firstly chokepoints and narrow areas will limit your ability to manoeuvre your tanks meaning tank on tank battles can be head on and cause serious damage unless you use other means to help take out the tanks, such as using smoke to draw the enemy into a trap and flank with one tank that isn’t being fired upon.


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The rugged terrain may force your units along chokepoints; tanks may get in each other’s way and cannot manoeuvre very well



Secondly, some chokepoints will be surrounded with buildings (such as narrow streets) or forests (the Sawmill in Hometown) which can be crawling with infantry. Unless you are able to take out these infantry with TA strikes or artillery support then the close proximity of the infantry will mean your units take serious if not fatal damage.

This is where you can use chokepoints to your advantage when defending an area. Infantry can use the surrounding terrain to tear apart enemy armour in a chokepoint when it gets too crowded for armoured units when they pass and also because of the very narrow road, the infantry units will be a lot nearer to the tanks and will be able to fire more shots at them before they get away.


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Tanks can be very vulnerable to infantry units along narrow roads and chokepoints



As long as you take a slightly cautious approach when entering a bottleneck and think about what you will expect – Will I have to watch out for infantry ambushing from the sides, will I have to engage enemy armour head on? Some common sense in scouting ahead and assessing your situation like normal will help you decide what you need to do before entering a dangerous part of a map!

By: Lynx AH-7



This post has been edited by Lynx AH-7: Jan 15 2008, 21:55 PM

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# 2Smart Jan 31 2008, 02:59 AM
nice pics, and good info, ty smile.gif

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# 3Lynx AH-7 Jan 31 2008, 19:41 PM
Thanks, the game looks so sexy on maxed out settings doesn't it? cool2.gif

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# 4Smart Feb 2 2008, 15:54 PM
ind33d

600th POST

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