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CoH Replay Analyser

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# 281The3rdEmpire Apr 3 2009, 11:36 AM
QUOTE(Mindlog @ Apr 3 2009, 03:49 AM) *

CoHRA is great. Pretty much all of the CoH players I know use it. Thanks for planning a future update.

Posts: 183

Game: Company of Heroes


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# 282Ub3r HaCkeR Apr 3 2009, 12:09 PM
This analyser sounds amazingly cool!

Posts: 3

Game: FPS


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# 283Yojimbo252 Apr 3 2009, 13:55 PM
thanks for the update. good stuff.

Posts: 7,291

Game: Company of Heroes


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# 284Unicous Apr 3 2009, 14:14 PM
QUOTE(Foyle @ Apr 2 2009, 21:34 PM) *

I motion that Dyxtra gets a CoH GR medal for CoHRa. Anyone care to second the motion?


+1

makes perfect sense to me. he contributed a lot of time and blood and sweat to the community, he should be awarded at least something that honors that.

oh, i almost forgot the obligatory:


bowdown.gif

Posts: 2,016

Game: Company of Heroes


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# 285pingtoft Apr 3 2009, 16:35 PM
yay banana.gif banana.gif banana.gif

Posts: 4,341

Game: Company of Heroes


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# 286betterredthandead Apr 3 2009, 16:46 PM
Thanks for doing this - it's a great program.

Do you plan on releasing any information on its workings, etc? Would be interested to see more about the format and whatnot without having to do the reverse engineering myself. wink.gif

Posts: 313


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# 287Mindlog Apr 4 2009, 16:16 PM
If Relic had considered using this or saving a touch more information to demos. Wouldn't it be incredibly easy to redflag demos where a faction is spending more than it should be earning?

Demos should be able to track income rates and we know it's easy to track production with CoHRA.

Posts: 836

Game: None


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# 288SeeN Apr 4 2009, 17:27 PM
QUOTE(Foyle @ Apr 2 2009, 21:34 PM) *
I motion that Dyxtra gets a CoH GR medal for CoHRa. Anyone care to second the motion?


+1

Posts: 5,381

Game: Company of Heroes


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# 289CptBanana Apr 4 2009, 17:53 PM
QUOTE
I motion that Dyxtra gets a CoH GR medal for CoHRa. Anyone care to second the motion?


Me too, just for all the times i've used it until now.

QUOTE
I fucking love the analyser



This post has been edited by CptBanana: Apr 4 2009, 17:55 PM

Posts: 3,658

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# 290ntd Apr 4 2009, 17:56 PM
Might as well wait for 2.500 to come out to update this, 2.400 is gonna end up lasting like 2 weeks. Also, Dyxta certainly deserves a medal and respect for putting out such a useful tool for all of us COH players.

Posts: 7,234

Clan: ArX

Game: Company of Heroes


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# 291Siou Apr 4 2009, 18:41 PM
QUOTE(ntd @ Apr 4 2009, 17:56 PM) *

Might as well wait for 2.500 to come out to update this, 2.400 is gonna end up lasting like 2 weeks. Also, Dyxta certainly deserves a medal and respect for putting out such a useful tool for all of us COH players.

+10

Posts: 3,263

Game: Company of Heroes


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# 292SBStorm Apr 4 2009, 18:53 PM
i cant beleive how much I miss this.... i used it after just about every replay, i really miss it, and my COH experience is not the same without it.

Dystra, is you need any help at... research, # crunching, data input, let me know, I would be glad to help.

Posts: 3,750

Game: Company of Heroes


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# 293AUSOwnage Apr 6 2009, 04:49 AM
coh ra is great, ive used to to perv on what my enemies were saying in teamchat.... that can really be amsuing at times.

and sometimes i'll catch them saynig "ok, drophack time"

which gets them 1 step closer to being banned.

CoHRa ftw.

Posts: 3,814

Game: Company of Heroes


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# 294Joesoef Apr 13 2009, 08:28 AM
QUOTE(Dyxtra @ Apr 2 2009, 17:50 PM) *

Hey guys, I will look into updating COHRA when ToV is released.


Way to go Dutchy bowdown.gif

Posts: 1,168

Clan: Reborn

Game: Company of Heroes


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# 295HellRaiser Apr 14 2009, 23:15 PM
QUOTE(Foyle @ Apr 2 2009, 11:34 AM) *

I motion that Dyxtra gets a CoH GR medal for CoHRa. Anyone care to second the motion?


+3

Posts: 276

Game: Company of Heroes


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# 296Bellicosity Apr 16 2009, 19:40 PM
QUOTE(HellRaiser @ Apr 14 2009, 18:15 PM) *

+3


+4

Posts: 263

Game: StarCraft 2


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# 297AdmiralRaptor Apr 27 2009, 12:44 PM
Can we please get coh replay analyzer for ver. 2.502 soon? i just found it and so far it looks cool, but it is slightly broken.

Posts: 51

Game: Company of Heroes


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# 29811alpha Apr 28 2009, 19:33 PM
QUOTE(Bellicosity @ Apr 16 2009, 20:40 PM) *

+4


+5

v 2.502 please!!

Posts: 3

Game: Left 4 Dead


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# 299Dyxtra May 6 2009, 17:48 PM
+6 laugh.gif

Hey guys, sorry to keep you waiting. Between Resident Evil 5 and the new Left 4 Dead DLC my spare time has mostly gone into co-op zombie killing instead of working on COHRA (shame on me), but here is 0.9.


Changelog 0.9
==============
- Added Tales of Valor/2.501/2.502 patch support
- Added preliminary support for new game modes Stonewall, Panzerkrieg and Assault
- Added all new maps included with Tales of Valor
- Added Direct-Fire cursor tracking to Map View
- Added option to load external ID data
- Added option to override ID data
- Added option to export all internal object IDs to file
- Retooled layout slightly
- Updated all map images


Important new feature is the loading of external object ID data, this way users can correct any mistakes that I've made or add things that I forgot (both happen frequently wink.gif ), see the readme_external.txt included in the zip file for more details.

This way, COHRA can be kept up to date with new COH patches by the users instead of me (with the addition of three new modes in TOV, there are now so many IDs that it has just become too time consuming for me).

Also note support for the new modes is not great and is missing quite some stuff + 2.400 is indeed different from both 2.3xx and 2.5xx so I have not included support for that. See previous point on how to fix this yourself smile.gif

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# 300shrhkzdv May 6 2009, 17:52 PM
QUOTE(Dyxtra @ May 6 2009, 19:48 PM) *
+6 laugh.gif

Hey guys, sorry to keep you waiting. Between Resident Evil 5 and the new Left 4 Dead DLC my spare time has mostly gone into co-op zombie killing instead of working on COHRA (shame on me), but here is 0.9.


Changelog 0.9
==============
- Added Tales of Valor/2.501/2.502 patch support
- Added preliminary support for new game modes Stonewall, Panzerkrieg and Assault
- Added all new maps included with Tales of Valor
- Added Direct-Fire cursor tracking to Map View
- Added option to load external ID data
- Added option to override ID data
- Added option to export all internal object IDs to file
- Retooled layout slightly
- Updated all map images


Important new feature is the loading of external object ID data, this way users can correct any mistakes that I've made or add things that I forgot (both happen frequently wink.gif ), see the readme_external.txt included in the zip file for more details.

This way, COHRA can be kept up to date with new COH patches by the users instead of me (with the addition of three new modes in TOV, there are now so many IDs that it has just become too time consuming for me).

Also note support for the new modes is not great and is missing quite some stuff + 2.400 is indeed different from both 2.3xx and 2.5xx so I have not included support for that. See previous point on how to fix this yourself smile.gif


You cant imagine how much I love you.

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