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Rise of the Witch King

Custom Hotkey Thread

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# 1brabox Sep 30 2017, 15:28 PM
Hi all, please use this topic to discuss and create hotkey sets.

Some notes:
  • You can not edit hotkeys from inside the game, you need external tools
  • Hotkey sets are language specific. You can not use an English hotkey set without that also inadvertently turning your text language to English.
  1. Tada's Hotkeys
  2. Mako's Hotkeys V1


This post has been edited by Mako: Oct 12 2017, 11:14 AM

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 2brabox Sep 30 2017, 15:30 PM

Hotkey set 1: TaDa's Hotkeys (English)



First off, I updated TaDa's English language hotkey set for v7.0.0. It is a rather extensive rework so it's definitely worth checking out.

This is what he said about the work:

Description

I tried just to change those hotkeys that were clearly uncomfortable and changed some others only for the sake of better remembering. After I tested them im going to say that quite everything now in this game has hotkey and its comfortable to use. I will mention only some general changes because there are a lot of them:

Added such missing hotkeys as throw barrels for bws and catapults, evacuate single unit/horde, detonate mine, launch sculls, builders extinguish fire, cancel wall span etc. Also added missing hotkeys for most of the upgrades.

Structures:
All rbs - R
All barracks/caves/pits etc. – C
All towers – T
All wells/hearth – D
All statues – F
All fortresses – K
All forges(without sieges) - V
All siegeworks - G
Stables, spider/warg pits etc.- A
Etc.

Forts extensions:
All towers – R
All catas/ballistas/trebuchetes/giants – T
Such things as flood doors/spider holes/angmar dogs/mines launchers – C
Etc.

Forts upgraides:
Banners/crows/enchanted anvil etc. - A
Walls for everyone – T
Arrows upgrade – W
Such things as boiling oil and moats – R
Healing house/fontain/kegs – S
Such upgraides as Drake/eagle nests, Ivory tower etc. have 1 hotkey – Y. Using powers from these upgraides(for example recruit giant eagle or fire drake etc.) - C hotkey.
etc.

I used aoe 2 system(A, S, D,..) for units recruiting so for example hotkey for guardians – A, for phalanges – S, For lorien archers – A, mithlond – S, lorien warriors – W, mirkwood – D, easterlings – A, corsairs – W, harad archers – S, harad lancers – D, etc. All miniheroes hordes hotkey – R. Same system for heroes recruiting and it depends on hero accessibility. So for example Brand – A, Gloin – S, Dain – D, Hwaldar – A, Morgomir – S, Faramir – A, Boro – S, etc.
New tavern units have A hotkey.
Etc.

Abilities:
All units with 1 ability only have 1 hotkey for these abilities – R. Examples – all formations(porcupine, shields wall, etc.), poisoned blades, all charges, drakes fire, berserksgang, deathwish etc.
All toggle weapons including trolls, giants, corsairs, hobbits etc. have 1 hotkey – T(not K not M not P or some other nonsence).
Such forts abilities as boiling oil – Z hotkey
Poisoned/sharped/black arrows – T
Launch skulls/throw barrels - T
Such abilities that are dealing ranged physical damage(spearthrows, wounding arrow, slamshot, axethrow, thorn of vengeance, haldirs arrow etc.) have W hotkey.
Abilities causing terror(from Shelob, WKs, FBs, Aragorn, Drummer troll, BRs etc.) have W hotkey.
Crippling/stunning abilities like cripple, morgul blades, poisoned stingers etc. have C hotkey.
Gimli/Rogash leaps have C hotkey.
All giving experience abilities have C hotkey.
Lvl 10 badass abilities like word of power, oathbreakers, flood, smash etc. have C hotkey.
Blade master type abilities (for aragorn, glorfindel, azog, rogash, gothmog, gimli slayer etc.) have R hotkey.
Buffing/debuffing abilities (For grima, MoS, dain, morgomir etc.) have R hotkey.
Abilities for escaping/speed increasing/disappearing (for grima, balrogs wings, disguise, elven cloaks, glorfindels norolim-norolim etc.) have T hotkey.
Etc.

Upgrades:
All banners – Z
All forged blades – X
All armours – C
Such upgraides as venom sacks, dire wolves armour, hammers, etc. – V
Arrows/upgrades for sieges - W
Also changed hotkeys for walls extensions and ships etc.

I didn’t change main hotkeys(such as select matching units, choose all, attack move, go to fort etc.) exept these:
Planning mode – ctrl+F8
Delete(buildings/beacons) – TAB
Diplomacy – F10
Scatter - N (I found it better than X considering N is right next to B where you always have your thumb, also i needed X for other stuff)
Choose all heroes - Y instead of O


Download here:
Attached File TaDa_Hotkeys_V7.zip
Size: 282.4k
Number of downloads: 28
Player Name Side Team


Unzip into your game directory, and you will be able to turn TaDa's hotkeys on and off using the new 2.02 Switcher.

Good luck!

This post has been edited by brabox: Sep 30 2017, 15:33 PM

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 3Mako Oct 12 2017, 08:59 AM

Hotkey set 2: Mako's Hotkeys (English) - V1



I will use the same scheme of Brabox (that maybe was the one of Tada's) to describe my first Hotkey set.
I made an Excel with VBA script that allow you to insert in cells the letters you want and it will autogenerate 2 file output lotr.str and commandmap.ini

Throught Final.big you can create a englishstrings202_v7.0.2 and place it in your "The Lord of the Rings, The Rise of the Witch-king\lang" folder.

When you import lotr.str change his path to "data/lotr.str". Instead for commandmap leave it as "commandmap.ini" (so in no folder).
If you aren't good with those things i will give you at the end post the "brabox standard" procedure that won't use the final.big

Here the "software":
Attached File EXCEL_to_SET_HOTKEYS.zip
Size: 1.9mb
Number of downloads: 9
Player Name Side Team

(Excel Required. If you don't trust me, before enable authorization in Excel file, press f11 to see the code.)


Description

I tried to keep all buttons as near as possibile to left hand. I will mention only some general changes because there are a lot of them.
Basically i change main commands (DFG -> ASD, STop Z, DEL-> C, Attack move A -> Q, E/EE -> W/WW, B - > E, CTRL+ B -> SPACE, CTRL 6/7/8/9/0 -> CTRL F1/F2/F3/F4/F5, Team speak ENTER nad globla spak Backspace.
Since that i have had to change abilities and RB/PB hotkeys.
From builder you can build following these Letters
R, A, S, D, F, G, B, N, V, Q, T
Fror abilities i used R,T,F,G,C,V. F is always a formation command (mount/unmount/ porcupine, toggleweapon, shield formation,
R and T are first and second ability.
Purchase upgrades are M,N,B,V, H and J for special upgrade (hammer)
Added such missing hotkeys as throw barrels for bws and catapults, evacuate single unit/horde, detonate mine, launch sculls, builders extinguish fire, cancel wall span etc. Also added missing hotkeys for most of the upgrades.

Structures:
I used
R, A, S, D, F, G, B, N, V, Q, T
Attached Image
Forts extensions:
Attached Image
Forts upgraides:
Attached Image
I used aoe 2 system(A, S, D, Z, X) for units recruiting
Attached Image
Abilities of Units:
Attached Image
Abilities of Heroes:
Attached Image
Technology and Upgrades:
Attached Image
Also changed hotkeys for walls extensions and ships etc.
I changed main hotkeys(such as select matching units, choose all, attack move, go to fort etc.)
Attached Image


Download here:
Attached File Mako_Hotkeysv1_V7.zip
Size: 218.79k
Number of downloads: 8
Player Name Side Team


Unzip into your game directory, and you will be able to turn Mako's hotkeys V1 on and off using the new 2.02 Switcher.

Good luck!

This post has been edited by Mako: Oct 12 2017, 20:39 PM

Posts: 3,920

Game: Rise of the Witch King


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# 4Mr.SmOKing Oct 12 2017, 09:24 AM
QUOTE(Mako @ Oct 12 2017, 10:59 AM) *

Hotkey set 2: Mako's Hotkeys (English) - V1



I will use the same scheme of Brabox (that maybe was the one of Tada's) to describe my first Hotkey set.
This is what he said about the work:

Description

I tried to keep all buttons as near as possibile to left hand. I will mention only some general changes because there are a lot of them:

Added such missing hotkeys as throw barrels for bws and catapults, evacuate single unit/horde, detonate mine, launch sculls, builders extinguish fire, cancel wall span etc. Also added missing hotkeys for most of the upgrades.

Structures:
Attached Image
Forts extensions:
Attached Image
Forts upgraides:
Attached Image
I used aoe 2 system(A, S, D, Z, X) for units recruiting
Attached Image
Abilities of Units:
Attached Image
Abilities of Heroes:
Attached Image
Technology and Upgrades:
Attached Image
Also changed hotkeys for walls extensions and ships etc.
I changed main hotkeys(such as select matching units, choose all, attack move, go to fort etc.)
Attached Image


Download here:
-> Not aviable yet <-

Unzip into your game directory, and you will be able to turn Mako's hotkeys V1 on and off using the new 2.02 Switcher.

Good luck!

Good job, Mako!

Posts: 227

Game: Rise of the Witch King


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# 5Mr.SmOKing Oct 12 2017, 09:27 AM
QUOTE(Mako @ Oct 12 2017, 10:59 AM) *

Hotkey set 2: Mako's Hotkeys (English) - V1



I will use the same scheme of Brabox (that maybe was the one of Tada's) to describe my first Hotkey set.
This is what he said about the work:

Description

I tried to keep all buttons as near as possibile to left hand. I will mention only some general changes because there are a lot of them:

Added such missing hotkeys as throw barrels for bws and catapults, evacuate single unit/horde, detonate mine, launch sculls, builders extinguish fire, cancel wall span etc. Also added missing hotkeys for most of the upgrades.

Structures:
Attached Image
Forts extensions:
Attached Image
Forts upgraides:
Attached Image
I used aoe 2 system(A, S, D, Z, X) for units recruiting
Attached Image
Abilities of Units:
Attached Image
Abilities of Heroes:
Attached Image
Technology and Upgrades:
Attached Image
Also changed hotkeys for walls extensions and ships etc.
I changed main hotkeys(such as select matching units, choose all, attack move, go to fort etc.)
Attached Image


Download here:
-> Not aviable yet <-

Unzip into your game directory, and you will be able to turn Mako's hotkeys V1 on and off using the new 2.02 Switcher.

Good luck!

But i dont like what you changed main hotkeys.

Posts: 227

Game: Rise of the Witch King


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# 6Mako Oct 12 2017, 09:59 AM
what don't you like?

Posts: 3,920

Game: Rise of the Witch King


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# 7brabox Oct 12 2017, 10:09 AM
Is anyone interested in my hotkey set?

It's rather minimal, I mainly just moved some Angmar hotkeys that were uncomfortable for right-handed people. Also all formation toggles have hotkey "T" instead of "M".

Also I added hotkey C to evacuate only the "first" unit from mine/tunnel/tower.

Preview of changes
(the goofs will be removed)

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 8Mr.SmOKing Oct 12 2017, 10:30 AM
QUOTE(Mako @ Oct 12 2017, 11:59 AM) *

what don't you like?

Standard is not worse.

Posts: 227

Game: Rise of the Witch King


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# 9Mako Oct 12 2017, 11:11 AM
QUOTE(Mr.SmOKing @ Oct 12 2017, 10:30 AM) *

Standard is not worse.


happy.gif Well i don't like Ctrl+6/7/8/9/0. I rather ctrl F1/F2/F3/F4/F5.

Also I abuse of command Q that is bad to play. H (move to home) isn't usefull.
DFG are far from 1,2,3

You didn't tell me what you don't like.


"Host cannot start game because some idiot isn't capable enough to perform a simple left-click.."

LUL brab ^^

Posts: 3,920

Game: Rise of the Witch King


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# 10brabox Oct 12 2017, 11:16 AM
QUOTE(Mako @ Oct 12 2017, 12:11 PM) *

happy.gif Well i don't like Ctrl+6/7/8/9/0. I rather ctrl F1/F2/F3/F4/F5.

Wow you can remap the groups 5-9? That's so tits!

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 11Mako Oct 12 2017, 13:58 PM
QUOTE(brabox @ Oct 12 2017, 11:16 AM) *

Wow you can remap the groups 5-9? That's so tits!


Yeah. happy.gif

Posts: 3,920

Game: Rise of the Witch King


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# 12brabox Oct 12 2017, 14:00 PM
QUOTE(Mako @ Oct 12 2017, 14:58 PM) *

Yeah. happy.gif

I'd especially like to move 9 and 0.

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 13DJ_Premier Nov 22 2017, 19:16 PM
These are the hotkeys i'd like to change.

General Stuff:
-Formations (shield wall, porc)- T
-Control groups 9 and 0 to f1 and f2
-Spider pit, Warg pit- A

ANG:
Mill- R
TaWD- A
HotKM- C

Thrall Master-W
Summon Rhudaur spears-Y
Numenoreans- R
Dark Rangers-E

Others:
All basic swordsmen - W - (Guardians, Uruk swords, Gondor Soldiers)
Uruk spears, Mithlonds, Rohan spearmen, Easterlings, Phalanx- Y
Gondor Archers, Crossbows, Dwarven axes,- A
Mirkwood archers, Haradrim archers, Men of Dale, Ithilien Rangers- E

Posts: 185

Game: Rise of the Witch King


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# 14Mako Nov 22 2017, 19:16 PM
You can do that with my Excel File.

Posts: 3,920

Game: Rise of the Witch King


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# 15DJ_Premier Nov 22 2017, 19:24 PM
QUOTE(Mako @ Nov 22 2017, 19:16 PM) *

You can do that with my Excel File.

That post was slightly confusing for me, would it require me to download final.big? Or do i just need excel?

Posts: 185

Game: Rise of the Witch King


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# 16Mako Nov 22 2017, 19:26 PM
Oh yeah, YOu need final big.

Posts: 3,920

Game: Rise of the Witch King


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# 17brabox Nov 23 2017, 11:42 AM
QUOTE(DJ_Premier @ Nov 22 2017, 20:16 PM) *

These are the hotkeys i'd like to change.

General Stuff:
-Formations (shield wall, porc)- T
-Control groups 9 and 0 to f1 and f2
-Spider pit, Warg pit- A

ANG:
Mill- R
TaWD- A
HotKM- C

Thrall Master-W
Summon Rhudaur spears-Y
Numenoreans- R
Dark Rangers-E

Others:
All basic swordsmen - W - (Guardians, Uruk swords, Gondor Soldiers)
Uruk spears, Mithlonds, Rohan spearmen, Easterlings, Phalanx- Y
Gondor Archers, Crossbows, Dwarven axes,- A
Mirkwood archers, Haradrim archers, Men of Dale, Ithilien Rangers- E

I had to move the armory to G or it would conflict with warg pit.

Anyway, I made the base hotkeys but for the control groups I need the full game files to get the commandmap.ini thing. Not sure when I will do that. In the meantime you can test this file for the regular hotkeys!


Attached File(s)
Attached File DJ_hotkeys.zip
Size: 280.71k
Number of downloads: 4
Player Name Side Team

Posts: 3,739

Game: Rise of the Witchking 2.01


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# 18DJ_Premier Nov 23 2017, 16:41 PM
QUOTE(brabox @ Nov 23 2017, 11:42 AM) *

I had to move the armory to G or it would conflict with warg pit.

Anyway, I made the base hotkeys but for the control groups I need the full game files to get the commandmap.ini thing. Not sure when I will do that. In the meantime you can test this file for the regular hotkeys!

tyty, you are god

Posts: 185

Game: Rise of the Witch King


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