IPB WARNING [2] A non-numeric value encountered (Line: 3243 of /sources/ipsclass.php) IPB WARNING [2] Use of undefined constant TOPIC - assumed 'TOPIC' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant REPLY_BUTTON - assumed 'REPLY_BUTTON' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant FORUM - assumed 'FORUM' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant TOPIC - assumed 'TOPIC' (this will throw an Error in a future version of PHP) (Line: 1144 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant SHOW_PAGES - assumed 'SHOW_PAGES' (this will throw an Error in a future version of PHP) (Line: 1144 of /cache/skin_cache/cacheid_55/skin_topic.php) When is a 4v4 good? - GameReplays.org
When do you think a 4v4 game was worth going through the struggles of getting it going? What does have to happen so you and/or the majority of the players in it can say it was an enjoyable game? Does it have to go into lategame or can also a 10-15min game be a good one? Do crazy basetrades on opposite sides have to occur or a comeback after one player lost his fort?
Also, in your experience, how often does one of the many 4v4s you play (or attempt to get started) turn into one of those memorable games that make you wanna play it again? And would you say those few good ones are worth the many fails and one-sided games?
The following is just me rambling over 4v4s a bit:
Spoiler
I'm curious because over the last year or so I observed a kind of crazy tendency in myself and often even more so in others that just seems to make us willing to sacrifice hours just to hopefully get to one of those memorable good 4v4s. Not only that though, I guess a lot of people in the community also seem to prefer 4v4s, even if it involves tons of waiting-time, because they get to play the game type where the least possible amount of pressure is on them. This is not an accusation btw, it's just why 4v4s have gotten so popular. I also think that 2-3 years ago, when the 4v4s have started to get so popular (mostly because a group of 2.01 players that have moved over to 2.02 at that time have started to host them), the 4v4s just were more enjoyable for some reason. Maybe it was because of different metas and playstyles, maybe because more good 1v1/2v2 players were active and started playing it too. And because some older players still have the memory of these times where the average amount 4v4s was higher quality, they are still willing to sacrifice a lot of time to try and get that.
Again, the appeal of 4v4s is very easy to understand:
You get to play with the maximum amount of players, which can mean funny chat and mates playing together as they want
You dont get punished nearly as much for trying out unrealistic stuff and dont die early just because you're a beginner
Beginners themselves get to play with better players and it's not big deal if they drag the team down, it's a way for all players to play something together
The games usually drag on a bit longer and people get to see the more "epic" side of the game I suppose (25ers, high level abilities, all heroes etc.)
BUT, seeing as a ridiculously high amount of 4v4s keeps failing for multiple reasons lately and the few 4v4s that actually get to be played out are mostly not super enjoyable (maybe it's subjective but the older players will propably confirm that they used to be more fun), I had to ask myself if it wouldnt be better for the state of the game if we drop them for at least a little bit.
I also know there have always been people who said that 4v4s were "destroying" the game or something and that CW partly died out cause of that, but at this point it really is about spending your gaming time a bit more wisely imo. A good example for how 4v4s can just wear you down in your will to play were Destroyer's streams I think (and he might confirm this). I remember watching his last bunch of announced livestreams first half of this year and how he and propably everyone else got increasingly frustrated with the amounts of fails and bad games they had. Yet some weird combination of the 4 points above still makes us try a 4v4 over and over again just to get a game that is a bit similar to the few really good 4v4s that we had. I guess something in our brain keeps telling us that it's worth trying. After a while D would also just go back to a 2v2 (or even 1v1s lately, respect D!) just to get some game going. I think we should all do the same more often and tone it down to more 2v2s or even only 3v3s. The games are more likely to start and finish normally and it produces more replays since players have to split up for more games.
And last but not least: Yes, 4v4s will keep your skill and understanding of the game relatively low or at least slow down your learning process a lot and also cloud your understanding of balance, certain situations and interactions. That's no secret. You can count that as the other reason why to stop doing 4v4s for a while would be good for the game. But as we all know, sometimes you just wanna get home and spam some Rohirrim or whatever without losing all your eco to two pike battalions.
Also what if I told you I wrote this entire thing here while waiting for a 4v4 to fill? (I didnt but it would be funny)
The best 4v4 games are when you know all the players, Brabox says balance is a given but I would say over half the time I have no idea of the skill level of the players in my lobby.
I don't mind playing with noobs as long as they listen, it's the new players who ignore any advice and do something rogue that annoys me.
The best 4v4 games are when you know all the players, Brabox says balance is a given but I would say over half the time I have no idea of the skill level of the players in my lobby.
I mean to say: I don't have to mention "balanced teams" as a prerequisite because that's obvious. Of course you need balanced teams, and you may not always have them.
But of course, there are many different ways to construct teams in a 4v4, so it's more likely there's a balanced option than in smaller game modes.
When do you think a 4v4 game was worth going through the struggles of getting it going?
What does have to happen so you and/or the majority of the players in it can say it was an enjoyable game?
Does it have to go into lategame or can also a 10-15min game be a good one?
Do crazy basetrades on opposite sides have to occur or a comeback after one player lost his fort?
Also, in your experience, how often does one of the many 4v4s you play (or attempt to get started) turn into one of those memorable games that make you wanna play it again? And would you say those few good ones are worth the many fails and one-sided games?
The following is just me rambling over 4v4s a bit:
I'm curious because over the last year or so I observed a kind of crazy tendency in myself and often even more so in others that just seems to make us willing to sacrifice hours just to hopefully get to one of those memorable good 4v4s.
Not only that though, I guess a lot of people in the community also seem to prefer 4v4s, even if it involves tons of waiting-time, because they get to play the game type where the least possible amount of pressure is on them. This is not an accusation btw, it's just why 4v4s have gotten so popular.
I also think that 2-3 years ago, when the 4v4s have started to get so popular (mostly because a group of 2.01 players that have moved over to 2.02 at that time have started to host them), the 4v4s just were more enjoyable for some reason. Maybe it was because of different metas and playstyles, maybe because more good 1v1/2v2 players were active and started playing it too.
And because some older players still have the memory of these times where the average amount 4v4s was higher quality, they are still willing to sacrifice a lot of time to try and get that.
Again, the appeal of 4v4s is very easy to understand:
- You get to play with the maximum amount of players, which can mean funny chat and mates playing together as they want
- You dont get punished nearly as much for trying out unrealistic stuff and dont die early just because you're a beginner
- Beginners themselves get to play with better players and it's not big deal if they drag the team down, it's a way for all players to play something together
- The games usually drag on a bit longer and people get to see the more "epic" side of the game I suppose (25ers, high level abilities, all heroes etc.)
BUT, seeing as a ridiculously high amount of 4v4s keeps failing for multiple reasons lately and the few 4v4s that actually get to be played out are mostly not super enjoyable (maybe it's subjective but the older players will propably confirm that they used to be more fun), I had to ask myself if it wouldnt be better for the state of the game if we drop them for at least a little bit.I also know there have always been people who said that 4v4s were "destroying" the game or something and that CW partly died out cause of that, but at this point it really is about spending your gaming time a bit more wisely imo.
A good example for how 4v4s can just wear you down in your will to play were Destroyer's streams I think (and he might confirm this). I remember watching his last bunch of announced livestreams first half of this year and how he and propably everyone else got increasingly frustrated with the amounts of fails and bad games they had. Yet some weird combination of the 4 points above still makes us try a 4v4 over and over again just to get a game that is a bit similar to the few really good 4v4s that we had. I guess something in our brain keeps telling us that it's worth trying.
After a while D would also just go back to a 2v2 (or even 1v1s lately, respect D!) just to get some game going.
I think we should all do the same more often and tone it down to more 2v2s or even only 3v3s. The games are more likely to start and finish normally and it produces more replays since players have to split up for more games.
And last but not least: Yes, 4v4s will keep your skill and understanding of the game relatively low or at least slow down your learning process a lot and also cloud your understanding of balance, certain situations and interactions. That's no secret. You can count that as the other reason why to stop doing 4v4s for a while would be good for the game. But as we all know, sometimes you just wanna get home and spam some Rohirrim or whatever without losing all your eco to two pike battalions.
Also what if I told you I wrote this entire thing here while waiting for a 4v4 to fill? (I didnt but it would be funny)
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