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Rise of the Witch King

Wich is your favourite faction and why?

Wich is your favourite faction and why?
18.18% (4)
Men of the West
4.55% (1)
Dwarves
22.73% (5)
Elves
27.27% (6)
Isengard
13.64% (3)
Mordor
9.09% (2)
Goblins
4.55% (1)
Angmar

Total Votes: 22
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# 1Mako Nov 10 2017, 22:22 PM
Old but good. We all answered to this question a lot of time, but maybe this new patch, maybe after years you changed idea.

Please post why you chose one faction instead the others!

Posts: 4,691

Game: Rise of the Witch King


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# 2Mako Nov 10 2017, 22:27 PM
I voted dw even if i'm not able to use them.
I love their pp tree exp undermine and citadel. And also his tank units that you keep spam all the game.
I would like improve my micro with their bw. Not sure when harass, support mine untis or trample!

Posts: 4,691

Game: Rise of the Witch King


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# 3Jaberwaukee Nov 11 2017, 04:28 AM
Isen because they are the best

Posts: 172


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# 4Ultimategladia Nov 11 2017, 06:05 AM
I think this should be in general discussion, but, anyways.
For me, my favourite is MOTW, they have more possible strategies than anyone

Posts: 208

Game: Rise of the Witch King


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# 5Mr.SmOKing Nov 11 2017, 11:26 AM
All, except elves

Posts: 644

Game: Rise of the Witch King


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# 6trevormcg Nov 11 2017, 11:45 AM
isen aswell
they give me the most lotr feel

Posts: 329

Game: Rise of the Witch King


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# 7bushit Nov 11 2017, 20:42 PM
Observer so I can eat and watch

Posts: 10,223

Clan: GoF|

Game: Rise of the Witch King


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# 8Excelsior Nov 12 2017, 02:10 AM
Men of the West. Versatile faction: good economy, excellent troops and heroes, good selection of spells.

Posts: 13,270

Clan: Brothers of War

Game: Rise of the Witch King


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# 9brabox Nov 13 2017, 11:39 AM
Angmar cause you can just spam thralls, attack eco, tech up to any elite unit and forget about heroes. If the opponent is stuck in perpetual defense vs Angmar, they're gonna have a bad time. They can save up one big force, sure, but then Angmar just decimates it with fell wind and a summon spell or dark rangers etc.

Posts: 4,379

Game: Rise of the Witchking 2.01


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# 10ballsdeep Nov 13 2017, 12:38 PM
isen.
Crebine and wc combo to help you win engagements, even better when lurtz got his leadership.
Saruman so fun to use, rekting clumps of troops, lurtz crippling lame heroes, sharku fun to use when harassing dw and gobs especially, stealing heroes with grima. Getting fuels and having your eco go crazy good.
Even early game wilds with torches are real fun to use, if you're lucky you can take out enemies production with it with one attack.

Posts: 43


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# 11Arongorn Nov 13 2017, 16:37 PM
QUOTE(Excelsior @ Nov 12 2017, 03:10 AM) *

Men of the West.


Who would have tought...


Posts: 54

Game: Rise of the Witch King


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# 12Belenos Nov 13 2017, 22:33 PM
I'm that one filthy elf picker ofc

fun powers and lame strats. fun to play around with the high level heroes.


Posts: 122

Game: Rise of the Witch King


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# 13TheDestroyer001 Nov 13 2017, 23:31 PM
Mordor because they have such a diverse unit roster, cool heroes and powers and ofc Mumakil.

Posts: 1,381

Game: Rise of the Witch King


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# 14MauH˙R Nov 14 2017, 12:59 PM
Atm Gobs cause you actually have to mix units from all three PBs cleverly to beat certain unit compositions and it's fun to figure out how to time that. The more this faction moves away from the big 1-click horde bonus deathball type of play, the more enjoyable it is to me cause harassment has to be timed better, defense has to be clean and precise and big fights have to be anticipated and prepared.
Dwarf right after them tho.


Posts: 3,740

Game: Rise of the Witch King


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