IPB WARNING [2] Use of undefined constant TOPIC - assumed 'TOPIC' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant REPLY_BUTTON - assumed 'REPLY_BUTTON' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant FORUM - assumed 'FORUM' (this will throw an Error in a future version of PHP) (Line: 1143 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant TOPIC - assumed 'TOPIC' (this will throw an Error in a future version of PHP) (Line: 1144 of /cache/skin_cache/cacheid_55/skin_topic.php) IPB WARNING [2] Use of undefined constant SHOW_PAGES - assumed 'SHOW_PAGES' (this will throw an Error in a future version of PHP) (Line: 1144 of /cache/skin_cache/cacheid_55/skin_topic.php) Adding BFME2 Campaigns to 2.02 - GameReplays.org
It's probably not easy to add menu entries to the main menu. However, we could add an option in the Launcher that allows you to switch between RotWK+Epilogue or Evil+Good campaigns.
-Replace the Angmar Campaign with the Good campaign -Replace the Bonus Campaign with the Evil one. -Unlock from the start the epilogue in order to allows player to play the Evil Campaign -Change the button text with the correct one (all languages, tested in french) -Correct in Science.ini a few cost for the Good SpellTree -Restore in commandSet the EvilSpelltree, which was messed up in RoTWK
Indeed, adding something in the launcher could be a good compromise.
I tried, the first mission from both sides, without major problem
knows bugs : tutorial tips are a little bit bugged with 16/9 screen ratio ROTWK units are unlocked from the start, which is both a good thing (new things to try !) and a bad thing(What, I can't create anything but basic warrior and noldor ?)
This post has been edited by Anfauglith: Jan 8 2018, 16:28 PM
Its not impossible to add the entries in, but there is no one in the bfme community that knows how to do it at this point. Porting the campaign is easy ive done it before, 2-3 days work tops. Even added new campaign specific units lol.
Its not impossible to add the entries in, but there is no one in the bfme community that knows how to do it at this point. Porting the campaign is easy ive done it before, 2-3 days work tops. Even added new campaign specific units lol.
I was just thinking about whether this was possible. It would have been cool if it were part of the switcher. Maybe someone will come along eventually.
Now, I'm not really into PVP multiplayer, but I enjoy quite a lot the campaign. Only sour thing, I can't play the original BFME2 campaign with 2.02.
[Modding sound]
Tada : https://www.nexusmods.com/lordoftheringsbat...earth2/mods/558
More seriously...
1) Should 2.02 add support for the original BFME2 campaign and thus become "THE" ultimate bfme2 version
2)And does anyone knows how to add -and not replace- buttons in the main menu to launch said campaigns.
I'm looking forward to the community opinions.
Keep up the good work.
This post has been edited by Anfauglith: Jan 7 2018, 17:27 PM
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