Explore GameReplays...

Rise of the Witch King

dodgewars.net - team maps

Reply to this topic Start new topic
# 1StrayHeart Feb 25 2018, 22:35 PM
Hi all.

Can I ask you to provide me list of all team maps you're playing? I can then include them in system, so you will be able to play your games on them and see those cool images on matches history smile.gif

Currently added 2v2 maps on the dev environment:
  • Udun
  • Buckland
  • Anorien II
  • Ost-In-Edhil
  • Tower Hills

Posts: 1,215

Game: Rise of the Witch King


+
# 2Mr.SmOKing Feb 25 2018, 22:42 PM
Tower Hills bad

Posts: 644

Game: Rise of the Witch King


+
# 3Jaberwaukee Feb 26 2018, 00:42 AM
Dale
Tournament Rohan (idk what its called in v7)

Posts: 172


+
# 4brabox Feb 26 2018, 17:29 PM
Anfalas 2

Posts: 4,379

Game: Rise of the Witchking 2.01


+
# 5Mako Feb 26 2018, 19:50 PM
well imo take these lists ^^

https://www.gamereplays.org/riseofthewitchk...ournament-rules

Posts: 4,691

Game: Rise of the Witch King


+
# 6StrayHeart Feb 26 2018, 21:31 PM
There I see 1v1 and 2v2 maps.

Boys, be fucking serious.

Give me all team maps including 3v3 and 4v4.

Posts: 1,215

Game: Rise of the Witch King


+
# 7TheRingisHot Feb 26 2018, 22:00 PM
for 4vs4:

hills, ofc
nandu
wold
and druadan forest (i think that's what it's called)

Posts: 2,820

Game: Rise of the Witch King


+
# 8StrayHeart Feb 26 2018, 22:42 PM
QUOTE(TheRingisHot @ Feb 26 2018, 23:00 PM) *

for 4vs4:

hills, ofc
nandu
wold
and druadan forest (i think that's what it's called)

Thanks buddy!

Posts: 1,215

Game: Rise of the Witch King


+
# 9Jaberwaukee Feb 27 2018, 02:12 AM
no nandu

Posts: 172


+
# 10TheRingisHot Feb 27 2018, 12:45 PM
QUOTE(Jaberwaukee @ Feb 27 2018, 02:12 AM) *

no nandu


Very much nandu, yesss
It is tradition and a good one

Posts: 2,820

Game: Rise of the Witch King


+
# 11Excelsior Mar 1 2018, 13:09 PM
QUOTE(Jaberwaukee @ Feb 26 2018, 00:42 AM) *

Dale
Tournament Rohan (idk what its called in v7)

Plains of Rohan

Anfalas II is indeed another good option, as is Anorien (not to be confused as Anorien II).

Posts: 13,270

Clan: Brothers of War

Game: Rise of the Witch King


+
# 12Mako Mar 1 2018, 14:26 PM
for 2v2 an 1v1 i posted torunament maps and definitivly all should be supported

for 3v3 and 4v4 whatever you like... they are for fun.

Posts: 4,691

Game: Rise of the Witch King


+
# 13TheRingisHot Mar 1 2018, 18:01 PM
QUOTE(Mako @ Mar 1 2018, 14:26 PM) *

for 3v3 and 4v4 whatever you like... they are for fun.


Idk where this comes from. A 4vs4 can be as competitive as 1v1 or 2v2 at the cost of increased lag ( though with good host and good teamplay, you can kinda make up for it) and follows similar rules in map requirements to make for a good match, therefore please include no 'turtle' maps, with the exception of nandu ofc. Because it's a classic.

Posts: 2,820

Game: Rise of the Witch King


+
# 14Excelsior Mar 3 2018, 19:29 PM
QUOTE(TheRingisHot @ Mar 1 2018, 18:01 PM) *

Idk where this comes from. A 4vs4 can be as competitive as 1v1 or 2v2 at the cost of increased lag ( though with good host and good teamplay, you can kinda make up for it) and follows similar rules in map requirements to make for a good match, therefore please include no 'turtle' maps, with the exception of nandu ofc. Because it's a classic.

I tend to agree.

Posts: 13,270

Clan: Brothers of War

Game: Rise of the Witch King


+
# 15Andy San Mar 4 2018, 00:16 AM
4vs4s are not that competitive, far from it...


Posts: 3,514

Game: Rise of the Witch King


+
# 16Excelsior Mar 4 2018, 10:59 AM
QUOTE(Andy San @ Mar 4 2018, 00:16 AM) *

4vs4s are not that competitive, far from it...

They're not as competitive as 1v1s and 2v2s, but that doesn't write them off as non competitive.

Posts: 13,270

Clan: Brothers of War

Game: Rise of the Witch King


+
# 17StrayHeart Mar 4 2018, 11:09 AM
Don't worry, boys. Dodgewars support all types of team games since yesterday.

Posts: 1,215

Game: Rise of the Witch King


+
# 18brabox Mar 4 2018, 12:27 PM
QUOTE(TheRingisHot @ Mar 1 2018, 19:01 PM) *

A 4vs4 can be as competitive as 1v1 or 2v2

It can certainly be more competetive than it currently often is. However, there are some factors that will always make 4v4 more problematic in terms of balance because factions can focus on their strengths and some team compositions simply have an easier time there.

A MotW player can not simply make a huge cav army in 1v1. Their weaker elite archers and slower basic troops make up for their strength in cav and heroes. Other factions like Isengard don't have such an obvious army composition that is very one-sided.

Posts: 4,379

Game: Rise of the Witchking 2.01


+
# 19TheRingisHot Mar 4 2018, 12:42 PM
The most popular multiplayer games are played competitve in squads.
Sure bfme is different, but mostly because there are rarely enough good players active at once

Posts: 2,820

Game: Rise of the Witch King


+
# 20brabox Mar 4 2018, 13:50 PM
QUOTE(TheRingisHot @ Mar 4 2018, 13:42 PM) *

The most popular multiplayer games are played competitve in squads.
Sure bfme is different, but mostly because there are rarely enough good players active at once

The most popular ones, yes. How is that related to how competetive it is?

Posts: 4,379

Game: Rise of the Witchking 2.01


+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)