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Rise of the Witch King

dodgewars.net - team maps

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# 21TheRingisHot Mar 4 2018, 17:57 PM
Usually the most popular games are also the most competitive like dota lol overwatch cs pubg etc

This post has been edited by TheRingisHot: Mar 4 2018, 20:20 PM

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Game: Rise of the Witch King


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# 22Mako Mar 4 2018, 18:50 PM
They aren't RTS

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Game: Rise of the Witch King


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# 23TheRingisHot Mar 4 2018, 20:16 PM
QUOTE(Mako @ Mar 4 2018, 18:50 PM) *

They aren't RTS


mindblowing

Anyways this goes offtopic. 4vs4 is a vital part of the game, despite the many people, who have claimed 4vs4 hurt the game in the past, but at the same time you could argue 4vs4 format has kept the game somewhat alive for some time now or at the very least contributed heavily towards that.

This post has been edited by TheRingisHot: Mar 4 2018, 20:28 PM

Posts: 2,802

Game: Rise of the Witch King


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# 24brabox Mar 9 2018, 09:11 AM
QUOTE(TheRingisHot @ Mar 4 2018, 18:57 PM) *

Usually the most popular games are also the most competitive like dota lol overwatch cs pubg etc

Maybe, yeah, but I don't think 4v4s are popular enough to the point where it becomes competitive simply by virtue of having many players.

I still think that due to the design of the game's factions, 4v4s are inherently problematic balance wise. If you like cooperative play, 2v2 is superior.

Posts: 4,261

Game: Rise of the Witchking 2.01


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# 25Mr.SmOKing Mar 10 2018, 23:22 PM
add 1v1 maps Hollin, Midgerwater, delete Rohan plz with 2 towers - noobie 1.00 map.

Posts: 607

Game: Rise of the Witch King


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# 26Excelsior Mar 12 2018, 15:54 PM
Would it be possible to include all 2.02 maps? Or is it a strenuous task?

Posts: 13,191

Clan: Brothers of War

Game: Rise of the Witch King


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# 27StrayHeart Mar 12 2018, 21:03 PM
QUOTE(Excelsior @ Mar 12 2018, 16:54 PM) *

Would it be possible to include all 2.02 maps? Or is it a strenuous task?

It is possible. If someone helps me, it's no big trouble to include them all.

Posts: 1,204

Game: Rise of the Witch King


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# 28Mako Mar 13 2018, 06:49 AM
QUOTE(StrayHeart @ Mar 12 2018, 21:03 PM) *

It is possible. If someone helps me, it's no big trouble to include them all.


What do you need?

Posts: 4,595

Game: Rise of the Witch King


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# 29Excelsior Mar 13 2018, 09:15 AM
QUOTE(StrayHeart @ Mar 12 2018, 21:03 PM) *

It is possible. If someone helps me, it's no big trouble to include them all.

How can we help? Ideally, we want the support of all maps. DWs would receive more attention.

Posts: 13,191

Clan: Brothers of War

Game: Rise of the Witch King


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# 30StrayHeart Mar 13 2018, 09:55 AM
Nice.

Find map ID - to make this happen you have to run a game in multiplayer mode with a new map that you would like to include in the system. Then quit game, open Last Replay file and write down the 'MS' value. This value is used by my system to identify each map.

Maps images - make screenshot before starting game and use any gfx program (I use MS Paint biggrin.gif ) to cut map image.

Map code name - i.e. FordsOfIsen

Map display name - Fords of Isen (user friendly name)

All this data I use to import maps to the DB.

Posts: 1,204

Game: Rise of the Witch King


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# 31StrayHeart Mar 14 2018, 11:37 AM
It would be the most comfortable if you prepare me a SQL insert statement. Examplary statement of one of the db migrations:

QUOTE

insert into [dbo].[Map] (CodeName, DisplayName, Image, ReplayMapId)
values
('Udun', 'Udun', null, 457864),
('Buckland', 'Buckland', null, 548492),
('AnorienII', 'Anorien II', null, 312481),
('OstInEdhil', 'Ost-In-Edhil', null, 411749),
('TowerHills', 'Tower Hills', null, 636282)

Posts: 1,204

Game: Rise of the Witch King


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# 32Mako Mar 17 2018, 10:55 AM
Atm i pretty busy. I hope to find sometimes during easter holidays.

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Game: Rise of the Witch King


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