Well, I guess this map was the highly requested one , to be improved
QUOTE(ROLL @ Jun 19 2018, 18:35 PM)
Bitter Winter
QUOTE(Wildhide @ Jun 19 2018, 22:20 PM)
Bitter Winter
QUOTE(Specovik @ Jun 19 2018, 17:08 PM)
bitter winter
Recently, i got hocked up with an idea of modifying another , this time commonly played, official map - Bitter Winter. I know that the main criteria of improvement was to not change map totally , and keep it's originality + Textures So , i did a few minor changes to the map and kept it's original image , but i just couldn't stop myself from recreating the center of the map , due to my observation of how much imbalance THOSE amount of civilian buildings were causing I put the outdated version and screens of it into the spoiler , so you can ignore it
Spoiler
Long story short , here are some screen-shots of my modification to Bitter Winter
Original Center
My Improvement
Buildings at the bottom player side before
And after
Buildings on the top player side before
After
And this little path way on left side got larger
Original
My version
You've notice that i damage some of the buildings, and a few of them even were injured that much so you can't enter them anymore. It was done , so that the supply trucks, Chinooks & workers don't die from garrisons that fast. As well i removed some civilian buildings , so there will be more space to build a supply near by. As well , if you think that this building in the middle of map is causing too much trouble ,please let me know.
The building I'm talking about
Newest version of Bitter Winter is at the bottom of this post , hope you like it I hope you enjoy this version of Bitter Winter , and if you got suggestions on how to make this map even better, i'm open for feedback
This post has been edited by 1234mp3lel: Jun 19 2019, 19:21 PM
Looks like bottom side USA player can't collect if the building nearest supps is garrisoned, but top player can, as its further away?
I didn't know it previously , but USA player is going to have some difficulties with gathering those supplies on both sides , since both sides have buildings that are 50% damaged , which means infantry can still get into them . And yes , I can see that bottom player have a bit less room then top one , am gonna fix that.
Thanks Leikeze Also , did you think that this modification needs an improvement ?
Apart from what has already been pointed out, I'd have to do some more testing(playing the game with real opponents) to see what there is to give feedback on.
My old map ws v1 with the same name than yours. I have posted in the past already and I would lie to do some tweeks so it's more symmetrical.
What do you think about different map names for my or your balanced version?
Hello ReLaX
When it comes to think of an original name , for a modification that you adding to a map , I have some ideas , like : Modified and then ZH v1 , Updated and then ZH v1 or Improved and then ZH v1
But I am thinking of giving my maps , names like : Debugged =v1= As well , if it still needed , I can upload a second version of this map , with different name and with some little improvements .
Regarding with the feedback i got from ReLaX and sCuBa i did the second version of my modification to Bitter Winter See the First Post , i did an update to it Have fun everyone !
This post has been edited by 1234mp3lel: Jun 19 2019, 19:22 PM
Bitter Winter
Bitter Winter
bitter winter
Recently, i got hocked up with an idea of modifying another , this time commonly played, official map - Bitter Winter.
I know that the main criteria of improvement was to not change map totally , and keep it's originality + Textures
So , i did a few minor changes to the map and kept it's original image , but i just couldn't stop myself from recreating the center of the map , due to my observation of how much imbalance THOSE amount of civilian buildings were causing
I put the outdated version and screens of it into the spoiler , so you can ignore it
Original Center
My Improvement
And this little path way on left side got larger
You've notice that i damage some of the buildings, and a few of them even were injured that much so you can't enter them anymore. It was done , so that the supply trucks, Chinooks & workers don't die from garrisons that fast. As well i removed some civilian buildings , so there will be more space to build a supply near by.
As well , if you think that this building in the middle of map is causing too much trouble ,please let me know.
The building I'm talking about
Newest version of Bitter Winter is at the bottom of this post , hope you like it
I hope you enjoy this version of Bitter Winter , and if you got suggestions on how to make this map even better, i'm open for feedback
This post has been edited by 1234mp3lel: Jun 19 2019, 19:21 PM
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