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CNC Zero Hour

NEW CONTROLBAR v2

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# 1FAS^Fox^SF- Feb 6 2021, 22:34 PM
Hi everyone.

Me and StaZzz updated the control bar. Now you can select in green area (look at the screen).

Attached Image

We've also changed the size of the map as well as updating the texture panel.

Attached Image Attached ImageAttached Image

It will require you to have a GenTool 8.1 (or higher) installed, in order to avoid any errors.
How to install:
1) Download and unpack archive
2) Move file controlBar.big in .../Documents/Command and Conquer Generals Zero Hour Data/
3) Create a new game shortcut. Add the following to the properties: -forcefullviewport -mod controlBar.big

Fix problems:
If panel don't display correct delete this files:
Art\Textures\sacommandbar.tga
Art\Textures\sacontrolbar512_001.tga
Art\Textures\scpurchasepowers512_001.dds
Art\Textures\scpurchasepowers512_002.dds
Art\Textures\scpurchasepowers512_003.dds
Art\Textures\sncommandbar.tga
Art\Textures\sncontrolbar512_001.tga
Art\Textures\sucommandbar.tga
Art\Textures\sucontrolbar512_001.tga
Data\INI\ControlBarScheme.ini
Data\INI\MappedImages\HandCreated\HandCreatedMappedImages.INI
Data\INI\MappedImages\TextureSize_512\SAControlBar512.INI
Data\INI\MappedImages\TextureSize_512\SCPurchasePowers512.INI
Data\INI\MappedImages\TextureSize_512\SNControlBar512.INI
Data\INI\MappedImages\TextureSize_512\SUControlBar512.INI
Window\ControlBar.wnd
Window\GeneralsExpPoints.wnd

I created a discord server to discuss this control bar. https://discord.gg/kCAkrPhgx7
Discord is much more comfortable for me than gamereplays

Also, the MainMenue is now displaying a mini-map.
Attached File controlBar.rar
Size: 3.18mb
Number of downloads: 357


This post has been edited by FAS^Fox^SF-: Feb 9 2021, 13:03 PM

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# 2-DoMiNaToR- Feb 6 2021, 22:46 PM
nice

screenshots showing icons for buildings and units?

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# 3Dudush Feb 6 2021, 22:48 PM
Very nice.
Thank you for sharing this 👍

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# 4FAS^Fox^SF- Feb 6 2021, 22:54 PM
QUOTE(-DoMiNaToR- @ Feb 6 2021, 22:46 PM) *

nice

screenshots showing icons for buildings and units?

wdym?

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# 5-DoMiNaToR- Feb 6 2021, 22:56 PM
QUOTE(FAS^Fox^SF- @ Feb 6 2021, 22:54 PM) *

wdym?


i wanna see how small the icons are for buildings and for units

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# 6fastAiR Feb 6 2021, 23:03 PM
Nice looks very good!

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# 7FAS^Fox^SF- Feb 6 2021, 23:06 PM
QUOTE(-DoMiNaToR- @ Feb 6 2021, 22:56 PM) *

i wanna see how small the icons are for buildings and for units

Attached Image

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Game: CNC Zero Hour


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# 8fastAiR Feb 6 2021, 23:11 PM
QUOTE(FAS^Fox^SF- @ Feb 6 2021, 22:34 PM) *

Fix problems:
If panel don't display correct delete this files:
Art\Textures\sacommandbar.tga
Art\Textures\sacontrolbar512_001.tga
Art\Textures\scpurchasepowers512_001.dds
Art\Textures\scpurchasepowers512_002.dds
Art\Textures\scpurchasepowers512_003.dds
Art\Textures\sncommandbar.tga
Art\Textures\sncontrolbar512_001.tga
Art\Textures\sucommandbar.tga
Art\Textures\sucontrolbar512_001.tga
Data\INI\ControlBarScheme.ini
Data\INI\MappedImages\HandCreated\HandCreatedMappedImages.INI
Data\INI\MappedImages\TextureSize_512\SAControlBar512.INI
Data\INI\MappedImages\TextureSize_512\SCPurchasePowers512.INI
Data\INI\MappedImages\TextureSize_512\SNControlBar512.INI
Data\INI\MappedImages\TextureSize_512\SUControlBar512.INI
Window\ControlBar.wnd
Window\GeneralsExpPoints.wnd
Attached File controlBar.rar
Size: 3.18mb
Number of downloads: 357


sorry wheres these files located? I need to use in big or something? Plz explain to me like im a dog what I need to do

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# 9FAS^Fox^SF- Feb 6 2021, 23:17 PM
QUOTE(fastAiR @ Feb 6 2021, 23:11 PM) *

sorry wheres these files located? I need to use in big or something?


If there are files in the game folder that are in the controlBar.big, then they will be used instead of those in controlBar.big

I hope you understood me correctly. I am using translator)

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# 10xezon Feb 6 2021, 23:19 PM
It's interesting that you managed to get that blank space interactable while still retaining button functionality. The approach is good, but feedback is same as last time. There is a lot of room for improvement: Upgrades window can be smaller. Radar can be bigger. Center section can be a little bit bigger. Boxes can touch the screen borders.

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# 11FAS^Fox^SF- Feb 6 2021, 23:25 PM
QUOTE(xezon @ Feb 6 2021, 23:19 PM) *

It's interesting that you managed to get that blank space interactable while still retaining button functionality. The approach is good, but feedback is same as last time. There is a lot of room for improvement: Upgrades window can be smaller. Radar can be bigger. Center section can be a little bit bigger. Boxes can touch the screen borders.

The essence of this version is that there is more space for selection. Perhaps in the future we will make a new version with a different design. We made this version to our taste)

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# 12fastAiR Feb 6 2021, 23:34 PM
QUOTE(FAS^Fox^SF- @ Feb 6 2021, 23:17 PM) *

If there are files in the game folder that are in the controlBar.big, then they will be used instead of those in controlBar.big

I hope you understood me correctly. I am using translator)

sorry no i dont understand, i have a black area in that green box instead. None of those files you have mentioned are in any folder.
I think I need to extract ini big or whatever it is. I will try figure it out, thanks

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Game: CNC Zero Hour


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# 13FAS^Fox^SF- Feb 6 2021, 23:37 PM
QUOTE(fastAiR @ Feb 6 2021, 23:34 PM) *

sorry no i dont understand, i have a black area in that green box instead. None of those files you have mentioned are in any folder.
I think I need to extract ini big or whatever it is. I will try figure it out, thanks

you need to install gentool version 8.1 or higher and write in the shortcut properties " -forcefullviewport -mod controlBar.big"

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# 14FAS^Fox^SF- Feb 6 2021, 23:46 PM
If you have any questions or suggestions, please write in the discord. I check it more often
💜FAS^Fox^FPoS💜#5295

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# 15fastAiR Feb 7 2021, 00:10 AM
QUOTE(FAS^Fox^SF- @ Feb 6 2021, 23:37 PM) *

you need to install gentool version 8.1 or higher and write in the shortcut properties " -forcefullviewport -mod controlBar.big"

Ok thanks I got it working, I fcked up my loading screen somehow, but it works. I think I deleted oen too many files ;/

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# 16-ExiLe` Feb 7 2021, 02:05 AM
looks super nice, but the inconsistent border size triggers my ocd pretty hard lol.

This post has been edited by -ExiLe`: Feb 7 2021, 02:09 AM

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# 17Moliere Feb 7 2021, 02:07 AM
I just want the "iddle worker" button same size as the default interface and then I'd play with that for sure

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# 18FAS^Fox^SF- Feb 7 2021, 06:31 AM
QUOTE(fastAiR @ Feb 7 2021, 00:10 AM) *

Ok thanks I got it working, I fcked up my loading screen somehow, but it works. I think I deleted oen too many files ;/

The files that are needed for the control bar to work have a file that contains information about the size of the image in the background. If your picture is displayed incorrectly, then make it in 1920 * 1080

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# 19Fargo Feb 7 2021, 08:46 AM
QUOTE(xezon @ Feb 7 2021, 00:19 AM) *

It's interesting that you managed to get that blank space interactable while still retaining button functionality. The approach is good, but feedback is same as last time. There is a lot of room for improvement: Upgrades window can be smaller. Radar can be bigger. Center section can be a little bit bigger. Boxes can touch the screen borders.

+1, bigfer radar, smaller upgrades box

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# 20FAS^Fox^SF- Feb 7 2021, 09:10 AM
Oh, ok. I'll make it

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