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Axis Buildings and Units

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# 1HERO Aug 8 2006, 18:46 PM
Axis Buildings and Units
A Guide to Axis Tiers
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Start Phase - TIER1

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Pioneer - 120 Manpower
Good vs Buildings
Primary Builder. Can build and repair Structures. Pioneers can be equipped with Minesweepers and Flamethrowers and can salvage destroyed Vehicles for supplies.

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Kampkraft Centre - 100 Manpower, 30 Fuel
Contains the upgrades to request experienced Veteran Troops and Tanks. Veterans are well trained to deal with Battlefield situations.

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Wehrmacht Headquarters - 200 Manpower, 15 Fuel
Deploys Volkgrendiers Squads, Snipers, Heavy Machine Gun teams and Motorcycle.

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Motorcyle - 180 Manpower
Good vs Snipers, Weapon Teams
A fast reconnaissance Motorcyle. It can utilize its speed to mercilessly hunt down elusive Snipers.

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Volkgrendiers - 280 Manpower
Good vs Infantry
Light Infantry with little combat experience.

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MG42 Heavy Machine Gun - 260 Manpower
Good vs Infantry
An MG42 Heavy Machine Gun with a fire rate of 1200 rounds per minute can devastate Enemy Infantry.

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Sniper - 340 Manpower
Good vs Infantry
Highly skilled Sharpshooter, effective against all Infantry. Can use Camouflage ability.


Skrimish Phase - TIER2

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Escalate to Skirmish Phase - 200 Manpower, 35 Fuel
Requisition of Krieg Barracks to deploy Grendier Squads, Mortar teams, Halftracks, and the Pak 38 Anti-Tank Gun.

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Krieg Barracks - 220 Manpower, 25 Fuel
Deploys Grendier Squads, Mortar Teams, Pak 38 Anti-Tank guns, and Halftracks.

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Sdkfz 251 Halftrack - 220 Manpower, 20 Fuel
Troop Transport
Can transport and Reinforce Troops in and out of battle. Can be equipped with Wufrahmen 40 rockets ("Stuka zu Fuss") or Flamethrowers.

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Grendiers - 300 Manpower
Good vs Infantry
Formed the backbone of the Axis forces. Can be equipped with MG42s and Panzershreks.

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Gr.34 8cm Mortar Team - 270 Manpower
Good vs Infantry
The Granatewerfer 34 8cm Mortar provides indirect fire support.

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Pak 38 50mm Anti-Tank Gun - 310 Manpower
Good vs Tanks
Long range Anti-Tank weapon with good armor penetration, but little area of effect. The Pak 38 can Camouflage to ambush Enemy Vehicles.


Assault Phase - TIER3

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Escalate to Assault Phase - 200 Manpower, 50 Fuel
Requisition the Sturm Armory to deploy Officers, Stug IVs, Sdkfz 234 Armored Cars, and the Nebelwerfer Rocket Battery.

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Sturm Armory - 240 Manpower, 35 Fuel
Deploys the Officer, 234 Armored Cars, Stug tanks, and the Nebelwerfer Rocket Artillery.

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Sdkfz 234 Armored Car - 280 Manpower, 25 Fuel
Good vs Infantry
A fast-moving reconnaissance Vehicle. Pumas are equipped with a 50mm Anti-Tank Gun.

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Officer - 340 Manpower
Highly experienced officers who led by example fighting from the front. Can suprise Buildings to improve production, call in Mortar fire on Enemy Units, and Rout Enemy Forces.

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150mm Nebelwerfer Rocket Battery - 385 Manpower
Area of Effect Barrage, Good vs Infantry
The Nebelwerfer can launch six 150mm Rockets.

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Stug IV - 340 Manpower, 50 Fuel
Good vs Infantry, Tanks
The Stug IV is armed with a fixed 75mm Main Gun. The Stug IV is effective at supporting infantry and ambushing Enemy Tanks.


Battle Phase - TIER4

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Escalate to Battle Phase - 200 Manpower, 65 Fuel
Requisition Panzer Command to deploy the Knights Cross Holder, Ostwind Flakpanzer, Panzer IV, and the Panther Heavy Tank.

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Panzer Command - 260 Manpower, 65 Fuel
Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knight's Cross Holders.

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Knight's Cross Holders - 390 Manpower
Good vs Infantry
Elite assault Troops equipped with MP44s. Excel in all combat situations.

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Ostwind Flakpanzer - 410 Manpower, 40 Fuel
Good vs Infantry, Light Vehicles
Armed with a rapid firing 37mm Gun that can target Aircraft, Light Vehicles, and Infantry.

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Panzer IV - 410 Manpower, 80 Fuel
Good vs Infantry, Tanks
The mainstay of the Panzer divisions, the Panzer IV is capable of tackling enemy Tanks at range. Veteran Panzers are equipped with armor skirts and a MG42.

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Panther - 640 Manpower, 140 Fuel
Good vs. Tanks
The Panther is one of the best Tanks in the war. Armed with a deadly 75mm main Gun and exceptional frontal armor, the Panther's only weakness is its rear and top armor.


This post has been edited by HERO: Sep 7 2006, 02:40 AM

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# 2Utred Aug 8 2006, 18:56 PM
Nice guide HERO

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# 3Annatar Aug 8 2006, 20:25 PM
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# 4Moony Aug 8 2006, 22:13 PM
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Great guide man. I'll get this on the portal too.

This post has been edited by Moony: Aug 8 2006, 22:13 PM

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# 5Tharkun Aug 8 2006, 23:45 PM
nice smile.gif

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# 6Apex. Sep 8 2006, 17:58 PM
Awesome guide mate biggrin.gif

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# 7SturmGER Oct 2 2006, 14:35 PM
nice dude

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# 8rustig Jan 27 2008, 00:07 AM
How much does a bunker cost?

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# 9TinyFly Jan 27 2008, 01:57 AM
Dude this is outdated its from 2006 lol

Bunkers cost 150 manpower fyi

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# 10Lief217 Jan 27 2008, 03:35 AM
This is right out of the instruction manual.

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# 11ssy Jan 27 2008, 09:47 AM
what was the purpose of this again?

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# 12Dontom Jan 27 2008, 12:01 PM
All i can say is that must be the biggest bump i have ever seen.

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# 13Cypher Jan 27 2008, 14:05 PM
Errr..yes. This topic is over a year old, of course it's outdated. No need to bump it (as in, post in a topic that is over a month old to bring it back to the first page). I'll close it for now, if a CoH mod feels it should be unpinned, do so.

Closed

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