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Portuguese Survival Guide

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# 1Hellblazer Mar 9 2007, 23:37 PM
IPB Image

Portuguese Survivial Guide

Table of Contents:


This post has been edited by Hellblazer: Mar 11 2007, 21:33 PM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 2Hellblazer Mar 9 2007, 23:37 PM
Must-Have Cards
  • IPB Image Economic Theroy - Age I - +10% Settler and Fishing Boat Gathering Rate
  • IPB Image 700 Food - Age II - Delivers 700 Food
  • IPB Image 700 Wood - Age II - Delivers 700 Wood
  • IPB Image 700 Coin - Age II - Delivers 700 Coin
  • IPB Image 8 Crossbowman - Age II - Delivers 8 Crossbowman
  • IPB Image 8 Cacadores - Age III - Delivers 8 Veteran Cacadores
  • IPB Image 5 Dragoons - Age III - Delivers 5 Veteran Dragoons
  • IPB Image 5 Mamelukes - Age III - Delivers 5 Mamelukes - 1000 Coin
  • IPB Image Factory - Age IV - Delivers a Factory Wagon
  • IPB Image Robber Barrons - Age IV - Delivers a Factory Wagon
  • IPB Image Range Finding - Age IV - Mortars +10 Range & LOS
  • IPB Image Genitours - Age IV - Dragoons +6 Range & LOS
  • IPB Image Dragoon Combat - Age III - Dragoons +20% HP and Attack
  • IPB Image Schooners - Age I - Fishing Boats now cost 40 Wood
  • IPB Image Navigation School - Age II - War Ships train 25% faster and cost 20% less

Sample Decks
Land
IPB Image






Water
IPB Image






Fast-Industrial
IPB Image


This post has been edited by Hellblazer: Mar 14 2007, 02:41 AM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 3Hellblazer Mar 9 2007, 23:37 PM
Town Center Placement
Anti-Rush Placement
Attached Image
When defending from a rush, you want to make sure you put both of your Town Centers very close to one another. I suggest a gap where you can build a wall to place Crossbows to protect them from cavalry.

Anti-Fast Fortress Placement
Attached Image
Fast Fortresses are somewhat hard to defend from. The best thing to do is make a triangle with your town centers to defend from cannons. With siege heavy fast fortresses like Spain, Ottoman and France, make sure you age with the Marksman and ship more Cacadores and Dragoons. Place Cacadores in the middle of the triangle. Build a wall if you have the wood to protect them from cavalry.

Map Control Placement
Attached Image
If you can age soon enough, you are guaranteed map control with your second town center. Place it as forward as possible, securing mines, huntables or berries. It is suggested you build a few colonial troops then age to Fortress ASAP

Anti-Ship Placement
Attached Image
Your second town center is a godsend when trying to control the water. Place is close to the water, but make sure your opponent hasn’t sent his 2 Caravel/Galley shipment. If he has, build it inland for map control and FF so you can place a fort and third town center.

This post has been edited by Hellblazer: Mar 13 2007, 00:53 AM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 4Hellblazer Mar 9 2007, 23:38 PM
Basic Build Orders

Colonial Warfare
1. Send one villager to herd animals to your TC. Que up villagers in your Town Center and build a house. All villagers on food.
2. Card 1: 300 Wood
3. Age up with either 500 Food or 400 Wood. If you plan on making Muskets or Hussars, go with 500 Food. If you plan on making Crossbowman, Pikeman, or natives go with 400 wood.
4. Age up with 12-13 villagers.
5. Build a barracks or stable upon reaching Colonial with your 300 wood.
6. Build up some troops.

Early Trade Post Control
Good on maps like Yukon, Great Lakes, New England, California or others with 4+ trade posts
1. Send one villager to herd animals to your TC. Que up villagers in your Town Center and build a house. All villagers on food.
2. Card 1: 300 Wood
3. Build a Trade Post with your explorer.
3. Age up with 400 Wood. While aging, place 5-7 villagers on wood so you will have 300 wood when you reach colonial.
4. Age up with 12 villagers.
5. Collect your 400 wood and build two more trade posts. Research stagecoach.
Attached File Early_TP_Control.age3Xrec
Size: 395.59k
Number of downloads: 416
Player Name Side Team
Hellblazer 1
[LFV2] jackal397 2


Schooner Boom
1. Send one villager to herd animals to your TC. Que up villagers in your Town Center and build a house. All villagers on food.
2. Card 1: Schooners
3. Age up with 400 Wood. Have 1/2 your 12-14 villagers on wood.
4. Build a dock and start building fishing boats
5. Card 2: 700 Wood
6. Build a second dock and keep building fishing boats and villagers. Keep 1/2 your villagers on wood.
7. Place your second Town Center near the coastal area to help secure your fishing boats. If you build your Town Center close enough to the water, your boats can actually garrison inside.
Attached File Hellblazer_vs_Will_The_Great.age3Xrec
Size: 432.72k
Number of downloads: 245
Player Name Side Team
[TsC_] Will_The_Great 1
Hellblazer 2


Native Rush
Good Natives to rush with: Seminole, Nootka, Mapuche, Tupi, Inca & Carib
1. Send one villager to herd animals to your TC. Que up villagers in your Town Center and build a house. All villagers on food.
2. Card 1: 300 Wood
3. Have your explorer build a trading post on a native settlement.
4. Age up with 400 wood. Ajust villagers accordingly so you can produce native troops.
5. Build up native troops and attack.
6. If you see a church being built, IMMEDIATELY abort and shift to a Musket rush.
Attached File Native_Rush.age3Xrec
Size: 436.82k
Number of downloads: 199
Player Name Side Team
Hellblazer 1
[LFV2] jackal397 2


Musketeer Rush
1. 5 Villagers to crates, 2 to herd nearest huntables
2. Build a total of 5 villagers from the Town Center for a total of 13
3. Card 1: 300 Wood
4. When you get a total of 800 food age up with 500 Food
5. Villager balance: 8 Food 2 Wood 3 Coin
6. The two wood villagers will be building the Barracks, so send them forward.
7. When finally aged, collect the food and build a Barracks and 1-2 houses.
8. Card 2: 6 Musketeers
9. Que 5 Musketeers at your Barracks. Que more as the resources come in.
10. Your second TC should be placed by now. It provides an extra 10 population. Try to place it forward but dont place it in a risky spot. Secure some hunts or mines.
11. Card 3: 8 Crossbowman or 700 Food
13. When you have 16 Musketeers attack. Go for Villagers, troops, and military buildings first.
14. Keep building Musketeers and Villagers.
15. Switch to Pikeman if you feel you need the extra seige. Put about 6-9 villagers on wood.
Attached File Hellblazer_vs__FeaR_Mad_.age3Xrec
Size: 434.54k
Number of downloads: 395
Player Name Side Team
[~Gr] Hellblazer 1
[FeaR] Mad_ 2


Fast Industrial
1. Follow the Fast Fortress Guide highlighted below. Include lots of military shipments in Age IV.
2. While aging to Fortress, put about 8-12 villagers on gold. Your goal is to have 1200 gold 40-50 seconds after reaching Fortress.
3. All other villagers should be on food. Keep producing villagers from your second TC
4. Once in Fortress, ship 1000 food.
5. Click up to Industrial when you have 2000 Food and 1200 Gold. Age up with 1000 Gold.
6. Build a church before you reach Industrial. Gather the 1000 Gold and research Mercantilism.
7. Ship 2 Heavy Cannons and whatever other military shipments you'd like. Save factories for later, as you dont want them to die early.
Attached File Port_FI-Swinger_vs_Kasa
Size: 426.61k
Number of downloads: 346
Player Name Side Team
[řQ] IamKasa 1
[ES] Swinger 2


Fast Fortress
For a detailed build order for Fast Fortress, please refer below.

This post has been edited by Hellblazer: Mar 17 2007, 23:12 PM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 5Hellblazer Mar 9 2007, 23:38 PM
Fast-Fortress Guide
Orignally posted by Hero, updated by Hellblazer
Fast Fortress Guide
IPB Image

In this Strat, I will demostrate how to perform the FF Tech with Portugal. Just to clarify some things, a Tech basically means a very fast jump to a specific Tier. In Warcraft 3, a tech can be performed by Humans in order to reach Castle in the sole purpose of obtaining Knights. For AoE3, Portugal's FF offers Fortress Age at about ~7 min time for the sole purpose of obtaining ALL of it's most valuable units: The Cassador, the Dragoon, and the Organ Gun.
Prepare your deck
Required Cards:
  • Economic Theroy
  • 700 Gold
  • A lot of Age III military cards: 8 Cassadores, 5 Dragoons, 5 Mamelukes, 9 Musketeers

The Build Order
1) Start the game by sending all your peons on your food crates so you can quickly afford a fast peon. Que a villager and start herding huntables for food. In Discovery, you want all your villagers on food.
2) Keep pumping peons but don't forget to build a house so you can keep producing.
3) First card shipment: Economic Theory. Get to 13 villagers. Once you have 800 food, age up. Put 2-3 villagers on gold. You want 300 gold 40 seconds after reaching age 2. If you do not have Economic Theory, do not send a card unless you are on a treasure-heavy map (send explorer card instead).
4) Hit Age2, send the card for 700 Gold (need this card) and every peon on Gold. Put your extra TC next to your base to give yourself extra cover and put 2 peons on the 500 Food crates.
5) You should now have 1200 food and your 700 Gold shipment in front of you with ~300 Gold farmed. Grab the 700 Gold ASAP and hit your button for Age3.
6) Go up with the Marksman (6 Cassadors) if your opponent is massing Muskets/Jannisaries, go up with the Exiled Prince (Fast Age) if your opponents going Hussars so you can ship Dragoons. Keep in mind that you are still doing stuff - like hunting, mining, or chopping wood. You also have a second TC where you can keep making peons from as long as you have food – keep this TC as active as possible
7) You're now in Fortress Age, send your first card for any counter-unit you want: Cassadors, Dragoons, Organ Guns, Halberdiers, Musketeers.
Portugal has one of the fastest techs to Age3 and it's also one of the safest. The extra TC gives Portugal very good cover and you're free to farm resources closes to you with TCs to run into.
This strategy can be extremely dangerous vs those massing Infantry like Muskets/Strelets/Jannisaries. It could also stop Hussar harassment pretty nicely with the fast age3 counter-goons. However, watch out for masses of Heavy Infantry coming in before you can age up.
Branching Strategies:
  • Fast Ronin: When going up to Age3, you have time to waste, so put all your peons on Gold for fast Ronin. Ronin have 550 HP, awesome area of attack and have 120 siege damage. To me: 120 siege damage means, go into your opponents town and drop as many houses as possible. That slows them down A LOT.
  • Water Control: On water maps, go FF and send the card for Frigate. A heavy warship on the shores of your enemy can rock his fishing lines with little or no opposition for a long time.
  • Early TP: Send 300 wood instead of Economic theory and build a trade post.
Many wub.gif to Scenario Josh

This post has been edited by Hellblazer: Mar 14 2007, 02:42 AM


Attached File(s)
Attached File Josh_vs_RedDream.age3Xrec
Size: 475.61k
Number of downloads: 319
Player Name Side Team
[_tEk_] SEScenarioJosh 1
RedDream 2
Attached File Josh_vs_Schpackokiller.age3Xrec
Size: 408.27k
Number of downloads: 343
Player Name Side Team
[_tEk_] SEScenarioJosh 1
[-ToS-] Schpackokiller 2

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 6Hellblazer Mar 9 2007, 23:38 PM
The Portuguese Military
  • IPB Image Veteran Cassador: 80 Food & 35 Coin
    ° Role
    - Anti-Infantry
    ° Stats
    · Age Available: Fortress
    · Hitpoints: 85
    · Pop. Use: 1
    · Pop. Limit: Unlimited
    · Resists: -60% Range Damage
    · Speed: 4.5
    ° Attacks
    - Range: 26 Range Damage, Range 20, 2x Damage bonus vs. Infantry
    - Hand: 5 Hand Damage, 2x Damage bonus vs. Cavalry
    - Siege: 12 Siege Damage, Range 6
    · Modes: Volley, Stagger, Melee, & Defend
    ° Experience
    - Build: 12
    - Kill: 12
  • IPB Image Dragoon: 90 Food & 90 Coin
    ° Role
    - Anti-Cavalry
    ° Stats
    · Age Available: Fortress
    · Hitpoints: 240
    · Pop. Use: 2
    · Pop. Limit: Unlimited
    · Resists: -30% Ranged Damage
    · Speed: 7.25
    ° Attacks
    - Range: 24 Damage, Range 12, 3x Damage bonus vs. Cavalry, .5x Damage bonus vs. Settlers
    - Hand: 12 Hand Damage, 3x Damage bonus vs. Cavalry
    - Siege: 10 Siege Damage, Range 6
    · Modes: Stagger, Melee, Defend
    ° Experience
    - Build: 18
    - Kill: 18
  • IPB Image Musketeer: 75 Food & 25 Coin
    ° Role
    - Heavy Ranged Infantry w/ Bayonet vs. Cavalry
    ° Stats
    · Age Available: Colonial
    · Hitpoints: 150
    · Pop. Use: 1
    · Pop. Limit: Unlimited
    · Resists: -20% Hand Damage
    · Speed: 4
    ° Attacks
    - Range: 23 Range Damage, Range 12
    - Hand: 13 Hand Damage, 3x Dmg vs. Cavalry
    - Siege: 20 Siege Damage, Range 6
    · Modes: Volley, Stagger, Melee, & Defend
    ° Experience
    - Build: 10
    - Kill: 10
  • IPB Image Organ Gun: 100 Wood & 300 Coin
    ° Role
    - Anti-Infantry
    ° Stats
    · Age Available: Fortress
    · Hitpoints: 150
    · Pop. Use: 4
    · Pop. Limit: Unlimited
    · Resists: -75% Ranged Damage
    · Speed: Limber 4, Bombard 1.6
    ° Attack
    - Bombard: 33 Siege Damage, Range 26, Area 2, .5x Damage bonus vs. Artillery, .5x Damage bonus vs. Ships, .5x Damage bonus vs Cavalry, & .5x Damage bonus vs Buildings
    · Modes: Limber & Bombard
    ° Experience
    - Build: 40
    - Kill: 40
  • Mameluke, Ronin & Hackapell
    • IPB ImageMameluke - 5 for 1000 Coin
      ° Role
      - Heavy Cavalry
      ° Stats
      · Pop. Use: 4
      · Hitpoints: 1450
      · Resists: -40% Range Damage
      · Speed: Melee 6.5, Trample 3.25
      ° Attacks
      - Guardian: 34 Hand Damage
      - Hand: 34 Hand Damage
      - Trample: 23 Hand Damage, Area 3
      - Siege: 40 Siege Damage, Range 6
      · Modes: Melee, Trample, & Defend
      ° Experience
      - Kill: 40
    • IPB Image Ronin - 5 for 1000 Coin
      ° Role
      - Heavy Infantry, Anti-Cavalry
      ° Stats
      · Pop. Use: 4
      · Hitpoints: 540
      · Resists: -40% Hand Damage
      · Speed: Melee 4.5, Cover 2.25
      ° Attacks
      - Guardian: 58 Hand Damage, 3x Dmg vs. Cavalry
      - Hand: 58 Hand Damage, Area 3, 3x Dmg vs. Cavalry
      - Siege: 120 Siege Damage, Range 6
      · Modes: Melee, Cover, & Defend
      ° Experience
      - Kill: 40
    • IPB Image Hackapell - 6 for 1000 Coin
      ° Role
      - Heavy Cavalry
      ° Stats
      · Pop. Use: 3
      · Hitpoints: 295
      · Resists: -20% Hand Damage
      · Speed: Melee 6.75, Trample 3.38
      ° Attacks
      - Guardian: 121 Hand Damage
      - Hand: 121 Hand Damage
      - Trample: 80 Hand Damage, Aea 3
      - Siege: 30 Siege Damage, Range 6
      · Modes: Melee, Trample, & Defend
      ° Experience
      - Kill: 30
  • Crossbowman & Pikeman
    • IPB Image Crossbowman: 40 Food & 40 Wood
      ° Role
      - Anti-Infantry
      ° Stats
      · Age Available: Colonial
      · Hitpoints: 100
      · Pop. Use: 1
      · Pop. Limit: Unlimited
      · Resists: -20% Ranged Damage
      · Speed: 4
      ° Attacks
      - Range: 18 Range Damage, Range 16
      - Hand: 7 Hand Damage
      - Siege: 8 Siege Damage, Range 6
      · Modes: Volley, Stagger, Melee, & Defend
      ° Experience
      - Build: 8
      - Kill: 8
    • IPB Image Pikeman: 40 Food & 40 Wood
      ° Role
      - Anti-Cavalry
      ° Stats
      · Age Available: Colonial
      · Hitpoints: 120
      · Pop. Use: 1
      · Pop. Limit: Unlimited
      · Resists: -10% Hand Damage
      · Speed: Melee 5, Cover 2.5
      ° Attacks
      - Hand: 8 Hand Damage, 5x Dmg vs. Cavalry
      - Siege: 32 Siege Damage, Range 6
      · Modes: Melee, Cover, & Defend
      ° Experience
      - Build: 8
      - Kill: 8
  • Hussar, Halberdier & Petard
    • IPB Image Hussar: 120 Food & 80 Gold
      ° Role
      - Raiding & Scouting
      ° Stats
      · Age Available: Colonial
      · Hitpoints: 320
      · Pop. Use: 2
      · Pop. Limit: Unlimited
      · Resists: -10% Ranged Damage
      · Speed: Melee 6.75, Trample 3.38
      ° Attacks
      - Guardian: 30 Hand Damage
      - Hand: 30 Hand Damage
      - Trample: 20 Hand Damage, Area 3
      - Siege: 20 Siege Damage, Range 6
      · Modes: Melee, Trample, & Defend
      ° Experience
      - Build: 20
      - Kill: 20
    • IPB Image Halberdier: 50 Food & 70 Coin
      ° Role
      - Heavy Infantry
      ° Stats
      · Age Available: Fortress
      · Hitpoints: 200
      · Pop. Use: 1
      · Pop. Limit: Unlimited
      · Resists: -10% Hand Damage
      · Speed: Melee 4, Cover 2
      ° Attacks
      - Hand: 25 Hand Damage, 2x Dmg vs. Cavalry
      - Siege: 36 Siege Damage, Range 6
      · Modes: Melee, Cover, & Defend
      ° Experience
      - Build: 12
      - Kill: 12
    • IPB Image Petard: 50 Food & 100 Wood
      ° Role
      -One Time Use Anti-Building
      ° Stats
      · Age Available: Fortress
      · Hitpoints: 250
      · Pop. Use: 1
      · Pop. Limit: Unlimited
      · Resists: -40% Hand Damage
      · Speed: Melee 4, Cover 2
      ° Attacks
      - Hand: 5 Hand Damage
      - Siege: 1600 Siege Damage
      · Modes: Melee, Cover, & Defend
      ° Experience
      - Build: 15
      - Kill: 15
  • Culverin, Mortar, Horse Artillery & Heavy Cannon
    • IPB Image Culverin: 100 Wood & 400 Coin
      ° Role
      - Anti-Siege
      ° Stats
      · Age Available: Fortress
      · Hitpoints: 280
      · Pop. Use: 4
      · Pop. Limit: Unlimited
      · Resists: -75% Ranged Damage
      · Speed: Limber 3.5, Bombard 1.4
      ° Attack
      - 40 Siege Damage, Range 34, Area 1, 4x Dmg vs. Artillery & Ships, & .5x Dmg vs. Cavalry
      · Modes: Limber & Bombard
      °Experience
      - Build: 50
      - Kill: 50
    • IPB Image Mortar: 100 Wood & 350 Coin
      ° Role
      - Anti-Ship & Anti-Structure
      ° Stats
      · Age Available: Industrial
      · Hitpoints: 300
      · Pop. Use: 4
      · Pop. Limit: Unlimited
      · Resists: -75% Ranged Damage
      · Speed: Limber 3, Bombard 1.2
      ° Attack
      - 500 Siege Damage, Range 40, Area 1, .5x Dmg vs. Ships
      · Modes: Limber & Bombard
      ° Experience
      - Build: 45
      - Kill: 45
    • IPB Image Horse Artillery: 100 Wood & 500 Coin
      ° Role
      - Fast Moving Anti-Infantry
      ° Stats
      · Age Available: Industrial
      · Hitpoints: 200
      · Pop. Use: 76
      · Pop. Limit: Unlimited
      · Resists: -75% Ranged Damage
      · Speed: Limber 6, Bombard 3
      ° Attack
      - Bombard: 125 Siege Damage, Range 26, Area 3, 3x Dmg vs. Infantry & Ships, 2x Dmg vs. Buildings
      · Modes: Limber & Bombard
      ° Experience
      - Build: 60
      - Kill: 60
    • IPB Image Heavy Cannon: Free from Factory
      ° Role
      - Anti-Infantry and Anti-Building
      ° Stats
      · Age Available: Industrial
      · Hitpoints: 475
      · Pop. Use: 7
      · Pop. Limit: Unlimited
      · Resists: -75% Ranged Damage
      · Speed: Limber 3.5, Bombard 1.4
      ° Attack
      - Bombard: 200 Siege Damage, Range 28, Area 4, 3x Dmg vs. Infantry & Ships, 2x Dmg vs. Buildings, x.75 Dmg vs. Artillery
      · Modes: Limber & Bombard
      ° Experience
      - Build: 70
      - Kill: 70


This post has been edited by Hellblazer: Mar 17 2007, 23:12 PM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 7Hellblazer Mar 9 2007, 23:38 PM
Military Micromanagement
Originally posted by HERO, updated by Hellblazer
IPB Image
All of Portugal's high-end units are long ranged, heavy hitting, LOW HP counter-style units. Because they're so fragile you have to try your best not to lose them in major battles. If the enemy outnumbers you greatly, and you do not have enough counter-units to repel him, your best bet is running away and fighting some other time. Portuguese units are very expensive to replace so try not to lose them!
IPB Image
Use your hit and run tactics to pick off enemy units. Notice how my small raid force of ~12 guys (6 Goons and 6 Cassadors) flees from a greater force when overpowered.
IPB Image
Also note that I take several of his men with me with my superior ranged attacks.
IPB Image
A Cassador hits for 26 Ranged Damage, x2 vs Infantry. That's a whopping 52 damage PER shot from a Veteran Cassador. That means 3 Cassadors can kill a 150 HP Musketeer in a single volley. Shit. Enough Cassadors can take down a Hussar! erm.. from afar that is.

Hit and Run Demonstration:


IPB Image
When using Organ Guns, placement must be perfect in order to maximize their anti-infantry abilities. Notice how I target my Organ Guns are seperate targets within his army. Because of the Organ Guns ability to spray their shots, they do extremely high Area of Effect damage to infantry-type units.
Also notice the placement of my Dragoons. I attack from the front to draw enemy fire and stall for my Organ Guns then I retreat to the rear to minimize damage. Dragoons are actually really good vs enemy light-infantry. Low HP units such as Longbows and Strelets take nice damage from Dragoons while Dragoons themselves take 30% less. 240 HP goes a long way when you have that much resist.
IPB Image
IPB Image
As you can see, Organ Guns absolutely DESTROY infantry. Use their awesome 24 (26 in 1.03) range to pick off anyone that tries to run.
IPB Image
Because Organ Guns only have 150 HP and their your best counter to light infantry, it's wise to protect them with the best of your ability. Use your Muskets and Pikes to cover your Organ Guns and form a tight, protective barrier vs enemy flankers. Hussars and other calvary take Organ Guns down pretty easily so make sure you cover your guns at all times. It's also wise to keep your Dragoons in the back since they do crap siege damage but offer excellent cover vs enemy horses.

Organ Gun Micro Demonstration:


IPB Image
The above screen shows the importance of multi-volleying. A multi-volley is simply: A drag and click method of attacking with seperate groups of Cassadors so you don't waste your shots. It's hard to get a grip of it at first, but once you maximize your clicking skills, you'll truely see the power of this kind of unit micro. 52 dmg from 20 range to any Heavy-Infantry means a lot - Especially when Cassadors reload at 4.5 speed and run faster than a Skrimisher. Your shots really matter so you might as well do it correctly. Firing on a single Musket with 7 Cassadors is a waste. Split your shots up so you deliver 2 kill shots to 2 units in a single volley. Now that's POWER.
IPB Image
When you get better at it, you'll know. Results prove for themselves.
IPB Image
Multi-volley also works on infantry that try and run away. 20 Range is HUGE.

Multi-Volley Demonstration:


IPB Image
Call in reinforcements depending on the situation that you're in. If you see enemy horses, send your card for Dragoons. If you see mass light infantry, send in some Organ Guns to shred them to bits. If your opponent is massing Muskets, run circles around him with multi-volleying Cassadors. The possibilities are near endless as long as you have the right kind of counter at the right time.

This post has been edited by Hellblazer: Mar 13 2007, 02:08 AM

Posts: 5,546

Clan: Teh Staff

Game: Company of Heroes


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# 8Hellblazer Mar 9 2007, 23:38 PM
Portuguese Strategy Directory

Key:
IPB Image - AoE3 Heaven
IPB Image - GameReplays.org
IPB Image - GR Strat Mod Approved
Specific Strategies:
Guides:
Non-Portuguese Specific Guides:
Outdated, Yet Still Useful Guides:

This post has been edited by Hellblazer: May 9 2007, 23:24 PM

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Clan: Teh Staff

Game: Company of Heroes


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