I know it has been a long time coming but my home, work, and hobby life has been at maximum output. Gaming is beginning to become a real treat in my schedule, much less working for free. I updated all of the content of both guides with all the new patch changes.
I included all of the hidden information not clearly defined in the patch notes such as pet unit statistics, converted guardian damage, the new standard map rotation, fire pit times and details, China’s Porcelain Tower wonder details of export and XP generation, and of course how the new (and old) multipliers work for all the units in the game.
For example, all light infantry receives a x2 multiplier to light cavalry. However, they also receive a 0.75 multiplier to heavy cavalry (defined in proto file as cavalry). Since light cavalry is also classified as cavalry, the actual bonus is 2 x 0.75 = 1.5 (no change).
This is a real slap in the face to eagle knights since light infantry does receive a x2 bonus versus them (not classified as cavalry). Either the designers of the patch do not understand how multipliers work or they really hated eagle knights. Considering all the direct and indirect nerfs to eagle knights, this seems a bit excessive to me. Not that the Aztec players have much to complain about in this patch. Don't get me wrong, it is a good patch, I just foresaw what’s happening now when I read it.
However, I am not here to discuss the patch changes, there are plenty of threads about that already. I am just giving yet one more gift to the community doing ES / BHG job for them. If you have never seen either of these guides, now is the time, it is bigger and better than ever before. If you are familiar with the guides, you will not be disappointed with this update.
DOWNLOAD: Unit Comparison AOE3 TWC TAD
ONLINE: On-line Version Here
I know it has been a long time coming but my home, work, and hobby life has been at maximum output. Gaming is beginning to become a real treat in my schedule, much less working for free. I updated all of the content of both guides with all the new patch changes.
I included all of the hidden information not clearly defined in the patch notes such as pet unit statistics, converted guardian damage, the new standard map rotation, fire pit times and details, China’s Porcelain Tower wonder details of export and XP generation, and of course how the new (and old) multipliers work for all the units in the game.
For example, all light infantry receives a x2 multiplier to light cavalry. However, they also receive a 0.75 multiplier to heavy cavalry (defined in proto file as cavalry). Since light cavalry is also classified as cavalry, the actual bonus is 2 x 0.75 = 1.5 (no change).
This is a real slap in the face to eagle knights since light infantry does receive a x2 bonus versus them (not classified as cavalry). Either the designers of the patch do not understand how multipliers work or they really hated eagle knights. Considering all the direct and indirect nerfs to eagle knights, this seems a bit excessive to me. Not that the Aztec players have much to complain about in this patch. Don't get me wrong, it is a good patch, I just foresaw what’s happening now when I read it.
However, I am not here to discuss the patch changes, there are plenty of threads about that already. I am just giving yet one more gift to the community doing ES / BHG job for them. If you have never seen either of these guides, now is the time, it is bigger and better than ever before. If you are familiar with the guides, you will not be disappointed with this update.
Enjoy and post your comments here…
Posts: 85