Check out this week's tip on how to defeat Nod turtles without any artillery, by Perfi... why would you try that? Because you are Reaper and have no choice
Should have mentioned taking expansions (since his camping will limit him in that area) and attacking his main instead of his exp (on decision for example) since that is quite a key part of breaking turtles imo.
Nice tip with pics to go along. Edit: One question I wanted to ask. In most cases while camping, wouldn't your opponent have the better of the economy through expansion?
This post has been edited by maverick199: Mar 25 2010, 08:17 AM
If he camps he can't take more than one expansions, which will give you a better economy.
Can't he blast it with tib missles and shit. I dunno ive never played a nod camper, well a decent one. And i normally just camp with him and got 1 more spectre than him. Which normally works, but properly isn't the best way to counter.
This post has been edited by masKeD: Mar 25 2010, 14:37 PM
Still, doesn't nod camping normally beat an early expansion because there powers make the expansion just not cost effective.
Normally a quick tech, to make sure there tech themself isn't effective because of the use of powers and then use that to expand? Can't see reaper being that different.
This post has been edited by masKeD: Mar 25 2010, 16:19 PM
id say so if you clump your expo and give them 2 ref and 3+ harv
if you spread it out so they can only get 1 ref, and further pull your harvs away when you hear it so you probably only lose 1, then the catalyst is still cost effective but your eco should still be enough stronger to make up for the tech difference
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