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Supreme Commander 2

Supreme Commander 2 Patch 1.24

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# 1Birk Nov 17 2010, 18:02 PM
This patch featured minor balance tweaks, AI tweaks and various improvements and fixes to the UI and the multiplayer.

Fixes and Improvements:

+ Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games.
+ Save Game Load fixes. Rare broken save games from v1.23 should load correctly now.
+ Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weapon, and not being able to fire their weapons when built on water.
+ Fix for ACUs not finishing their current project when paused.
+ Fixed UI based economy exploit.

Balance:

+ Adjusted vanilla tuning of Loyalists to match DLC.
+ Adjusted vanilla tuning of Cybran Jump Jets to match DLC.
+ Adjusted DLC tuning of Illuminate PD to match vanilla.

AI:

+ Fix for AI platoons being too timid.
+ Increased AI Prioritizing of enemy ACUs.
+ Fix for the AI researching items twice after loading a saved game or starting a game with all research unlocked.
+ Neural Net platoon fixes to salvo calculations. Should result in more persistent attacks.
+ AI will attack a non-targeted enemies area if they can't attack anything else
Source: Steam


This post has been edited by Dr_Birk: Nov 17 2010, 18:04 PM


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