I highly recommand to all of you to participate in the balance discussion and bug reporting on our forums! It is by far the easiest and most efficient for us to collect information in a structured environment like over there!
CoH: Modern Combat is finally available to the public!
But first of all, let us apologize. The overwhelming interest in our mod and consequently the refreshing of our website moderncombat.blacksandstudio.com while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! It took us a few days, but now we're back online!
Unfortunately, among other reasons this didn't allow us to use the easy installer we had prepared for you, because it requires access to our server to ask for patches. To avoid a further delay we had decided to release a self-extracting archieve as an alternative solution. A detailed installtion guide is available on our website. Should you still run into trouble despite following the tutorial, please visit our technical support forum and notify us of any issues you've encountered. You can download CoH: Modern Combat using one of the following links
We are extremely impressed about the community support of our Mod! Almost 35000 downloads in less than a week is more than we could have hoped for!
We recommend that you also have a look through the mod section of our website. There you'll find answers to frequently asked questions, as well as detailed information on U.S. and Chinese tech trees, doctrines, units, abilities, and more.
With any luck you'll find plenty of other people online, and we encourage you to play with or against other human players. To make it easier to find and identify people who play the mod, we suggest that you frequent the "Gamereplays.org" chat channel and create a user account name that begins with an "MC" prefix (e.g., "MCOnkelSam").
So... we hope that you all have fun with CoH: Modern Combat, and help us to make further improvements by visiting our forums and providing balance suggestions and bug reports, or just discussing strategies and posting replays. Please pay attention to the pinned threads at the top of each section! And remember to keep an eye out for further announcements at moderncombat.blacksandstudio.com!
Good luck, have fun!
~The [I]CoH: Modern Combat team.[/i]
This post has been edited by OnkelSam: Mar 18 2012, 21:47 PM
Pretty please don't mess up the balance like EF did...<3
You can be sure that balance will not be perfect on release. It's just not possible with such a limited playerbase. But you CAN BE SURE that we will collect all the feedback we can get and try to make the mod as balanced as possible. Our aim is to regularly have tournaments etc. to give this mod a competitive future!
With no automatch, how are you going to achieve this?
First of all we are planning to host tournaments with pricemoney on a regular basis. Even in vCoH tournaments are the only real measure of skill, automatch is only helpful for matchmaking but doesnt say much else.
Further, if you run a mod you can still join automatch and it will only match you with people who run the same mod. We are already working on a method to extract game informations to use this feature for an external ladder.
And last but not least, we're going to host all kinds of other competitions with prices in order to promote people to play competitively, such as shoutcast events, etc.
I highly recommand to all of you to participate in the balance discussion and bug reporting on our forums! It is by far the easiest and most efficient for us to collect information in a structured environment like over there!
Read the official release news on moderncombat.blacksandstudio.com!
Ladies and Gentlemen, we aaaaaare liiiiiive!!
CoH: Modern Combat is finally available to the public!
But first of all, let us apologize. The overwhelming interest in our mod and consequently the refreshing of our website moderncombat.blacksandstudio.com while we were still working on the release lead our server host to the impression that he was the target of a DOS attack! It took us a few days, but now we're back online!
Unfortunately, among other reasons this didn't allow us to use the easy installer we had prepared for you, because it requires access to our server to ask for patches. To avoid a further delay we had decided to release a self-extracting archieve as an alternative solution. A detailed installtion guide is available on our website. Should you still run into trouble despite following the tutorial, please visit our technical support forum and notify us of any issues you've encountered. You can download CoH: Modern Combat using one of the following links
We are extremely impressed about the community support of our Mod! Almost 35000 downloads in less than a week is more than we could have hoped for!
We recommend that you also have a look through the mod section of our website. There you'll find answers to frequently asked questions, as well as detailed information on U.S. and Chinese tech trees, doctrines, units, abilities, and more.
With any luck you'll find plenty of other people online, and we encourage you to play with or against other human players. To make it easier to find and identify people who play the mod, we suggest that you frequent the "Gamereplays.org" chat channel and create a user account name that begins with an "MC" prefix (e.g., "MCOnkelSam").
So... we hope that you all have fun with CoH: Modern Combat, and help us to make further improvements by visiting our forums and providing balance suggestions and bug reports, or just discussing strategies and posting replays. Please pay attention to the pinned threads at the top of each section! And remember to keep an eye out for further announcements at moderncombat.blacksandstudio.com!
Good luck, have fun!
~The [I]CoH: Modern Combat team.[/i]
This post has been edited by OnkelSam: Mar 18 2012, 21:47 PM
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