● The 1.06 patch will be used, exclusively. You can read the details and download the patch here: Download & Changelog Patch 1.06. ● You arrange your games yourself. Contact other participants. ● Hamachi channel zerohour1.6 is a perfect tool to communicate with. When you play 1.06 in the league, please just add (1.06 League) behind your nick in the channel. ZH Online works also perfect as a communication tool and to play against each other. ● The default ZH online lobby is the 2on2 lobby. Please discuss and add each other! ● There is no game-limit; participants can play each other as much as they like. ● Any matchup from 1v1 to 4v4 can be played, including “Free For All” games. ● The winner of one team (1v1 to 4v4) saves the replay and repoorts the game right after the game ends. We have a Reporting Tool now. Please use this and if you have some problems with it, place your questions! ● Please don’t switch to much with your nicks to make it easier for all of us. GOL, name, name inside the league program and inside the hamachi network should be very similar! ● If 2 players play each other using their nicks or very similar nicks to those inside the league, this game counts as a 1.06 league game. Change your nickname to something different if you wish to play a non-league game so watching the replay can prove you didn't want the game to be counted as a league game in the event that it was posted as a win ● Random Balance does not work when playing over Hamachi. For the fairness, just tell your opponent your faction at the beginning of each game to match with games in ZH Online. ● We are playing for fun! Any bad behavior does not belong to this fun league. If you don’t like playing a map ask for another one and find a solution. ● Here we provided a map pack. Feel free to use or write comments about the maps. ● Depended on how much one player makes troubles we can decide together to kick him out of the league. ● With a mismatch or a serious error, you should talk to your opponent what to do. In the best case you just play again with same armies. ● Every month we reset the points to 1000 points and list 1st, 2nd and 3rd place. The winner may get a prize. Or the prize only belongs to tournaments. That’s under discussion at the moment ● Out of the results of a votes we will have 2 Best replays for each month which are: 1. Best 1.06 replay (on any map) 2. Best 1.06 replay for a unique & efficient BO ● It is always possible to see the updated warrior ranking inside the reporting tool.
This post has been edited by ReLaX: Mar 13 2013, 23:41 PM
● This league uses a home-made system, which supports the idea of an ELO system (like in chess) which is highly simplified to make big calculations unnecessary. The higher your point total, the less points you gain when you win a match. Other way round if a bad player (low point count) wins versus a good one (more points) he gains more points. Each player starts with 1000 points. ● Here are differences between the point counts and the results (winner versus loser always): X < -200_______________(40 points) X >=-200 & X<=+200_____(30 points) X >+200 ______________(20 points) X >=+400 ______________(10 points) There was a vote here which system you prefer. ● Example 1: Player A has 830 points and wins a 1v1 game against player B with 1050 points. A has to post the game and has a difference of -220 points (830-1050). Player A gains 40 points and B loses 40 points. ● Example 2: Player B wins this time according to example 1. He has 220 points more and would gain 20 points whereas A will lose 20 points. If B would win over and over again there will be later on a difference of +400 which only makes 10 points for each win. This should minimize game spam against weaker players. ● Example 3: Player C has 1310 points and wins against player D with 1160 points. The difference is 150 points. C gets 30 points and D loses 30 points. Other way round it would stay the same. ● Example 4: Player A+B plays a 2on2 and wins versus player C+D. In this case only the lowest point count of a team is relevant. For team AB it is player A with 830 points and for team CD the lowest point count is 1160 points. Difference is here 830-1160=-330. Each player of team A+B would therefore win 40 points and the other team loses 40 points each. ● Example 5: Expecting 5 players play a 1v1v1v1v1. The winner gets 30* (number of player – 1) = 120 points. All 4 other players get a reduction of 30 points. Very simple! ● Activity Bonus: On top of the ELO point count at the end of the month (00:00 GMT) we add the activity bonus which got decided here. The standard ELO points increase by your played games. ● Every player has from start on a -500 point handicap. It will disappear after playing 10 games inside the league. The handicap should prevent a very high rank when playing just a few games.
Please check from time to time the provided reporting tool with its ELO points against the calculations decribed above.
This post has been edited by ReLaX: Mar 24 2013, 07:55 AM
This whole topic serves to explain everything regarding the ZH 1.06 League.
First of all, here is the Patch 1.06.
#1: Displays winner, replays, casts...
#2: Current warrior rankings
#3: Global ZH 1.06 League Rules + Reporting-Tool
#4: Point System
#5: Participants & contact possibilities
Overall topic about 1.06 - Please post good games there, discuss the patch and ask for games there!
1.06 vs 1.04 Topic - Post your opinions why you think 1.06 is better there!
Changelog 1.06 - Post questions towards the patch here, if you don't know some specific changes.
Maps can be seen here - Discuss and give tips what could be improoved.
_______________________________________________________
February 2013 (First test month for 1.06)
Gold: Opsnyder (1435)
Silver: Hawky (1430)
Bronze: Murder (1384)
March 2013 - First official month for the CPL
Gold: ^KaRRo (1732)
Silver: -HaWkY^ (1445)
Bronze: Murder- (1393)
This post has been edited by ReLaX: Apr 8 2013, 17:30 PM
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