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Battle for Middle Earth 2

Battle For Middle Earth 2 Patch 1.08 Now Live

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# 1Val` Nov 17 2013, 01:06 AM
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Hi All,

After months of beta testing, polishing, late nights, and abusing Echelon 1.08 has finally arrived. This is without question the largest patch we've ever done, and we hope you have fun with it smile.gif

I would like to extend a personal thanks to Archangel & Echelon for helping with testing, and to Ridder Geel @ Revora for doing my Dwarven Art request.

Credit's to Haldir for his awesome 19 map pack which has been edited to 108 specs.

Thanks to Forshire for the switcher!

I would like to point a few features.

Oh and theres also heaps of new sounds and a bit of art smile.gif


Download



Download BFME2 All In One Patch Switcher (1.00/1.06/1.08 Included)

If you get a virus warning its because this switcher deletes 107-dont panic!

Patch Switcher now Version 1.6

For non-widescreen users there is one additional step to do.

1)Go to C:\Program Files (x86)\BFME2PatchSwitcher\108
2)Replace the _BT2DC-v1.08w with the one in this link
3)Apply 106 in switcher, then back to 108, then play!

Patch Switcher



Switch between all three commonly played patches in one button

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200 New Maps



-A plethora of new maps, including all the CE maps, all in amazing detail such as below.

Patch 108 also includes around 70 tower wars maps for those who like to play on these.

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Balance



-All your favorite factions have had some tuning, see the huge changelog below. Note that Patch 108 is the result of 7 years worth of balancing done by the best players in clanwars.cc.

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Widescreen Support



Patch 108 has a high res, unstretched user interface. The Palantir, hero selections icons, builder icons have all been adapted to work on widescreen monitors. Example below.

Patch 1.06 stretched Palantir whilst playing on a widescreen monitor.

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Patch 1.08 high res unstretched Palantir whilst playing on a widescreen monitor

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Extended Zoom for all Maps



Patch 106 Zoom-fort takes up your entire screen.

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Patch 108 Zoom-an extended view where players have greater visibility and the game looks much sharper

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Collectors Edition Features are now Enabled



-No need to spend a million dollars on the CE anymore smile.gif

Barrage



-Blue Barrage smile.gif

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Summoned Dragon



-Smaug is now the model used for Goblin's Summon Dragon

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Mumakil



Mumakil will gain the CE Model at level 5

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Attack Trolls



Attack Troll's will gain a new weapon at Level 5

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Eagles and Tornado



The normal Brown Eagles compared to the CE White Eagles, and Galadriels Tornado by comparison.

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Ring Hero's



-Sauron & Galadriel are stronger than ever before

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The Grond



-Yep, everyones favourite siege machine is now buildable by Mordor

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Colors



-The game has been brightened up with a new selection of awesome colors

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Auto-Expiring Beacons



-Multiplayer beacons will now automatically vanish after 7.5s

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This post has been edited by Excelsior: Sep 26 2015, 03:02 AM


Posts: 12,828

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# 2Val` Nov 17 2013, 01:07 AM

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Men Of The West

-Ranger Summon lifetime now 90s, from 120s
-Rangers normal and fire weapons now deal 90% to WitchKing dismounted
-Added Shield Bubble Sound
-Gandalf Lightning Sword cooldown from 180s to 210s
-Gandalf Word Of Power Shockwave increased
-Gandalf Lightning Sword now deals 75% vs forts
-Added new Gandalf Death animation
-Added two new Gandalf Death sounds
-Theoden Glorious Charge modifier from 200% damage 99% armor, to 80% armor 0% crush deceleration.
-Theoden Glorious Charge now available on level 7
-Theoden HP from 2000 to 3000
-Theoden now grants 25% bonus experience
-Men Farm fire fuel rate decreased
-Rohirrim Forged Blades no longer has bonuses against Forts
-Men Fortress banners buildtime now 20s, from 30s
-Marketplace health from 2500 to 2000
-Theoden, Eomer, and Eowyn now suffer an additional 10% penalty vs structures while mounted
-Added Cavalry unit to Aragorns Army of the Dead, with a larger model
-Aragorn summon Oathbreakers lifetime now 35s, from 20s
-Added new Men Stable sound
-Boromir Knockback restored to 35% only against Lurtz, from 25%
-Faramir Wounding Arrow now deals 50% against Legolas
-Faramir levels 4-6 exp required increased
-Faramir wounding arrow cooldown now 45s, from 35s
-Wounding Arrow damage against Ents & TB reduced
-Faramir Wounding Arrow now has a small shockwave
-Boromir levels 5-10 exp required reduced
-Aragorn Blademaster and regular attack now deal 65% against forts
-Men Level 2 stable HP add from 1500 to 2000
-Men Lone Tower cooldown from 180s to 240s
-Eowyn hero damage bug fixed
-Eowyn base damage from 150 to 200
-Eowyn levels 4 onwards exp required increased
-Eowyn cost now 1800, from 1500
-Eowyn Smite base damage from 500 to 700
-Eowyn Smite now deals 120% against Heroes
-Eowyn smite bonus's against Mordor Flyers restored
-Eowyn Smite cooldown from 60s to 180s
-Eowyn Disguise now grants 80% crush deceleration to Rohirim
-Eowyn Disguise now available at level 7, from 4
-Eowyn levels 5-10 exp required increased



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Isengard

-Isengard Corsairs now spawn on level 1, from 2
-Isengard Excavations now heals all nearby allies, and replenishes horde members every 8s, from 10s.
-Saruman Fireball scalars now include all Giant Eagle's
-Lurtz carnage now deals 50% against TB and Ents
-Isengard Inn Corsair cost from 250 to 300
-Wormtongue buildtime from 20s to 30s
-Sharku buildtime from 50s to 45s
-Sharku delaybetween shots from 2000ms to 1500ms
-Xbow speed from 63 to 60
-Xbow delay between shots set to 2100ms
-Crossbow health from 110 to 100
-Crossbow range from 325 to 320
-Crossbows now take 30% Poison, from 45%
-Wormtongue levels 7-10 exp required increased
-Saruman Dominate now available at level 7, from 8
-Saruman Dominate radius from 80 to 90
-Saruman Lightning Bolt cooldown from 60s to 150s
-Crossbow base damage from 65 to 62
-DragonStrike health increased from 10k to 50k
-Berserkers now gain self heal at level 7



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Elves

-Silverthorn Arrows now deal significantly less damage to All Structures
-Mirkwoods normal and Silverthorn weapons now deal 90% to WitchKing dismounted
-Lorien Archers now deal 90% to Soldiers of Gondor, from 100%
-Level 2 Mallorn Tree HP Add now 700, from 500
-Level 3 Mallorn Tree HP Add now 1200, from 1000
-Haldir now grants 25% bonus experience
-Elrond leadership radius from 200 to 350
-Treebeard Punch Radius from 50 to 60
-Treebeard Punch shockwave increased
-All Pikeman Crush Revenge now deals 45% against Treebeard, from 100%
-Elven Mallorn Tree fire fuel rate decreased
-Mithlond Sentry Heavy Armor now takes 60% Slash, from 80%
-Mithlond Sentry Heavy Armor now takes 50% Uruk, from 70%
-Mithlond Sentry Heavy Armor now takes 60% pierce, from 80%
-Sunflare now deals 300% vs heroes(not flyers)
-Rivendell lancer now takes 115% poison, from 130%
-Mithlond Sentry weapon now deals 150% vs Spider Riders
-Eagle lifetime now 70s, from 80s
-Eagles now deal double damage vs heroes
-Thranduil delay between shots from 1750ms to 1450ms
-Thranduil Dead eye now deals 50% to structures
-Undermine now deals 60% to all Elven Archers, from 100%
-Thranduil normal bow now gains 12% bonus damage to Black Riders & MoS
-Thrandiul exp required for levels 7-10 increased
-Mystic Fountains no longer heals Eagles
-Added new Elrond Death Voice
-Added Ent Summon Music
-Glorfindel Res timer level 4 onwards from 180s to 130s
-Glorfindel Res timer level 8 onwards from 270s to 210s
-Glorfindel buildtime from 50s to 55s
-Glorfindel now takes 45% slash, from 40%
-Glorfindel now takes 60% hero, from 50%
-Glorfindel now takes 25% specialist, from 15%
-Ent Summon Hatch Delay from 5s to 6.5s
-Hobbit Firecrackers no longer deal critical damage to ents
-Corsair Firebomb now deals 50% vs Ents & Treebeard
-Treebeard healing rate now 50 hp/s, from 35
-Nazgul Mounted deals 10% less damage to Mallorn Trees
-Rivendell Lancer Crush now deals 110% vs Orc Warriors
-Peasant buildtime from 20s to 25s
-Giant Eagle now deals 25% vs heroes, from 18%
-Arwen buildtime now 65s, from 75s
-Haldir buildtime now 64s, from 70s
-Ent resistance to pierce and slash from 25% to 10%
-Ent resistance to hero ranged from 50% to 35%
-Treebeard resistance to hero ranged from 50% to 20%
-Treebeard healing rate now 50 hp/s, from 35
-Giant Eagle health from 3400 to 3700(includes summon)
-Treebeard now cloaks near trees
-All Mirkwood archer weapons now deal 75% against Mumakil
-Legolas now deals 75% to Mumakil
-Lorien Archer bow now deals 80% to Mumakil
-Mirkwood Silverthorn damage now deals 12% against Balrog, from 25%


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Dwarves

-Battlewagon Men of Dale scalars now includes all Eagle types
-Battlewagon Men Of Dale now deal 25% against all builder types
-Axe Throwers now deal 90% to Lorien Archers
-Axe Throwers now deal 80% to Mithlond Sentries
-Citadel Recharge time now 600s, from 540s
-Summon Citadel HP from 15000 to 13000
-Dwarven Citadel is now connected to the tunnel network
-Added two additional garrison slots for Dwarven Citadel
-Added evacuate all to Dwarven Citadel
-Gloin Slam cooldown now 70s, from 60s
-Guardian Bullrush cooldown from 120s to 90s
-Battlewagons now take 10% from logical fire
-Dwarven Fort Banners cost now 400, from 500
-Siege Kegs now provides a 25% reduction in hero res timers
-Siege Kegs cost now 650, from 750
-Gimli Axe Throw now deals ~1500 damage to Mordor Mumakil
-Gimli Slayer splash radius from 10 to 14
-Gimli Slayer Shockwave Amount increased
-Gloin Shatter Hammer new visual and Shockwave
-Gimli now has a 60% penalty vs forts
-Gimli Slayer no longer penalises attack speed
-Guardians now deal 85% vs Mordor Slaughter House
-Gloin now deals 80% vs nazgul
-Guardians now deal 60% vs nazgul
-Gloin Slam now deals 85% against Nazgul
-Fixed Dwarven Lone Tower not healing when Siege Kegs is purchased
-Guardians now deal 75% to Orc pits
-Guardians now deal 85% to Goblin Caves
-Dwarven Lone Tower cooldown from 180s to 240s
-Spawn Citadel now deals 175 specialist damage in 250 radius
-Watcher can now be cast on battlewagons
-Battlewagon Men Of Dale now deal 30% to Heroes, from 100%
-Battlewagon Men Of Dale now deal 75% to flyers, from 100%
-Undermine cooldown from 240s to 300s
-undermine health from 8500 to 6000


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Mordor

-Drummer Troll now provides +25% experience
-Attack Trolls now take 30% from Isengard crush revenge, from 45%
-Doom Pyres buildtime now 20s, from 30s
-Haradrim Lancers can now capture neutral buildings
-Black Rider Mounted now takes 100% from structural, from 90%
-Added Aragorn Death Sound
-Added new Nazgul death sound
-Added 3 new Fellbeast/WK impact sounds
-Added ~10 new Fellbeast/WK mounted voices
-Added new Hour of The Witch King Sound
-Hour of The Witch King cast range from 200 to 300
-Witch King Mounted now takes 35% from pierce and structural, from 25%
-Added new Drummer Troll sound
-Grond now takes 0% from logical fire
-Haradrim Palace no longer has a tower
-The Grond is now buildable in multiplayer
-Added Grond sound
-Added New Mordor Fortress sound
-Added new Mumakil sound
-WitchKing Mounted model now slightly larger
-Mumakil model now slightly larger
-Attack Troll model now slightly larger
-Corsair Firebomb now deals 50% vs Ents & Treebeard
-Corsair now deals 95% vs Isengard Furnaces
-Corsairs now deal 10% bonus damage vs Guardians
-Corsair Forged Blades Hero Bonus from 150% to 135%
-Attack Troll command points from 75 to 60
-Nazgul now deals an 8% bonus crush vs Guardians
-WitchKing Warmace radius from 40 to 45
-Witchking and Fellbeasts no longer share the same weapons
-Witchking Mounted now deals 400% vs Battlewagons
-Witchking Mounted and Fellbeast Grab Attack radius from 30 to 45
-Witchking Mounted now takes 50% pierce and 60% structural, from 60/70
-Mumakil now take 50% from crush revenge
-Mumakil healing rate doubled and now available on level 3
-Mumakil trample will no longer instagib Tier 3+ heroes
-Mumakil Tusk Attack now deals 300% vs heroes
-Mumakil speed increased by 3
-Orc Warrior CP from 40 to 30
-Orc Warriors gain a 40% bonus vs Dwarven Mines
-Orc Archer bonus vs Dwarven Gurdians from 12% to 20%
-Orc Archer bonus vs Dwarven Phalanx from 12% to 15%
-Haradrim Archer cost now 450, from 400
-Fellbeast buildtime from 95s to 80s
-Corsairs now deal 95% to Goblin Tunnels
-Mordor Barricade cooldown from 180s to 240s
-Haradrim Palace Tier 2 Upgrade time from 30s to 40s
-Haradrim Archers resistance to pierce decreased from 80% to 95%
-Corsairs now take 90% crush, from 85%
-Lancer battalion size increased
-Lancer crush revenge removed as a result
-Lancer now deals slash, instead of specialist
-Lancer base damage decreased to compensate for larger horde



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Goblins


-Drogoth Incinerate now deals 600% vs Heroes
-Drogoth Incinerate now deals 600% vs Structures
-Drogoth Incinerate can now hit flyers
-Gorkil levels 4-6 exp required reduced
-Shelob and Gorkil can now sting Black Riders
-Half Troll now gains 125% damage against Black Riders
-Goblin Warriors gain a 12% bonus vs Dwarven Mines
-Shelob delay between shots from 1666ms to 1200ms
-Shelob levels 4-6 exp required increased
-Shelob now deals 85% to heroes
-Shelob now deals 65% to structures
-Shelob Stinger cooldown now 80s, from 60s
-Spiderlings now correctly cost 60cp



Global

-Balrog Leap Range doubled
-Balrog Sword now deals 300% vs Heroes
-Balrog Sword Weapon new shockwave
-Wildmen Summon now 280s
-Summon Dragon damage vs Heroes from 175% to 225%
-Sam has firecracker
-Sam firecracker now deals 900% bonus damage vs Shelob(50% HP)
-Fellbeast, Black Riders, Witchking & Shelob fears from 180s to 150s
-Fire Drake now takes 50% from Slash and Uruk, from 100%
-Tom Bombadil Sonic Song Damage from 500 to 200
-Tom Bombadil Sonic Song cooldown from 17s to 15s
-Tom Bombadil cooldown from 480s to 410s
-Tom Bombadil punch damage from 200 to 400
-Tom Bombadil punch radius from 50 to 75
-Tom Bombadil speed increased to 63, from 45
-Tom Bombadil lifetime from 45s to 60s
-Tom Bombadil no longer shares the Resilient Hero Armor
-Tom Bombadil now takes 40% from specialist, from 60%
-Tom Bombadil now takes 40% from hero, from 60%
-Tom Bombadil now takes 30% from all pikeman crush revenge, from 100%
-Tom Bombadil punch now deals 50% vs heroes and structures
-Tom Bombadil punch now deals 25% vs ents and Treebeard
-Tom Bombadil attacks can no longer harm army of the dead
-Tom Bombail punch damage no longer deals critical damage to Mumakil
-Merry health from 400 to 600
-Lone Tower Summons Armor decreased
-Level 2 & 3 Lumber Mill exp required reduced for all FoD
-Battering Ram health from 2000 to 1500
-Battering Ram damage from 1000 to 750
-Merry Fireworks detonation impacts now set to 25 radius, from 50
-Hobbit Firecrackers no longer deal critical damage to ents
-Trolls no longer have the bombard weapon

Misc
-All units may now reach Rank 10, with unique leveling formula
-Rank bonus's from 5 upwards are health and damage unless specified otherwise
-Mirkwood archers gain significantly higher damage output at Rank 10
-All Factions Banner carries minimum respawn time out of battle from 20s to 10s
-Elven Banner carrier's now respawn dead units every 7s, from 10s
-Mirkwood Archer banner carrier's now respawn dead units every 7s, from 10s
-Rivendell Lancer banner carrier's now respawn dead units every 7s, from 10s
-Mordor Orcs and Archers Banner carriers now respawn dead units every 7s, from 10s
-Goblin Warriors and Archers Banner carries now respawn dead units every 7s, from 10s
-Half Troll Banner carries now respawn dead units every 7s, from 10s
-Wildmen Banner carries now respawn dead units every 7s, from 10s
-Isengard infantry Banner carries now respawn dead units every 7s, from 10s
-Men Infantry Banner carriers now respawn dead units every 7s, from 10s
-Dwarven Guardians & Phalanx Banner carriers now respawn dead units every 7s, from 10s
-Added 8 new faction colours
-Added Collectors Edition Barrage FX
-Flyers no longer deal critical damage to Mordor Grond
-Multiplayer beacons now autodelete in 7.5s
-Fixed all flyers killing themselves/each other when attacking the same target
-Treasure Trove, Blacksmith & Elven Forge HP increased to 4000 from 2000
-Neutral Cave Trolls no longer fear infantry
-Sauron can now summon Balrogs
-Sauron buildtime now 200s, from 300s
-Sauron weapon improved dramatically
-Sauron healing improved
-Sauron now deals less damage to forts
-Sauron now has new spells
-Gollum now significantly harder to kill
-Added 2 new Sauron entry Sounds
-Hobbit Firecrackers now deal 75% to Mumakil
-Galadriel can now summon Eagles and OathBreakers
-Galadriel buildtime now 200s, from 300s
-Galadriel healing improved
-Galadriel HP from 5000 to 12000
-Galadriel Weapon improved
-Balrog Ignite cooldown restored to 10s, from 60s
-Fixed the bug that causes Cavalry to kill Mithlonds,Phalanx &TowerGuards via flanking angles
-Enabled All Collectors Edition Items, with some conditions below
-Added Smaug(Goblins only)
-Added White Eagles
-Added Black Mumakils upon reaching Level 5
-Added Attack Troll Warmace upon reaching Level 5
-Summoned Dragon Delaybetweenshots from 5s to 3.5s
-Summon Dragon Spawn Weapon radius from 50 to 150
-Summon Dragon Spawn Shockwave Increased
-Summon Dragon Teleport Weapon radius from 50 to 150
-Summon Dragon Teleport Shockwave increased
-Pippin Campfire lifetime from 80s to 200s
-Pippin Campfire now heals All, from just hobbits, at 3% hp/s
-Pippin Campfire Leadership now applies to all except heroes, from just hobbits.

This post has been edited by Val`: Nov 17 2013, 10:17 AM


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 3Excelsior Nov 17 2013, 05:57 AM
Amazing works here, Val biggrin.gif. One question, must we reinstall the game, delete the other patch or what should we do? I just installed over the previous patch, and the game won't start, stating that it's some sort of game crash

Posts: 13,216

Clan: Brothers of War

Game: Rise of the Witch King


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# 4Val` Nov 17 2013, 06:13 AM
I suggest uninstalling the previous patch switcher if you have issues

Actually, prob a good idea for anyone with the prior switcher to do this first.

This post has been edited by Val`: Nov 17 2013, 06:59 AM


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 5SilverBane Nov 17 2013, 09:16 AM
Nice work Val!
But im comfused, i have to ask you something:
I 've seen blue barrage effect and trolls war mace in 1.06 too, idk why.
I played a match when i had the normal barrage effect but enemy had blue style.
Also due to a bug sometimes the attack trolls don't have any mace in hand lol.
Just asking because im comfused to see 1.08 stuff in 1.06.
PS: I also seen white eagles and tornado with lightning.
This may be because some guys have the CE maybe?

Posts: 697

Game: Battle for Middle Earth 2


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# 6Val` Nov 17 2013, 09:21 AM
Yeh its the CE stuff mate


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 7BeautifulCop Nov 17 2013, 09:26 AM
Wow, thank you! Downloading now smile.gif

Posts: 6


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# 8Val` Nov 17 2013, 12:15 PM
Yeeeeeeeeehhh first rep!! You will be able to upload replays in the replays section, as normal on this version in next 12-24 hours smile.gif

Happy gaming Yall

Attached File NOOOOBZ.BfME2Replay
Size: 239.7k
Number of downloads: 477
Player Name Side Team
[RcN]Celes 1
Valheru* 4
Menji 4
[RcN]Halet 1


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 9SilverBane Nov 17 2013, 13:51 PM
It wont let me download sad.gif. It says that the file was downloaded too many times by too many ppls sad.gif.

Posts: 697

Game: Battle for Middle Earth 2


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# 10Val` Nov 17 2013, 14:01 PM
Google is in overload atm. Keep trying, I will add a mediafirelink very soon


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 11SilverBane Nov 17 2013, 14:17 PM
What about custom maps? It will work?

Posts: 697

Game: Battle for Middle Earth 2


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# 12Val` Nov 17 2013, 14:19 PM
Yes


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Game: Battle for Middle Earth 2


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# 13Val` Nov 17 2013, 15:03 PM
Ok if you have issues with link this is an external

http://www.mediafire.com/?ohsc6dsz4ni3xi6


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 14SilverBane Nov 17 2013, 15:17 PM
Thx now is downloading

Posts: 697

Game: Battle for Middle Earth 2


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# 15MattTheLegoman Nov 17 2013, 19:56 PM
Fantastic Val. =D

However, I must say that I have been enjoying CE stuff for quite some time now. ;p

Posts: 81

Game: AirMech


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# 16Defiantshade07 Nov 17 2013, 22:27 PM
hm do you have a non widescreen version for us old folks with crappy screens? tongue.gif the icons are all compressed
a very nice patch though from what I have seen. I cant get the switcher to work though post-13661-1143531603.gif every time I load it, it says the switcher isn't working and windows trying to find a solution. I have installed it though, as I was able to extract the patch.

Posts: 100

Game: Battle for Middle Earth 2 1.06


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# 17Val` Nov 17 2013, 23:47 PM
Thanks Matt-now make us a map pack ! smile.gif

I will make a manual installer for non-ws folks.

Defiant, Im not sure what that error is, could you please visit the facebook page and ask?

https://www.facebook.com/groups/bfmeplayers/



Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 18Val` Nov 17 2013, 23:49 PM
You can now post 108 replays!

Please give the replay section some activity! Kinda died due to incompatibility post-13661-1143531603.gif


Posts: 12,828

Clan: Unr3al

Game: Battle for Middle Earth 2


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# 19MattTheLegoman Nov 18 2013, 00:37 AM
All my special BfMEII maps are designed to suit The Special Extended Edition - Director's Cut, most of my work has been in upgrading the existing maps. It just wouldn't fit in with the rest of the maps here (different view angles, taller trees and apart from the two I have considered making public, custom objects) ;p

But perhaps we can make a deal. I would like to know what you have done with the maps in this community patch (I know how to look at them myself and would like to be able to use the balancing and bug fixing ideas - perhaps a base was moved slightly or some rocks were moved).

Posts: 81

Game: AirMech


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# 20Val` Nov 18 2013, 00:59 AM
Hmm all's we did with maps was remove the Rocks near the Cave Trolls on fords of isen, because they created obstacles for the treasure chests. Sometimes chests would spawn on the rocks, making them unobtainable. Towers on Buckland gone, and cleaned up Udun a bit. And I changed Cair Andros to be less campy and more of a balanced map. Thats pretty much it!! I really enjoyed the maps in the lone wolf mod but its bfme1 post-13661-1143531603.gif. Definitely something that we are lacking!

Should also note that Neutral Cave Trolls dont fear anymore, because often it would create an awful permanent fear bug especially for Dwarves since they creep early game. The impact on balance was just too much.

This post has been edited by Val`: Nov 18 2013, 02:00 AM


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