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# 1YKudzA Apr 26 2006, 17:00 PM
Translation is here

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Translation is here

This post has been edited by [EG]YkudzA: Apr 26 2006, 17:01 PM

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# 2AngryHan Apr 26 2006, 17:04 PM
fucking sweet w00t.gif Good find thumb.gif Will analyse now tongue.gif

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# 3Bahamut Apr 26 2006, 17:22 PM
cool

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# 4Cypher Apr 26 2006, 17:25 PM
Nice infos..also a nice screeshot of a harvester (page 53). Cool, thanks!

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# 5Shalashaska Apr 26 2006, 17:25 PM
hardly any of it is translated, and none of the text boxes about specific units or buildings, i wana read what it said about the mammoth tank and the defence turret

This post has been edited by Shalashaska: Apr 26 2006, 17:26 PM

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# 6NR-2 Apr 26 2006, 17:57 PM
haha its in german, nice one.

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# 7Cypher Apr 26 2006, 18:58 PM
Mammoth tank: The text says that they used the OLD version with the two turrets again and not the huge version like in TS/FS.
They are exeggerating, of course, saying that it shoots all Nod tanks into pieces.

The turret is against infantry and is used as a basedefense, in TS/FS you could also build flaks and anti tank turrets.

A quick translation.

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# 8Hassan Apr 26 2006, 19:37 PM
New War Factories and Radar Turret look very nice=].

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# 9Shalashaska Apr 26 2006, 19:44 PM
it looks allmost the same as the old component defence towers

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# 10AgmLauncher Apr 26 2006, 20:33 PM
drol.gif

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# 11Shalashaska Apr 26 2006, 20:36 PM
they were cool

but part of ther look and design was to connect with walls

so i presume walls WILL make a return

and by the obvios look of them they could only stop light vielces and troops, one of those mammoth tanks in that pic could waste a few componant towers and a section of wall without breaking a sweat

allso is it just me, or do i see concrete ground pieces in that pic, but it could easily be the map

This post has been edited by Shalashaska: Apr 26 2006, 20:39 PM

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# 12Cypher Apr 26 2006, 20:43 PM
Ykudza was very fast, btw. The magazine came out today.. smile.gif

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# 13Shalashaska Apr 26 2006, 20:50 PM
allso another thing i dont think anyone else has knowticed


you can obviosly pitch the camera up and down in this game!

look at the lower screen of the warfactory and then the small pic of the gdi tower structure

the pitch angle in the picture of the warfactory is higher (more top-down) weras the view of the tower is alot more low angle (more level with the ground)

allso the pic of the mammoth tank might sujjest you can pitch the camera all the way up to "top-down" view

allso thes a difference in shadows, this could be explaned by camera rotational angle, but the shadows seem longer in one pick, sujesting time effects, aswell as weather afects

This post has been edited by Shalashaska: Apr 26 2006, 20:52 PM

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# 14Shalashaska Apr 26 2006, 20:58 PM
EDIT: previus post deleated so my comment makes no sence sad.gif

This post has been edited by Shalashaska: Apr 27 2006, 10:27 AM

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# 15DMraider Apr 26 2006, 21:14 PM
Lol


Btw. This article owns the others we`ve seen so far.

This post has been edited by DMraider: Apr 26 2006, 21:17 PM

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# 16JoeyFoxe Apr 27 2006, 05:04 AM
Ah...so my theories are right so far...


-PENDING RELEASE OF FAN EVIDENCE THAT EA = ON TRACK + IMAGES OF SCRIN CONCEPT ART AND PROOF THEREOF-
wink.gif slightly blatant advert for a group of fan-researchers studying Tiberium and Scrin...

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# 17Norty Apr 27 2006, 14:56 PM
The Harvester shows as if EA will make the Resource gathering the old way wacko.gif

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# 18Shalashaska Apr 27 2006, 14:59 PM
well how exactly would it be a tiberian game without tiberium?

ther not just gona give us supply depots and ignoor ther entire theme of the game

the game is entirely based around the resource of tiberium, it isnt just put ther for cash its the whole story

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# 19Norty Apr 27 2006, 15:41 PM
QUOTE(Shalashaska @ Apr 27 2006, 09:59 AM) *

well how exactly would it be a tiberian game without tiberium?

ther not just gona give us supply depots and ignoor ther entire theme of the game

the game is entirely based around the resource of tiberium, it isnt just put ther for cash its the whole story


I NEVER said that were suppose to be gathering Supply depots

By my meaning The "Classic way" is that were gathering tiberiums with Harvesters tongue.gif, I was expecting something like an Orca harvester smile.gif

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# 20Shalashaska Apr 27 2006, 15:56 PM
well thats still a harvester gathering tiberium from fields, it just hovers, little difference

mayb you should start with simple harvesters like TS and then post-techup you can build more expensive orca harvestwers what can fly far away much faster than the ground harvester to reach far off tiberium, and it can carry more of it

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