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CNC Zero Hour

MATCHUP % WINRATE - BALANCE TABLE (1.06)

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# 1ReLaX Jan 26 2015, 09:34 AM
Ok guys. This is the table for 1.06, see below the table of % winrate including your help. If you have played a good amount of games you are invited to discuss here. Please highlight anything that looks odd and we can work together to make it the perfect table. Please think long and hard before you mention something, take into account imba things that should be used to the max. This table is based on:

TD NO CARS
Both players super pros
No major mistakes in game
Random balance is ON (inside 1.06)

Balanced matchups are only 35, 40, 45, 50, 55, 60, 65
Count for unbalanced matchups for 1.06 and 1.04:
04 out of 66 - 06% of all matchups (1.06 from 31.01.2015)
23 out of 66 - 35% of all matchups (1.04 from 13.12.2014)
These are Tank >> Stealth, SW, Air and Stealth >> SW

Matchup % win rate:
Numbers in paranthesis are from the 1.04 table.

Air:
Air vs GLA 45 (55)
Air vs Demo 40 (60)
Air vs Tox 40 (50)
Air vs Stealth 35 (50)
---
Air vs Tank 30 (75)
Air vs China 45 (90)
Air vs Inf 50 (60)
Air vs Nuke 45 (95)
---
Air vs Laser 60 (90)
Air vs USA 65 (90)
Air vs SW 65 (95)

USA:
USA vs GLA 45 (50)
USA vs Demo 40 (50)
USA vs Tox 40 (50)
USA vs Stealth 35 (50)
---
USA vs Tank 50 (75)
USA vs China 55 (85)
USA vs Inf 45 (50)
USA vs Nuke 50 (90)
---
USA vs Laser (50)
USA vs SW (50)

Laser:
Laser vs GLA 45 (50)
Laser vs Demo 40 (50)
Laser vs Tox 40 (50)
Laser vs Stealth 35 (50)
---
Laser vs Tank 50 (75)
Laser vs China 50 (85)
Laser vs Inf 45 (60)
Laser vs Nuke 45 (90)
---
Laser vs SW 55 (55)

SW:
SW vs GLA 40 (40)
SW vs Demo 35 (40)
SW vs Tox 35 (35)
SW vs Stealth 30 (40)
---
SW vs Tank 25 (60)
SW vs China 45 (45)
SW vs Inf 40 (45)
SW vs Nuke 45 (85)

Nuke:
Nuke vs GLA 65 (40)
Nuke vs Demo 60 (35)
Nuke vs Tox 65 (40)
Nuke vs Stealth 70 (50)
---
Nuke vs Tank 60 (65)
Nuke vs China 60 (70)
Nuke vs Inf 35 (10)

Inf:
Inf vs GLA 40 (40)
Inf vs Demo 40 (35)
Inf vs Tox 35 (25)
Inf vs Stealth 35 (35)
---
Inf vs Tank 65 (90)
Inf vs China 55 (60)

China:
China vs GLA 45 (10)
China vs Demo 40 (10)
China vs Tox 45 (10)
China vs Stealth 35 (10)
---
China vs Tank 40 (40)

Tank:
Tank vs GLA 55 (30)
Tank vs Demo 50 (20)
Tank vs Tox 60 (20)
Tank vs Stealth 70 (50)

Stealth:
Stealth vs GLA 50 (50)
Stealth vs Demo 50 (45)
Stealth vs Tox 55 (50)

Tox:
Tox vs GLA 55 (55)
Tox vs Demo 50 (45)

Demo:
Demo vs GLA 55 (60)

This post has been edited by ReLaX: Jan 31 2015, 15:40 PM

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# 2-DoMiNaToR- Jan 26 2015, 10:10 AM
why dont you copy and paste my post from my 1.04 topic and then fill in the values as we go along?


Stealth vs anything, 99% except tank where it's maybe 20%. (look at the last major tournament if you dont believe me).


Nuke vs any gla, except stealth 80%.


Tank vs Air - 99%




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# 3krew Jan 26 2015, 10:13 AM
For me, I don't have too many problems on 1.06. The trick to performing well with random that I have found lately is aggressive expanding for money, and hard more unit mixing. Money allows me to apply pressure on someone's base while I multitask expanding the map. The aggression buys me time, basically. Thanks to my custom hotkeys, and top level gaming from ccg, I can multitask both micro and macro at speeds that overwhelm a person with default keys.

in terms of unit mixing (macro), nothing is off limits. If It's a good time to make a sw I'm making it. Defense structures are also a huge part of my unit mix. Combine a bunker with gays as china to hold mid money on lets say, td, you end up making more money if you don't.

So considering all that, MUs like SW vs tank, or nuke vs stealth become less of an issue. You certainly do have to work harder, but with practice and custom hotkeys comes amazing aggressive multitasking play. That's all rts games are, really. Who multitasks the most wins

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# 4HaWkY^ Jan 26 2015, 10:42 AM
Not this again -.-


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# 5RaGe^ Jan 26 2015, 11:17 AM
QUOTE(krew @ Jan 26 2015, 10:13 AM) *

For me, I don't have too many problems on 1.06. The trick to performing well with random that I have found lately is aggressive expanding for money, and hard more unit mixing. Money allows me to apply pressure on someone's base while I multitask expanding the map. The aggression buys me time, basically. Thanks to my custom hotkeys, and top level gaming from ccg, I can multitask both micro and macro at speeds that overwhelm a person with default keys.

in terms of unit mixing (macro), nothing is off limits. If It's a good time to make a sw I'm making it. Defense structures are also a huge part of my unit mix. Combine a bunker with gays as china to hold mid money on lets say, td, you end up making more money if you don't.

So considering all that, MUs like SW vs tank, or nuke vs stealth become less of an issue. You certainly do have to work harder, but with practice and custom hotkeys comes amazing aggressive multitasking play. That's all rts games are, really. Who multitasks the most wins


what on earth are you talking about? ur shit, ur completely clueless

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# 6Boshy Jan 26 2015, 11:21 AM
lol

This post has been edited by Boshy: Jan 26 2015, 12:11 PM

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# 7ReLaX Jan 26 2015, 11:48 AM
Dominator you showed double matchups, which produces unnecessary work. Delete them plus the mirrors and I can copy you table 8-). Nuke vs Demo would maybe be 55%, but where 80% is coming from I have no clue.

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# 8-DoMiNaToR- Jan 26 2015, 12:08 PM
how does demo have 45% chance vs nuke? What exactly can it do?


Demo bikes nerfed, ambush nerfed, demo traps nerfed, rockets nerfed, tunnels nerfed.

nuke stability upgrade cheap at 1000, horde bonus I think got cheaper?

Once nuke got overlord, ECM, demo is done IMO.

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# 9ReLaX Jan 26 2015, 12:35 PM
Nuke vs Demo on 1.04 was 30, how could it be 80% now?

Demo has still the terrors he had. A tech-terror is cheaper and faster ready.
Demo-Ambush has still massive power as before, ambush no2 kills 2 ols.
Nuke has more radiation and better misdile armour.
100$ more for a trap is nothing.

Demo vs Nuke 45 or even 50% is a good number for me.

Stealth is not stronger in 1.06, its is weaker a little. USA is another story though.

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# 10krew Jan 26 2015, 13:08 PM
QUOTE(RaGe^ @ Jan 26 2015, 05:17 AM) *

what on earth are you talking about? ur shit, ur completely clueless

ok do what rage says. Don't custom your hot keys. Don't multitask. Don't expand. Don't unit mix. Rage certainly knows how I play 1.06 more than I do, clearly.

watch when rage plays me, he's gonna RaGe.

This post has been edited by krew: Jan 26 2015, 13:11 PM

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# 11`ReNgO^ Jan 26 2015, 13:57 PM
Relax all we play 1.04 wink.gif

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# 12-DoMiNaToR- Jan 26 2015, 14:02 PM
well I cba to argue about a dead game anyway.







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# 13ReLaX Jan 27 2015, 04:16 AM
People used to say it's dead years ago.

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# 14Boshy Jan 30 2015, 07:10 AM
QUOTE(-DoMiNaToR- @ Jan 26 2015, 10:10 AM) *

Stealth vs anything, 99% except tank where it's maybe 20%. (look at the last major tournament if you dont believe me).
Nuke vs any gla, except stealth 80%.
Tank vs Air - 99%

Hahaha laugh.gif

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# 15ReLaX Jan 30 2015, 07:37 AM
I finished this table.

I would say Tank has good chances vs Stealth, SW and Air.
Stealth on the other hand is good against USAs, especially SW.

Leave comments if you like.


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# 16-DoMiNaToR- Jan 30 2015, 09:55 AM
Relax,


Stealth owns all GLA's, especially in 1.06. if both players played perfect. Stealth will never lose vs any other gla.


And, GLA vs tox in 1.06 is more like 50-50 or 55-45 in gla favour. Stealth tunnels and cheaper buggies = GG late game.

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# 17ReLaX Jan 30 2015, 10:16 AM
Well, let us know why Stealth should be that much better vs the other GLA. And also provide numbers.

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# 18-DoMiNaToR- Jan 30 2015, 13:59 PM
Stealth has stealth tunnels and cheap buggies, they can pop out, anywhere on the map and take down another tunnel almost instantly. This gains ground, and in GLA mirror, late game is all about ground control. Once stealth gets past early game, which it will because we're talking both top players here, then it's over for the other gla.

And espeically on 1.06 where you can spam 100 hijackers in a couple minutes capturing any quads/scorps and winning every battle on the map.

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# 19ReLaX Jan 30 2015, 14:58 PM
I remember a few games Tox vs Stealth and Demo vs Stealth in the past. Tox has a good options with scorps early on and Demo has Terrors/Ambush to fight with.

Both also is true for 1.04 and I can't agree that Tox/Demo are the total underdog vs Stealth.

1.06 changes also...
...infantry missiles decreased from 100% to 80%.


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# 20-DoMiNaToR- Jan 30 2015, 15:15 PM
you wanna play 10 games, you tox, me stealth. 1.06. any map.

see if you win any?

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