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Prepare for a unique, nonstop action, from RA3 Invasion!!!
On this AI Mod you found the Commanders: Allied:Krauss - Soviet:Gideon - Japan:Ronin, which can have economic advantage up to 12 times! They like to make expand and can take the entire map if you let them! They are fearless and like to push from Land Air Sea from multiple locations, sending their forces forward, destroying everything on the way...
So, Your mission, if should you choose to accept it:
- Repel the incoming forces and expand your base... - Find your way to enter and destroy the enemy base!
- Complete your mission with less start money on higher difficulty level at less time!
Good luck Commander...
RA3:Invasion Series
RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act! RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay! RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units! RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!
#3 CaptureLandHusks that is???! Hahaha! I answering my self all this time what buildings is the Husks!!! I try on google... i try translate... I don't know English and is difficult for me to catch the sense of some words...
#4 Oh yes try everything, i see your code and probably that's is the key to work: Then uncheck EngagePassiveTargets, then you'll need to make sure that the AI have good target heuristics.
I have two more questions, no understand if the game work with that way, its bug and if exist solutions...
Exist two things who make the AI unbelievable weakness specially for Allied and Japan...
1: for this, i send you personal message...
2: i want from one StrategicState to build just one unit, i know how to make that, but the game build one unit from each factory...
ex: i want 1 engineer and the state is <CreateUnits UnitName="AlliedEngineer" MinUnits="1" MaxUnits="1"/> but if the AI has 3 barracks build 3 engineers...
For engineers is not so problem but for Prospectors is big problem because build so many and confuse each other and no make right expand or not at all or overbuild.
with same way i want on brutal brutal difficulty make expand and with extra MCVs but again build so many how the brake the playability of game...
If you have any answer is very helpful!
You want to refer you, on game credits and anywhere else as thank you for your help?
This post has been edited by txc2004: Mar 6 2017, 21:10 PM
On this AI Mod you found the Commanders: Allied:Krauss - Soviet:Gideon - Japan:Ronin, which can have economic advantage up to 12 times! They like to make expand and can take the entire map if you let them! They are fearless and like to push from Land Air Sea from multiple locations, sending their forces forward, destroying everything on the way...
So,
Your mission, if should you choose to accept it:
- Repel the incoming forces and expand your base...
- Find your way to enter and destroy the enemy base!
- Complete your mission with less start money on higher difficulty level at less time!
Good luck Commander...
RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act!
RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!
RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units!
RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!
You can read more about the mod here:
http://www.moddb.com/mods/redalert3invasion
You can read about how AI act, on article here:
http://www.moddb.com/mods/redalert3invasio...invasion-ai-mod
You can download here:
http://www.moddb.com/mods/redalert3invasion/downloads
http://tinyurl.com/RA3Invasion
This post has been edited by txc2004: Sep 27 2017, 18:50 PM
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