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RA3:Invasion

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# 21txc2004 Mar 7 2017, 22:07 PM
JonnyKnows, Constable Chris

Thank's for all help!

Posts: 67

Game: Red Alert 3


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# 22Constable Chris Mar 8 2017, 13:09 PM
No worries smile.gif

Posts: 1,564

Clan: H2O

Game: Red Alert 3


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# 23txc2004 Apr 5 2017, 00:28 AM
Hi!

I found and interesting trick for anyone play with AI for fun or training and want choose random faction for specific type Commander on same row...

That trick is useful specially for my mod because i have multiply difficulties...

IPB Image


Choose any faction as ex Allied, then Warren, then change the faction to random and thats it!

Now can you have random faction but only between: Warren - Oleg - Shinzo ...

With the same way you can choose random faction as ex only between:
Krauss Easy - Gideon Easy - Ronin Easy ...


This post has been edited by txc2004: May 27 2017, 09:52 AM

Posts: 67

Game: Red Alert 3


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# 24txc2004 Apr 19 2017, 02:25 AM

RA3:Invasion v11x, it's Completed!

http://www.moddb.com/mods/redalert3invasion


- I Revert the difficulties as it is on v11ii, with that way AI play more tactical and it is stronger...

- AI cannot use big number of money units teams, so i make some changes on Commander Invasion...

This post has been edited by txc2004: Apr 20 2017, 02:37 AM

Posts: 67

Game: Red Alert 3


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# 25txc2004 May 27 2017, 00:35 AM

RA3:Invasion Series v12, it's Completed!

http://www.moddb.com/mods/redalert3invasion


Because of many games bugs who i don't know how to solve and make the AI weak, specially the Allied faction, AI cant be stronger. If you want something more go to modified Insane Invasion version and can you find that you want!

...Changes, fixes and addings for v12...


Up to v11x the AI use only one Balanced Offensive tactic, now use 3 Offensives Tactics at any time:

- Light (rush)
- Medium (balanced)
- Heavy (steamroll)

Also now use 1 new Base Defensive Tactic, only when needed:

- Heavy Base Defense (turtle)


total changes


- Commander Invasion has now Maximum Units = 300, money x12, Max Units per Team = 24

- Allied use faster the Advanced Base Defence as the other Factions...

- AI destroy walls, i forgot to write on some previous version...

- AI now use multiple Offensives and Defensives tactics...

- Slightly faster openings for all factions, faster opening for Japan Faction...



RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!

Because of many games bugs who i cant solve and make the AI weak, specially the Allied faction, i make this modified version who except for fun, some of the modifications, eliminate some of the bugs and the AI now, who virtually get rid of some bugs is Insanely stronger!


...Insane Invasion modifications...



- The time of all buildings it is 80% faster...

- The single Power Plants give 300 energy...

- The Ore Nodes has 300000 ores...

- The Prospectors collect 1000 ores per turn...
- When empty collect 300 ores per turn...

- Start up Money from 10000 to 100000...

- Can we have all 15 Secrets Protocols...

- I want to change and the Oil Derick's Money, but not working...

This post has been edited by txc2004: Jun 1 2017, 17:05 PM

Posts: 67

Game: Red Alert 3


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# 26txc2004 May 30 2017, 18:35 PM

RA3:Invasion Series v12a, it's Completed!

http://www.moddb.com/mods/redalert3invasion


...Changes, fixes and addings for v12a...

- Some important fixes and changes...
- Also experimental the Allied Faction has the ability for fast Tier 2...

Posts: 67

Game: Red Alert 3


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# 27txc2004 Jun 2 2017, 12:35 PM
Hi, is not releted with the RA3 but i dont know where to post this:

I win a key for the game SuperHot, but i don't have a good PC to play that games, if you want it, is yours, more here:

http://www.moddb.com/mods/redalert3invasio...perhot-free-key

I give the key, this post is no longer active!


This post has been edited by txc2004: Jun 11 2017, 13:43 PM

Posts: 67

Game: Red Alert 3


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# 28txc2004 Jun 4 2017, 19:48 PM

This is Battle Arena for instant close battles, more close you are dying!

IPB Image

http://www.moddb.com/mods/redalert3invasio...ns/battle-arena


Normally is the Island Arena map, renamed and edited for up to 3vs3. Also is good for Base Defense Battles! Exist two versions and with refineries on water and without...

This post has been edited by txc2004: Jun 5 2017, 16:47 PM

Posts: 67

Game: Red Alert 3


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# 29txc2004 Jun 17 2017, 20:51 PM
Do you like...

IPB Image

Role Playing???!


...Coming Soon...


This post has been edited by txc2004: Jun 17 2017, 20:56 PM

Posts: 67

Game: Red Alert 3


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# 30c9q9md Jun 17 2017, 23:10 PM
QUOTE
Red Alert 3 Role Playing


Attached Image

Posts: 3,362

Game: None


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# 31txc2004 Sep 27 2017, 10:43 AM
Hi to all!

At first no have idea how much I would work with the world builder and make so many things and because need so many time to update all this, ask from admin to delete my previews posts and i put all together at one place...

You can find everything i make at the first page on this post and here i put the updates when something is ready.

Now is ready the next map and slowly continue and with the previews:


Super Comp Stomp (SCS)
Survive as long as you can or kill the Enemy to Win!


IPB Image


And again the Island Arena re edited, for a super gameplay where is a small challenge!

You can choose to survive for 10 levels or Win!

Enemy has from the same units as you and increasing based on Enemy Multiplier.
As Units count and the Base Defenses!

As example Enemy Multiplier 120 mean: enemy has 1.2 times more units from you,
Enemy Multiplier 230 mean: enemy has 2.3 times from you, up to 3 times more...

AI Commander act independent, the extra units auto spawned from the points with smoke on map.

Build in your base 2 Ore Refineries for unlimited money!
1 Refinery gives 100 Money per sec
2 Refineries gives 300 Money per sec

Build up to 3 Power Plants for up to 3000 Power!
1 Power Plant give 1000 Power
2 Power Plants give 2000 Power
3 Power Plants give 3000 Power

Also you can use the difficulties:
On Easy, the AI no Build Structures and no Commandos...
On Medium, AI Build Structures but no Commandos...
On Hard, AI Build Structures and spawn Commandos...
On Brutal, AI Build Structures, spawn Commandos also you have a Brutal Commander to beat...

When you beat 1 AI try with 2 and then with 3, also you can play with Invasion AI, is much way harder!

AI is adaptive, you can play 1-3 Humans Players vs 1-3 AI Players!

The positions for humans is the bottom left and for AI is the Upper Right.

Exist way to win this and that is the key, but i let you to find...




This post has been edited by txc2004: Sep 27 2017, 18:45 PM

Posts: 67

Game: Red Alert 3


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# 32Dimon0000000 Sep 28 2017, 13:49 PM
Tried this mode and it looks intresting. Win brutal AI 1v1 with usual gameplay looks like impossible smile.gif
I also tried to play with friend vs him but we got bashed hard, especially vs empire AI. But map is very free and AI just spamming armies without any system. Imao would be better if do more complex map, give AI big good base with good defence, make AI spam armies from factories(instead of get it from magic), maybe teach comp do strong attacks instead of constant spam with everything he have.

Posts: 554

Game: Red Alert 3


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# 33txc2004 Sep 29 2017, 09:19 AM
Hi, really i don't know if it is beatable from one person, i can survive for 20+ min but not win, with 2 person is beatable 1 AI, now i want to try with 2 AIs, but other players afraid, no want to try xD!

Look, the point of this gamepaly is to be unbeatable, no need "system", it is like that arcade games who no exist End and you play only to put your name at the highest score list.

Maybe i put that gameplay and on other maps, but harder map is harder for us to reach the enemy, also the enemy no build structures efficiently and block their units, thats why the extra units come from nowhere...

I no make this random, exist reason... ok i help because play with many people and not understand how to play, the magic word here is the Efficiency!

My AI Mod help to train the Multitasking Abilities because AI use up to 12 teams to attack and that is enough for anyone. That gameplay is good to training the efficiency.

AI build the same units as you and slowly increasing helping you to play more efficiently...
If you build more and the AI build more... but the most people not understand that and build and build unnecessary units...

As example on the beginning if you play on hard/brutal you have the Enemy Commando, i see from other players always build 2 Barracks train at least 10 bears 2 turrets infantry walls...

NO need all this for one commando, 3 units you need... Only!

I as Allied Player, i need one multi gunner turret and 2 Peace Keepers, one inside on turret the other outside! At really one Peace Keeper its enough, but just in case i have 2, the Japan Commando is dangerous xD!

Other example if you have 10 enemy infantry comes to you, why you build 10 infantry... I build 2 multi gunner turret with 2 Peace Keepers inside, is more than enough!

If from the first minute you build 30 units and the enemy has 30 units, thats why i left the Fog of War open, so you can see what come to you.

You need to play with that way at all game and again is hard, remember it is trainable gameplay and must be hard! Protect your units heal your units 1 Heroic its very strong, imaging 10!

You need to play with efficiency at the edge as never play before...

At some time after some games, you can see, you find the balance and you can handle the Enemy Commander and the Extra Units and then you have the change to attack and make moves to win...


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For the last part:

Imao would be better if do more complex map, give AI big good base with good defence, make AI spam armies from factories(instead of get it from magic), maybe teach comp do strong attacks instead of constant spam with everything he have.

To make AI it is very complex and need unlimited work, i make this one time on my AI Mod. After 8 month who working on this mod still need work and i dont want to make Separately ΑΙ for the maps...

That you describe you can find on my AI mod, so i suggest you to download and play alone or with your friends this: http://www.moddb.com/mods/redalert3invasio...ads/ra3invasion

Ok the bad is: need all players has the mod, but then you can play online...
The good is: because is not map but mod you can choose any map you like and play, even Constable Chris maps! (Note: Chris maps is not good for Insane Invasion version of my mod)

On easy difficulty the Commander protect more the base and attack you with less units, on harder difficulties send you more units but protect less his base...

I you like slow tactical game choose difficulty easy, the enemy attack you only with 9 units, and choose Commander Medium x2 or Hard x3, that mean how more money has from you.

Only 9 units... ??? Is not so easy to beat... try it...!

If you like hardcore choose difficulty brutal and Commander medium x2 or hard x3!

Of course with start money 10000!
(Note: AI need work when the start money is 10000, that is next to fix, but still is very hard)

About detailed how working the AI on Invasion mod, you can see here:
http://www.moddb.com/mods/redalert3invasio...invasion-ai-mod

If you want something else or help tell me... smile.gif

This post has been edited by txc2004: Sep 29 2017, 10:05 AM

Posts: 67

Game: Red Alert 3


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# 34txc2004 Sep 29 2017, 13:14 PM
Something who come now on my mind...

Ok i am and new player, i expect from better players to beat, but if and from good and expert players is still unbeatable 1 AI...

maybe i increase the time of multiplier?

now multiplier reach the maximum at 20 min/level 3, maybe put the maximum until the end, probably at level 9, so remain and 1 level to play with AI 3 times more strong from us...

With that way AI become stronger slower, its 3 times slower from now, maybe that is good idea, tell me how to find this idea and i can make this...

Note need to make tests, to see if it is hard enough after that change...

---

Ok i make that changes:

Before:
Each Enemy build Extra MCV every 10 min
Spawn Commando as the number of levels every 10 min
Multiplier reach the maximum at level 3
Total time is 100 min

After:
Each Enemy build Extra MCV every 10 min, Max MCV 3
Spawn Commando as the number of levels every 6 min
Multiplier reach the maximum at level 9
Total time is 60 min

Probably now is beatable 1vs1 and challenge begin 1vs2,
I make that changes and we see, looks nicer, now it is hot 60 min!

Note: At the last level wee need to kill all Commandos to Win!

This post has been edited by txc2004: Sep 30 2017, 13:23 PM

Posts: 67

Game: Red Alert 3


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# 35txc2004 Sep 30 2017, 13:37 PM
Ok i make the previews changes i think now is beatable 1vs1 with little effort.

I play one game for test, i had the change to win the AI but not succeed, so i choose to play for survive and i survive for 45+ min, so close to win and i use around 20/25 units at all game...

Attached Image


I want now to make more test games and online with more humans players vs AI...

Bellow is the beta version for anyone want to try...



Attached File SCS_Battle_Arena_v1.zip
Size: 73.9k
Number of downloads: 3
Player Name Side Team


This post has been edited by txc2004: Sep 30 2017, 19:45 PM

Posts: 67

Game: Red Alert 3


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# 36Dimon0000000 Oct 1 2017, 07:39 AM
Oke i was wrong, its beateble, even on brutal, without push. But still only way is limit your own units. Wins vs all levels AI:


Attached File(s)
Attached File AI.RA3Replay
Size: 63.13k
Number of downloads: 2
Player Name Side Team
Dimon* 0
E 1
Attached File AI_2.RA3Replay
Size: 123.71k
Number of downloads: 2
Player Name Side Team
Dimon* 0
M 1
Attached File AI_3.RA3Replay
Size: 88.73k
Number of downloads: 2
Player Name Side Team
Dimon* 0
H 1
Attached File AI_4.RA3Replay
Size: 79.13k
Number of downloads: 2
Player Name Side Team
Dimon* 0
B 1

Posts: 554

Game: Red Alert 3


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# 37txc2004 Oct 1 2017, 10:30 AM
Hahaha that i say to all and no one listen!

I you build more and AI build more,
all run and build more and more units!!!

I say it and before i use 20/25 units at all game...

Ok, If you beat the brutal no need to play the smaller difficulties...

Welldone! smile.gif

Now try with 2 AIs and then with 3!!!

And ok Allied i know is more easy, later put other or random...
Also have matter who is the AI Commander, as example Lizette is more easy from Warren...

And if you beat all, put Invasion Commander!!! xD

---

Ok, now that you beat is the second version, right?

So i keep the second version? the first is still unbeatable???

That i want:

1vs1 almost beatable
1vs2 begin Challenge
1vs3 Real Challenge to Unbeatable

in which version do you think i have this ratio?

This post has been edited by txc2004: Oct 1 2017, 10:43 AM

Posts: 67

Game: Red Alert 3


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# 38Dimon0000000 Oct 1 2017, 10:43 AM
QUOTE(txc2004 @ Oct 1 2017, 20:30 PM) *

Hahaha that i say to all and no one listen!

I you build more and AI build more,
all run and build more and more units!!!

I say it and before i use 20/25 units at all game...

Ok, If you beat the brutal no need to play the smaller difficulties...

Welldone! smile.gif

Now try with 2 AIs and then with 3!!!

And ok Allied i know is more easy, later put other or random...
Also have matter who is the AI Commander, as example Lizette is more easy from Warren...

And if you beat all, put Invasion Commander!!! xD

---

Ok, now that you beat is the second version, right?

So i keep the second version? the first is still unbeatable???

No, 1st is same as 2. And sry, ill not play vs spam AI anymore, its just boring.

Posts: 554

Game: Red Alert 3


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# 39txc2004 Oct 1 2017, 10:54 AM
Ok, thank you anyway for the feedback! smile.gif

I have problem with replay, its say out of sync, modified versions etc...

I try to see and your replay and my previews replay and not working, i dont understand!

No have this problem before, do you know what is the problem?

---

Ok, i forgot, i make changes on map, after the version who upload here!

This post has been edited by txc2004: Oct 1 2017, 13:24 PM

Posts: 67

Game: Red Alert 3


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# 40txc2004 Oct 1 2017, 22:51 PM
Ok now i see your replays!
(except from the hard, not working, but ok, i see others)

That exactly is the way who someone need to play, xD!

Amazing moves!

Also your replays help me as feedback for the final micro changes...

Thank you! smile.gif

Posts: 67

Game: Red Alert 3


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