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CNC Zero Hour

Mp3's Maps - Master Topic

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# 1Mp3 Apr 8 2017, 00:17 AM
Greetings everyone!
I'm happy to see that you've stumble upon this thread in the hopes of finding a freshly , un-standardize battlefields for Zero Hour!
In the past I've shared some of my work in different topics relating in modifying/making maps , now I made a decision to store it all in one place smile.gif

The maps i have posted in here are falling into two main categories, that are being : Self-made and modification of others work.

Current map-package combines all of the maps that have been included into categories listed above.

Open the list of maps that are present in the package

Maps created by Mp3
  • Snow Aggression | Type 1v1
  • Deserted Village | Type 1v1
Maps modified by Mp3
  • Bitter Winter Balanced vB | Type 1v1
  • Leipzig Lowlands Balanced vB | Type 1v1
  • Wrong Neighborhood | Type 1v1


Download the package here!

(Package is in construction at the current time, please stand by)

Detailed review and separate archive of each map for you to download is available here!
Starting off with -
Self-made Maps


Snow Aggression

A Snowy/grassy mix type map with multiple resources scattered across.
Different and massive pathways with tech-structures will make your game-play expanded and unique smile.gif
Latest version : 2
Preview :

Attached Image


Download here!

Attached File Snow_Aggression_v2.zip
Size: 220.25k
Number of downloads: 4
Player Name Side Team


Deserted Village

Desert theme map with Oil Derricks around the bases and a small village that can play an important role in securing supply plies players can discover in the center area.
Latest version : 3
Preview :

Attached Image


Download here!


Attached File Deserted_Village_v3.zip
Size: 181.23k
Number of downloads: 5
Player Name Side Team


Second - Remakes of Others


Wrong Neighborhood

A modified version of a map called : Destroyed Oasis - by Sgt Muffin.
Brief Description : Fully redesigned textures.
Added new ambient lightning/time of the map.
Glitched out water parts have been fixed.
Bridges have been replaced with stable ground - meaning more space for open battle and less bunkery.
Added an Oil Refinery to upper corner in the center.
Latest version : 1
Preview :

Attached Image


Download here!


Attached File Wrong_Neighborhood_v1.zip
Size: 151.94k
Number of downloads: 5
Player Name Side Team


Bitter Winter Balanced ZH vB

Improved version of official Zero Hour map named Bitter Winter.
Brief Description : Added new bright ambient light.
All cars featured on this map are disabled - they won't move as cars were an unfair advantage GLA could've got early in the game.
Smoothed ground around additional supplies near the houses.
Latest version : B (aka version 2 with an update)

Preview :

Attached Image


Download here!


Attached File Bitter_Winter_Balanced_ZH_vB.zip
Size: 217.8k
Number of downloads: 5
Player Name Side Team




Leipzig Lowlands Balanced ZH vB

An improved version of uncommonly played official map - Leipzig Lowlands.
Brief Description : Upper side of the map had more territory then the bottom.
Center oils had been separated and Artillery Platform replaced with Oil Refinery.
Additional resources added to near by hills.
Latest version : B (aka version 2 with an update)

Preview :

Attached Image


Download here!


Attached File Leipzig_Lowlands_Balanced_ZH_vB.zip
Size: 240.43k
Number of downloads: 6
Player Name Side Team





If you have a suggestion on further improvement or feedback to any of my maps , let me know!
All maps provided are compatible with working in Zero Hour and some of its Mods.
Good Game to everyone laugh.gif

Topic was edited : 20:11:2019
-Mp3

This post has been edited by Mp3: Yesterday, 12:36 PM

Posts: 1,451

Game: CNC Zero Hour


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# 2Leikeze May 9 2017, 15:33 PM
You will receive much more feedback if you post such things here as well.
Zero Hour General Discussion

Posts: 20,448

Clan: Master of Death

Game: CNC Zero Hour


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# 3Mp3 May 10 2017, 03:37 AM
QUOTE(Leikeze @ May 9 2017, 15:33 PM) *

You will receive much more feedback if you post such things here as well.
Zero Hour General Discussion

ok , thanks for advice smile.gif

Posts: 1,451

Game: CNC Zero Hour


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# 4Leikeze Dec 22 2019, 01:54 AM
B
B
B
B
B

B
B
BUMP

Posts: 20,448

Clan: Master of Death

Game: CNC Zero Hour


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# 5Specovik Jan 27 2020, 13:49 PM
You forgot about this COOL map smile.gif
Attached Image


Attached File(s)
Attached File Killing_Fields_Balanced_v1.rar
Size: 183.95k
Number of downloads: 2

Posts: 1,302

Game: CNC Zero Hour


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# 6`zoNk Jan 27 2020, 14:09 PM
QUOTE(Specovik @ Jan 27 2020, 13:49 PM) *

You forgot about this COOL map smile.gif
Attached Image


nice version of killing fields.

Posts: 274

Game: CNC Zero Hour


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# 7Mp3 Jan 27 2020, 18:31 PM
QUOTE(Specovik @ Jan 27 2020, 08:49 AM) *

You forgot about this COOL map smile.gif
Attached Image

ohmy.gif You found it, after so long biggrin.gif, however there's a reason I didn't publish this map earlier. That being the imbalance it still has, as its quite easily to bunker off. I never got around a solution that would fix this issue.

I've also seen people complaining that the map should not be named "Killing Fields" as its not the same map anymore. I do agree that it lost the major similarity with the original map, I felt that its still holds the aesthetics of it. So yeah, I'm not going to rename it any time soon. Maybe I'll add that reloaded prefix like Judniyy does, so people know its quite different then original smile.gif.
QUOTE(`zoNk @ Jan 27 2020, 09:09 AM) *

nice version of killing fields.

Thanks for sticking around bud thumb.gif.

Posts: 1,451

Game: CNC Zero Hour


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# 8cncHD Feb 14 2020, 21:28 PM
Pinned

Posts: 8,780

Game: CNC Zero Hour


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# 9Mp3 Feb 14 2020, 22:07 PM
QUOTE(cncHD @ Feb 14 2020, 16:28 PM) *

Pinned

Thank you, sir. smile.gif
Might as well, take sometime and improve this helluva mess. laugh.gif

Posts: 1,451

Game: CNC Zero Hour


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