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Dawn of War 3

Cataclaw 1v1 Dire Avenger Opener

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# 1cataclaw May 6 2017, 09:01 AM

Cataclaw's 1v1 Opener

My very first guide, written 2017-05-06 by popular demand from my stream.


Dire Avengers is the Aeldari's backbone infantry in the early stages of the game, in almost every 1v1 featuring the Eldar you will see the Dire Avenger squads running around the battlefield at a quicker pace than most any other units thanks to the Fleet of Foot passive, throwing grenades at their enemies. There is a good reasoning behind this. The Dire Avengers are exceptional at bleeding your opponent and punishing him if he is overextending in a fight with their higher than comparative Tier 1 grunts DPS. You also start out with Plasma Grenades, which with the bulletin also does quite a substantial amount of damage, to quickly reduce your opponents model count, and thus reducing the opponents DPS. This guide functions as a opener guide, as in the mid-game to late-game is reactionary to your opponent, and there will be a slint of information about this in the end of the guide. If you have trouble following the guide, there is a video below that shows the initial stage of the opening of the game. Enjoy.


Before we start searching for a game, we need to make sure we have the appropriate load out. Throughout testing different load outs, i have found this one to be the most consistent against all races, Holo-Field may be exchanged for Improved Banshee Scream, and its adaptive to your play style in the mid-game.

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Striking Scorpions

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The very best Elite you can get for 2 Elite points in the game, these Elite melee specialists have a passive that makes them exceptionally good! Every sixth attack they deal critical damage, and if that were not enough the damage is also converted into True Damage. These guys eat buildings for lunch!


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Who does not love the shiny super old Macha the Farseer with her sassy attitude? With her Q-W-Q combo being able to squad wipe enemy tier 1 units and in my opinion the best Crowd Control ability in the game (Stasis) she is a force to be reckoned with, although quite low on effective health, together with Last Chance and knocking back units with her Q ability, she is rather tough to get rid off.


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Having this big guy in our army is vital to the strategy! He allows us to utilize the Improved Webway Gate, which really defines the current meta-game in the higher levels of the DoW3 ladder.

Army Bulletins

Improved Plasma Grenades

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Reduces the cooldown of our Dire Avengers plasma grenades and increases the damage output. Adds some sweet burst damage for dropping models quickly.

Dire Avenger Holo-Field

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Allows us to Stealth our Dire Avengers, as if the movement speed was not enough! Adds preservation when fleeing from a fight but also a ganking aspect to this unit, being able to properly initiate a fight with some well put Plasma Grenades!

Dire Avenger Shield

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Dire Avengers get better shields, and coupled together with an early Shield upgrade from the Soul Shrine, the upgrade creates a better investment of return for the Dire Avengers, which truly is our backbone infantry unit.

Elite Bulletins

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Wraithlord: Improved Webways allows us to teleport the Webway Gate and use it as a part of our army as soon as we finish building it. The webway gate gives us Fleet of Foot, which gives us an immense movement speed bonus which can be both used defensively and in the offense. The bulletin if equiped as an Elite doctrine, reduces the teleportation cooldown to 10 seconds, and the cast time for teleporting the webway gate to 2 seconds. It creates a whole different playstyle for the Eldar player, always being able to be in the Fleet of Foot buff!

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Macha: Last Chance
Makes our Elites invulnerable for a short time, and heals them up when they reach 0 health. Really nice Elite bulletin which gives you a second chance of either getting away or getting that nuke off and winning the fight. Makes our squishy elites more tanky.

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Striking Scorpions: Hunter
The bulletin that has the least importancy in this opening strategy, but is still nifty if you decide to go a bit more heavy with Banshee's in your army composition

Build Order


Start off by sending your [1]Bonesinger that you start with to your opponents Requisition natural expansion by utilizing the teleportation to jump on top of it, and put it there to delay him from capturing it, this technique is something that i call 'cockblocking' but in a more formal way of expressing it, resource denial.

The second [2]Bonesinger is sent to do the same thing, on the opposite natural expansion of your opponent.

The third [3]Bonesinger is sent to teleport on top of your natural requisition expansion, and then start to build a Webway Gate as it is capturing the point.
Build a requisition generator as soon as the point is captured, and make sure you Hotkey the webway gate, as it is going to be teleporting around to support your Army throughout the whole game.

While the Webway Gate is being built, you can queue up the third Dire Avenger squad. Once the Webway gate is finished, be aggressive and take any fights you can and teleport the Webway Gate to your army and make sure you retreat as soon as soon as one of your Dire Avengers shields are down, don't fret! You most likely forced your opponent to reinforce his units while you lost no models, causing him to bleed requisition. Keep on attacking as often as you can, while keeping your shields up.

Once you have the Striking Scorpions on the field, and you manage to win a fight by utilizing speed and plasma grenades, capitalize on the victory and preferably kill a shield generator, since the Striking Scorpions excels at killing buildings, if the Shield Generator is down, go for the next best thing: your opponents economy!

Production Order

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After the production order; Play reactionary to your opponent and get an army composition to deal with your opponent.

Howling Banshee or Dark Reaper?

Dark Reaper is great at dealing hard hitting ranged DPS, and for me is my usual option.
Howling Banshee is great for crowd controlling the opponents ranged units, but we already have a 50 requisition unit for this, namely the Bonesinger which can teleport instantly on top of that annoying Deffgun Loota and crowd control it.
I tend to get only 1 Howling Banshee at most, since i find preserving these units can be hard. The Dark Reapers deal True Damage which is also very nice against buildings and early Trukks from your Ork opponent. Howling Banshees may have a high DPS on paper, but usually get diminished by the unit running away from them.

Here is a video of the opener vs. AI

This post has been edited by cataclaw: May 6 2017, 12:45 PM

Posts: 7

# 2Booom3 May 6 2017, 13:09 PM
Solid guide and solid build order. Helped me a lot with getting up to date on the meta and rake in the wins.

Posts: 14

# 3traca87 May 8 2017, 08:03 AM
if you do not pick improved webways in your loadout,
is it active just by picking wraithlord as your elite? then would it not come into play only once your wraithlord is deployed?

Posts: 1

# 4Perzyn May 8 2017, 09:44 AM
QUOTE(traca87 @ May 8 2017, 08:03 AM) *
if you do not pick improved webways in your loadout,
is it active just by picking wraithlord as your elite? then would it not come into play only once your wraithlord is deployed?

You need to select it on Wraithlord's Info page in elites over his other doctrine. And then it will be active as long as he is in your loadout, even if he's not in the field.

Rule with the Elite units doctrines is so - if the name has "Presence" in it then the doctrine is only active while the unit is in play. If the name has "Command" then it is always active and can be unlocked at level 8 to use independently from the unit.

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# 5-Netput May 9 2017, 17:39 PM
Thank you for creating this. This is also up on the portal now: https://www.gamereplays.org/dawnofwar3/port...-avenger-opener

Awarded you Article publisher!

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# 6PaPerBaG. May 9 2017, 20:17 PM
sad.gif should promote non cheese openings, there's a lot more to the race than just this build

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# 7bike_rush_ownz May 9 2017, 20:27 PM
6.5 oo fuck it your hot 10/10 <3

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