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Company of Heroes

2v2 Double US Guide to Barracks and WSC

Versus Double Wehrmacht
These are two replays against good Axis teams where the strategy is executed almost perfectly:


Build order


Barracks Player
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WSC Player
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At the start I sent both Engineers up to the top fuel, because I knew they'd both start with a bike, leaving the north undefended. I got a second Sniper instead of a second MG because we decided that we would build an MG nest as soon as possible to guard the Victory Point; the manpower went into an extra Sniper.

The 12 minute timing push got delayed a bit because I lost a Sniper and had to repair my M8, but when we tried to push we managed to kill the PaK and deal some damage. You can also see me trying to lay an M8 mine on the Nebelwerfer, but he manages to move back in time (which often detonates it anyway, but not in this case).

Around the 20 minute mark we get our Shermans and Howitzers up. After this, every attack with the Shermans with Allied War Machine pushes them back further, and tilts the game more into our favor. The Calliopes and the arty keep pressure on them, and the Barracks player started building AT Guns himself to support the Shermans. This is probably the best game that shows how this tactic works, and this game is also typical of how such games develop.



Build Order


Barracks Player
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WSC Player
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The building order in this game is almost exactly as described in this guide, I solely built a third MG because I lost both too early and had to replace at least one. I also got two M8s instead of one because I felt they were a bit short on anti-tank and their first PaK came quite late.

This game was a bit more dynamic than the game above, with continuous fighting instead of a stand-off. There's not really an early timing push, but we manage to hold the line, fend off their pushes (it was a win for us despite the howitzer being destroyed) and we won the game as soon as the Sherman push with AWM supported by Calliopes was possible.

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