Explore GameReplays...

Company of Heroes

441 users online in the past 15 minutes
429 guests and 12 members

Tales of Valor FAQ

By William Judd - 13th April 2009 - 12:41 PM

Here are some answers to commonly asked questions about the new Company of Heroes expansion Tales of Valor.

What do I get if I buy Tales of Valor?

Three campaigns: Tiger Ace, Causeway, and Falaise Pocket. Each of the campaigns are three missions long, and take approximately an hour, each to complete. All boast the new 'direct fire' feature.
  • Four multiplayer modes (or 'operations'): Classic, Stonewall, Panzerkrieg, and Assault.
  • Four multiplayer factions: Americans, Brits, Wehrmacht, and Panzer Elite.
  • Nine new units for use in multiplayer.

What are each of the modes like?

Classic: The same multiplayer mode as found in the original Company of Heroes and the Opposing Fronts expansion.
  • Stonewall: A cooperative survival mode, where you fight waves of oncoming enemies and try to hold several strategic points.
  • Panzerkrieg: A tank battle mode, where two teams of up to three players compete to destroy each others' tanks and hold points.
  • Assault: A mode similar to WarCraft 3 mod Defense of the Ancients (DOTA), where you control one hero unit against streams of computer aggressors and the opposing team's heroes.

What are each of the campaigns like?

Tiger Ace: This campaign has you commanding a single Tiger tank as you fight to take and hold the town of Villiers Bocage. Each of the five crew members in the Tiger have unique abilities that you can upgrade.
  • Causeway: This campaign allows you to take and hold a Causeway against a wave of German forces using two airborne squads, Able and Baker. Each have unique abilities that you can choose to upgrade as you gain experience.
  • Falaise Pocket: This campaign has you defend the town of Trun against a massive Allied invasion using a combination of Panzer Elite and Wehrmacht units. You also have access to a wide array of doctrinal abilities from both factions.

What multiplayer units do I get and how are they integrated into the game?

Each of the new units replaces an existing unit. Each faction gets two new units, except the Wehrmacht who also receive a re-skinned Tiger Tank upon completion of the Tiger Ace Campaign. You can mix and match any combination of new and old units between games, so if you prefer an old unit to its newer counterpart you aren't forced to use it. The new units, with the exception of the Tiger Tank 205, are statistically different and have different abilities to the units they replace. However, each fulfills approximately the same role.

The units you get are:
  • Americans: T17 Armored Car (replaces the M8), M18 Hellcat (replaces the M10).
  • Wehrmacht: Schwimmwagen Type 166 (replaces the Motorycle), Geschutzwagen (replaces the Stug IV), Tiger Tank 205 (replaces the Tiger).
  • British: Staghound Armoured Car (replaces the Cromwell Command Tank), Kangaroo Carrier (replaces the Cromwell Tank).
  • Panzer Elite: Schwimmwagen Type 128 (replaces the Kettenkrad), Hotchkiss Light Tank (replaces the Panzer IV Infantry Support Tank).

What is Direct Fire?

Direct Fire allows you to control an individual unit's shots. You activate the mode by pressing the Direct Fire button ('D'). Now, if you are controlling a turreted vehicle like a Tank, the turret will follow the cursor, which has changed into a scope symbol. You can click to fire, and right click to move. Once you fire, a progress indicator appears around the cursor letting you know how soon you can fire again. If you can't fire at a target for some reason, the cursor will have a cross through it. It is roughly the same for infantry, except without the turret.

Where can I use Direct Fire?

Direct Fire can be used in the three Tales of Valor campaigns, and one multiplayer mode, Panzerkrieg.

I have a question that isn't answered here!

Please ask it in the Company of Heroes General Discussion Forum or by leaving a comment here.