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Company of Heroes

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#11piwawsky  Feb 24 2018, 13:39 PM -
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QUOTE(SuchIsLife @ Today, 13:56 PM)

I'm defensive towards Brits because I know how hard I have to focus with them compared to the other factions. I've experienced the utter frustration of totally outplaying my opponent only to lose to a SuperTank or invincible Vetted blob. I've felt the pain of losing all my hard earned vet to a single Pak snipe and watched as a Wehr HT rapes my squads because it comes out before I can get a counter. Brits are just really hard work and deserve some respect.


I totally agree with you here.
Brits are the hardest to win with 1v1 if you don't use stags.
Their units are expensive, slow, and can loose vet in a matter of seconds (deat LT).
I just want to point out that most brit players these days play them "easy way" (stags).
Either that or they are noobs and bunker down sad.gif
Which is good until stukas/shrecks arrive wink.gif
#12DieLeibstandarte  Feb 24 2018, 15:58 PM -
Replays: 49
QUOTE(piwawsky @ Today, 06:52 AM)


dude, your most used words are "wehr player".
1. I play random and have played it for the better past of last 10 years.
2. Stags are op, it's a fact. They have sherman's health and broken (never reloading) .50 cal
3. I didn't use any pio spam "exploit", it's standard opening vs brits to gain map
4. He didn't have almost total map control, tiger didn't signe handedly win the game but he did so with the help of vet 3 shrecked grens, 2 paks and stuka.
5. Vetted pumas would indeed be a bad idea vs piats, cromwells, fireflies, bofors, 17p,...
6. Stop calling me nub and whiner, boy. Behave and choose your words better.

piwansky ignore this guy... dont waste ur time... he is the first coh player who think play axi is easy and play brit is so hard smile.gif.


iv also play vs that chinesse 277736898, i destroyed 12 staghouds smile.gif

QUOTE(piwawsky @ Today, 13:39 PM)


I totally agree with you here.
Brits are the hardest to win with 1v1 if you don't use stags.
Their units are expensive, slow, and can loose vet in a matter of seconds (deat LT).
I just want to point out that most brit players these days play them "easy way" (stags).
Either that or they are noobs and bunker down sad.gif
Which is good until stukas/shrecks arrive wink.gif


i count 17 staghound deployed lol
This post has been merged by djw2104: Today, 19:03 PM
#13piwawsky  Feb 24 2018, 16:26 PM -
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QUOTE(DieLeibstandarte @ Today, 18:18 PM)


i count 17 staghound deployed lol


auch wink.gif
#14SuchIsLife  Feb 25 2018, 04:42 AM -
Replays: 108 Game:
QUOTE(DieLeibstandarte @ Today, 01:58 AM)

piwansky ignore this guy... dont waste ur time... he is the first coh player who think play axi is easy and play brit is so hard smile.gif


Leibstandarte, you have said in other posts that Wehr are the hardest to play. I don't see how you can make that claim when you only play Wehr. How can you make any comparison about difficulty or balance?
Play some Brits, get to level 10 and then tell me about balance. Frankly I've seen your Wehr play and I don't think you'd make it past level 7 with Brits (and that's being generous).
#15Arashenstein  Feb 25 2018, 19:58 PM -

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Hardest faction to play is USA because they are the only faction which you need to work hard for everything. US only advantage is in early game and that is destroyed by PE massive G43 blobs and lame ATHT which disables any tank with one shot and a mobile powerful mortar truck and THE ONLY faction in game which requires no fuel income to produce the most powerful axis heavy tank (2x Panthers).

British faction is a broken design and it shows the amateur mind behind the development of opposing fronts. In case you do not know why COH2 completely sucks, it is because the same person (Quinn Duffy) who created and designed Brits + PE has designed entire COH2. Note how many same things in OF are present in COH2. Uints with 1000x abilities, stun abilities, overpowered no skill click to win support options like "Henschel strafe run" which automatically detects and attacks the target. In COH2 nearly all DLC commanders have such abilities which automatically attacks enemy as long as it is activated.

In COH1 brits are broken because they do not match the mechanism of COH1. In COH1 all factions start with a unit which is not combat unit (Pios and Engineers and KettenKrad) and all factions need to build base and proceed forward. No faction has ability to forwarded retreat point and no faction has what brits have right at the start. Starting right away with a 5 men tough sniper squad and a T0 tank bren carrier which can destroy obstacles by running over them.

However, let's be fair Brits are the weakest faction if you try to play fair with them and that is why it is a broken faction because you either need to use broken features to win or deal with heavy defeat if you play fair.

I rather to play against Brits than against PE because in my opinion brits are just badly designed but they can be played "fair". On other hand PE is just designed to be click to win faction after 2.602 with super powerful infantry blobs and zero fuel required heavy tanks and the only faction which has a doctrine which has 6 super game changing ability (Luftwaffe).
#16kentoshogun  Feb 26 2018, 07:26 AM -
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Staghounds are cheap for the health they have, indeed, but they came way too late in game to be a complete gamechanger, they perform really well against support units and infantry in general, but as I said long time ago, apart from the bug on the reload, the suppression and dmg of the M2 50 cal, are somewhat the most accurate in the whole game, the sherman and the M8 also have such upgrades but their dmg isn't done correctly, even the Priest has one, but doesn't do shit. Also having staghounds basically rends the fireflies useless because of the lack of the command tank, so it's even more challenging to deal with heavy armor then.

Pioneers are cheap units that have a bonus that makes them difficult to hit, they can withstand a direct hit from a mortar shell while capping and not even get suppressed. You can rush with pioneers against recon squad and force the brit to use 25 precious ammo for sniping a miserable pio, because otherwise they just will take ages to die.

Wher has a doctrine call in tank that costs 500 mp. Very tough frontal armor and less reload time than a stuart. By the time such bullshit comes into the game, the only counter available are piats, wich most of the time won't be able to penetrate a direct frontal hit. The fat that it's frontal armor is so tough makes it a very viable vehicle for quitting. It can 1shot entire squads or even AT crew. When you see a stuh you already know that later, if the game get's to that point, you will be having to deal with a tiger.

German armor is in general more accurate and you can use Tank destroyers to snipe infantry with a surprising success rate compared to the wolverine, firefly or hellcat. I've seen PE spam hetzers just for this purpose. Or whermacht spam stugs.

There are hundreds of this small details that makes axis feel dirty to play with. But usually people just assume them as normal.
But when you can't easily roam with your shreck blob destroying stuff because there's something that can actually suppress your infantry, it's op.

Oh wait, 2 bren is nasty, in my hands.


#17MoreLuckPlease  Feb 26 2018, 14:06 PM -
Replays: 252 Game:
QUOTE(Arashenstein @ Yesterday, 20:58 PM)
Hardest faction to play is USA because they are the only faction which you need to work hard for everything. US only advantage is in early game and that is destroyed by PE massive G43 blobs and lame ATHT which disables any tank with one shot and a mobile powerful mortar truck and THE ONLY faction in game which requires no fuel income to produce the most powerful axis heavy tank (2x Panthers).

British faction is a broken design and it shows the amateur mind behind the development of opposing fronts. In case you do not know why COH2 completely sucks, it is because the same person (Quinn Duffy) who created and designed Brits + PE has designed entire COH2. Note how many same things in OF are present in COH2. Uints with 1000x abilities, stun abilities, overpowered no skill click to win support options like "Henschel strafe run" which automatically detects and attacks the target. In COH2 nearly all DLC commanders have such abilities which automatically attacks enemy as long as it is activated.

In COH1 brits are broken because they do not match the mechanism of COH1. In COH1 all factions start with a unit which is not combat unit (Pios and Engineers and KettenKrad) and all factions need to build base and proceed forward. No faction has ability to forwarded retreat point and no faction has what brits have right at the start. Starting right away with a 5 men tough sniper squad and a T0 tank bren carrier which can destroy obstacles by running over them.

However, let's be fair Brits are the weakest faction if you try to play fair with them and that is why it is a broken faction because you either need to use broken features to win or deal with heavy defeat if you play fair.

I rather to play against Brits than against PE because in my opinion brits are just badly designed but they can be played "fair". On other hand PE is just designed to be click to win faction after 2.602 with super powerful infantry blobs and zero fuel required heavy tanks and the only faction which has a doctrine which has 6 super game changing ability (Luftwaffe).


very informative comment! smile.gif
#18djw2104  Feb 26 2018, 18:56 PM -

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QUOTE(MoreLuckPlease @ Today, 14:06 PM)


very informative comment! smile.gif


Agreed. thumb.gif

Arashenstein, like myself, played the game way back in the mists of time prior to OF coming along and creating balance issues.

Back then you could call in two Pershings, if US, or two Tigers if WM.

US engineers had to purchase wire-cutters, Calliope needed, If I recall, 150 munis to launch a rocket barrage and Pios could build a KKC straight from the off. But patch 2.502 proved hard to play against PE, patch2.601 was the best time the game was balanced until 2.602 which broke it all again.

But the game will never be patched again and I believe that relic are working on COH3 possibly setting it in the Mediterranean theatre of WW2.
#1913lackStaff  Feb 26 2018, 19:20 PM -
Replays: 0
QUOTE(djw2104 @ Today, 18:56 PM)


Agreed. thumb.gif

Arashenstein, like myself, played the game way back in the mists of time prior to OF coming along and creating balance issues.

Back then you could call in two Pershings, if US, or two Tigers if WM.

US engineers had to purchase wire-cutters, Calliope needed, If I recall, 150 munis to launch a rocket barrage and Pios could build a KKC straight from the off. But patch 2.502 proved hard to play against PE, patch2.601 was the best time the game was balanced until 2.602 which broke it all again.

But the game will never be patched again and I believe that relic are working on COH3 possibly setting it in the Mediterranean theatre of WW2.

Not sure if 2.601 was the best patch, strafe, roos. This game will never be Too perfect.
#20Arashenstein  Feb 27 2018, 04:10 AM -

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QUOTE(djw2104 @ Yesterday, 18:56 PM)


Agreed. thumb.gif

Arashenstein, like myself, played the game way back in the mists of time prior to OF coming along and creating balance issues.

Back then you could call in two Pershings, if US, or two Tigers if WM.

US engineers had to purchase wire-cutters, Calliope needed, If I recall, 150 munis to launch a rocket barrage and Pios could build a KKC straight from the off. But patch 2.502 proved hard to play against PE, patch2.601 was the best time the game was balanced until 2.602 which broke it all again.

But the game will never be patched again and I believe that relic are working on COH3 possibly setting it in the Mediterranean theatre of WW2.

Relic is getting shut down. It is not for 100% yet but it is over 70% and to be honest I hope they will. I can never forget how they scammed us over COH2 by advertising something totally different in Alpha + Beta stage and then releasing a game which had nothing to do with what was shown and put pay to win abilities behind pay wall.

Trust me the only reason COH2 has more players than COH1 is because it was given away for free many times during these 5 years and also a lot of huge discounts on various websites. Look at DOW III, it turned out to be Relic tomb stone. Believe me if refund system was in place back in 2013 COH2 was going to be the last game Relic worked on. If in next 2 years DOW III starts to get updates and increase player base it does not mean it is a good game it is just being sold out on massive discount (like some months ago on humble for $4). It pisses me off people say RTS genre is dying, no it is not dying because people don't like it anymore. It is dying because Developers have forgot what RTS means, they are not following the formula that COH 2006 and all C&C games did back in the days.

I invite everyone who thinks RTS is dead to have a look at Revora and CNC Network websites and see the players online in those games including COH1. You can see even Red Alert 2 from 2000 has over 200 players online at same time so what does it mean? RTS fanbase is dead or just RTS developers are dead?
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