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Company of Heroes

Any tips for better Brit play?

#1iKranksy  May 13 2020, 14:39 PM -
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Started 1v1 as brit with under 100 games so far, anything I'm missing?
#2Endeffektdelirium  May 13 2020, 16:33 PM -

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Yes! Stop playing brits. biggrin.gif
#3Kaos  May 13 2020, 20:11 PM -
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Install maphack, that is what most of the brits do these days, viable strategy
#4Arashenstein  May 14 2020, 10:32 AM -

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QUOTE(Kaos @ Yesterday, 20:11 PM)
Install maphack, that is what most of the brits do these days, viable strategy

Staghound > Maphack
#5SuchIsLife  May 14 2020, 12:14 PM -
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Ahh, the Joy of playing Brits!
Your opponent can use any OP unit, exploit or game bug to gain victory but YOU CAN'T!
You have to play the game the way he wants you to or you're a Noob.

Looking at your stats you don't need any tips on how to win with them.
#6LuckyStilet  May 15 2020, 18:31 PM -
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gg wp
For WM:
idk why wm complain, his capping order rly bad. You have to go right side 1st, bit wouldn't prevent 10 fuel and cut off capping. then you can play what ever you want. You hear truck is moveing. As you can see when truck still moveing wm already have 5 pio and might be 6. could be 5 pio on right side and just decap middle +10 with like 10 pio = gg. coz brit don't build units, dont getting res for tech. But play passive - option too and when you play propperly in the start capt sprint in 1x1 doesnt seems some OP vs WN fast T2.
For Brit:
imho second recon way too early. up gun bren tommies or wikkers much better. Key thing is opening. you had pretty good start. And manage to reduce wm soplay significanly. I think it is possible to trap wm in the base, after such a start for rest of the game.
Take a look on 5:00 wm situation. 66 muni in the bank and a bit of fuel. Immagine you just take 1 fuel and not hurry in map capping, sit on own 10, cap 10 next to wm base. and sit all here. make MG nest on the road, next to the hadge, on the way to mid vp, you can block whole wight side. make here mortar and select engineer doc left side. Make tranch and sit with tommies on left side cut off. keep recon on top, no capping if flamer comes - snipe + focus fire = ded. wm can efford 1-2 flamers, or some nade. dodge it and he can do nothing with +10 muni, op it not option, imho, especialy vs wikkers when you need pak + anti tranch, can't relly on shreks.
Last wm option counter atack on base with HT and 1 shrek. I think there is option to play without t2 for a long time for brit and just get more tommies and healing so you just outdamage vet0/vet1 gren squad and reinf speed will be not enough.

In exact situatuin second FF was redundand, arty needed so harda or mortar or both.
And 2-4 recon blob vs gren spam with engineer doc drain mp so hard.
• earlyer medic
• use mines with eng doc.

PS. even after bad start all what wm needed just camp with vet0 stuh and get some stug / panther / tiger + stukas = gg. (it was late to push with stuh spam with so small army)
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