My Assistant
What this player/team can improve upon:
- BARs made things more complicated, but maybe they weren't used wisely. It's always a good upgrade but the fact that you lost the "close combat" 100% ownage against Volksgrenadiers...and the supression from them was useless when Volks or pioneers are supported by MGs, so it was something to take into account the next time.
- IF you knew that the wires were your problem, why not spending in a wire cutter Engineer? *Think*
What this player/team can improve upon:
- Left side (when you finish the wiring thing and start pushing right) was like a graveyard. A lonesome MG, in the middle of the dark field, waiting...and waiting...and when the times came, BOOM HEADSHOT (sorry for that, excitement). May be a bunker? a MG standing in the wire thing? (specially in the wire near the Barracks).
- Fuel OP. I saw your fuel, 680. I saw your manpower, 4. (mid-late game) Ooops? The fact that you spam Armor late in the game, and the OP was early after capping the side and wiring, you wasted 200 Manpower! The strategy itself didn't require Armor huge Spam, like Stugs who requries 50 fuel and an OP in a High Fuel point is a very good idea...may be you wanted to spam armor, but you realise that you didn't have to.
See for yourself.
Edllingh had only 6 loses as Allies when he played me so i bet this strat can own anyone if done efficiently with a bit of luck and balls (yeh you need them because if you fail early the wire on the left you can lose easly).
Enjoy.
A review would be sweet.