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Company of Heroes

I have never seen that

#1Pfff77  May 3 2021, 16:24 PM -
Replays: 10
British simcity equivalent? I think I have choose to early the doc, and I have should gone SE for hummel and to cut his points and then disable them.
#2pwnstick  May 3 2021, 18:06 PM -
Replays: 30
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QUOTE(Pfff77 @ Today, 16:24 PM)
British simcity equivalent? I think I have choose to early the doc, and I have should gone SE for hummel and to cut his points and then disable them.



He did the same exact thing to me the other day and he barely snuck out a win by VPs. Trying to crack his bunkers/AT guns/Callys was like was like trying to solve a rubix cube with only a few minutes.
#3Pfff77  May 3 2021, 18:28 PM -
Replays: 10
QUOTE(pwnstick @ Today, 18:06 PM)



He did the same exact thing to me the other day and he barely snuck out a win by VPs. Trying to crack his bunkers/AT guns/Callys was like was like trying to solve a rubix cube with only a few minutes.

Did you upload the game? I would gladly watch.
#4pwnstick  May 3 2021, 18:53 PM -
Replays: 30
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QUOTE(Pfff77 @ Today, 18:28 PM)

Did you upload the game? I would gladly watch.


Unfortunately not and I didnt save the replay either. I always look forward to playing this guy tho because he has a wild style. Hopefully i can catch him again on Ango, but i havent even thought of how best to counter this strategy? I wouldnt even think to go scorched like you mentioned.
#5Pfff77  May 3 2021, 21:31 PM -
Replays: 10
QUOTE(pwnstick @ Today, 18:53 PM)


Unfortunately not and I didnt save the replay either. I always look forward to playing this guy tho because he has a wild style. Hopefully i can catch him again on Ango, but i havent even thought of how best to counter this strategy? I wouldnt even think to go scorched like you mentioned.

I have watched another reply with him and he does the same thing(MG Nest, ats, mines etc) but it was vs Wehrmacht where his rifleman blob does not work because of the stuh, so he get pushed back before he has time to do this "wall" of mg nest ats mines etc. You can argue that the Panzer 4 is a hard counter to his riflemen blob but the problem is you will get the panzer 4 later than the stuh. I think you must not allow him to make this "wall" because it will be harder to make a break later. If the game gets this long though I think you need to choose SE for the hummel because it is a hard counter to his stationary wall, also you can "hit and run" with SE because you can disable his cut off point on Ango. Sector Artillery is another counter to his riflemen blob. He did bait me to chose TD because he made 2 m8. Maybe (a big maybe) luft can work too if you make 88 to shot his ats/mgs but I don't know. So I hope you get to play him again and post the game because I am really curios how you end the game asap, or if the game gets this long how you deal with this "wall".
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