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Company of Heroes

[R] Architect vs Smurfing [1.2]

#11barit  Nov 14 2006, 23:11 PM -
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Architecht IPB Image vs IPB Image Smurfing


IPB Image
Semois

Run Time: 50 minutes

Allies
IPB Image
Architect


Doctrine:
Armor (Armor Support/Left side)

Doctrine Usuage:
1 x Calliope
2 x Pershing

Build Order:
Eng - Barracks - Rifle - Jeep - Rifle - Rifle - Supply - Motor Pool

Pros:
smile.gif Harrassed Pioneers early on.
smile.gif Saved Jeep from being destroyed.
smile.gif Did well to support your infantry with AT while pushing forward for resources.
smile.gif Good placement of barrages ensured that munitions was well spent.
smile.gif Repaired tanks.
smile.gif Used mines to secure resources and VP's.

Cons:
sad.gif Idle Jeep for a few minutes.
sad.gif Stopped using Raid ability mid game.

In Summary:
The game progressed fairly quickly and you did well to secure the center with infantry and AT placements early on. You managed to grey the Axis fuel and this gave you a bit of a head start to motor pool, which you used effectivley. You did well with your tank micro for the majority of the game but you still exposed your rear armor too much against AT, 88's and Stugs. I noticed a Jeep being built towards the end of the game but besides that it seems you forgot about your ability to Raid.

Player Improvement:
Doctrine abilities are terriffic but early abilities seem to be over looked past mid game. You had no problem with resources so keep an M8 on the field constantly harrassing points, this means a less concerntrated Axis force and a distracted player.


Axis
IPB Image
Smurfing


Doctrine:
Defensive (Artillery Support/Left side)

Doctrine Usuage:
2 x Flak 88's

Build Order:
Pio - WQ - HMG - HMG - Volks - Volks - Pio - Sturm

Pros:
smile.gif Upgraded Volks
smile.gif Used mines to secure resources and VP's.

Cons:
sad.gif Wasted 2 Puma's on a Callipoe skirmish.
sad.gif Lost volks aquads for no tactical advantage.
sad.gif Idle Armor, an M8 was capping points while you had 2 Stugs and a Puma on the field doing nothing.

In Summary:
Defensive doctrine really seemed a bad choice for you and generally Semois, the placement of the 88's made them easy to attack from any medium. Overall not a bad effort but your armor micro let you down and the use of your Volks left a lot to be desired as you threw away too many squads aimlessly.

Player Improvement:
When it comes to infantry cover is your friend!, ensure that you use it in all skirmishes and stay away from negative cover (roads) as any Rifle squad from a stationary position will take you down extremely fast.




Entertainment: 5/10
Gameplay: 7/10
Overall: 6/10

It was a good game by both players, but perhaps fatigue got the better of them during the game. Response times were good but off compared to Architehts normal games, it is a reasonably long game but worth a look.
This post has been edited by barit: Nov 15 2006, 02:44 AM
#12WISE Architect  Nov 15 2006, 00:05 AM -
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Read the review and thkx Barit.

Dont forget to rate it. wub.gif


#13barit  Nov 15 2006, 02:35 AM -
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No worries, I posted it before work so was in a rush when 9:10 hit!
#14jdun  Nov 18 2006, 22:25 PM -
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Smurfing could have done a lot better if he stopped his senseless attack in the middle of the map. Wasted to much resources for such little gains.
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