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Company of Heroes

Helping a noob

#1DaUrvi  Dec 28 2017, 11:50 AM -
Replays: 47
Hi guys, I am a very bad player of COH and today I played a match with my friend, and I lost because i couldnt get rid of his Shermans, can you give me some advice on what I should have done better? Thank you very much!
#2DaUrvi  Dec 28 2017, 11:58 AM -
Replays: 47
Personally I think I should have teched into T4 and get a Panther or some PzIvīs instead of spamming grens all the time, the bad thing was I didnt have much fuel, so instead I just kept spamming grens
#3Neutral  Dec 28 2017, 14:38 PM -
Replays: 2
Basing on your start, you are no new comer DaUrvi, you had a playstyle to pit against your opponent. You managed to fend off aggressive waves from oinkk_cz(US) however, without retaking lost caps.

There is a point where oinkk_cz(US) respects your Vet 3 gren spam and opt in to trench on two VPs to gain the victory over you. He allowed you to cap territories because he knows at that stage of the game America could not handle Vet3 grens if they did not concentrate their forces. FACT. Being way behind VP points, you opted to contest his defenses with mortars but was not able to break him.

My single point of feedback for you to consider, after watching you replay would be this, I believe faster shrek timing on your very first Gren should be your improvement for your future games against US. Either that or making it a habit to force cap with a squad and queuing (shift key) retreat.

Please consider my review, remember to have fun.
#4DaUrvi  Dec 28 2017, 16:40 PM -
Replays: 47
QUOTE(Neutral @ Today, 14:38 PM)
Basing on your start, you are no new comer DaUrvi, you had a playstyle to pit against your opponent. You managed to fend off aggressive waves from oinkk_cz(US) however, without retaking lost caps.

There is a point where oinkk_cz(US) respects your Vet 3 gren spam and opt in to trench on two VPs to gain the victory over you. He allowed you to cap territories because he knows at that stage of the game America could not handle Vet3 grens if they did not concentrate their forces. FACT. Being way behind VP points, you opted to contest his defenses with mortars but was not able to break him.

My single point of feedback for you to consider, after watching you replay would be this, I believe faster shrek timing on your very first Gren should be your improvement for your future games against US. Either that or making it a habit to force cap with a squad and queuing (shift key) retreat.

Please consider my review, remember to have fun.




Thank you very much, I appreciate your help
#5MoreLuckPlease  Dec 29 2017, 01:45 AM -
Replays: 252 Game:
let's start:

1) u place mg in the house next to ammo 16+, where it didnt bring no benefit, u have been cut, but u still let it sit there, why not putting in the house next to control point?!

2) wm cant hold both sides, especially in early game, better focus on one side and hold one of the fuels. The side next to your base in this game was the better one to hold, imho, because of 2 VPs there, so u have automatical advantage in late game.

3) waste of camping units, first of all you put grens next to VP point on another side behind sandbags instead of decapping, use the time enemy is busy, second - you didnt move your paks even when both shermans attacked on other side, dude really...remember grens suck against sherman, especially front armor. You either need paks (better with some vet), stugs or panther to support, else its just manpower waste or try to flank sherman by some grens if possible.

4) the whole time you tried to cut your enemy, but didnt take the fuel by yourself. On another side next to base like i mentioned in #1 u have been cut aynway, but you didnt give a fu...ck. So it was foreseeable, that when heavy armor comes you have nothing to counter, coz of lack of fuel.

Good luck wink.gif
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